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https://github.com/ZDoom/fluidsynth.git
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introducing FLUID_PEAK_ATTENUATION macro. (#397)
avoids hard-coding the magic 96 dB everywhere in the code
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18917840b7
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5 changed files with 42 additions and 11 deletions
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@ -51,7 +51,7 @@ fluid_rvoice_calc_amp(fluid_rvoice_t* voice)
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fluid_real_t amp_max;
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target_amp = fluid_cb2amp (voice->dsp.attenuation)
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* fluid_cb2amp (960.0f * (1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv))
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* fluid_cb2amp (FLUID_PEAK_ATTENUATION * (1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv))
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+ fluid_lfo_get_val(&voice->envlfo.modlfo) * -voice->envlfo.modlfo_to_vol);
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/* We turn off a voice, if the volume has dropped low enough. */
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@ -507,7 +507,7 @@ fluid_rvoice_noteoff_LOCAL(fluid_rvoice_t* voice, unsigned int min_ticks)
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if (fluid_adsr_env_get_val(&voice->envlfo.volenv) > 0){
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fluid_real_t lfo = fluid_lfo_get_val(&voice->envlfo.modlfo) * -voice->envlfo.modlfo_to_vol;
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fluid_real_t amp = fluid_adsr_env_get_val(&voice->envlfo.volenv) * fluid_cb2amp(lfo);
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fluid_real_t env_value = - ((-200 * log (amp) / log (10.0) - lfo) / 960.0 - 1);
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fluid_real_t env_value = - ((-200 * log (amp) / log (10.0) - lfo) / FLUID_PEAK_ATTENUATION - 1);
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fluid_clip (env_value, 0.0, 1.0);
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fluid_adsr_env_set_val(&voice->envlfo.volenv, env_value);
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}
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@ -569,7 +569,8 @@ DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_multi_retrigger_attack)
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volenv_val to achieve equivalent amplitude during the attack phase
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for seamless volume transition. */
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fluid_real_t amp_cb, env_value;
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amp_cb = 960.0f * (1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv));
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amp_cb = FLUID_PEAK_ATTENUATION *
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(1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv));
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env_value = fluid_cb2amp(amp_cb); /* a bit of optimization */
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fluid_clip (env_value, 0.0, 1.0);
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fluid_adsr_env_set_val(&voice->envlfo.volenv, env_value);
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@ -41,7 +41,6 @@ typedef struct _fluid_rvoice_t fluid_rvoice_t;
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*/
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#define FLUID_NOISE_FLOOR 2.e-7
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enum fluid_loop {
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FLUID_UNLOOPED = 0,
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FLUID_LOOP_DURING_RELEASE = 1,
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@ -305,7 +305,7 @@ fluid_synth_init(void)
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);
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fluid_mod_set_source2(&custom_breath2att_mod, 0, 0); /* No 2nd source */
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fluid_mod_set_dest(&custom_breath2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
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fluid_mod_set_amount(&custom_breath2att_mod, 960.0); /* Modulation amount: 960 */
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fluid_mod_set_amount(&custom_breath2att_mod, FLUID_PEAK_ATTENUATION); /* Modulation amount: 960 */
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/* SF2.01 page 53 section 8.4.1: MIDI Note-On Velocity to Initial Attenuation */
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fluid_mod_set_source1(&default_vel2att_mod, /* The modulator we are programming here */
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@ -317,7 +317,7 @@ fluid_synth_init(void)
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);
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fluid_mod_set_source2(&default_vel2att_mod, 0, 0); /* No 2nd source */
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fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
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fluid_mod_set_amount(&default_vel2att_mod, 960.0); /* Modulation amount: 960 */
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fluid_mod_set_amount(&default_vel2att_mod, FLUID_PEAK_ATTENUATION); /* Modulation amount: 960 */
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@ -381,7 +381,7 @@ fluid_synth_init(void)
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);
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fluid_mod_set_source2(&default_att_mod, 0, 0); /* No second source */
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fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
