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update api doc
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1 changed files with 12 additions and 9 deletions
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@ -2424,13 +2424,13 @@ fluid_synth_program_reset(fluid_synth_t* synth)
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* Synthesize a block of floating point audio to audio buffers.
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* @param synth FluidSynth instance
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* @param len Count of audio frames to synthesize
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* @param left Array of floats to store left channel of audio (len in size)
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* @param right Array of floats to store right channel of audio (len in size)
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* @param fx_left Not currently used
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* @param fx_right Not currently used
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* @param left Array of floats to store left channel of audio (\c len in size)
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* @param right Array of floats to store right channel of audio (\c len in size)
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* @param fx_left Array of floats to store left effect channel (reverb and chrous, \c len in size)
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* @param fx_right Array of floats to store right effect channel (reverb and chorus, \c len in size)
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* @return FLUID_OK on success, FLUID_FAIL otherwise
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*
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* NOTE: Should only be called from synthesis thread.
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* @note Should only be called from synthesis thread.
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*/
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int
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fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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@ -2527,7 +2527,8 @@ fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
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* @return FLUID_OK on success, FLUID_FAIL otherwise
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*
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* This function implements the default interface defined in fluidsynth/audio.h.
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* NOTE: Should only be called from synthesis thread.
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*
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* @note Should only be called from synthesis thread.
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*/
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/*
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* FIXME: Currently if nout != 2 memory allocation will occur!
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@ -2576,7 +2577,8 @@ fluid_synth_process(fluid_synth_t* synth, int len, int nin, float** in,
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* Useful for storing interleaved stereo (lout = rout, loff = 0, roff = 1,
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* lincr = 2, rincr = 2).
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*
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* NOTE: Should only be called from synthesis thread.
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* @note Should only be called from synthesis thread.
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* @note Reverb and Chorus are mixed to \c lout resp. \c rout.
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*/
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int
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fluid_synth_write_float(fluid_synth_t* synth, int len,
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@ -2674,8 +2676,9 @@ roundi (float x)
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* Useful for storing interleaved stereo (lout = rout, loff = 0, roff = 1,
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* lincr = 2, rincr = 2).
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*
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* NOTE: Should only be called from synthesis thread.
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* NOTE: Dithering is performed when converting from internal floating point to
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* @note Should only be called from synthesis thread.
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* @note Reverb and Chorus are mixed to \c lout resp. \c rout.
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* @note Dithering is performed when converting from internal floating point to
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* 16 bit audio.
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*/
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int
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