//************************************************************************** //** //** zspecials.acs //** //************************************************************************** special 80:ACS_Execute(2,5), 81:ACS_Suspend(2), 82:ACS_Terminate(2), 83:ACS_LockedExecute(5), 85:ACS_LockedExecuteDoor(5), 42:Ceiling_CrushAndRaise(3,4), 44:Ceiling_CrushStop(1), 43:Ceiling_LowerAndCrush(3,4), 40:Ceiling_LowerByValue(3), 41:Ceiling_RaiseByValue(3), 45:Ceiling_CrushRaiseAndStay(3,4), 69:Ceiling_MoveToValueTimes8(4), 10:Door_Close(2), 11:Door_Open(2,3), 12:Door_Raise(3,4), 13:Door_LockedRaise(4,5), 20:Floor_LowerByValue(3), 36:Floor_LowerByValueTimes8(3), 66:Floor_LowerInstant(3), 68:Floor_MoveToValueTimes8(4), 21:Floor_LowerToLowest(2), 22:Floor_LowerToNearest(2), 28:Floor_RaiseAndCrush(3,4), 23:Floor_RaiseByValue(3), 35:Floor_RaiseByValueTimes8(3), 67:Floor_RaiseInstant(3), 24:Floor_RaiseToHighest(2), 25:Floor_RaiseToNearest(2), 95:FloorAndCeiling_LowerByValue(3), 96:FloorAndCeiling_RaiseByValue(3), 46:Floor_CrushStop(1), 109:Light_ForceLightning(1), 110:Light_RaiseByValue(2), 111:Light_LowerByValue(2), 112:Light_ChangeToValue(2), 113:Light_Fade(3), 114:Light_Glow(4), 115:Light_Flicker(3), 116:Light_Strobe(5), 117:Light_Stop(1), 29:Pillar_Build(3), 94:Pillar_BuildAndCrush(4,5), 30:Pillar_Open(4), 62:Plat_DownWaitUpStay(3), 63:Plat_DownByValue(4), 64:Plat_UpWaitDownStay(3), 65:Plat_UpByValue(4), 60:Plat_PerpetualRaise(3), 61:Plat_Stop(1), 6:Polyobj_MoveTimes8(4), 4:Polyobj_Move(4), 2:Polyobj_RotateLeft(3), 3:Polyobj_RotateRight(3), 7:Polyobj_DoorSwing(4), 8:Polyobj_DoorSlide(5), 93:Polyobj_OR_MoveTimes8(4), 92:Polyobj_OR_Move(4), 90:Polyobj_OR_RotateLeft(3), 91:Polyobj_OR_RotateRight(3), 120:Radius_Quake(5), 140:Sector_ChangeSound(2), 26:Stairs_BuildDown(5), 27:Stairs_BuildUp(5), 31:Stairs_BuildDownSync(4), 32:Stairs_BuildUpSync(4), 70:Teleport(1,3), 71:Teleport_NoFog(1,3), 74:Teleport_NewMap(2,3), 75:Teleport_EndGame(0), 72:ThrustThing(2,4), 73:DamageThing(1), 130:Thing_Activate(1), 131:Thing_Deactivate(1), 133:Thing_Destroy(1,2), 134:Thing_Projectile(5), 136:Thing_ProjectileGravity(5), 132:Thing_Remove(1), 135:Thing_Spawn(3,4), 137:Thing_SpawnNoFog(3,4), 138:Floor_Waggle(5), 9:Line_Horizon(0), 14:Door_Animated(3), 15:Autosave(0), 17:Thing_Raise(1), 18:StartConversation(1,2), 19:Thing_Stop(1), 33:ForceField(0), 34:ClearForceField(1), 37:Floor_MoveToValue(3,4), 38:Ceiling_Waggle(5), 39:Teleport_ZombieChanger(2), 47:Ceiling_MoveToValue(3,4), 49:GlassBreak(0,1), 76:TeleportOther(3), 77:TeleportGroup(5), 78:TeleportInSector(4,5), 84:ACS_ExecuteWithResult(1,4), 119:Thing_Damage(2,3), 