From da43a67e52860a8da2e0978f2c26d0242ecdda03 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Wed, 10 Mar 2021 11:40:52 -0500 Subject: [PATCH] - fix line endings --- zspecial.acs | 896 +++++++++++++++++++++++++-------------------------- 1 file changed, 448 insertions(+), 448 deletions(-) diff --git a/zspecial.acs b/zspecial.acs index 2b9e687..025086c 100644 --- a/zspecial.acs +++ b/zspecial.acs @@ -1,448 +1,448 @@ -//************************************************************************** -//** -//** zspecials.acs -//** -//************************************************************************** - -special -// 1:Polyobj_StartLine - 2:Polyobj_RotateLeft(3), - 3:Polyobj_RotateRight(3), - 4:Polyobj_Move(4), -// 5:Polyobj_ExplicitLine - 6:Polyobj_MoveTimes8(4), - 7:Polyobj_DoorSwing(4), - 8:Polyobj_DoorSlide(5), - 9:Line_Horizon(0), - 10:Door_Close(2,3), - 11:Door_Open(2,3), - 12:Door_Raise(3,4), - 13:Door_LockedRaise(4,5), - 14:Door_Animated(3,4), - 15:Autosave(0), -// 16:Transfer_WallLight - 17:Thing_Raise(1,2), - 18:StartConversation(1,2), - 19:Thing_Stop(1), - 20:Floor_LowerByValue(3,4), - 21:Floor_LowerToLowest(2,3), - 22:Floor_LowerToNearest(2,3), - 23:Floor_RaiseByValue(3,5), - 24:Floor_RaiseToHighest(2,5), - 25:Floor_RaiseToNearest(2,4), - 26:Stairs_BuildDown(5), - 27:Stairs_BuildUp(5), - 28:Floor_RaiseAndCrush(3,4), - 29:Pillar_Build(3), - 30:Pillar_Open(4), - 31:Stairs_BuildDownSync(4), - 32:Stairs_BuildUpSync(4), - 33:ForceField(0), - 34:ClearForceField(1), - 35:Floor_RaiseByValueTimes8(3,5), - 36:Floor_LowerByValueTimes8(3,4), - 37:Floor_MoveToValue(3,5), - 38:Ceiling_Waggle(5), - 39:Teleport_ZombieChanger(2), - 40:Ceiling_LowerByValue(3,5), - 41:Ceiling_RaiseByValue(3,4), - 42:Ceiling_CrushAndRaise(3,4), - 43:Ceiling_LowerAndCrush(3,4), - 44:Ceiling_CrushStop(1,2), - 45:Ceiling_CrushRaiseAndStay(3,4), - 46:Floor_CrushStop(1), - 47:Ceiling_MoveToValue(3,5), -// 48:Sector_Attach3dMidtex - 49:GlassBreak(0,2), -// 50:ExtraFloor_LightOnly - 51:Sector_SetLink(4), - 52:Scroll_Wall(5), - 53:Line_SetTextureOffset(5), - 54:Sector_ChangeFlags(3), - 55:Line_SetBlocking(3), - 56:Line_SetTextureScale(5), -// 57: Sector_SetPortal -// 58: Sector_CopyScroller - 59:Polyobj_OR_MoveToSpot(3), - 60:Plat_PerpetualRaise(3), - 61:Plat_Stop(1,2), - 62:Plat_DownWaitUpStay(3), - 63:Plat_DownByValue(4), - 64:Plat_UpWaitDownStay(3), - 65:Plat_UpByValue(4), - 66:Floor_LowerInstant(3,4), - 67:Floor_RaiseInstant(3,5), - 68:Floor_MoveToValueTimes8(4,5), - 69:Ceiling_MoveToValueTimes8(4,5), - 70:Teleport(1,3), - 71:Teleport_NoFog(1,4), - 72:ThrustThing(2,4), - 73:DamageThing(1,2), - 74:Teleport_NewMap(2,3), - 75:Teleport_EndGame(0), - 76:TeleportOther(3), - 77:TeleportGroup(5), - 78:TeleportInSector(4,5), - 79:Thing_SetConversation(2), - 80:ACS_Execute(2,5), - 81:ACS_Suspend(2), - 82:ACS_Terminate(2), - 83:ACS_LockedExecute(5), - 84:ACS_ExecuteWithResult(1,5), - 