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fluid_mod_set_amount(&default_att_mod, 960.0); /* Amount: 960 */
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fluid_mod_set_amount(&default_att_mod, FLUID_PEAK_ATTENUATION); /* Amount: 960 */
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@ -409,7 +409,7 @@ fluid_synth_init(void)
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);
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fluid_mod_set_source2(&default_expr_mod, 0, 0); /* No second source */
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fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
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fluid_mod_set_amount(&default_expr_mod, 960.0); /* Amount: 960 */
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fluid_mod_set_amount(&default_expr_mod, FLUID_PEAK_ATTENUATION); /* Amount: 960 */
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@ -466,7 +466,7 @@ fluid_synth_init(void)
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fluid_mod_set_source2(&custom_balance_mod, 0, 0);
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fluid_mod_set_dest(&custom_balance_mod, GEN_CUSTOM_BALANCE); /* Destination: stereo balance */
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/* Amount: 96 dB of attenuation (on the opposite channel) */
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fluid_mod_set_amount(&custom_balance_mod, 960.0);
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fluid_mod_set_amount(&custom_balance_mod, FLUID_PEAK_ATTENUATION); /* Amount: 960 */
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}
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static FLUID_INLINE unsigned int fluid_synth_get_ticks(fluid_synth_t* synth)
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@ -71,7 +71,7 @@ fluid_conversion_config(void)
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implemented according to the pictures on SF2.01 page 73. */
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for (i = 1; i < FLUID_VEL_CB_SIZE - 1; i++) {
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x = -20.0 / 96.0 * log((i * i) / (fluid_real_t)((FLUID_VEL_CB_SIZE-1) * (FLUID_VEL_CB_SIZE-1))) / M_LN10;
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x = (-200.0 / FLUID_PEAK_ATTENUATION) * log((i * i) / (fluid_real_t)((FLUID_VEL_CB_SIZE-1) * (FLUID_VEL_CB_SIZE-1))) / M_LN10;
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fluid_convex_tab[i] = (fluid_real_t) (1.0 - x);
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fluid_concave_tab[(FLUID_VEL_CB_SIZE-1) - i] = (fluid_real_t) x;
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}
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@ -23,6 +23,37 @@
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#include "fluidsynth_priv.h"
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/*
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Attenuation range in centibels.
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Attenuation range is the dynamic range of the volume envelope generator
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from 0 to the end of attack segment.
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fluidsynth is a 24 bit synth, it could (should??) be 144 dB of attenuation.
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However the spec makes no distinction between 16 or 24 bit synths, so use
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96 dB here.
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Note about usefulness of 24 bits:
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1)Even fluidsynth is a 24 bit synth, this format is only relevant if
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the sample format coming from the soundfont is 24 bits and the audio sample format
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choosen by the application (audio.sample.format) is not 16 bits.
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2)When the sample soundfont is 16 bits, the internal 24 bits number have
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16 bits msb and lsb to 0. Consequently, at the DAC output, the dynamic range of
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this 24 bit sample is reduced to the the dynamic of a 16 bits sample (ie 90 db)
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even if this sample is produced by the audio driver using an audio sample format
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compatible for a 24 bit DAC.
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3)When the audio sample format settings is 16 bits (audio.sample.format), the
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audio driver will make use of a 16 bit DAC, and the dynamic will be reduced to 96 dB
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even if the initial sample comes from a 24 bits soundfont.
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In both cases (2) or (3), the real dynamic range is only 96 dB.
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Other consideration for FLUID_NOISE_FLOOR related to case (1),(2,3):
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- for case (1), FLUID_NOISE_FLOOR should be the noise floor for 24 bits (i.e -138 dB).
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- for case (2) or (3), FLUID_NOISE_FLOOR should be the noise floor for 16 bits (i.e -90 dB).
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*/
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#define FLUID_PEAK_ATTENUATION 960.0f
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void fluid_conversion_config(void);
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fluid_real_t fluid_ct2hz_real(fluid_real_t cents);
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