fluidsynth/src/synth/fluid_voice.h

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/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
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*/
#ifndef _FLUID_VOICE_H
#define _FLUID_VOICE_H
#include "fluid_phase.h"
#include "fluid_gen.h"
#include "fluid_mod.h"
#include "fluid_iir_filter.h"
#include "fluid_adsr_env.h"
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#include "fluid_lfo.h"
#include "fluid_rvoice.h"
#include "fluid_sys.h"
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#define NO_CHANNEL 0xff
typedef struct _fluid_overflow_prio_t fluid_overflow_prio_t;
struct _fluid_overflow_prio_t
{
fluid_real_t percussion; /**< Is this voice on the drum channel? Then add this score */
fluid_real_t released; /**< Is this voice in release stage? Then add this score (usually negative) */
fluid_real_t sustained; /**< Is this voice sustained? Then add this score (usually negative) */
fluid_real_t volume; /**< Multiply current (or future) volume (a value between 0 and 1) */
fluid_real_t age; /**< This score will be divided by the number of seconds the voice has lasted */
};
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enum fluid_voice_status
{
FLUID_VOICE_CLEAN,
FLUID_VOICE_ON,
FLUID_VOICE_SUSTAINED, /* Sustained by Sustain pedal */
FLUID_VOICE_HELD_BY_SOSTENUTO, /* Sustained by Sostenuto pedal */
FLUID_VOICE_OFF
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};
/*
* fluid_voice_t
*/
struct _fluid_voice_t
{
unsigned int id; /* the id is incremented for every new noteon.
it's used for noteoff's */
unsigned char status;
unsigned char chan; /* the channel number, quick access for channel messages */
unsigned char key; /* the key of the noteon event, quick access for noteoff */
unsigned char vel; /* the velocity of the noteon event */
fluid_channel_t* channel;
fluid_gen_t gen[GEN_LAST];
fluid_mod_t mod[FLUID_NUM_MOD];
int mod_count;
fluid_sample_t* sample; /* Pointer to sample (dupe in rvoice) */
/* basic parameters */
fluid_real_t output_rate; /* the sample rate of the synthesizer (dupe in rvoice) */
unsigned int start_time;
fluid_adsr_env_t volenv; /* Volume envelope (dupe in rvoice) */
/* basic parameters */
fluid_real_t pitch; /* the pitch in midicents (dupe in rvoice) */
fluid_real_t attenuation; /* the attenuation in centibels (dupe in rvoice) */
fluid_real_t root_pitch;
/* master gain (dupe in rvoice) */
fluid_real_t synth_gain;
/* pan */
fluid_real_t pan;
fluid_real_t amp_left;
fluid_real_t amp_right;
/* reverb */
fluid_real_t reverb_send;
fluid_real_t amp_reverb;
/* chorus */
fluid_real_t chorus_send;
fluid_real_t amp_chorus;
/* rvoice control */
fluid_rvoice_t* rvoice;
fluid_rvoice_t* overflow_rvoice; /* Used temporarily and only in overflow situations */
char can_access_rvoice; /* False if rvoice is being rendered in separate thread */
char can_access_overflow_rvoice; /* False if overflow_rvoice is being rendered in separate thread */
char has_noteoff; /* Flag set when noteoff has been sent */
/* for debugging */
double ref;
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};
fluid_voice_t* new_fluid_voice(fluid_real_t output_rate);
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int delete_fluid_voice(fluid_voice_t* voice);
void fluid_voice_start(fluid_voice_t* voice);
void fluid_voice_calculate_gen_pitch(fluid_voice_t* voice);
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Added public API functions: fluid_synth_sysex, fluid_synth_activate_key_tuning, fluid_synth_activate_octave_tuning, fluid_synth_tune_notes, fluid_synth_activate_tuning and fluid_synth_deactivate_tuning. Added audio.realtime, audio.realtime-prio, midi.realtime and midi.realtime-prio (only ALSA updated to use them at this point). Fixed bug in new_fluid_channel() where tuning field was not initialized. fluid_settings.h had wrong field order in prototypes for fluid_settings_register_num and fluid_settings_register_int. Added multi core support: "synth.cpu-cores" setting, fluid_synth_core_thread_func() and many core_ variables to fluid_synth_t. Switched fluid_mutex_t back to a normal non-recursive mutex and added fluid_rec_mutex_t. Added fluid_cond_t thread synchronization stuff. Added fluid_cond_mutex_t which is a dynamically allocated regular mutex for use with fluid_cond_t. fluid_settings_t and fluid_synth_t are now using fluid_rec_mutex_t (same as before, just name change). Added platform specific fluid_thread_self_set_prio() functions to fluid_sys.c for activating high priority for the calling thread. Modified new_fluid_thread() to take a prio and prio_level parameters. Added missing fluid_atomic_pointer_set(). fluid_voice_write() changed to only take a voice audio buffer to render to, mixing is done separately with new fluid_voice_mix(). fluid_voice_write() now returns the count of samples rendered. fluid_voice_effects() split into fluid_voice_filter() and fluid_voice_mix(). Added dsp_buf_count field to fluid_voice_t to keep track of last count of samples rendered to dsp_buf. fluid_voice_get_channel() converted to a macro. Added FLUID_DEFAULT_AUDIO_RT_PRIO and FLUID_DEFAULT_MIDI_RT_PRIO in fluidsynth_priv.h, set to 90 and 80 respectively which get used for audio.realtime-prio and midi.realtime-prio (was 90 and 90 before).
