fluidsynth/src/drivers/fluid_adriver.c

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/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
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*/
#include "fluid_adriver.h"
#include "fluid_settings.h"
/*
* fluid_adriver_definition_t
*/
typedef struct _fluid_audriver_definition_t
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{
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const char* name;
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fluid_audio_driver_t* (*new)(fluid_settings_t* settings, fluid_synth_t* synth);
fluid_audio_driver_t* (*new2)(fluid_settings_t* settings,
fluid_audio_func_t func,
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void* data);
int (*free)(fluid_audio_driver_t* driver);
void (*settings)(fluid_settings_t* settings);
} fluid_audriver_definition_t;
#if PULSE_SUPPORT
fluid_audio_driver_t* new_fluid_pulse_audio_driver(fluid_settings_t* settings,
fluid_synth_t* synth);
fluid_audio_driver_t* new_fluid_pulse_audio_driver2(fluid_settings_t* settings,
fluid_audio_func_t func, void* data);
int delete_fluid_pulse_audio_driver(fluid_audio_driver_t* p);
void fluid_pulse_audio_driver_settings(fluid_settings_t* settings);
#endif
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#if ALSA_SUPPORT
fluid_audio_driver_t* new_fluid_alsa_audio_driver(fluid_settings_t* settings,
fluid_synth_t* synth);
fluid_audio_driver_t* new_fluid_alsa_audio_driver2(fluid_settings_t* settings,
fluid_audio_func_t func, void* data);
int delete_fluid_alsa_audio_driver(fluid_audio_driver_t* p);
void fluid_alsa_audio_driver_settings(fluid_settings_t* settings);
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#endif
#if OSS_SUPPORT
fluid_audio_driver_t* new_fluid_oss_audio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
fluid_audio_driver_t* new_fluid_oss_audio_driver2(fluid_settings_t* settings,
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fluid_audio_func_t func, void* data);
int delete_fluid_oss_audio_driver(fluid_audio_driver_t* p);
void fluid_oss_audio_driver_settings(fluid_settings_t* settings);
#endif
#if COREAUDIO_SUPPORT
fluid_audio_driver_t* new_fluid_core_audio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
fluid_audio_driver_t* new_fluid_core_audio_driver2(fluid_settings_t* settings,
fluid_audio_func_t func,
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void* data);
int delete_fluid_core_audio_driver(fluid_audio_driver_t* p);
void fluid_core_audio_driver_settings(fluid_settings_t* settings);
#endif
#if DSOUND_SUPPORT
fluid_audio_driver_t* new_fluid_dsound_audio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
int delete_fluid_dsound_audio_driver(fluid_audio_driver_t* p);
void fluid_dsound_audio_driver_settings(fluid_settings_t* settings);
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#endif
#if PORTAUDIO_SUPPORT
void fluid_portaudio_driver_settings (fluid_settings_t *settings);
fluid_audio_driver_t* new_fluid_portaudio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
int delete_fluid_portaudio_driver(fluid_audio_driver_t* p);
#endif
#if JACK_SUPPORT
fluid_audio_driver_t* new_fluid_jack_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth);
fluid_audio_driver_t* new_fluid_jack_audio_driver2(fluid_settings_t* settings,
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fluid_audio_func_t func, void* data);
int delete_fluid_jack_audio_driver(fluid_audio_driver_t* p);
void fluid_jack_audio_driver_settings(fluid_settings_t* settings);
#endif
#if SNDMAN_SUPPORT
fluid_audio_driver_t* new_fluid_sndmgr_audio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
fluid_audio_driver_t* new_fluid_sndmgr_audio_driver2(fluid_settings_t* settings,
fluid_audio_func_t func,
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void* data);
int delete_fluid_sndmgr_audio_driver(fluid_audio_driver_t* p);
#endif
#if DART_SUPPORT
fluid_audio_driver_t* new_fluid_dart_audio_driver(fluid_settings_t* settings,
