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https://github.com/ZDoom/fluidsynth.git
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35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
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#include "test.h"
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#include "fluidsynth.h"
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#include "fluid_adriver.h"
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// The jack driver may need the synth instance to adjust the sample-rate in case it mismatches with
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// the sample-rate of the jack driver. However, new_fluid_audio_driver2() does not receive a synth pointer.
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// Thus looking up the synth instance must be done via the settings object.
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int main(void)
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{
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#if JACK_SUPPORT
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fluid_synth_t *obtained_synth;
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fluid_synth_t *expected_synth;
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fluid_settings_t *settings = new_fluid_settings();
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TEST_ASSERT(settings != NULL);
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expected_synth = new_fluid_synth(settings);
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TEST_ASSERT(expected_synth != NULL);
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TEST_SUCCESS(fluid_jack_obtain_synth(settings, &obtained_synth));
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TEST_ASSERT(obtained_synth == expected_synth);
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delete_fluid_synth(obtained_synth);
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delete_fluid_settings(settings);
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obtained_synth = expected_synth = NULL;
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settings = new_fluid_settings();
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TEST_ASSERT(settings != NULL);
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TEST_ASSERT(fluid_jack_obtain_synth(settings, &obtained_synth) == FLUID_FAILED);
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delete_fluid_settings(settings);
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#endif
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return EXIT_SUCCESS;
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}
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