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int fluid_voice_write (fluid_voice_t* voice, fluid_real_t *dsp_buf);
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int fluid_voice_init(fluid_voice_t* voice, fluid_sample_t* sample,
fluid_channel_t* channel, int key, int vel,
unsigned int id, unsigned int time, fluid_real_t gain);
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int fluid_voice_modulate(fluid_voice_t* voice, int cc, int ctrl);
int fluid_voice_modulate_all(fluid_voice_t* voice);
/** Set the NRPN value of a generator. */
int fluid_voice_set_param(fluid_voice_t* voice, int gen, fluid_real_t value, int abs);
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/** Set the gain. */
int fluid_voice_set_gain(fluid_voice_t* voice, fluid_real_t gain);
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int fluid_voice_set_output_rate(fluid_voice_t* voice, fluid_real_t value);
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/** Update all the synthesis parameters, which depend on generator
'gen'. This is only necessary after changing a generator of an
already operating voice. Most applications will not need this
function.*/
void fluid_voice_update_param(fluid_voice_t* voice, int gen);
void fluid_voice_release(fluid_voice_t* voice);
int fluid_voice_noteoff(fluid_voice_t* voice);
void fluid_voice_off(fluid_voice_t* voice);
void fluid_voice_stop(fluid_voice_t* voice);
void fluid_voice_overflow_rvoice_finished(fluid_voice_t* voice);
void fluid_voice_mix (fluid_voice_t *voice, int count, fluid_real_t* dsp_buf,
fluid_real_t* left_buf, fluid_real_t* right_buf,
fluid_real_t* reverb_buf, fluid_real_t* chorus_buf);
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int fluid_voice_kill_excl(fluid_voice_t* voice);
fluid_real_t fluid_voice_get_overflow_prio(fluid_voice_t* voice,
fluid_overflow_prio_t* score,
unsigned int cur_time);
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#define OVERFLOW_PRIO_CANNOT_KILL 999999.
/**
* Locks the rvoice for rendering, so it can't be modified directly
*/
static FLUID_INLINE fluid_rvoice_t*
fluid_voice_lock_rvoice(fluid_voice_t* voice)
{
voice->can_access_rvoice = 0;
return voice->rvoice;
}
/**
* Unlocks the rvoice for rendering, so it can be modified directly
*/
static FLUID_INLINE void
fluid_voice_unlock_rvoice(fluid_voice_t* voice)
{
voice->can_access_rvoice = 1;
}
#define _AVAILABLE(voice) ((voice)->can_access_rvoice && \
(((voice)->status == FLUID_VOICE_CLEAN) || ((voice)->status == FLUID_VOICE_OFF)))
//#define _RELEASED(voice) ((voice)->chan == NO_CHANNEL)
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#define _SAMPLEMODE(voice) ((int)(voice)->gen[GEN_SAMPLEMODE].val)
Added public API functions: fluid_synth_sysex, fluid_synth_activate_key_tuning, fluid_synth_activate_octave_tuning, fluid_synth_tune_notes, fluid_synth_activate_tuning and fluid_synth_deactivate_tuning. Added audio.realtime, audio.realtime-prio, midi.realtime and midi.realtime-prio (only ALSA updated to use them at this point). Fixed bug in new_fluid_channel() where tuning field was not initialized. fluid_settings.h had wrong field order in prototypes for fluid_settings_register_num and fluid_settings_register_int. Added multi core support: "synth.cpu-cores" setting, fluid_synth_core_thread_func() and many core_ variables to fluid_synth_t. Switched fluid_mutex_t back to a normal non-recursive mutex and added fluid_rec_mutex_t. Added fluid_cond_t thread synchronization stuff. Added fluid_cond_mutex_t which is a dynamically allocated regular mutex for use with fluid_cond_t. fluid_settings_t and fluid_synth_t are now using fluid_rec_mutex_t (same as before, just name change). Added platform specific fluid_thread_self_set_prio() functions to fluid_sys.c for activating high priority for the calling thread. Modified new_fluid_thread() to take a prio and prio_level parameters. Added missing fluid_atomic_pointer_set(). fluid_voice_write() changed to only take a voice audio buffer to render to, mixing is done separately with new fluid_voice_mix(). fluid_voice_write() now returns the count of samples rendered. fluid_voice_effects() split into fluid_voice_filter() and fluid_voice_mix(). Added dsp_buf_count field to fluid_voice_t to keep track of last count of samples rendered to dsp_buf. fluid_voice_get_channel() converted to a macro. Added FLUID_DEFAULT_AUDIO_RT_PRIO and FLUID_DEFAULT_MIDI_RT_PRIO in fluidsynth_priv.h, set to 90 and 80 respectively which get used for audio.realtime-prio and midi.realtime-prio (was 90 and 90 before).
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/* FIXME - This doesn't seem to be used anywhere - JG */
fluid_real_t fluid_voice_gen_value(fluid_voice_t* voice, int num);
#define fluid_voice_get_loudness(voice) (fluid_adsr_env_get_max_val(&voice->volenv))
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#define _GEN(_voice, _n) \
((fluid_real_t)(_voice)->gen[_n].val \
+ (fluid_real_t)(_voice)->gen[_n].mod \
+ (fluid_real_t)(_voice)->gen[_n].nrpn)
/* defined in fluid_dsp_float.c */
void fluid_dsp_float_config (void);
int fluid_dsp_float_interpolate_none (fluid_voice_t *voice);
int fluid_dsp_float_interpolate_linear (fluid_voice_t *voice);
int fluid_dsp_float_interpolate_4th_order (fluid_voice_t *voice);
int fluid_dsp_float_interpolate_7th_order (fluid_voice_t *voice);
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#endif /* _FLUID_VOICE_H */