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https://github.com/ZDoom/fluidsynth.git
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implement reading effect buffers from fluid_synth_nwrite_float()
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3 changed files with 89 additions and 10 deletions
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@ -705,8 +705,8 @@ int fluid_rvoice_mixer_get_bufs(fluid_rvoice_mixer_t* mixer,
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int fluid_rvoice_mixer_get_fx_bufs(fluid_rvoice_mixer_t* mixer,
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fluid_real_t*** fx_left, fluid_real_t*** fx_right)
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{
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*left = mixer->buffers.fx_left_buf;
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*right = mixer->buffers.fx_right_buf;
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*fx_left = mixer->buffers.fx_left_buf;
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*fx_right = mixer->buffers.fx_right_buf;
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return mixer->buffers.fx_buf_count;
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}
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@ -39,7 +39,9 @@ void fluid_rvoice_mixer_set_finished_voices_callback(
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int fluid_rvoice_mixer_render(fluid_rvoice_mixer_t* mixer, int blockcount);
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int fluid_rvoice_mixer_get_bufs(fluid_rvoice_mixer_t* mixer,
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fluid_real_t*** left, fluid_real_t*** right);
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fluid_real_t*** left, fluid_real_t*** right);
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int fluid_rvoice_mixer_get_fx_bufs(fluid_rvoice_mixer_t* mixer,
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fluid_real_t*** fx_left, fluid_real_t*** fx_right);
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fluid_rvoice_mixer_t* new_fluid_rvoice_mixer(int buf_count, int fx_buf_count,
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fluid_real_t sample_rate);
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@ -2421,24 +2421,60 @@ fluid_synth_program_reset(fluid_synth_t* synth)
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}
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/**
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* Synthesize a block of floating point audio to audio buffers.
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* Synthesize a block of floating point audio to separate audio buffers (multichannel rendering).
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* @param synth FluidSynth instance
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* @param len Count of audio frames to synthesize
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* @param left Array of floats to store left channel of audio (\c len in size)
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* @param right Array of floats to store right channel of audio (\c len in size)
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* @param fx_left since 1.1.7: Array of floats to store left effect channel (reverb and chrous, \c len in size)
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* @param fx_right since 1.1.7: Array of floats to store right effect channel (reverb and chorus, \c len in size)
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* @param left Array of arrays of floats to store left channel of planar audio (\c len in size)
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* @param right Array of arrays of floats to store right channel of planar audio (\c len in size)
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* @param fx_left Since 1.1.7: If not \c NULL, array of arrays of floats to store left effect channel (reverb and chrous, \c len in size)
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* @param fx_right Since 1.1.7: If not \c NULL, array of arrays of floats to store right effect channel (reverb and chorus, \c len in size)
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* @return FLUID_OK on success, FLUID_FAIL otherwise
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*
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* @note Should only be called from synthesis thread.
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*
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* Usage example:
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* @code
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const int FramesToRender = 64;
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int channels;
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// retrieve number of stereo audio channels
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fluid_settings_getint(settings, "synth.audio-channels", &channels);
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// we need twice as many (mono-)buffers
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channels *= 2;
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// fluid_synth_process renders planar audio, i.e. each midi channel gets render to its own stereo buffer, rather than having one buffer and interleaving PCM
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float** mix_buf = new float*[channels];
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for(int i = 0; i < channels; i++)
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{
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mix_buf[i] = new float[FramesToRender];
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}
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// retrieve number of (stereo) effect channels (internally hardcoded to reverb (first chan) and chrous (second chan))
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fluid_settings_getint(settings, "synth.effects-channels", &channels);
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channels *= 2;
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float** fx_buf = new float*[channels];
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for(int i = 0; i < channels; i++)
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{
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fx_buf[i] = new float[FramesToRender];
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}
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float** mix_buf_l = mix_buf;
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float** mix_buf_r = &mix_buf[channels/2];
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float** fx_buf_l = fx_buf;
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float** fx_buf_r = &fx_buf[channels/2];
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fluid_synth_nwrite_float(synth, FramesToRender, mix_buf_l, mix_buf_r, fx_buf_l, fx_buf_r)
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* @endcode
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*/
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int
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fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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float** left, float** right,
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float** fx_left, float** fx_right)
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{
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fluid_real_t** left_in;
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fluid_real_t** right_in;
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fluid_real_t** left_in, **fx_left_in;
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fluid_real_t** right_in, **fx_right_in;
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double time = fluid_utime();
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int i, num, available, count;
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#ifdef WITH_FLOAT
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@ -2455,6 +2491,7 @@ fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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if (synth->cur < FLUID_BUFSIZE) {
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available = FLUID_BUFSIZE - synth->cur;
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fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
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fluid_rvoice_mixer_get_fx_bufs(synth->eventhandler->mixer, &fx_left_in, &fx_right_in);
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num = (available > len)? len : available;
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#ifdef WITH_FLOAT
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@ -2473,6 +2510,26 @@ fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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}
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#endif //WITH_FLOAT
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}
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for (i = 0; i < synth->effects_channels; i++)
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{
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#ifdef WITH_FLOAT
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if(fx_left != NULL)
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FLUID_MEMCPY(fx_left[i], fx_left_in[i] + synth->cur, bytes);
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if(fx_right != NULL)
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FLUID_MEMCPY(fx_right[i], fx_right_in[i] + synth->cur, bytes);
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#else //WITH_FLOAT
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int j;
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for (j = 0; (fx_left != NULL) && (j < num); j++)
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fx_left[i][j] = (float) fx_left_in[i][j + synth->cur];
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for (j = 0; (fx_right != NULL) && (j < num); j++)
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fx_right[i][j] = (float) fx_right_in[i][j + synth->cur];
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#endif //WITH_FLOAT
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}
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count += num;
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num += synth->cur; /* if we're now done, num becomes the new synth->cur below */
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}
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@ -2482,6 +2539,7 @@ fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 0);
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fluid_synth_render_blocks(synth, 1); // TODO:
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fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
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fluid_rvoice_mixer_get_fx_bufs(synth->eventhandler->mixer, &fx_left_in, &fx_right_in);
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num = (FLUID_BUFSIZE > len - count)? len - count : FLUID_BUFSIZE;
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#ifdef WITH_FLOAT
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@ -2501,6 +2559,25 @@ fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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#endif //WITH_FLOAT
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}
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for (i = 0; i < synth->effects_channels; i++)
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{
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#ifdef WITH_FLOAT
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if(fx_left != NULL)
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FLUID_MEMCPY(fx_left[i + count], fx_left_in[i], bytes);
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if(fx_right != NULL)
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FLUID_MEMCPY(fx_right[i + count], fx_right_in[i], bytes);
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#else //WITH_FLOAT
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int j;
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for (j = 0; (fx_left != NULL) && (j < num); j++)
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fx_left[i][j + count] = (float) fx_left_in[i][j];
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for (j = 0; (fx_right != NULL) && (j < num); j++)
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fx_right[i][j + count] = (float) fx_right_in[i][j];
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#endif //WITH_FLOAT
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}
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count += num;
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}
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