//************************************************************************** //** //** symbol.c //** //************************************************************************** // HEADER FILES ------------------------------------------------------------ #include #include #include "common.h" #include "symbol.h" #include "misc.h" #include "parse.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- typedef struct { char *name; pcd_t directCommand; pcd_t stackCommand; int argCount; int optMask; int outMask; boolean hasReturnValue; boolean latent; } internFuncDef_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static symbolNode_t *Find(char *name, symbolNode_t *root); static symbolNode_t *Insert(char *name, symbolType_t type, symbolNode_t **root); static void FreeNodes(symbolNode_t *root); static void FreeNodesAtDepth(symbolNode_t **root, int depth); static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p); static void ClearShared(symbolNode_t *root); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ static symbolNode_t *LocalRoot; static symbolNode_t *GlobalRoot; static internFuncDef_t InternalFunctions[] = { { "tagwait", PCD_TAGWAITDIRECT, PCD_TAGWAIT, 1, 0, 0, NO, YES }, { "polywait", PCD_POLYWAITDIRECT, PCD_POLYWAIT, 1, 0, 0, NO, YES }, { "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES }, { "namedscriptwait", PCD_NOP, PCD_SCRIPTWAITNAMED, 1, 0, 0, NO, YES }, { "delay", PCD_DELAYDIRECT, PCD_DELAY, 1, 0, 0, NO, YES }, { "random", PCD_RANDOMDIRECT, PCD_RANDOM, 2, 0, 0, YES, NO }, { "thingcount", PCD_THINGCOUNTDIRECT, PCD_THINGCOUNT, 2, 0, 0, YES, NO }, { "thingcountname", PCD_NOP, PCD_THINGCOUNTNAME, 2, 0, 0, YES, NO }, { "changefloor", PCD_CHANGEFLOORDIRECT, PCD_CHANGEFLOOR, 2, 0, 0, NO, NO }, { "changeceiling", PCD_CHANGECEILINGDIRECT, PCD_CHANGECEILING, 2, 0, 0, NO, NO }, { "lineside", PCD_NOP, PCD_LINESIDE, 0, 0, 0, YES, NO }, { "clearlinespecial", PCD_NOP, PCD_CLEARLINESPECIAL, 0, 0, 0, NO, NO }, { "playercount", PCD_NOP, PCD_PLAYERCOUNT, 0, 0, 0, YES, NO }, { "gametype", PCD_NOP, PCD_GAMETYPE, 0, 0, 0, YES, NO }, { "gameskill", PCD_NOP, PCD_GAMESKILL, 0, 0, 0, YES, NO }, { "timer", PCD_NOP, PCD_TIMER, 0, 0, 0, YES, NO }, { "sectorsound", PCD_NOP, PCD_SECTORSOUND, 2, 0, 0, NO, NO }, { "ambientsound", PCD_NOP, PCD_AMBIENTSOUND, 2, 0, 0, NO, NO }, { "soundsequence", PCD_NOP, PCD_SOUNDSEQUENCE, 1, 0, 0, NO, NO }, { "setlinetexture", PCD_NOP, PCD_SETLINETEXTURE, 4, 0, 0, NO, NO }, { "setlineblocking", PCD_NOP, PCD_SETLINEBLOCKING, 2, 0, 0, NO, NO }, { "setlinespecial", PCD_NOP, PCD_SETLINESPECIAL, 7, 4|8|16|32|64, 0, NO, NO }, { "thingsound", PCD_NOP, PCD_THINGSOUND, 3, 0, 0, NO, NO }, { "activatorsound", PCD_NOP, PCD_ACTIVATORSOUND, 2, 0, 0, NO, NO }, { "localambientsound", PCD_NOP, PCD_LOCALAMBIENTSOUND, 2, 0, 0, NO, NO }, { "setlinemonsterblocking", PCD_NOP, PCD_SETLINEMONSTERBLOCKING, 2, 0, 0, NO, NO }, { "fixedmul", PCD_NOP, PCD_FIXEDMUL, 2, 0, 0, YES, NO }, { "fixeddiv", PCD_NOP, PCD_FIXEDDIV, 2, 0, 0, YES, NO }, // [BC] Start of new pcodes { "playerblueskull", PCD_NOP, PCD_PLAYERBLUESKULL, 0, 0, 0, YES, NO }, { "playerredskull", PCD_NOP, PCD_PLAYERREDSKULL, 0, 0, 0, YES, NO }, { "playeryellowskull", PCD_NOP, PCD_PLAYERYELLOWSKULL, 0, 0, 0, YES, NO }, { "playerbluecard", PCD_NOP, PCD_PLAYERBLUECARD, 0, 0, 0, YES, NO }, { "playerredcard", PCD_NOP, PCD_PLAYERREDCARD, 0, 0, 0, YES, NO }, { "playeryellowcard", PCD_NOP, PCD_PLAYERYELLOWCARD, 0, 0, 0, YES, NO }, { "playeronteam", PCD_NOP, PCD_PLAYERONTEAM, 0, 0, 0, YES, NO }, { "playerteam", PCD_NOP, PCD_PLAYERTEAM, 0, 0, 0, YES, NO }, { "playerfrags", PCD_NOP, PCD_PLAYERFRAGS, 0, 0, 0, YES, NO }, { "playerhealth", PCD_NOP, PCD_PLAYERHEALTH, 0, 0, 0, YES, NO }, { "playerarmorpoints", PCD_NOP, PCD_PLAYERARMORPOINTS, 0, 0, 0, YES, NO }, { "playerexpert", PCD_NOP, PCD_PLAYEREXPERT, 0, 0, 0, YES, NO }, { "bluecount", PCD_NOP, PCD_BLUETEAMCOUNT, 0, 0, 0, YES, NO }, { "redcount", PCD_NOP, PCD_REDTEAMCOUNT, 0, 0, 0, YES, NO }, { "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO }, { "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO }, { "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO }, { "getinvasionwave", PCD_NOP, PCD_GETINVASIONWAVE, 0, 0, 0, YES, NO }, { "getinvasionstate", PCD_NOP, PCD_GETINVASIONSTATE, 0, 0, 0, YES, NO }, { "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO }, { "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO }, { "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO }, // [RH] end of Skull Tag functions { "setgravity", PCD_SETGRAVITYDIRECT, PCD_SETGRAVITY, 1, 0, 0, NO, NO }, { "setaircontrol", PCD_SETAIRCONTROLDIRECT, PCD_SETAIRCONTROL, 1, 0, 0, NO, NO }, { "clearinventory", PCD_NOP, PCD_CLEARINVENTORY, 0, 0, 0, NO, NO }, { "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO }, { "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO }, { "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO }, { "clearactorinventory", PCD_NOP, PCD_CLEARACTORINVENTORY, 1, 0, 0, NO, NO }, { "giveactorinventory", PCD_NOP, PCD_GIVEACTORINVENTORY, 3, 0, 0, NO, NO }, { "takeactorinventory", PCD_NOP, PCD_TAKEACTORINVENTORY, 3, 0, 0, NO, NO }, { "checkactorinventory", PCD_NOP, PCD_CHECKACTORINVENTORY, 2, 0, 0, YES, NO }, { "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO }, { "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO }, { "spawnspotfacing", PCD_NOP, PCD_SPAWNSPOTFACING, 3, 4, 0, YES, NO }, { "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO }, { "localsetmusic", PCD_LOCALSETMUSICDIRECT, PCD_LOCALSETMUSIC, 3, 2|4, 0, NO, NO }, { "setstyle", PCD_SETSTYLEDIRECT, PCD_SETSTYLE, 1, 0, 0, NO, NO }, { "setfont", PCD_SETFONTDIRECT, PCD_SETFONT, 1, 0, 0, NO, NO }, { "setthingspecial", PCD_NOP, PCD_SETTHINGSPECIAL, 7, 4|8|16|32|64, 0, NO, NO }, { "fadeto", PCD_NOP, PCD_FADETO, 5, 0, 0, NO, NO }, { "faderange", PCD_NOP, PCD_FADERANGE, 9, 0, 0, NO, NO }, { "cancelfade", PCD_NOP, PCD_CANCELFADE, 0, 0, 0, NO, NO }, { "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO }, { "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO }, { "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO }, { "setactorposition", PCD_NOP, PCD_SETACTORPOSITION, 5, 0, 0, YES, NO }, { "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO }, { "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO }, { "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO }, { "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO }, { "getactorceilingz", PCD_NOP, PCD_GETACTORCEILINGZ, 1, 0, 0, YES, NO }, { "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO }, { "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO }, { "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO }, { "sin", PCD_NOP, PCD_SIN, 1, 0, 0, YES, NO }, { "cos", PCD_NOP, PCD_COS, 1, 0, 0, YES, NO }, { "vectorangle", PCD_NOP, PCD_VECTORANGLE, 2, 0, 0, YES, NO }, { "checkweapon", PCD_NOP, PCD_CHECKWEAPON, 1, 0, 0, YES, NO }, { "setweapon", PCD_NOP, PCD_SETWEAPON, 1, 0, 0, YES, NO }, { "setmarineweapon", PCD_NOP, PCD_SETMARINEWEAPON, 2, 0, 0, NO, NO }, { "setactorproperty", PCD_NOP, PCD_SETACTORPROPERTY, 3, 0, 0, NO, NO }, { "getactorproperty", PCD_NOP, PCD_GETACTORPROPERTY, 2, 0, 0, YES, NO }, { "playernumber", PCD_NOP, PCD_PLAYERNUMBER, 0, 0, 0, YES, NO }, { "activatortid", PCD_NOP, PCD_ACTIVATORTID, 0, 0, 0, YES, NO }, { "setmarinesprite", PCD_NOP, PCD_SETMARINESPRITE, 2, 0, 0, NO, NO }, { "getscreenwidth", PCD_NOP, PCD_GETSCREENWIDTH, 0, 0, 0, YES, NO }, { "getscreenheight", PCD_NOP, PCD_GETSCREENHEIGHT, 0, 0, 0, YES, NO }, { "thing_projectile2", PCD_NOP, PCD_THING_PROJECTILE2, 7, 0, 0, NO, NO }, { "strlen", PCD_NOP, PCD_STRLEN, 1, 0, 0, YES, NO }, { "sethudsize", PCD_NOP, PCD_SETHUDSIZE, 3, 0, 0, NO, NO }, { "getcvar", PCD_NOP, PCD_GETCVAR, 1, 0, 0, YES, NO }, { "setresultvalue", PCD_NOP, PCD_SETRESULTVALUE, 1, 0, 0, NO, NO }, { "getlinerowoffset", PCD_NOP, PCD_GETLINEROWOFFSET, 0, 0, 0, YES, NO }, { "getsectorfloorz", PCD_NOP, PCD_GETSECTORFLOORZ, 3, 0, 0, YES, NO }, { "getsectorceilingz", PCD_NOP, PCD_GETSECTORCEILINGZ, 3, 0, 0, YES, NO }, { "getsigilpieces", PCD_NOP, PCD_GETSIGILPIECES, 0, 0, 0, YES, NO }, { "getlevelinfo", PCD_NOP, PCD_GETLEVELINFO, 1, 0, 0, YES, NO }, { "changesky", PCD_NOP, PCD_CHANGESKY, 2, 0, 0, NO, NO }, { "playeringame", PCD_NOP, PCD_PLAYERINGAME, 1, 0, 0, YES, NO }, { "playerisbot", PCD_NOP, PCD_PLAYERISBOT, 1, 0, 0, YES, NO }, { "setcameratotexture", PCD_NOP, PCD_SETCAMERATOTEXTURE, 3, 0, 0, NO, NO }, { "grabinput", PCD_NOP, PCD_GRABINPUT, 2, 0, 0, NO, NO }, { "setmousepointer", PCD_NOP, PCD_SETMOUSEPOINTER, 3, 0, 0, NO, NO }, { "movemousepointer", PCD_NOP, PCD_MOVEMOUSEPOINTER, 2, 0, 0, NO, NO }, { "getammocapacity", PCD_NOP, PCD_GETAMMOCAPACITY, 1, 0, 0, YES, NO }, { "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO }, { "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO }, { "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO }, { "getsectorlightlevel", PCD_NOP, PCD_GETSECTORLIGHTLEVEL, 1, 0, 0, YES, NO }, { "playerclass", PCD_NOP, PCD_PLAYERCLASS, 1, 0, 0, YES, NO }, { "getplayerinfo", PCD_NOP, PCD_GETPLAYERINFO, 2, 0, 0, YES, NO }, { "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO }, { "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO }, { "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO }, { "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO }, { "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO }, { "setactorstate", PCD_NOP, PCD_SETACTORSTATE, 3, 4, 0, YES, NO }, { "thing_damage2", PCD_NOP, PCD_THINGDAMAGE2, 3, 0, 0, YES, NO }, { "useinventory", PCD_NOP, PCD_USEINVENTORY, 1, 0, 0, YES, NO }, { "useactorinventory", PCD_NOP, PCD_USEACTORINVENTORY, 2, 0, 0, YES, NO }, { "checkactorceilingtexture", PCD_NOP, PCD_CHECKACTORCEILINGTEXTURE, 2, 0, 0, YES, NO }, { "checkactorfloortexture", PCD_NOP, PCD_CHECKACTORFLOORTEXTURE, 2, 0, 0, YES, NO }, { "getactorlightlevel", PCD_NOP, PCD_GETACTORLIGHTLEVEL, 1, 0, 0, YES, NO }, { "setmugshotstate", PCD_NOP, PCD_SETMUGSHOTSTATE, 1, 0, 0, NO, NO }, { "thingcountsector", PCD_NOP, PCD_THINGCOUNTSECTOR, 3, 0, 0, YES, NO }, { "thingcountnamesector", PCD_NOP, PCD_THINGCOUNTNAMESECTOR, 3, 0, 0, YES, NO }, { "checkplayercamera", PCD_NOP, PCD_CHECKPLAYERCAMERA, 1, 0, 0, YES, NO }, { "morphactor", PCD_NOP, PCD_MORPHACTOR, 7, 2|4|8|16|32|64, 0, YES, NO }, { "unmorphactor", PCD_NOP, PCD_UNMORPHACTOR, 2, 2, 0, YES, NO }, { "getplayerinput", PCD_NOP, PCD_GETPLAYERINPUT, 2, 0, 0, YES, NO }, { "classifyactor", PCD_NOP, PCD_CLASSIFYACTOR, 1, 0, 0, YES, NO }, { NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO } }; static char *SymbolTypeNames[] = { "SY_DUMMY", "SY_LABEL", "SY_SCRIPTVAR", "SY_SCRIPTALIAS", "SY_MAPVAR", "SY_WORLDVAR", "SY_GLOBALVAR", "SY_MAPARRAY", "SY_WORLDARRAY", "SY_GLOBALARRAY", "SY_SPECIAL", "SY_CONSTANT", "SY_INTERNFUNC", "SY_SCRIPTFUNC" }; // CODE -------------------------------------------------------------------- //========================================================================== // // SY_Init // //========================================================================== void SY_Init(void) { symbolNode_t *sym; internFuncDef_t *def; LocalRoot = NULL; GlobalRoot = NULL; for(def = InternalFunctions; def->name != NULL; def++) { sym = SY_InsertGlobal(def->name, SY_INTERNFUNC); sym->info.internFunc.directCommand = def->directCommand; sym->info.internFunc.stackCommand = def->stackCommand; sym->info.internFunc.argCount = def->argCount; sym->info.internFunc.optMask = def->optMask; sym->info.internFunc.outMask = def->outMask; sym->info.internFunc.hasReturnValue = def->hasReturnValue; sym->info.internFunc.latent = def->latent; } } //========================================================================== // // SY_Find // //========================================================================== symbolNode_t *SY_Find(char *name) { symbolNode_t *node; if((node = SY_FindGlobal(name)) == NULL) { return SY_FindLocal(name); } return node; } //========================================================================== // // SY_FindGlobal // //========================================================================== symbolNode_t *SY_FindGlobal(char *name) { symbolNode_t *sym = Find(name, GlobalRoot); if(sym != NULL && sym->unused) { MS_Message(MSG_DEBUG, "Symbol %s marked as used.\n", name); sym->unused = NO; if(sym->type == SY_SCRIPTFUNC) { PC_AddFunction(sym); } else if(sym->type == SY_MAPVAR) { if(pa_MapVarCount >= MAX_MAP_VARIABLES) { ERR_Error(ERR_TOO_MANY_MAP_VARS, YES); } else { sym->info.var.index = pa_MapVarCount++; PC_NameMapVariable(sym->info.var.index, sym); } } else if(sym->type == SY_MAPARRAY) { if(pa_MapVarCount >= MAX_MAP_VARIABLES) { ERR_Error(ERR_TOO_MANY_MAP_VARS, YES); } else { sym->info.array.index = pa_MapVarCount++; PC_NameMapVariable(sym->info.array.index, sym); if(sym->type == SY_MAPARRAY) { PC_AddArray(sym->info.array.index, sym->info.array.size); } } } } return sym; } //========================================================================== // // SY_Findlocal // //========================================================================== symbolNode_t *SY_FindLocal(char *name) { return Find(name, LocalRoot); } //========================================================================== // // Find // //========================================================================== static symbolNode_t *Find(char *name, symbolNode_t *root) { int compare; symbolNode_t *node; node = root; while(node != NULL) { compare = strcmp(name, node->name); if(compare == 0) { if(node->type != SY_DUMMY) { return node; } else { return NULL; } } node = compare < 0 ? node->left : node->right; } return NULL; } //========================================================================== // // SY_InsertLocal // //========================================================================== symbolNode_t *SY_InsertLocal(char *name, symbolType_t type) { if(Find(name, GlobalRoot)) { ERR_Error(ERR_LOCAL_VAR_SHADOWED, YES); } MS_Message(MSG_DEBUG, "Inserting local identifier: %s (%s)\n", name, SymbolTypeNames[type]); return Insert(name, type, &LocalRoot); } //========================================================================== // // SY_InsertGlobal // //========================================================================== symbolNode_t *SY_InsertGlobal(char *name, symbolType_t type) { MS_Message(MSG_DEBUG, "Inserting global identifier: %s (%s)\n", name, SymbolTypeNames[type]); return Insert(name, type, &GlobalRoot); } //========================================================================== // // SY_InsertGlobalUnique // //========================================================================== symbolNode_t *SY_InsertGlobalUnique(char *name, symbolType_t type) { if(SY_FindGlobal(name) != NULL) { // Redefined ERR_Exit(ERR_REDEFINED_IDENTIFIER, YES, name); } return SY_InsertGlobal(name, type); } //========================================================================== // // Insert // //========================================================================== static symbolNode_t *Insert(char *name, symbolType_t type, symbolNode_t **root) { int compare; symbolNode_t *newNode; symbolNode_t *node; newNode = MS_Alloc(sizeof(symbolNode_t), ERR_NO_SYMBOL_MEM); newNode->name = MS_Alloc(strlen(name)+1, ERR_NO_SYMBOL_MEM); strcpy(newNode->name, name); newNode->left = newNode->right = NULL; newNode->type = type; newNode->unused = NO; newNode->imported = ImportMode == IMPORT_Importing; while((node = *root) != NULL) { compare = strcmp(name, node->name); root = compare < 0 ? &(node->left) : &(node->right); } *root = newNode; return(newNode); } //========================================================================== // // SY_FreeLocals // //========================================================================== void SY_FreeLocals(void) { MS_Message(MSG_DEBUG, "Freeing local identifiers\n"); FreeNodes(LocalRoot); LocalRoot = NULL; } //========================================================================== // // SY_FreeGlobals // //========================================================================== void SY_FreeGlobals(void) { MS_Message(MSG_DEBUG, "Freeing global identifiers\n"); FreeNodes(GlobalRoot); GlobalRoot = NULL; } //========================================================================== // // FreeNodes // //========================================================================== static void FreeNodes(symbolNode_t *root) { if(root == NULL) { return; } FreeNodes(root->left); FreeNodes(root->right); free(root->name); free(root); } //========================================================================== // // SY_FreeConstants // //========================================================================== void SY_FreeConstants(int depth) { MS_Message(MSG_DEBUG, "Freeing constants for depth %d\n", depth); FreeNodesAtDepth(&GlobalRoot, depth); } //========================================================================== // // FreeNodesAtDepth // // Like FreeNodes, but it only frees the nodes of type SY_CONSTANT that are // marked at the specified depth. The other nodes are relinked to maintain a // proper binary tree. // //========================================================================== static void FreeNodesAtDepth(symbolNode_t **root, int depth) { symbolNode_t *node = *root; if(node == NULL) { return; } FreeNodesAtDepth(&node->left, depth); FreeNodesAtDepth(&node->right, depth); if(node->type == SY_CONSTANT && node->info.constant.fileDepth == depth) { MS_Message(MSG_DEBUG, "Deleting constant %s\n", node->name); DeleteNode(node, root); } } //========================================================================== // // DeleteNode // //========================================================================== static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p) { symbolNode_t **temp; char *nametemp; if(node->left == NULL) { *parent_p = node->right; free(node->name); free(node); } else if(node->right == NULL) { *parent_p = node->left; free(node->name); free(node); } else { // "Randomly" pick the in-order successor or predecessor to take // the place of the deleted node. if(rand() & 1) { // predecessor temp = &node->left; while((*temp)->right != NULL) { temp = &(*temp)->right; } } else { // successor temp = &node->right; while((*temp)->left != NULL) { temp = &(*temp)->left; } } nametemp = node->name; node->name = (*temp)->name; (*temp)->name = nametemp; node->type = (*temp)->type; node->unused = (*temp)->unused; node->imported = (*temp)->imported; node->info = (*temp)->info; DeleteNode(*temp, temp); } } //========================================================================== // // SY_ClearShared // //========================================================================== void SY_ClearShared(void) { MS_Message(MSG_DEBUG, "Marking library exports as unused\n"); ClearShared(GlobalRoot); } //========================================================================== // // ClearShared // //========================================================================== static void ClearShared(symbolNode_t *root) { while(root != NULL) { if( root->type == SY_SCRIPTFUNC || root->type == SY_MAPVAR || root->type == SY_MAPARRAY) { root->unused = YES; } ClearShared(root->left); root = root->right; } }