fluid_synth_t* synth);
int delete_fluid_dart_audio_driver(fluid_audio_driver_t* p);
void fluid_dart_audio_driver_settings(fluid_settings_t* settings);
#endif
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#if AUFILE_SUPPORT
fluid_audio_driver_t* new_fluid_file_audio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
int delete_fluid_file_audio_driver(fluid_audio_driver_t* p);
#endif
/* Available audio drivers, listed in order of preference */
#if JACK_SUPPORT
#define JACK_DEF_INIT \
{ "jack", \
new_fluid_jack_audio_driver, \
new_fluid_jack_audio_driver2, \
delete_fluid_jack_audio_driver, \
fluid_jack_audio_driver_settings },
#else
#define JACK_DEF_INIT
#endif
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#if ALSA_SUPPORT
#define ALSA_DEF_INIT \
{ "alsa", \
new_fluid_alsa_audio_driver, \
new_fluid_alsa_audio_driver2, \
delete_fluid_alsa_audio_driver, \
fluid_alsa_audio_driver_settings },
#else
#define ALSA_DEF_INIT
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#endif
#if OSS_SUPPORT
#define OSS_DEF_INIT \
{ "oss", \
new_fluid_oss_audio_driver, \
new_fluid_oss_audio_driver2, \
delete_fluid_oss_audio_driver, \
fluid_oss_audio_driver_settings },
#else
#define OSS_DEF_INIT
#endif
#if PULSE_SUPPORT
#define PULSE_DEF_INIT \
{ "pulseaudio", \
new_fluid_pulse_audio_driver, \
new_fluid_pulse_audio_driver2, \
delete_fluid_pulse_audio_driver, \
fluid_pulse_audio_driver_settings },
#else
#define PULSE_DEF_INIT
#endif
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#if COREAUDIO_SUPPORT
#define COREAUDIO_DEF_INIT \
{ "coreaudio", \
new_fluid_core_audio_driver, \
new_fluid_core_audio_driver2, \
delete_fluid_core_audio_driver, \
fluid_core_audio_driver_settings },
#else
#define COREAUDIO_DEF_INIT
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#endif
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#if DSOUND_SUPPORT
#define DSOUND_DEF_INIT \
{ "dsound", \
new_fluid_dsound_audio_driver, \
NULL, \
delete_fluid_dsound_audio_driver, \
fluid_dsound_audio_driver_settings },
#else
#define DSOUND_DEF_INIT
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#endif
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#if PORTAUDIO_SUPPORT
#define PORTAUDIO_DEF_INIT \
{ "portaudio", \
new_fluid_portaudio_driver, \
NULL, \
delete_fluid_portaudio_driver, \
fluid_portaudio_driver_settings },
#else
#define PORTAUDIO_DEF_INIT
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#endif
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#if SNDMAN_SUPPORT
#define SNDMAN_DEF_INIT \
{ "sndman", \
new_fluid_sndmgr_audio_driver, \
new_fluid_sndmgr_audio_driver2, \
delete_fluid_sndmgr_audio_driver, \
NULL },
#else
#define SNDMAN_DEF_INIT
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#endif
#if DART_SUPPORT
#define DART_DEF_INIT \
{ "dart", \
new_fluid_dart_audio_driver, \
NULL, \
delete_fluid_dart_audio_driver, \
fluid_dart_audio_driver_settings },
#else
#define DART_DEF_INIT
#endif
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#if AUFILE_SUPPORT
#define AUFILE_DEF_INIT \
{ "file", \
new_fluid_file_audio_driver, \
NULL, \
delete_fluid_file_audio_driver, \
NULL },
#else
#define AUFILE_DEF_INIT
#endif
#define AVAILABLE_AUDRIVERS \
JACK_DEF_INIT \
ALSA_DEF_INIT \
OSS_DEF_INIT \
PULSE_DEF_INIT \
COREAUDIO_DEF_INIT \
DSOUND_DEF_INIT \
PORTAUDIO_DEF_INIT \
SNDMAN_DEF_INIT \
DART_DEF_INIT \
AUFILE_DEF_INIT
/* fluid_audio_drivers_template is a compile-constant template containing all audio drivers
* fluidsynth has been built with
*
* fluid_audio_drivers contains all the drivers registered for usage with
* fluid_audio_driver_register()
*
* To maintain backwards compatibility, all available drivers are initially registered, so
* this must be the same as fluid_audio_drivers_template. But arrays are unassignable in C
* and copying them at runtime with memcpy in fluid_audio_driver_settings() wouldnt be
* threadsafe. So use this ugly macro hack to initialize both equally at compiletime.
