fluidsynth/src/sfloader/fluid_sfont.c

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/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#include "fluid_sfont.h"
#include "fluid_sys.h"
void * default_fopen(const char * path)
{
return FLUID_FOPEN(path, "rb");
}
int default_fclose(void * handle)
{
return FLUID_FCLOSE((FILE *)handle) == 0 ? FLUID_OK : FLUID_FAILED;
}
long default_ftell(void * handle)
{
return FLUID_FTELL((FILE *)handle);
}
int safe_fread (void *buf, int count, void * fd)
{
if (FLUID_FREAD(buf, count, 1, (FILE *)fd) != 1)
{
if (feof ((FILE *)fd))
FLUID_LOG (FLUID_ERR, "EOF while attemping to read %d bytes", count);
else
FLUID_LOG (FLUID_ERR, "File read failed");
return FLUID_FAILED;
}
return FLUID_OK;
}
int safe_fseek (void * fd, long ofs, int whence)
{
if (FLUID_FSEEK((FILE *)fd, ofs, whence) != 0) {
FLUID_LOG (FLUID_ERR, "File seek failed with offset = %ld and whence = %d", ofs, whence);
return FLUID_FAILED;
}
return FLUID_OK;
}
/**
* Creates a new SoundFont loader.
*
* @param load Pointer to a function that provides a #fluid_sfont_t (see #fluid_sfloader_load_t).
* @param free Pointer to a function that destroys this instance (see #fluid_sfloader_free_t).
* Unless any private data needs to be freed it is sufficient to set this to delete_fluid_sfloader().
*
* @return the SoundFont loader instance on success, NULL otherwise.
*/
fluid_sfloader_t* new_fluid_sfloader(fluid_sfloader_load_t load, fluid_sfloader_free_t free)
{
fluid_sfloader_t *loader;
fluid_return_val_if_fail(load != NULL, NULL);
fluid_return_val_if_fail(free != NULL, NULL);
loader = FLUID_NEW(fluid_sfloader_t);
if (loader == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(loader, 0, sizeof(*loader));
loader->load = load;
loader->free = free;
fluid_sfloader_set_callbacks(loader,
default_fopen,
safe_fread,
safe_fseek,
default_ftell,
default_fclose);
return loader;
}
/**
* Frees a SoundFont loader created with new_fluid_sfloader().
*
* @param loader The SoundFont loader instance to free.
*/
void delete_fluid_sfloader(fluid_sfloader_t* loader)
{
fluid_return_if_fail(loader != NULL);
FLUID_FREE(loader);
}
/**
* Specify private data to be used by #fluid_sfloader_load_t.
*
* @param loader The SoundFont loader instance.
* @param data The private data to store.
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sfloader_set_data(fluid_sfloader_t* loader, void* data)
{
fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
loader->data = data;
return FLUID_OK;
}
/**
* Obtain private data previously set with fluid_sfloader_set_data().
*
* @param loader The SoundFont loader instance.
* @return The private data or NULL if none explicitly set before.
*/
void* fluid_sfloader_get_data(fluid_sfloader_t* loader)
{
fluid_return_val_if_fail(loader != NULL, NULL);
return loader->data;
}
/**
* Set custom callbacks to be used upon soundfont loading.
*
* Useful for loading a soundfont from memory, see \a doc/fluidsynth_sfload_mem.c as an example.
*
* @param loader The SoundFont loader instance.
* @param open A function implementing #fluid_sfloader_callback_open_t.
* @param read A function implementing #fluid_sfloader_callback_read_t.
* @param seek A function implementing #fluid_sfloader_callback_seek_t.
* @param tell A function implementing #fluid_sfloader_callback_tell_t.
* @param close A function implementing #fluid_sfloader_callback_close_t.
* @return #FLUID_OK if the callbacks have been successfully set, #FLUID_FAILED otherwise.
*/
int fluid_sfloader_set_callbacks(fluid_sfloader_t* loader,
fluid_sfloader_callback_open_t open,
fluid_sfloader_callback_read_t read,
fluid_sfloader_callback_seek_t seek,
fluid_sfloader_callback_tell_t tell,
fluid_sfloader_callback_close_t close)
{
fluid_file_callbacks_t *cb;
fluid_return_val_if_fail(loader != NULL, FLUID_FAILED);
fluid_return_val_if_fail(open != NULL, FLUID_FAILED);
fluid_return_val_if_fail(read != NULL, FLUID_FAILED);
fluid_return_val_if_fail(seek != NULL, FLUID_FAILED);
fluid_return_val_if_fail(tell != NULL, FLUID_FAILED);
fluid_return_val_if_fail(close != NULL, FLUID_FAILED);
cb = &loader->file_callbacks;
cb->fopen = open;
cb->fread = read;
cb->fseek = seek;
cb->ftell = tell;
cb->fclose = close;
return FLUID_OK;
}
/**
* Creates a new virtual SoundFont instance structure.
