introducing FLUID_PEAK_ATTENUATION macro. (#397)

avoids hard-coding the magic 96 dB everywhere in the code
This commit is contained in:
jjceresa 2018-06-15 18:42:15 +02:00 committed by Tom M
parent 18917840b7
commit 0921ccc4c0
5 changed files with 42 additions and 11 deletions

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@ -51,7 +51,7 @@ fluid_rvoice_calc_amp(fluid_rvoice_t* voice)
fluid_real_t amp_max;
target_amp = fluid_cb2amp (voice->dsp.attenuation)
* fluid_cb2amp (960.0f * (1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv))
* fluid_cb2amp (FLUID_PEAK_ATTENUATION * (1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv))
+ fluid_lfo_get_val(&voice->envlfo.modlfo) * -voice->envlfo.modlfo_to_vol);
/* We turn off a voice, if the volume has dropped low enough. */
@ -507,7 +507,7 @@ fluid_rvoice_noteoff_LOCAL(fluid_rvoice_t* voice, unsigned int min_ticks)
if (fluid_adsr_env_get_val(&voice->envlfo.volenv) > 0){
fluid_real_t lfo = fluid_lfo_get_val(&voice->envlfo.modlfo) * -voice->envlfo.modlfo_to_vol;
fluid_real_t amp = fluid_adsr_env_get_val(&voice->envlfo.volenv) * fluid_cb2amp(lfo);
fluid_real_t env_value = - ((-200 * log (amp) / log (10.0) - lfo) / 960.0 - 1);
fluid_real_t env_value = - ((-200 * log (amp) / log (10.0) - lfo) / FLUID_PEAK_ATTENUATION - 1);
fluid_clip (env_value, 0.0, 1.0);
fluid_adsr_env_set_val(&voice->envlfo.volenv, env_value);
}
@ -569,7 +569,8 @@ DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_multi_retrigger_attack)
volenv_val to achieve equivalent amplitude during the attack phase
for seamless volume transition. */
fluid_real_t amp_cb, env_value;
amp_cb = 960.0f * (1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv));
amp_cb = FLUID_PEAK_ATTENUATION *
(1.0f - fluid_adsr_env_get_val(&voice->envlfo.volenv));
env_value = fluid_cb2amp(amp_cb); /* a bit of optimization */
fluid_clip (env_value, 0.0, 1.0);
fluid_adsr_env_set_val(&voice->envlfo.volenv, env_value);

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@ -41,7 +41,6 @@ typedef struct _fluid_rvoice_t fluid_rvoice_t;
*/
#define FLUID_NOISE_FLOOR 2.e-7
enum fluid_loop {
FLUID_UNLOOPED = 0,
FLUID_LOOP_DURING_RELEASE = 1,

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@ -305,7 +305,7 @@ fluid_synth_init(void)
);
fluid_mod_set_source2(&custom_breath2att_mod, 0, 0); /* No 2nd source */
fluid_mod_set_dest(&custom_breath2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&custom_breath2att_mod, 960.0); /* Modulation amount: 960 */
fluid_mod_set_amount(&custom_breath2att_mod, FLUID_PEAK_ATTENUATION); /* Modulation amount: 960 */
/* SF2.01 page 53 section 8.4.1: MIDI Note-On Velocity to Initial Attenuation */
fluid_mod_set_source1(&default_vel2att_mod, /* The modulator we are programming here */
@ -317,7 +317,7 @@ fluid_synth_init(void)
);
fluid_mod_set_source2(&default_vel2att_mod, 0, 0); /* No 2nd source */
fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&default_vel2att_mod, 960.0); /* Modulation amount: 960 */
fluid_mod_set_amount(&default_vel2att_mod, FLUID_PEAK_ATTENUATION); /* Modulation amount: 960 */
@ -381,7 +381,7 @@ fluid_synth_init(void)
);
fluid_mod_set_source2(&default_att_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&default_att_mod, 960.0); /* Amount: 960 */
fluid_mod_set_amount(&default_att_mod, FLUID_PEAK_ATTENUATION); /* Amount: 960 */
@ -409,7 +409,7 @@ fluid_synth_init(void)
);
fluid_mod_set_source2(&default_expr_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&default_expr_mod, 960.0); /* Amount: 960 */
fluid_mod_set_amount(&default_expr_mod, FLUID_PEAK_ATTENUATION); /* Amount: 960 */
@ -464,9 +464,9 @@ fluid_synth_init(void)
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&custom_balance_mod, 0, 0);
fluid_mod_set_dest(&custom_balance_mod, GEN_CUSTOM_BALANCE); /* Destination: stereo balance */
fluid_mod_set_dest(&custom_balance_mod, GEN_CUSTOM_BALANCE); /* Destination: stereo balance */
/* Amount: 96 dB of attenuation (on the opposite channel) */
fluid_mod_set_amount(&custom_balance_mod, 960.0);
fluid_mod_set_amount(&custom_balance_mod, FLUID_PEAK_ATTENUATION); /* Amount: 960 */
}
static FLUID_INLINE unsigned int fluid_synth_get_ticks(fluid_synth_t* synth)

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@ -71,7 +71,7 @@ fluid_conversion_config(void)
implemented according to the pictures on SF2.01 page 73. */
for (i = 1; i < FLUID_VEL_CB_SIZE - 1; i++) {
x = -20.0 / 96.0 * log((i * i) / (fluid_real_t)((FLUID_VEL_CB_SIZE-1) * (FLUID_VEL_CB_SIZE-1))) / M_LN10;
x = (-200.0 / FLUID_PEAK_ATTENUATION) * log((i * i) / (fluid_real_t)((FLUID_VEL_CB_SIZE-1) * (FLUID_VEL_CB_SIZE-1))) / M_LN10;
fluid_convex_tab[i] = (fluid_real_t) (1.0 - x);
fluid_concave_tab[(FLUID_VEL_CB_SIZE-1) - i] = (fluid_real_t) x;
}

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@ -23,6 +23,37 @@
#include "fluidsynth_priv.h"
/*
Attenuation range in centibels.
Attenuation range is the dynamic range of the volume envelope generator
from 0 to the end of attack segment.
fluidsynth is a 24 bit synth, it could (should??) be 144 dB of attenuation.
However the spec makes no distinction between 16 or 24 bit synths, so use
96 dB here.
Note about usefulness of 24 bits:
1)Even fluidsynth is a 24 bit synth, this format is only relevant if
the sample format coming from the soundfont is 24 bits and the audio sample format
choosen by the application (audio.sample.format) is not 16 bits.
2)When the sample soundfont is 16 bits, the internal 24 bits number have
16 bits msb and lsb to 0. Consequently, at the DAC output, the dynamic range of
this 24 bit sample is reduced to the the dynamic of a 16 bits sample (ie 90 db)
even if this sample is produced by the audio driver using an audio sample format
compatible for a 24 bit DAC.
3)When the audio sample format settings is 16 bits (audio.sample.format), the
audio driver will make use of a 16 bit DAC, and the dynamic will be reduced to 96 dB
even if the initial sample comes from a 24 bits soundfont.
In both cases (2) or (3), the real dynamic range is only 96 dB.
Other consideration for FLUID_NOISE_FLOOR related to case (1),(2,3):
- for case (1), FLUID_NOISE_FLOOR should be the noise floor for 24 bits (i.e -138 dB).
- for case (2) or (3), FLUID_NOISE_FLOOR should be the noise floor for 16 bits (i.e -90 dB).
*/
#define FLUID_PEAK_ATTENUATION 960.0f
void fluid_conversion_config(void);
fluid_real_t fluid_ct2hz_real(fluid_real_t cents);