*/
static const fluid_audriver_definition_t fluid_audio_drivers_template[] =
{
AVAILABLE_AUDRIVERS
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};
static fluid_audriver_definition_t fluid_audio_drivers[] =
{
AVAILABLE_AUDRIVERS
};
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void fluid_audio_driver_settings(fluid_settings_t* settings)
{
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unsigned int i;
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fluid_settings_register_str(settings, "audio.sample-format", "16bits", 0, NULL, NULL);
fluid_settings_add_option(settings, "audio.sample-format", "16bits");
fluid_settings_add_option(settings, "audio.sample-format", "float");
#if defined(WIN32)
fluid_settings_register_int(settings, "audio.period-size", 512, 64, 8192, 0, NULL, NULL);
fluid_settings_register_int(settings, "audio.periods", 8, 2, 64, 0, NULL, NULL);
#elif defined(MACOS9)
fluid_settings_register_int(settings, "audio.period-size", 64, 64, 8192, 0, NULL, NULL);
fluid_settings_register_int(settings, "audio.periods", 8, 2, 64, 0, NULL, NULL);
#else
fluid_settings_register_int(settings, "audio.period-size", 64, 64, 8192, 0, NULL, NULL);
fluid_settings_register_int(settings, "audio.periods", 16, 2, 64, 0, NULL, NULL);
#endif
Added public API functions: fluid_synth_sysex, fluid_synth_activate_key_tuning, fluid_synth_activate_octave_tuning, fluid_synth_tune_notes, fluid_synth_activate_tuning and fluid_synth_deactivate_tuning. Added audio.realtime, audio.realtime-prio, midi.realtime and midi.realtime-prio (only ALSA updated to use them at this point). Fixed bug in new_fluid_channel() where tuning field was not initialized. fluid_settings.h had wrong field order in prototypes for fluid_settings_register_num and fluid_settings_register_int. Added multi core support: "synth.cpu-cores" setting, fluid_synth_core_thread_func() and many core_ variables to fluid_synth_t. Switched fluid_mutex_t back to a normal non-recursive mutex and added fluid_rec_mutex_t. Added fluid_cond_t thread synchronization stuff. Added fluid_cond_mutex_t which is a dynamically allocated regular mutex for use with fluid_cond_t. fluid_settings_t and fluid_synth_t are now using fluid_rec_mutex_t (same as before, just name change). Added platform specific fluid_thread_self_set_prio() functions to fluid_sys.c for activating high priority for the calling thread. Modified new_fluid_thread() to take a prio and prio_level parameters. Added missing fluid_atomic_pointer_set(). fluid_voice_write() changed to only take a voice audio buffer to render to, mixing is done separately with new fluid_voice_mix(). fluid_voice_write() now returns the count of samples rendered. fluid_voice_effects() split into fluid_voice_filter() and fluid_voice_mix(). Added dsp_buf_count field to fluid_voice_t to keep track of last count of samples rendered to dsp_buf. fluid_voice_get_channel() converted to a macro. Added FLUID_DEFAULT_AUDIO_RT_PRIO and FLUID_DEFAULT_MIDI_RT_PRIO in fluidsynth_priv.h, set to 90 and 80 respectively which get used for audio.realtime-prio and midi.realtime-prio (was 90 and 90 before).
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fluid_settings_register_int (settings, "audio.realtime-prio",
FLUID_DEFAULT_AUDIO_RT_PRIO, 0, 99, 0, NULL, NULL);
Added public API functions: fluid_synth_sysex, fluid_synth_activate_key_tuning, fluid_synth_activate_octave_tuning, fluid_synth_tune_notes, fluid_synth_activate_tuning and fluid_synth_deactivate_tuning. Added audio.realtime, audio.realtime-prio, midi.realtime and midi.realtime-prio (only ALSA updated to use them at this point). Fixed bug in new_fluid_channel() where tuning field was not initialized. fluid_settings.h had wrong field order in prototypes for fluid_settings_register_num and fluid_settings_register_int. Added multi core support: "synth.cpu-cores" setting, fluid_synth_core_thread_func() and many core_ variables to fluid_synth_t. Switched fluid_mutex_t back to a normal non-recursive mutex and added fluid_rec_mutex_t. Added fluid_cond_t thread synchronization stuff. Added fluid_cond_mutex_t which is a dynamically allocated regular mutex for use with fluid_cond_t. fluid_settings_t and fluid_synth_t are now using fluid_rec_mutex_t (same as before, just name change). Added platform specific fluid_thread_self_set_prio() functions to fluid_sys.c for activating high priority for the calling thread. Modified new_fluid_thread() to take a prio and prio_level parameters. Added missing fluid_atomic_pointer_set(). fluid_voice_write() changed to only take a voice audio buffer to render to, mixing is done separately with new fluid_voice_mix(). fluid_voice_write() now returns the count of samples rendered. fluid_voice_effects() split into fluid_voice_filter() and fluid_voice_mix(). Added dsp_buf_count field to fluid_voice_t to keep track of last count of samples rendered to dsp_buf. fluid_voice_get_channel() converted to a macro. Added FLUID_DEFAULT_AUDIO_RT_PRIO and FLUID_DEFAULT_MIDI_RT_PRIO in fluidsynth_priv.h, set to 90 and 80 respectively which get used for audio.realtime-prio and midi.realtime-prio (was 90 and 90 before).
