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ACC is an ACS script compiler for use with ZDoom and Hexen.
Small used to support accessing thing counters (user defined states) from scripts, so I'm adding this feature back to ACS for Eternity. There are eight int counters per Mobj and no more will be added, so I suppose it's alright to use eight APROP enums for them instead of, say, new ACS functions. Small's functions to access variables were very similar to SetActorProperty/CheckActorProperty. |
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.gitignore | ||
acc.c | ||
acc.dsp | ||
acc.dsw | ||
common.h | ||
error.c | ||
error.h | ||
Makefile | ||
misc.c | ||
misc.h | ||
parse.c | ||
parse.h | ||
pcode.c | ||
pcode.h | ||
readme.md | ||
strlist.c | ||
strlist.h | ||
symbol.c | ||
symbol.h | ||
token.c | ||
token.h | ||
zcommon.acs | ||
zdefs.acs | ||
zspecial.acs | ||
zwvars.acs |
ACC
ACC is an ACS script compiler for use with ZDoom and Hexen. http://zdoom.org/wiki/ACC
Usage
Usage: ACC [options] source[.acs] [object[.o]]
-i [path] Add include path to find include files
-d[file] Output debugging information
-h Create pcode compatible with Hexen and old ZDooms
-hh Like -h, but use of new features is only a warning