* @param get_name A function implementing #fluid_sfont_get_name_t.
* @param get_preset A function implementing #fluid_sfont_get_preset_t.
* @param free A function implementing #fluid_sfont_free_t.
* @return The soundfont instance on success or NULL otherwise.
*/
fluid_sfont_t* new_fluid_sfont(fluid_sfont_get_name_t get_name,
fluid_sfont_get_preset_t get_preset,
fluid_sfont_free_t free)
{
fluid_sfont_t* sfont;
fluid_return_val_if_fail(get_name != NULL, NULL);
fluid_return_val_if_fail(get_preset != NULL, NULL);
fluid_return_val_if_fail(free != NULL, NULL);
sfont = FLUID_NEW(fluid_sfont_t);
if (sfont == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(sfont, 0, sizeof(*sfont));
sfont->get_name = get_name;
sfont->get_preset = get_preset;
sfont->free = free;
return sfont;
}
/**
* Set private data to use with a SoundFont instance.
*
* @param sfont The SoundFont instance.
* @param data The private data to store.
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sfont_set_data(fluid_sfont_t* sfont, void* data)
{
fluid_return_val_if_fail(sfont != NULL, FLUID_FAILED);
sfont->data = data;
return FLUID_OK;
}
/**
* Retrieve the private data of a SoundFont instance.
*
* @param sfont The SoundFont instance.
* @return The private data or NULL if none explicitly set before.
*/
void* fluid_sfont_get_data(fluid_sfont_t* sfont)
{
fluid_return_val_if_fail(sfont != NULL, NULL);
return sfont->data;
}
/**
* @internal KISS! No need to expose this to public API currently.
*/
void fluid_sfont_set_iteration_start(fluid_sfont_t* sfont, fluid_sfont_iteration_start_t iter_start)
{
sfont->iteration_start = iter_start;
}
/**
* @internal KISS! No need to expose this to public API currently.
*/
void fluid_sfont_set_iteration_next(fluid_sfont_t* sfont, fluid_sfont_iteration_next_t iter_next)
{
sfont->iteration_next = iter_next;
}
/**
* Destroys a SoundFont instance created with new_fluid_sfont().
*
* Implements #fluid_sfont_free_t.
*
* @param sfont The SoundFont instance to destroy.
* @return Always returns 0.
*/
int delete_fluid_sfont(fluid_sfont_t* sfont)
{
fluid_return_val_if_fail(sfont != NULL, 0);
FLUID_FREE(sfont);
return 0;
}
/**
* Create a virtual SoundFont preset instance.
*
* @param parent_sfont The SoundFont instance this preset shall belong to
* @param get_name A function implementing #fluid_preset_get_name_t
* @param get_bank A function implementing #fluid_preset_get_banknum_t
* @param get_num A function implementing #fluid_preset_get_num_t
* @param noteon A function implementing #fluid_preset_noteon_t
* @param free A function implementing #fluid_preset_free_t
* @return The preset instance on success, NULL otherwise.
*/
fluid_preset_t* new_fluid_preset(fluid_sfont_t* parent_sfont,
fluid_preset_get_name_t get_name,
fluid_preset_get_banknum_t get_bank,
fluid_preset_get_num_t get_num,
fluid_preset_noteon_t noteon,
fluid_preset_free_t free)
{
fluid_preset_t* preset;
fluid_return_val_if_fail(parent_sfont != NULL, NULL);
fluid_return_val_if_fail(get_name != NULL, NULL);
fluid_return_val_if_fail(get_bank != NULL, NULL);
fluid_return_val_if_fail(get_num != NULL, NULL);
fluid_return_val_if_fail(noteon != NULL, NULL);
fluid_return_val_if_fail(free != NULL, NULL);
preset = FLUID_NEW(fluid_preset_t);
if (preset == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(preset, 0, sizeof(*preset));
preset->sfont = parent_sfont;
preset->get_name = get_name;
preset->get_banknum = get_bank;
preset->get_num = get_num;
preset->noteon = noteon;
preset->free = free;
return preset;
}
/**
* Set private data to use with a SoundFont preset instance.
*
* @param preset The SoundFont preset instance.
* @param data The private data to store.
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_preset_set_data(fluid_preset_t* preset, void* data)
{
fluid_return_val_if_fail(preset != NULL, FLUID_FAILED);
preset->data = data;
return FLUID_OK;
}
/**
* Retrieve the private data of a SoundFont preset instance.
*
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* @param preset The SoundFont preset instance.
* @return The private data or NULL if none explicitly set before.