85:ACS_LockedExecuteDoor(5), - 86:Polyobj_MoveToSpot(3), - 87:Polyobj_Stop(1), - 88:Polyobj_MoveTo(4), - 89:Polyobj_OR_MoveTo(4), - 90:Polyobj_OR_RotateLeft(3), - 91:Polyobj_OR_RotateRight(3), - 92:Polyobj_OR_Move(4), - 93:Polyobj_OR_MoveTimes8(4), - 94:Pillar_BuildAndCrush(4,5), - 95:FloorAndCeiling_LowerByValue(3), - 96:FloorAndCeiling_RaiseByValue(3), - 97:Ceiling_LowerAndCrushDist(3,5), - 98:Sector_SetTranslucent(3,4), - 99:Floor_RaiseAndCrushDoom(3,4), -// 100:Scroll_Texture_Left -// 101:Scroll_Texture_Right -// 102:Scroll_Texture_Up -// 103:Scroll_Texture_Down - 104:Ceiling_CrushAndRaiseSilentDist(4,5), - 105:Door_WaitRaise(4,5), - 106:Door_WaitClose(3,4), - 107:Line_SetPortalTarget(2), - - 109:Light_ForceLightning(1), - 110:Light_RaiseByValue(2), - 111:Light_LowerByValue(2), - 112:Light_ChangeToValue(2), - 113:Light_Fade(3), - 114:Light_Glow(4), - 115:Light_Flicker(3), - 116:Light_Strobe(5), - 117:Light_Stop(1), -// 118:Plane_Copy - 119:Thing_Damage(2,3), - 120:Radius_Quake(5), -// 121:Line_SetIdentification - - 125:Thing_Move(2,3), - - 127:Thing_SetSpecial(5), - 128:ThrustThingZ(4), - 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called! - 130:Thing_Activate(1), - 131:Thing_Deactivate(1), - 132:Thing_Remove(1), - 133:Thing_Destroy(1,3), - 134:Thing_Projectile(5), - 135:Thing_Spawn(3,4), - 136:Thing_ProjectileGravity(5), - 137:Thing_SpawnNoFog(3,4), - 138:Floor_Waggle(5), - 139:Thing_SpawnFacing(2,4), - 140:Sector_ChangeSound(2), - - 143:Player_RemoveItem(2), // Skulltag Functions - 144:Player_GiveItem(2), // Skulltag Functions - 145:Player_SetTeam(1), // Skulltag Functions - 150:Line_SetHealth(2), - 151:Sector_SetHealth(3), - 152:Team_Score(2), // Skulltag Functions - 153:Team_GivePoints(3), // Skulltag Functions - 154:Teleport_NoStop(2, 3), - - 157:SetGlobalFogParameter(2), // GZDoom only! - 158:FS_Execute(1,4), - 159:Sector_SetPlaneReflection(3), // GZDoom only! -// 160:Sector_Set3DFloor -// 161:Sector_SetContents - - 168:Ceiling_CrushAndRaiseDist(3,5), - 169:Generic_Crusher2(5), - 170:Sector_SetCeilingScale2(3), - 171:Sector_SetFloorScale2(3), - 172:Plat_UpNearestWaitDownStay(3), - 173:NoiseAlert(2), - 174:SendToCommunicator(4), - 175:Thing_ProjectileIntercept(5), - 176:Thing_ChangeTID(2), - 177:Thing_Hate(2,3), - 178:Thing_ProjectileAimed(4,5), - 179:ChangeSkill(1), - 180:Thing_SetTranslation(2), -// 181:Plane_Align, - 182:Line_Mirror(0), - 183:Line_AlignCeiling(2), - 184:Line_AlignFloor(2), - 185:Sector_SetRotation(3), - 186:Sector_SetCeilingPanning(5), - 187:Sector_SetFloorPanning(5), - 188:Sector_SetCeilingScale(5), - 189:Sector_SetFloorScale(5), - 191:SetPlayerProperty(3), - 192:Ceiling_LowerToHighestFloor(2,5), - 193:Ceiling_LowerInstant(3,5), - 194:Ceiling_RaiseInstant(3,4), - 195:Ceiling_CrushRaiseAndStayA(4,5), - 196:Ceiling_CrushAndRaiseA(4,5), - 197:Ceiling_CrushAndRaiseSilentA(4,5), - 198:Ceiling_RaiseByValueTimes8(3,4), - 199:Ceiling_LowerByValueTimes8(3,5), - 