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Restore old behaviour of fluid_player_join() (#876)
This basically reverts #783 because it causes a deadlock in existing client code.
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parent
7068c13f71
commit
1525a6fc0b
2 changed files with 9 additions and 5 deletions
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@ -246,7 +246,7 @@ enum fluid_player_status
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{
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FLUID_PLAYER_READY, /**< Player is ready */
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FLUID_PLAYER_PLAYING, /**< Player is currently playing */
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FLUID_PLAYER_STOPPING, /**< Player is stopping, but hasn't finished yet */
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FLUID_PLAYER_STOPPING, /**< Player is stopping, but hasn't finished yet (currently unused) */
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FLUID_PLAYER_DONE /**< Player is finished playing */
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};
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@ -1720,7 +1720,9 @@ err:
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/**
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* Delete a MIDI player instance.
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* @param player MIDI player instance
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* @warning Do not call while the \p synth renders audio, i.e. an audio driver is running or any other synthesizer thread calls fluid_synth_process() or fluid_synth_nwrite_float() or fluid_synth_write_*() !
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* @warning Do not call when the synthesizer associated to this \p player renders audio,
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* i.e. an audio driver is running or any other synthesizer thread concurrently calls
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* fluid_synth_process() or fluid_synth_nwrite_float() or fluid_synth_write_*() !
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*/
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void
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delete_fluid_player(fluid_player_t *player)
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@ -2087,7 +2089,6 @@ fluid_player_callback(void *data, unsigned int msec)
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if(fluid_player_get_status(player) != FLUID_PLAYER_PLAYING)
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{
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fluid_synth_all_notes_off(synth, -1);
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fluid_atomic_int_compare_and_exchange(&player->status, FLUID_PLAYER_STOPPING, FLUID_PLAYER_DONE);
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return 1;
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}
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do
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@ -2156,6 +2157,7 @@ fluid_player_callback(void *data, unsigned int msec)
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}
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while(loadnextfile);
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/* do not update the status if the player has been stopped already */
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fluid_atomic_int_compare_and_exchange(&player->status, FLUID_PLAYER_PLAYING, status);
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return 1;
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@ -2195,8 +2197,7 @@ fluid_player_play(fluid_player_t *player)
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int
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fluid_player_stop(fluid_player_t *player)
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{
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fluid_atomic_int_compare_and_exchange(&player->status, FLUID_PLAYER_READY, FLUID_PLAYER_STOPPING);
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fluid_atomic_int_compare_and_exchange(&player->status, FLUID_PLAYER_PLAYING, FLUID_PLAYER_STOPPING);
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fluid_atomic_int_set(&player->status, FLUID_PLAYER_DONE);
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fluid_player_seek(player, fluid_player_get_current_tick(player));
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return FLUID_OK;
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}
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@ -2436,6 +2437,9 @@ int fluid_player_set_bpm(fluid_player_t *player, int bpm)
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* Wait for a MIDI player until the playback has been stopped.
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* @param player MIDI player instance
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* @return Always #FLUID_OK
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*
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* @warning The player may still be used by a concurrently running synth context. Hence it is
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* not safe to immediately delete the player afterwards. Also refer to delete_fluid_player().
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*/
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int
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fluid_player_join(fluid_player_t *player)
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