*/
void* fluid_preset_get_data(fluid_preset_t* preset)
{
fluid_return_val_if_fail(preset != NULL, NULL);
return preset->data;
}
/**
* Destroys a SoundFont preset instance created with new_fluid_preset().
*
* Implements #fluid_preset_free_t.
*
* @param preset The SoundFont preset instance to destroy.
*/
void delete_fluid_preset(fluid_preset_t* preset)
{
fluid_return_if_fail(preset != NULL);
FLUID_FREE(preset);
}
/**
* Create a new sample instance.
* @return The sample on success, NULL otherwise.
*/
fluid_sample_t*
new_fluid_sample()
{
fluid_sample_t* sample = NULL;
sample = FLUID_NEW(fluid_sample_t);
if (sample == NULL)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(sample, 0, sizeof(*sample));
return sample;
}
/**
* Destroy a sample instance previously created with new_fluid_sample().
* @param sample The sample to destroy.
*/
void
delete_fluid_sample(fluid_sample_t* sample)
{
fluid_return_if_fail(sample != NULL);
if (sample->auto_free)
{
FLUID_FREE(sample->data);
FLUID_FREE(sample->data24);
}
FLUID_FREE(sample);
}
/**
* Returns the size of the fluid_sample_t structure.
*
* Useful in low latency scenarios e.g. to allocate a sample on the stack.
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*
* @return Size of fluid_sample_t in bytes
*/
size_t fluid_sample_sizeof()
{
return sizeof(fluid_sample_t);
}
/**
* Set the name of a SoundFont sample.
* @param sample SoundFont sample
* @param name Name to assign to sample (20 chars in length + zero terminator)
* @return #FLUID_OK on success, #FLUID_FAILED otherwise
*/
int fluid_sample_set_name(fluid_sample_t* sample, const char *name)
{
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
fluid_return_val_if_fail(name != NULL, FLUID_FAILED);
FLUID_STRNCPY(sample->name, name, sizeof(sample->name));
return FLUID_OK;
}
/**
* Assign sample data to a SoundFont sample.
* @param sample SoundFont sample
* @param data Buffer containing 16 bit (mono-)audio sample data
* @param data24 If not NULL, pointer to the least significant byte counterparts of each sample data point in order to create 24 bit audio samples
* @param nbframes Number of samples in \a data
* @param sample_rate Sampling rate of the sample data
* @param copy_data TRUE to copy the sample data (and automatically free it upon delete_fluid_sample()), FALSE to use it directly (and not free it)
* @return #FLUID_OK on success, #FLUID_FAILED otherwise
*
* @note If \a copy_data is FALSE, data should have 8 unused frames at start
* and 8 unused frames at the end and \a nbframes should be >=48
*/
int
fluid_sample_set_sound_data (fluid_sample_t* sample,
short *data,
char *data24,
unsigned int nbframes,
unsigned int sample_rate,
short copy_data
)
{
/* the number of samples before the start and after the end */
#define SAMPLE_LOOP_MARGIN 8U
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
fluid_return_val_if_fail(data != NULL, FLUID_FAILED);
fluid_return_val_if_fail(nbframes == 0, FLUID_FAILED);
/* in case we already have some data */
if ((sample->data != NULL || sample->data24 != NULL) && sample->auto_free)
{
FLUID_FREE(sample->data);
FLUID_FREE(sample->data24);
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sample->data = NULL;
sample->data24 = NULL;
}
if (copy_data)
{
unsigned int storedNbFrames;
/* nbframes should be >= 48 (SoundFont specs) */
storedNbFrames = nbframes;
if (storedNbFrames < 48) storedNbFrames = 48;
storedNbFrames += 2*SAMPLE_LOOP_MARGIN;
sample->data = FLUID_ARRAY(short, storedNbFrames);
if (sample->data == NULL)
{
goto error_rec;
}
FLUID_MEMSET(sample->data, 0, storedNbFrames);
FLUID_MEMCPY(sample->data + SAMPLE_LOOP_MARGIN, data, nbframes*sizeof(short));
if(data24 != NULL)
{
sample->data24 = FLUID_ARRAY(char, storedNbFrames);
if (sample->data24 == NULL)
{
goto error_rec;
}
FLUID_MEMSET(sample->data24, 0, storedNbFrames);
FLUID_MEMCPY(sample->data24 + SAMPLE_LOOP_MARGIN, data24, nbframes*sizeof(char));
}
/* pointers */
/* all from the start of data */
sample->start = SAMPLE_LOOP_MARGIN;
sample->end = SAMPLE_LOOP_MARGIN + storedNbFrames - 1;
}
else
{
/* we cannot assure the SAMPLE_LOOP_MARGIN */
sample->data = data;
sample->data24 = data24;
sample->start = 0;
sample->end = nbframes - 1;
}
sample->samplerate = sample_rate;
sample->sampletype = FLUID_SAMPLETYPE_MONO;
sample->auto_free = copy_data;
return FLUID_OK;
error_rec:
FLUID_LOG(FLUID_ERR, "Out of memory");
FLUID_FREE(sample->data);
FLUID_FREE(sample->data24);
return FLUID_FAILED;
#undef SAMPLE_LOOP_MARGIN
}
/**
* Set the loop of a sample.