200:Generic_Floor(5), - 201:Generic_Ceiling(5), - 202:Generic_Door(5), - 203:Generic_Lift(5), - 204:Generic_Stairs(5), - 205:Generic_Crusher(5), - 206:Plat_DownWaitUpStayLip(4,5), - 207:Plat_PerpetualRaiseLip(4), - 208:TranslucentLine(2,3), -// 209:Transfer_Heights, -// 210:Transfer_FloorLight, -// 211:Transfer_CeilingLight, - 212:Sector_SetColor(4,5), - 213:Sector_SetFade(4), - 214:Sector_SetDamage(3,5), - 215:Teleport_Line(2,3), - 216:Sector_SetGravity(3), - 217:Stairs_BuildUpDoom(5), - 218:Sector_SetWind(4), - 219:Sector_SetFriction(2), - 220:Sector_SetCurrent(4), - 221:Scroll_Texture_Both(5), -// 222:Scroll_Texture_Model, - 223:Scroll_Floor(4), - 224:Scroll_Ceiling(4), -// 225:Scroll_Texture_Offsets, - 226:ACS_ExecuteAlways(2,5), -// 227:PointPush_SetForce, - 228:Plat_RaiseAndStayTx0(2,3), - 229:Thing_SetGoal(3,4), - 230:Plat_UpByValueStayTx(3), - 231:Plat_ToggleCeiling(1), - 232:Light_StrobeDoom(3), - 233:Light_MinNeighbor(1), - 234:Light_MaxNeighbor(1), - 235:Floor_TransferTrigger(1), - 236:Floor_TransferNumeric(1), - 237:ChangeCamera(3), - 238:Floor_RaiseToLowestCeiling(2,5), - 239:Floor_RaiseByValueTxTy(3), - 240:Floor_RaiseByTexture(2,4), - 241:Floor_LowerToLowestTxTy(2), - 242:Floor_LowerToHighest(3,4), - 243:Exit_Normal(1), - 244:Exit_Secret(1), - 245:Elevator_RaiseToNearest(2), - 246:Elevator_MoveToFloor(2), - 247:Elevator_LowerToNearest(2), - 248:HealThing(1,2), - 249:Door_CloseWaitOpen(3, 4), - 250:Floor_Donut(3), - 251:FloorAndCeiling_LowerRaise(3,4), - 252:Ceiling_RaiseToNearest(2,3), - 253:Ceiling_LowerToLowest(2,4), - 254:Ceiling_LowerToFloor(2,5), - 255:Ceiling_CrushRaiseAndStaySilA(4,5), - - // These are specialized versions of the Generic_* specials which are defined for EE Extradata. - 256:Floor_LowerToHighestEE(2, 3), - 257:Floor_RaiseToLowest(2, 3), - 258:Floor_LowerToLowestCeiling(2,3), - 259:Floor_RaiseToCeiling(2, 5), - 260:Floor_ToCeilingInstant(1, 4), - 261:Floor_LowerByTexture(2, 3), - 262:Ceiling_RaiseToHighest(2, 3), - 263:Ceiling_ToHighestInstant(1, 3), - 264:Ceiling_LowerToNearest(2, 4), - 265:Ceiling_RaiseToLowest(2, 3), - 266:Ceiling_RaiseToHighestFloor(2, 3), - 267:Ceiling_ToFloorInstant(1, 4), - 268:Ceiling_RaiseByTexture(2, 3), - 269:Ceiling_LowerByTexture(2, 4), - 270:Stairs_BuildDownDoom(5), - 271:Stairs_BuildUpDoomSync(4), - 272:Stairs_BuildDownDoomSync(4), - - // New additions can go above 255 now. - 273:Stairs_BuildUpDoomCrush(5), - 274:Door_AnimatedClose(2), - 275:Floor_Stop(1), - 276:Ceiling_Stop(1), - 277:Sector_SetFloorGlow(5), - 278:Sector_SetCeilingGlow(5), - 279:Floor_MoveToValueAndCrush(4, 5), - 280:Ceiling_MoveToValueAndCrush(4, 5), - 281:Line_SetAutomapFlags(3), - 282:Line_SetAutomapStyle(2), - - // new to Eternity -// 300:Portal_Define(5), -// 301:Line_QuickPortal(1), - - - // internal functions have negative values - -1:GetLineUDMFInt(2), - -2:GetLineUDMFFixed(2), - -3:GetThingUDMFInt(2), - -4:GetThingUDMFFixed(2), - -5:GetSectorUDMFInt(2), - -6:GetSectorUDMFFixed(2), - -7:GetSideUDMFInt(3), - -8:GetSideUDMFFixed(3), - -9:GetActorVelX(1), - -10:GetActorVelY(1), - -11:GetActorVelZ(1), - -12:SetActivator(1,2), - -13:SetActivatorToTarget(1), - -14:GetActorViewHeight(1), - -15:GetChar(2), - -16:GetAirSupply(1), - -17:SetAirSupply(2), - -18:SetSkyScrollSpeed(2), - -19:GetArmorType(2), - -20:SpawnSpotForced(4), - -21:SpawnSpotFacingForced(3), - -22:CheckActorProperty(3), - -23:SetActorVelocity(6), - -24:SetUserVariable(3), - -25:GetUserVariable(2), - -26:Radius_Quake2(6), - -27:CheckActorClass(2), - -28:SetUserArray(4), - -29:GetUserArray(3), - -30:SoundSequenceOnActor(2), - -31:SoundSequenceOnSector(3), - -32:SoundSequenceOnPolyobj(2), - -33:GetPolyobjX(1), - -34:GetPolyobjY(1), - -35:CheckSight(3), - -36:SpawnForced(4,6), - -37:AnnouncerSound(2), - -38:SetPointer(2,4), - -39:ACS_NamedExecute(2,5), - -40:ACS_NamedSuspend(2), - -41:ACS_NamedTerminate(2), - -42:ACS_NamedLockedExecute(5), - -43:ACS_NamedLockedExecuteDoor(5), - -44:ACS_NamedExecuteWithResult(1,5), - -45:ACS_NamedExecuteAlways(2,5), - -46:UniqueTID(0,2), - -47:IsTIDUsed(1), - -48:Sqrt(1), - -49:FixedSqrt(1), - -50:VectorLength(2), - -51:SetHUDClipRect(4,6), - -52:SetHUDWrapWidth(1), - -53:SetCVar(2), - -54:GetUserCVar(2), - -55:SetUserCVar(3), - -56:GetCVarString(1), - -57:SetCVarString(2), - -58:GetUserCVarString(2), - -59:SetUserCVarString(3), - -60:LineAttack(4,9), - -61:PlaySound(2,7), - -62:StopSound(1,2), - -63:strcmp(2,3), - -64:stricmp(2,3), - -64:strcasecmp(2,3), // an alias for stricmp - -65:StrLeft(2), - -66:StrRight(2), - -67:StrMid(3), - -68:GetActorClass(1), - -69:GetWeapon(0), - -70:SoundVolume(3), - -71:PlayActorSound(2,6), - -72:SpawnDecal(2,6), - -73:CheckFont(1), - -74:DropItem(2,4), - -75:CheckFlag(2), - -76:SetLineActivation(2), - -77:GetLineActivation(1), - -78:GetActorPowerupTics(2), - -79:ChangeActorAngle(2,3), - -80:ChangeActorPitch(2,3), - -81:GetArmorInfo(1), - -82:DropInventory(2), - -83:PickActor(5,8), - -84:IsPointerEqual(2,4), - -85:CanRaiseActor(1), - -86:SetActorTeleFog(3), - -87:SwapActorTeleFog(1), - -88:SetActorRoll(2), - -89:ChangeActorRoll(2,3), - -90:GetActorRoll(1), - -91:QuakeEx(8,16), - -92:Warp(6,11), - -93:GetMaxInventory(2), - -94:SetSectorDamage(2,5), - -95:SetSectorTerrain(3), - -96:SpawnParticle(1,16), - -97:SetMusicVolume(1), - -98:CheckProximity(3, 6), - -99:CheckActorState(2,3), - - // Zandronum's - -100:ResetMap(0), - -101:PlayerIsSpectator(1), - -102:ConsolePlayerNumber(0), - -103:GetTeamProperty(2), - -104:GetPlayerLivesLeft(1), - -105:SetPlayerLivesLeft(2), - -106:KickFromGame(2), - -107:GetGamemodeState(0), - -108:SetDBEntry(3), - -109:GetDBEntry(2), - -110:SetDBEntryString(3), - -111:GetDBEntryString(2), - -112:IncrementDBEntry(3), - -113:PlayerIsLoggedIn(1), - -114:GetPlayerAccountName(1), - -115:SortDBEntries(4), - -116:CountDBResults(1), - -117:FreeDBResults(1), - -118:GetDBResultKeyString(2), - -119:GetDBResultValueString(2), - -120:GetDBResultValue(2), - -121:GetDBEntryRank(3), - -122:RequestScriptPuke(4), - -123:BeginDBTransaction(0), - -124:EndDBTransaction(0), - -125:GetDBEntries(1), - - // -1xx