Document synth.overflow.* settings

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Marcus Weseloh 2017-12-02 15:54:45 +01:00
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@ -114,6 +114,71 @@ https://stackoverflow.com/a/6251757
<desc>
Sets the minimum note duration in milliseconds. This ensures that really short duration note events, such as percussion notes, have a better chance of sounding as intended. Set to 0 to disable this feature.</desc>
</setting>
<setting>
<name>overflow.age</name>
<type>num</type>
<def>1000</def>
<min>-10000</min>
<max>10000</max>
<desc>
This score is divided by the number of seconds this voice has been
active and is added to the overflow priority. It is usually a positive
value and gives voices which have just been started a higher priority,
making them less likely to be killed in an overflow situation.
</desc>
</setting>
<setting>
<name>overflow.percussion</name>
<type>num</type>
<def>4000</def>
<min>-10000</min>
<max>10000</max>
<desc>
Sets the overflow priority score added to voices on a percussion
channel. This is usually a positive score, to give percussion voices
a higher priority and less chance of being killed in an overflow
situation.
</desc>
</setting>
<setting>
<name>overflow.released</name>
<type>num</type>
<def>-2000</def>
<min>-10000</min>
<max>10000</max>
<desc>
Sets the overflow priority score added to voices that have already
received a note-off event. This is usually a negative score, to give released
voices a lower priority so that they are killed first in an overflow
situation.
</desc>
</setting>
<setting>
<name>overflow.sustained</name>
<type>num</type>
<def>-1000</def>
<min>-10000</min>
<max>10000</max>
<desc>
Sets the overflow priority score added to voices that are currently
sustained. With the default value, sustained voices are considered less
important and are more likely to be killed in an overflow situation.
</desc>
</setting>
<setting>
<name>overflow.volume</name>
<type>num</type>
<def>500</def>
<min>-10000</min>
<max>10000</max>
<desc>
Sets the overflow priority score added to voices based on their current
volume. The voice volume is normalized to a value between 0 and 1 and
multiplied with this setting. So voices with maximum volume get added
the full score, voices with only half that volume get added half of this
score.
</desc>
</setting>
<setting>
<name>parallel-render</name>
<type>bool</type>