125:Thing_Move(2,3), 127:Thing_SetSpecial(5), 128:ThrustThingZ(4), 139:Thing_SpawnFacing(2,4), 158:FS_Execute(1,4), // GZDoom only! 159:Sector_SetPlaneReflection(3), // GZDoom only! //160:Sector_Set3DFloor // GZDoom/Vavoom //161:Sector_SetContents // Vavoom 169:Generic_Crusher2(5), 170:Sector_SetCeilingScale2(3), 171:Sector_SetFloorScale2(3), 172:Plat_UpNearestWaitDownStay(3), 173:NoiseAlert(2), 174:SendToCommunicator(4), 175:Thing_ProjectileIntercept(5), 176:Thing_ChangeTID(2), 177:Thing_Hate(2,3), 178:Thing_ProjectileAimed(4,5), 179:ChangeSkill(1), 180:Thing_SetTranslation(2), // 181:Plane_Align, 182:Line_Mirror(0), 183:Line_AlignCeiling(2), 184:Line_AlignFloor(2), 185:Sector_SetRotation(3), 186:Sector_SetCeilingPanning(5), 187:Sector_SetFloorPanning(5), 188:Sector_SetCeilingScale(5), 189:Sector_SetFloorScale(5), 191:SetPlayerProperty(3), 192:Ceiling_LowerToHighestFloor(2), 193:Ceiling_LowerInstant(3), 194:Ceiling_RaiseInstant(3), 195:Ceiling_CrushRaiseAndStayA(4,5), 196:Ceiling_CrushAndRaiseA(4,5), 197:Ceiling_CrushAndRaiseSilentA(4,5), 198:Ceiling_RaiseByValueTimes8(3), 199:Ceiling_LowerByValueTimes8(3), 200:Generic_Floor(5), 201:Generic_Ceiling(5), 202:Generic_Door(5), 203:Generic_Lift(5), 204:Generic_Stairs(5), 205:Generic_Crusher(5), 206:Plat_DownWaitUpStayLip(4,5), 207:Plat_PerpetualRaiseLip(4), 208:TranslucentLine(2,3), // 209:Transfer_Heights, // 210:Transfer_FloorLight, // 211:Transfer_CeilingLight, 212:Sector_SetColor(4,5), 213:Sector_SetFade(4), 214:Sector_SetDamage(3), 215:Teleport_Line(2), 216:Sector_SetGravity(3), 217:Stairs_BuildUpDoom(5), 218:Sector_SetWind(4), 219:Sector_SetFriction(2), 220:Sector_SetCurrent(4), 221:Scroll_Texture_Both(5), // 222:Scroll_Texture_Model, 223:Scroll_Floor(4), 224:Scroll_Ceiling(4), // 225:Scroll_Texture_Offsets, 226:ACS_ExecuteAlways(2,5), // 227:PointPush_SetForce, 228:Plat_RaiseAndStayTx0(2), 229:Thing_SetGoal(3,4), 230:Plat_UpByValueStayTx(3), 231:Plat_ToggleCeiling(1), 232:Light_StrobeDoom(3), 233:Light_MinNeighbor(1), 234:Light_MaxNeighbor(1), 235:Floor_TransferTrigger(1), 236:Floor_TransferNumeric(1), 237:ChangeCamera(3), 238:Floor_RaiseToLowestCeiling(2), 239:Floor_RaiseByValueTxTy(3), 240:Floor_RaiseByTexture(2), 241:Floor_LowerToLowestTxTy(2), 242:Floor_LowerToHighest(3), 243:Exit_Normal(1), 244:Exit_Secret(1), 245:Elevator_RaiseToNearest(2), 246:Elevator_MoveToFloor(2), 247:Elevator_LowerToNearest(2), 248:HealThing(1,2), 249:Door_CloseWaitOpen(3, 4), 250:Floor_Donut(3), 251:FloorAndCeiling_LowerRaise(3), 252:Ceiling_RaiseToNearest(2), 253:Ceiling_LowerToLowest(2), 254:Ceiling_LowerToFloor(2), 255:Ceiling_CrushRaiseAndStaySilA(4,5);