are reserved for Zandronum - -200:CheckClass(1), - -201:DamageActor(6), // [arookas] - -202:SetActorFlag(3), - -203:SetTranslation(2), - -204:GetActorFloorTexture(1), - -205:GetActorFloorTerrain(1), - -206:StrArg(1), - -207:Floor(1), - -208:Round(1), - -209:Ceil(1), - -210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum. - -211:StartSlideshow(1), - -212:GetSectorHealth(2), - -213:GetLineHealth(1), - -214:SetSubtitleNumber(2), - - - // Eternity's - -300:GetLineX(3), - -301:GetLineY(3), - -302:SetAirFriction(1), - - // GZDoom OpenGL - -400:SetSectorGlow(6), - -401:SetFogDensity(2), - - // ZDaemon's - -19620:GetTeamScore(1), - -19621:SetTeamScore(2), - - -100000:__EndOfList__(10); - +//************************************************************************** +//** +//** zspecials.acs +//** +//************************************************************************** + +special +// 1:Polyobj_StartLine + 2:Polyobj_RotateLeft(3), + 3:Polyobj_RotateRight(3), + 4:Polyobj_Move(4), +// 5:Polyobj_ExplicitLine + 6:Polyobj_MoveTimes8(4), + 7:Polyobj_DoorSwing(4), + 8:Polyobj_DoorSlide(5), + 9:Line_Horizon(0), + 10:Door_Close(2,3), + 11:Door_Open(2,3), + 12:Door_Raise(3,4), + 13:Door_LockedRaise(4,5), + 14:Door_Animated(3,4), + 15:Autosave(0), +// 16:Transfer_WallLight + 17:Thing_Raise(1,2), + 18:StartConversation(1,2), + 19:Thing_Stop(1), + 20:Floor_LowerByValue(3,4), + 21:Floor_LowerToLowest(2,3), + 22:Floor_LowerToNearest(2,3), + 23:Floor_RaiseByValue(3,5), + 24:Floor_RaiseToHighest(2,5), + 25:Floor_RaiseToNearest(2,4), + 26:Stairs_BuildDown(5), + 27:Stairs_BuildUp(5), + 28:Floor_RaiseAndCrush(3,4), + 29:Pillar_Build(3), + 30:Pillar_Open(4), + 31:Stairs_BuildDownSync(4), + 32:Stairs_BuildUpSync(4), + 33:ForceField(0), + 34:ClearForceField(1), + 35:Floor_RaiseByValueTimes8(3,5), + 36:Floor_LowerByValueTimes8(3,4), + 37:Floor_MoveToValue(3,5), + 38:Ceiling_Waggle(5), + 39:Teleport_ZombieChanger(2), + 40:Ceiling_LowerByValue(3,5), + 41:Ceiling_RaiseByValue(3,4), + 42:Ceiling_CrushAndRaise(3,4), + 43:Ceiling_LowerAndCrush(3,4), + 44:Ceiling_CrushStop(1,2), + 45:Ceiling_CrushRaiseAndStay(3,4), + 46:Floor_CrushStop(1), + 47:Ceiling_MoveToValue(3,5), +// 48:Sector_Attach3dMidtex + 49:GlassBreak(0,2), +// 50:ExtraFloor_LightOnly + 51:Sector_SetLink(4), + 52:Scroll_Wall(5), + 53:Line_SetTextureOffset(5), + 54:Sector_ChangeFlags(3), + 55:Line_SetBlocking(3), + 56:Line_SetTextureScale(5), +// 57: Sector_SetPortal +// 58: Sector_CopyScroller + 59:Polyobj_OR_MoveToSpot(3), + 60:Plat_PerpetualRaise(3), + 61:Plat_Stop(1,2), + 62:Plat_DownWaitUpStay(3), + 63:Plat_DownByValue(4), + 64:Plat_UpWaitDownStay(3), + 