fluidsynth/fluidsynth/src/fluid_jack.c

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/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
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* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307, USA
*/
/* fluid_jack.c
*
* Driver for the JACK
*
* This code is derived from the simple_client example in the JACK
* source distribution. Many thanks to Paul Davis.
*
*/
#include "fluidsynth_priv.h"
#include "fluid_sys.h"
#include "fluid_synth.h"
#include "fluid_adriver.h"
#include "fluid_mdriver.h"
#include "fluid_settings.h"
#include <jack/jack.h>
#include "config.h"
#include "fluid_lash.h"
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/**************************************************************
*
* JACK audio driver
*
*/
/*
* fluid_jack_audio_driver_t
*
*/
typedef struct {
fluid_audio_driver_t driver;
fluid_synth_t* synth;
jack_client_t *client;
int audio_channels;
int effects_channels;
jack_port_t **output_ports;
int num_output_ports;
float **output_bufs;
jack_port_t **fx_ports;
int num_fx_ports;
float **fx_bufs;
jack_port_t **input_ports;
int num_input_ports;
float **input_bufs;
fluid_audio_func_t callback;
void* data;
} fluid_jack_audio_driver_t;
int delete_fluid_jack_audio_driver(fluid_audio_driver_t* p);
void fluid_jack_audio_driver_shutdown(void *arg);
int fluid_jack_audio_driver_srate(jack_nframes_t nframes, void *arg);
int fluid_jack_audio_driver_bufsize(jack_nframes_t nframes, void *arg);
int fluid_jack_audio_driver_process(jack_nframes_t nframes, void *arg);
int fluid_jack_audio_driver_process2(jack_nframes_t nframes, void *arg);
void
fluid_jack_audio_driver_settings(fluid_settings_t* settings)
{
fluid_settings_register_str(settings, "audio.jack.id", "fluidsynth", 0, NULL, NULL);
fluid_settings_register_str(settings, "audio.jack.multi", "no", 0, NULL, NULL);
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fluid_settings_register_int(settings, "audio.jack.autoconnect", 0, 0, 1, FLUID_HINT_TOGGLED, NULL, NULL);
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}
/*
* new_fluid_alsa_audio_driver
*/
fluid_audio_driver_t*
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new_fluid_jack_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
{
fluid_jack_audio_driver_t* dev = NULL;
char name[64];
int i, audio_count, fx_count;
/* for looking up ports */
const char ** jack_ports;
char* client_name;
int autoconnect = 0;
int jack_srate;
double sample_rate;
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dev = FLUID_NEW(fluid_jack_audio_driver_t);
if (dev == NULL) {
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
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}
FLUID_MEMSET(dev, 0, sizeof(fluid_jack_audio_driver_t));
dev->synth = synth;
/* try to become a client of the JACK server */
if (fluid_settings_getstr(settings, "audio.jack.id", &client_name)
&& (client_name != NULL)
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&& (strlen(client_name) > 0)) {
snprintf(name, 64, "%s", client_name);
} else {
snprintf(name, 64, "fluidsynth");
}
if ((dev->client = jack_client_new(name)) == 0) {
FLUID_LOG(FLUID_ERR, "Jack server not running?");
goto error_recovery;
}
/* set callbacks */
jack_set_process_callback(dev->client, fluid_jack_audio_driver_process, (void*) dev);
jack_set_buffer_size_callback(dev->client, fluid_jack_audio_driver_bufsize, (void*) dev);
jack_set_sample_rate_callback(dev->client, fluid_jack_audio_driver_srate, (void*) dev);
jack_on_shutdown(dev->client, fluid_jack_audio_driver_shutdown, (void*) dev);
/* display the current sample rate. once the client is activated
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(see below), you should rely on your own sample rate
callback (see above) for this value.