*
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* @param sample SoundFont sample
* @param loop_start Start sample index of the loop.
* @param loop_end End index of the loop (must be a valid sample as it marks the last sample to be played).
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sample_set_loop(fluid_sample_t* sample, unsigned int loop_start, unsigned int loop_end)
{
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
sample->loopstart = loop_start;
sample->loopend = loop_end;
return FLUID_OK;
}
/**
* Set the pitch of a sample.
*
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* @param sample SoundFont sample
* @param root_key Root MIDI note of sample (0-127)
* @param fine_tune Fine tune in cents
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
*/
int fluid_sample_set_pitch(fluid_sample_t* sample, int root_key, int fine_tune)
{
fluid_return_val_if_fail(sample != NULL, FLUID_FAILED);
fluid_return_val_if_fail(0<=root_key && root_key<=127, FLUID_FAILED);
sample->origpitch = root_key;
sample->pitchadj = fine_tune;
return FLUID_OK;
}
/**
* Validate parameters of a sample
*
*/
int fluid_sample_validate(fluid_sample_t *sample, unsigned int buffer_size)
{
/* ROM samples are unusable for us by definition */
if (sample->sampletype & FLUID_SAMPLETYPE_ROM)
{
FLUID_LOG(FLUID_WARN, "Sample '%s': ROM sample ignored", sample->name);
return FLUID_FAILED;
}
/* Ogg vorbis compressed samples in the SF3 format use byte indices for
* sample start and end pointers before decompression. Standard SF2 samples
* use sample word indices for all pointers, so use half the buffer_size
* for validation. */
if (!(sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS))
{
if (buffer_size % 2)
{
FLUID_LOG(FLUID_WARN, "Sample '%s': invalid buffer size", sample->name);
return FLUID_FAILED;
}
buffer_size /= 2;
}
if ((sample->end > buffer_size) || (sample->start >= sample->end))
{
FLUID_LOG(FLUID_WARN, "Sample '%s': invalid start/end file positions", sample->name);
return FLUID_FAILED;
}
return FLUID_OK;
}
/* Check the sample loop pointers and optionally convert them to something
* usable in case they are broken. Return a boolean indicating if the pointers
* have been modified, so the user can be notified of possible audio glitches.
*/
int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int buffer_size)
{
int modified = FALSE;
unsigned int max_end = buffer_size / 2;
/* In fluid_sample_t the sample end pointer points to the last sample, not
* to the data word after the last sample. FIXME: why? */
unsigned int sample_end = sample->end + 1;
if (sample->loopstart == sample->loopend)
{
/* Some SoundFonts disable loops by setting loopstart = loopend. While
* technically invalid, we decided to accept those samples anyway. Just
* ensure that those two pointers are within the sampledata by setting
* them to 0. Don't report the modification, as this change has no audible
* effect. */
sample->loopstart = sample->loopend = 0;
return FALSE;
}
else if (sample->loopstart > sample->loopend)
{
unsigned int tmp;
/* If loop start and end are reversed, try to swap them around and
* continue validation */
FLUID_LOG(FLUID_DBG, "Sample '%s': reversed loop pointers '%d' - '%d', trying to fix",
sample->name, sample->loopstart, sample->loopend);
tmp = sample->loopstart;
sample->loopstart = sample->loopend;
sample->loopend = tmp;
modified = TRUE;
}
/* The SoundFont 2.4 spec defines the loopstart index as the first sample
* point of the loop while loopend is the first point AFTER the last sample
* of the loop. However we cannot be sure whether any of loopend or end is
* correct. Hours of thinking through this have concluded that it would be
* best practice to mangle with loops as little as necessary by only making
* sure the pointers are within sample->start to max_end. Incorrect
* soundfont shall preferably fail loudly. */
if ((sample->loopstart < sample->start) || (sample->loopstart > max_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop start '%d', setting to sample start '%d'",
sample->name, sample->loopstart, sample->start);
sample->loopstart = sample->start;
modified = TRUE;
}
if ((sample->loopend < sample->start) || (sample->loopend > max_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop end '%d', setting to sample end '%d'",
sample->name, sample->loopend, sample_end);
sample->loopend = sample_end;
modified = TRUE;
}
if ((sample->loopstart > sample_end) || (sample->loopend > sample_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': loop range '%d - %d' after sample end '%d', using it anyway",
sample->name, sample->loopstart, sample->loopend, sample_end);
}
return modified;
}