65:Plat_UpByValue(4), + 66:Floor_LowerInstant(3,4), + 67:Floor_RaiseInstant(3,5), + 68:Floor_MoveToValueTimes8(4,5), + 69:Ceiling_MoveToValueTimes8(4,5), + 70:Teleport(1,3), + 71:Teleport_NoFog(1,4), + 72:ThrustThing(2,4), + 73:DamageThing(1,2), + 74:Teleport_NewMap(2,3), + 75:Teleport_EndGame(0), + 76:TeleportOther(3), + 77:TeleportGroup(5), + 78:TeleportInSector(4,5), + 79:Thing_SetConversation(2), + 80:ACS_Execute(2,5), + 81:ACS_Suspend(2), + 82:ACS_Terminate(2), + 83:ACS_LockedExecute(5), + 84:ACS_ExecuteWithResult(1,5), + 85:ACS_LockedExecuteDoor(5), + 86:Polyobj_MoveToSpot(3), + 87:Polyobj_Stop(1), + 88:Polyobj_MoveTo(4), + 89:Polyobj_OR_MoveTo(4), + 90:Polyobj_OR_RotateLeft(3), + 91:Polyobj_OR_RotateRight(3), + 92:Polyobj_OR_Move(4), + 93:Polyobj_OR_MoveTimes8(4), + 94:Pillar_BuildAndCrush(4,5), + 95:FloorAndCeiling_LowerByValue(3), + 96:FloorAndCeiling_RaiseByValue(3), + 97:Ceiling_LowerAndCrushDist(3,5), + 98:Sector_SetTranslucent(3,4), + 99:Floor_RaiseAndCrushDoom(3,4), +// 100:Scroll_Texture_Left +// 101:Scroll_Texture_Right +// 102:Scroll_Texture_Up +// 103:Scroll_Texture_Down + 104:Ceiling_CrushAndRaiseSilentDist(4,5), + 105:Door_WaitRaise(4,5), + 106:Door_WaitClose(3,4), + 107:Line_SetPortalTarget(2), + + 109:Light_ForceLightning(1), + 110:Light_RaiseByValue(2), + 111:Light_LowerByValue(2), + 112:Light_ChangeToValue(2), + 113:Light_Fade(3), + 114:Light_Glow(4), + 115:Light_Flicker(3), + 116:Light_Strobe(5), + 117:Light_Stop(1), +// 118:Plane_Copy + 119:Thing_Damage(2,3), + 120:Radius_Quake(5), +// 121:Line_SetIdentification + + 125:Thing_Move(2,3), + + 127:Thing_SetSpecial(5), + 128:ThrustThingZ(4), + 129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called! + 130:Thing_Activate(1), + 131:Thing_Deactivate(1), + 132:Thing_Remove(1), + 133:Thing_Destroy(1,3), + 134:Thing_Projectile(5), + 135:Thing_Spawn(3,4), + 136:Thing_ProjectileGravity(5), + 137:Thing_SpawnNoFog(3,4), + 138:Floor_Waggle(5), + 139:Thing_SpawnFacing(2,4), + 140:Sector_ChangeSound(2), + + 143:Player_RemoveItem(2), // Skulltag Functions + 144:Player_GiveItem(2), // Skulltag Functions + 145:Player_SetTeam(1), // Skulltag Functions + 150:Line_SetHealth(2), + 151:Sector_SetHealth(3), + 152:Team_Score(2), // Skulltag Functions + 153:Team_GivePoints(3), // Skulltag Functions + 154:Teleport_NoStop(2, 3), + + 157:SetGlobalFogParameter(2), // GZDoom only! + 158:FS_Execute(1,4), + 159:Sector_SetPlaneReflection(3), // GZDoom only! +// 160:Sector_Set3DFloor +// 161:Sector_SetContents + + 168:Ceiling_CrushAndRaiseDist(3,5), + 169:Generic_Crusher2(5), + 170:Sector_SetCeilingScale2(3), + 171:Sector_SetFloorScale2(3), + 172:Plat_UpNearestWaitDownStay(3), + 173:NoiseAlert(2), + 174:SendToCommunicator(4), + 175:Thing_ProjectileIntercept(5), + 176:Thing_ChangeTID(2), + 177:Thing_Hate(2,3), + 178:Thing_ProjectileAimed(4,5), + 179:ChangeSkill(1), + 180:Thing_SetTranslation(2), +// 181:Plane_Align, + 