*/
jack_srate = jack_get_sample_rate(dev->client);
FLUID_LOG(FLUID_DBG, "Jack engine sample rate: %lu", jack_srate);
fluid_settings_getnum(settings, "synth.sample-rate", &sample_rate);
if ((int)sample_rate != jack_srate) {
/* There's currently no way to change the sampling rate of the
synthesizer after it's been created. */
FLUID_LOG(FLUID_WARN, "Jack sample rate mismatch, expect tuning issues"
" (synth.sample-rate=%lu, jackd=%lu)", (int)sample_rate, jack_srate);
}
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if (!fluid_settings_str_equal(settings, "audio.jack.multi", "yes")) {
/* create the two audio output ports */
dev->num_output_ports = 2;
dev->output_ports = FLUID_ARRAY(jack_port_t*, dev->num_output_ports);
if (dev->output_ports == NULL) {
FLUID_LOG(FLUID_PANIC, "Jack server not running?");
goto error_recovery;
}
FLUID_MEMSET(dev->output_ports, 0, dev->num_output_ports * sizeof(jack_port_t*));
dev->output_ports[0] = jack_port_register(dev->client, "left",
JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
dev->output_ports[1] = jack_port_register(dev->client, "right",
JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
} else {
dev->num_output_ports = fluid_synth_count_audio_channels(synth);
dev->output_ports = FLUID_ARRAY(jack_port_t*, 2 * dev->num_output_ports);
if (dev->output_ports == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
dev->output_bufs = FLUID_ARRAY(float*, 2 * dev->num_output_ports);
if (dev->output_bufs == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
FLUID_MEMSET(dev->output_ports, 0, 2 * dev->num_output_ports * sizeof(jack_port_t*));
for (i = 0; i < dev->num_output_ports; i++) {
sprintf(name, "l_%02d", i);
dev->output_ports[2 * i] = jack_port_register(dev->client, name,
JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
sprintf(name, "r_%02d", i);
dev->output_ports[2 * i + 1] = jack_port_register(dev->client, name,
JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
}
dev->num_fx_ports = fluid_synth_count_effects_channels(synth);
dev->fx_ports = FLUID_ARRAY(jack_port_t*, 2 * dev->num_fx_ports);
if (dev->fx_ports == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
dev->fx_bufs = FLUID_ARRAY(float*, 2 * dev->num_fx_ports);
if (dev->fx_bufs == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
FLUID_MEMSET(dev->fx_ports, 0, 2 * dev->num_fx_ports * sizeof(jack_port_t*));
for (i = 0; i < dev->num_fx_ports; i++) {
sprintf(name, "fxl_%02d", i);
dev->fx_ports[2 * i] = jack_port_register(dev->client, name,
JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
sprintf(name, "fxr_%02d", i);
dev->fx_ports[2 * i + 1] = jack_port_register(dev->client, name,
JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
}
}
/* tell the JACK server that we are ready to roll */
if (jack_activate(dev->client)) {
FLUID_LOG(FLUID_ERR, "Cannot activate the fluidsynth as a JACK client");
goto error_recovery;
}
/* tell the lash server our client name */
#ifdef LASH_ENABLED
{
int enable_lash = 0;
fluid_settings_getint (settings, "lash.enable", &enable_lash);
if (enable_lash)
fluid_lash_jack_client_name (fluid_lash_client, name);
}
#endif /* LASH_ENABLED */
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/* connect the ports. */
/* FIXME: should be done by a patchbay application */
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/* find some physical ports and connect to them */
fluid_settings_getint (settings, "audio.jack.autoconnect", &autoconnect);
if (autoconnect) {
jack_ports = jack_get_ports (dev->client, NULL, NULL, JackPortIsInput|JackPortIsPhysical);
if (jack_ports) {
int err;
int connected = 0;
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for (i = 0; jack_ports[i] && (connected < 2); ++i) {
err = jack_connect (dev->client, jack_port_name
(connected == 0 ? dev->output_ports[0]
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: dev->output_ports[1]), jack_ports[i]);
if (err) {
FLUID_LOG(FLUID_ERR, "Error connecting jack port");
} else {
connected++;
}
}
free (jack_ports); /* free jack ports array (not the port values!) */
} else {
FLUID_LOG(FLUID_WARN, "Could not connect to any physical jack ports; fluidsynth is unconnected");
}
}
return (fluid_audio_driver_t*) dev;
error_recovery:
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delete_fluid_jack_audio_driver((fluid_audio_driver_t*) dev);
return NULL;
}
fluid_audio_driver_t*
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new_fluid_jack_audio_driver2(fluid_settings_t* settings, fluid_audio_func_t func, void* data)
{
fluid_jack_audio_driver_t* dev = NULL;
char name[64];
int i, audio_count, fx_count;
/* for looking up ports */
const char ** jack_ports;
char* client_name;
int nin, nout;
int autoconnect = 0;
dev = FLUID_NEW(fluid_jack_audio_driver_t);
if (dev == NULL) {
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
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}
FLUID_MEMSET(dev, 0, sizeof(fluid_jack_audio_driver_t));
dev->callback = func;
dev->data = data;
/* try to become a client of the JACK server */
if (fluid_settings_getstr(settings, "audio.jack.id", &client_name)
&& (client_name != NULL)
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&& (strlen(client_name) > 0)) {
snprintf(name, 64, "%s", client_name);
} else {
snprintf(name, 64, "fluidsynth");
}
if ((dev->client = jack_client_new(name)) == 0) {
FLUID_LOG(FLUID_ERR, "Jack server not running?");
goto error_recovery;
}
/* set callbacks */
jack_set_process_callback(dev->client, fluid_jack_audio_driver_process2, (void*) dev);
jack_set_buffer_size_callback(dev->client, fluid_jack_audio_driver_bufsize, (void*) dev);
jack_set_sample_rate_callback(dev->client, fluid_jack_audio_driver_srate, (void*) dev);
jack_on_shutdown(dev->client, fluid_jack_audio_driver_shutdown, (void*) dev);
/* display the current sample rate. once the client is activated
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(see below), you should rely on your own sample rate
callback (see above) for this value.
*/
FLUID_LOG(FLUID_DBG, "Jack engine sample rate: %lu", jack_get_sample_rate(dev->client));
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fluid_settings_getint(settings, "audio.output-channels", &dev->num_output_ports);
fluid_settings_getint(settings, "audio.input-channels", &dev->num_input_ports);
/* create output ports */
if (dev->num_output_ports > 0) {
dev->output_ports = FLUID_ARRAY(jack_port_t*, dev->num_output_ports);
if (dev->output_ports == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
dev->output_bufs = FLUID_ARRAY(float*, dev->num_output_ports);
if (dev->output_bufs == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
for (i = 0; i < dev->num_output_ports; i++) {
sprintf(name, "out_%02d", i);
dev->output_ports[i] = jack_port_register(dev->client, name,
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
}
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}
/* create input ports */
if (dev->num_input_ports > 0) {
dev->input_ports = FLUID_ARRAY(jack_port_t*, dev->num_input_ports);
if (dev->input_ports == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
dev->input_bufs = FLUID_ARRAY(float*, dev->num_input_ports);
if (dev->input_bufs == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
goto error_recovery;
}
for (i = 0; i < dev->num_input_ports; i++) {
sprintf(name, "in_%02d", i);
dev->input_ports[i] = jack_port_register(dev->client, name,
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsInput, 0);
}
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}
/* effects are not used */
dev->num_fx_ports = 0;
dev->fx_ports = NULL;
dev->fx_bufs = NULL;
/* tell the JACK server that we are ready to roll */
if (jack_activate(dev->client)) {
FLUID_LOG(FLUID_ERR, "Cannot activate the fluidsynth as a JACK client");
goto error_recovery;
}
/* connect the ports. */
/* FIXME: should be done by a patchbay application */
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/* find some physical ports and connect to them */
fluid_settings_getint (settings, "audio.jack.autoconnect", &autoconnect);
if (autoconnect) {
if (dev->num_output_ports > 0) {
jack_ports = jack_get_ports(dev->client, NULL, NULL, JackPortIsInput|JackPortIsPhysical);
if (jack_ports) {
int err;
int connected = 0;
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for (i = 0; jack_ports[i] && (connected < dev->num_output_ports); ++i) {
err = jack_connect (dev->client,
jack_port_name(dev->output_ports[i]),
jack_ports[i]);