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/* Set the default driver */
#if JACK_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "jack", 0, NULL, NULL);
#elif ALSA_SUPPORT
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fluid_settings_register_str(settings, "audio.driver", "alsa", 0, NULL, NULL);
#elif PULSE_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "pulseaudio", 0, NULL, NULL);
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#elif OSS_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "oss", 0, NULL, NULL);
#elif COREAUDIO_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "coreaudio", 0, NULL, NULL);
#elif DSOUND_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "dsound", 0, NULL, NULL);
#elif SNDMAN_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "sndman", 0, NULL, NULL);
#elif PORTAUDIO_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "portaudio", 0, NULL, NULL);
#elif DART_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "dart", 0, NULL, NULL);
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#elif AUFILE_SUPPORT
fluid_settings_register_str(settings, "audio.driver", "file", 0, NULL, NULL);
#else
fluid_settings_register_str(settings, "audio.driver", "", 0, NULL, NULL);
#endif
/* Add all drivers to the list of options */
#if PULSE_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "pulseaudio");
#endif
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#if ALSA_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "alsa");
#endif
#if OSS_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "oss");
#endif
#if COREAUDIO_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "coreaudio");
#endif
#if DSOUND_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "dsound");
#endif
#if SNDMAN_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "sndman");
#endif
#if PORTAUDIO_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "portaudio");
#endif
#if JACK_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "jack");
#endif
#if DART_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "dart");
#endif
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#if AUFILE_SUPPORT
fluid_settings_add_option(settings, "audio.driver", "file");
#endif
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
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if (fluid_audio_drivers[i].settings != NULL) {
fluid_audio_drivers[i].settings(settings);
}
}
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}
/**
* Create a new audio driver.
* @param settings Configuration settings used to select and create the audio
* driver.
* @param synth Synthesizer instance for which the audio driver is created for.
* @return The new audio driver instance.
*
* Creates a new audio driver for a given 'synth' instance with a defined set
* of configuration 'settings'.
*/
fluid_audio_driver_t*
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new_fluid_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
{
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unsigned int i;
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fluid_audio_driver_t* driver = NULL;
char* name;
char *allnames;
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
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if (fluid_settings_str_equal(settings, "audio.driver", fluid_audio_drivers[i].name)) {
FLUID_LOG(FLUID_DBG, "Using '%s' audio driver", fluid_audio_drivers[i].name);
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driver = (*fluid_audio_drivers[i].new)(settings, synth);
if (driver) {
driver->name = fluid_audio_drivers[i].name;
}
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return driver;
}
}
allnames = fluid_settings_option_concat (settings, "audio.driver", NULL);
fluid_settings_dupstr (settings, "audio.driver", &name); /* ++ alloc name */
FLUID_LOG(FLUID_ERR, "Couldn't find the requested audio driver %s. Valid drivers are: %s.",
name ? name : "NULL", allnames ? allnames : "ERROR");
if (name) FLUID_FREE (name);
if (allnames) FLUID_FREE (allnames);
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return NULL;
}
/**
* Create a new audio driver.
* @param settings Configuration settings used to select and create the audio
* driver.
* @param func Function called to fill audio buffers for audio playback
* @param data User defined data pointer to pass to 'func'
* @return The new audio driver instance.