if (err) {
FLUID_LOG(FLUID_ERR, "Error connecting jack port");
} else {
connected++;
}
}
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free (jack_ports); /* free the jack port array */
} else {
FLUID_LOG(FLUID_WARN, "Could not connect to any physical jack ports; "
"fluidsynth is unconnected");
}
}
if (dev->num_input_ports > 0) {
jack_ports = jack_get_ports(dev->client, NULL, NULL, JackPortIsOutput|JackPortIsPhysical);
if (jack_ports) {
int err;
int connected = 0;
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for (i = 0; jack_ports[i] && (connected < dev->num_input_ports); ++i) {
err = jack_connect (dev->client,
jack_ports[i],
jack_port_name(dev->input_ports[i]));
if (err) {
FLUID_LOG(FLUID_ERR, "Error connecting jack port");
} else {
connected++;
}
}
free (jack_ports); /* free the jack port array */
}
} else {
FLUID_LOG(FLUID_WARN, "Could not connect to any physical jack ports; "
"fluidsynth is unconnected");
}
}
return (fluid_audio_driver_t*) dev;
error_recovery:
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delete_fluid_jack_audio_driver((fluid_audio_driver_t*) dev);
return NULL;
}
/*
* delete_fluid_jack_audio_driver
*/
int
delete_fluid_jack_audio_driver(fluid_audio_driver_t* p)
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{
fluid_jack_audio_driver_t* dev = (fluid_jack_audio_driver_t*) p;
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int i;
if (dev == NULL) {
return 0;
}
if (dev->client != 0) {
jack_client_close(dev->client);
}
if (dev->output_bufs) {
FLUID_FREE(dev->output_bufs);
}
if (dev->output_ports) {
FLUID_FREE(dev->output_ports);
}
if (dev->fx_bufs) {
FLUID_FREE(dev->fx_bufs);
}
if (dev->fx_ports) {
FLUID_FREE(dev->fx_ports);
}
FLUID_FREE(dev);
return 0;
}
int
fluid_jack_audio_driver_process(jack_nframes_t nframes, void *arg)
{
fluid_jack_audio_driver_t* dev = (fluid_jack_audio_driver_t*) arg;
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if (dev->fx_ports == NULL) {
float *left;
float *right;
left = (float*) jack_port_get_buffer(dev->output_ports[0], nframes);
right = (float*) jack_port_get_buffer(dev->output_ports[1], nframes);
fluid_synth_write_float(dev->synth, nframes, left, 0, 1, right, 0, 1);
} else {
int i, k;
for (i = 0, k = dev->num_output_ports; i < dev->num_output_ports; i++, k++) {
dev->output_bufs[i] = (float*) jack_port_get_buffer(dev->output_ports[2*i], nframes);
dev->output_bufs[k] = (float*) jack_port_get_buffer(dev->output_ports[2*i+1], nframes);
}
for (i = 0, k = dev->num_fx_ports; i < dev->num_fx_ports; i++, k++) {
dev->fx_bufs[i] = (float*) jack_port_get_buffer(dev->fx_ports[2*i], nframes);
dev->fx_bufs[k] = (float*) jack_port_get_buffer(dev->fx_ports[2*i+1], nframes);
}
fluid_synth_nwrite_float(dev->synth, nframes,
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dev->output_bufs,
dev->output_bufs + dev->num_output_ports,
dev->fx_bufs,
dev->fx_bufs + dev->num_fx_ports);
}
return 0;
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}
int
fluid_jack_audio_driver_process2(jack_nframes_t nframes, void *arg)
{
fluid_jack_audio_driver_t* dev = (fluid_jack_audio_driver_t*) arg;
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int i;
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for (i = 0; i < dev->num_output_ports; i++) {
dev->output_bufs[i] = (float*) jack_port_get_buffer(dev->output_ports[i], nframes);
}
for (i = 0; i < dev->num_input_ports; i++) {
dev->input_bufs[i] = (float*) jack_port_get_buffer(dev->input_ports[i], nframes);
}
return (*dev->callback)(dev->data, nframes,
dev->num_input_ports, dev->input_bufs,
dev->num_output_ports, dev->output_bufs);
}
int
fluid_jack_audio_driver_bufsize(jack_nframes_t nframes, void *arg)
{
/* printf("the maximum buffer size is now %lu\n", nframes); */
return 0;
}
int
fluid_jack_audio_driver_srate(jack_nframes_t nframes, void *arg)
{
/* printf("the sample rate is now %lu/sec\n", nframes); */
/* FIXME: change the sample rate of the synthesizer! */
return 0;
}
void
fluid_jack_audio_driver_shutdown(void *arg)
{
fluid_jack_audio_driver_t* dev = (fluid_jack_audio_driver_t*) arg;
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FLUID_LOG(FLUID_ERR, "Help! Lost the connection to the JACK server");
/* exit (1); */
}