*
* Like new_fluid_audio_driver() but allows for custom audio processing before
* audio is sent to audio driver. It is the responsibility of the callback
* 'func' to render the audio into the buffers.
*
* NOTE: Not as efficient as new_fluid_audio_driver().
*/
fluid_audio_driver_t*
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new_fluid_audio_driver2(fluid_settings_t* settings, fluid_audio_func_t func, void* data)
{
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unsigned int i;
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fluid_audio_driver_t* driver = NULL;
char* name;
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
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if (fluid_settings_str_equal(settings, "audio.driver", fluid_audio_drivers[i].name) &&
(fluid_audio_drivers[i].new2 != NULL)) {
FLUID_LOG(FLUID_DBG, "Using '%s' audio driver", fluid_audio_drivers[i].name);
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driver = (*fluid_audio_drivers[i].new2)(settings, func, data);
if (driver) {
driver->name = fluid_audio_drivers[i].name;
}
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return driver;
}
}
fluid_settings_dupstr(settings, "audio.driver", &name); /* ++ alloc name */
FLUID_LOG(FLUID_ERR, "Couldn't find the requested audio driver: %s",
name ? name : "NULL");
if (name) FLUID_FREE (name);
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return NULL;
}
/**
* Deletes an audio driver instance.
* @param driver Audio driver instance to delete
*
* Shuts down an audio driver and deletes its instance.
*/
void
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delete_fluid_audio_driver(fluid_audio_driver_t* driver)
{
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unsigned int i;
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/* iterate over fluid_audio_drivers_template to ensure deleting even drivers currently not registered */
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers_template); i++) {
if (fluid_audio_drivers_template[i].name == driver->name) {
fluid_audio_drivers_template[i].free(driver);
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return;
}
}
}
/**
* @brief Registers audio drivers to use
*
* When creating a settings instance with new_fluid_settings(), all audio drivers are initialized once.
* In the past this has caused segfaults and application crashes due to buggy soundcard drivers.
*
* This function enables the user to only initialize specific audio drivers when settings instances are created.
* Therefore pass a NULL-terminated array of C-strings containing the \c names of audio drivers to register
* for the usage with fluidsynth.
* The \c names are the same as being used for the \c audio.driver setting.
*
* By default all audio drivers fluidsynth has been compiled with are registered.
*
* Any attempt of using audio drivers that have not been registered is undefined behaviour!
*
* @param adrivers NULL-terminated array of audio drivers to register. Pass NULL to register all available drivers.
* @return #FLUID_OK if all the audio drivers requested by the user are supported by fluidsynth and have been
* successfully registered. Otherwise #FLUID_FAILED is returned and ALL available audio drivers are registered instead.
*
* @warning This function may only be called if no thread is residing in fluidsynth's API and no instances
* of any kind are alive (e.g. as it would be the case right after fluidsynth's inital creation).
* Else the behaviour is undefined.
*
* @note This function is not thread safe and will never be!
*/
int fluid_audio_driver_register(const char** adrivers)
{
unsigned int i=0, add=0;
int res = FLUID_FAILED;
if(adrivers == NULL)
{
res = FLUID_OK;
goto cleanup;
}
else
{
FLUID_MEMSET(fluid_audio_drivers, 0, sizeof(fluid_audio_drivers));
for(i=0; adrivers[i] != NULL; i++)
{
unsigned int j;
/* search the requested audio driver in the template and copy it over if found */
for (j = 0; j < FLUID_N_ELEMENTS(fluid_audio_drivers_template); j++)
{
if (FLUID_STRCMP(adrivers[i], fluid_audio_drivers_template[j].name) == 0)
{
FLUID_MEMCPY(&fluid_audio_drivers[add], &fluid_audio_drivers_template[j], sizeof(fluid_audio_drivers[add]));
add++;
break;
}
}
if(j >= FLUID_N_ELEMENTS(fluid_audio_drivers_template))
{
/* requested driver not found, failure */
goto cleanup;
}
}
}
if(i >= FLUID_N_ELEMENTS(fluid_audio_drivers_template))
{
/* user requested more drivers than this build of fluidsynth supports, failure */
goto cleanup;
}
res = FLUID_OK;
return res;
cleanup:
FLUID_MEMCPY(fluid_audio_drivers, fluid_audio_drivers_template, sizeof(fluid_audio_drivers));
return res;
}