182:Line_Mirror(0), + 183:Line_AlignCeiling(2), + 184:Line_AlignFloor(2), + 185:Sector_SetRotation(3), + 186:Sector_SetCeilingPanning(5), + 187:Sector_SetFloorPanning(5), + 188:Sector_SetCeilingScale(5), + 189:Sector_SetFloorScale(5), + 191:SetPlayerProperty(3), + 192:Ceiling_LowerToHighestFloor(2,5), + 193:Ceiling_LowerInstant(3,5), + 194:Ceiling_RaiseInstant(3,4), + 195:Ceiling_CrushRaiseAndStayA(4,5), + 196:Ceiling_CrushAndRaiseA(4,5), + 197:Ceiling_CrushAndRaiseSilentA(4,5), + 198:Ceiling_RaiseByValueTimes8(3,4), + 199:Ceiling_LowerByValueTimes8(3,5), + 200:Generic_Floor(5), + 201:Generic_Ceiling(5), + 202:Generic_Door(5), + 203:Generic_Lift(5), + 204:Generic_Stairs(5), + 205:Generic_Crusher(5), + 206:Plat_DownWaitUpStayLip(4,5), + 207:Plat_PerpetualRaiseLip(4), + 208:TranslucentLine(2,3), +// 209:Transfer_Heights, +// 210:Transfer_FloorLight, +// 211:Transfer_CeilingLight, + 212:Sector_SetColor(4,5), + 213:Sector_SetFade(4), + 214:Sector_SetDamage(3,5), + 215:Teleport_Line(2,3), + 216:Sector_SetGravity(3), + 217:Stairs_BuildUpDoom(5), + 218:Sector_SetWind(4), + 219:Sector_SetFriction(2), + 220:Sector_SetCurrent(4), + 221:Scroll_Texture_Both(5), +// 222:Scroll_Texture_Model, + 223:Scroll_Floor(4), + 224:Scroll_Ceiling(4), +// 225:Scroll_Texture_Offsets, + 226:ACS_ExecuteAlways(2,5), +// 227:PointPush_SetForce, + 228:Plat_RaiseAndStayTx0(2,3), + 229:Thing_SetGoal(3,4), + 230:Plat_UpByValueStayTx(3), + 231:Plat_ToggleCeiling(1), + 232:Light_StrobeDoom(3), + 233:Light_MinNeighbor(1), + 234:Light_MaxNeighbor(1), + 235:Floor_TransferTrigger(1), + 236:Floor_TransferNumeric(1), + 237:ChangeCamera(3), + 238:Floor_RaiseToLowestCeiling(2,5), + 239:Floor_RaiseByValueTxTy(3), + 240:Floor_RaiseByTexture(2,4), + 241:Floor_LowerToLowestTxTy(2), + 242:Floor_LowerToHighest(3,4), + 243:Exit_Normal(1), + 244:Exit_Secret(1), + 245:Elevator_RaiseToNearest(2), + 246:Elevator_MoveToFloor(2), + 247:Elevator_LowerToNearest(2), + 248:HealThing(1,2), + 249:Door_CloseWaitOpen(3, 4), + 250:Floor_Donut(3), + 251:FloorAndCeiling_LowerRaise(3,4), + 252:Ceiling_RaiseToNearest(2,3), + 253:Ceiling_LowerToLowest(2,4), + 254:Ceiling_LowerToFloor(2,5), + 255:Ceiling_CrushRaiseAndStaySilA(4,5), + + // These are specialized versions of the Generic_* specials which are defined for EE Extradata. + 256:Floor_LowerToHighestEE(2, 3), + 257:Floor_RaiseToLowest(2, 3), + 258:Floor_LowerToLowestCeiling(2,3), + 259:Floor_RaiseToCeiling(2, 5), + 260:Floor_ToCeilingInstant(1, 4), + 261:Floor_LowerByTexture(2, 3), + 262:Ceiling_RaiseToHighest(2, 3), + 263:Ceiling_ToHighestInstant(1, 3), + 264:Ceiling_LowerToNearest(2, 4), + 265:Ceiling_RaiseToLowest(2, 3), + 266:Ceiling_RaiseToHighestFloor(2, 3), + 267:Ceiling_ToFloorInstant(1, 4), + 268:Ceiling_RaiseByTexture(2, 3), + 269:Ceiling_LowerByTexture(2, 4), + 270:Stairs_BuildDownDoom(5), + 271:Stairs_BuildUpDoomSync(4), + 272:Stairs_BuildDownDoomSync(4), + + // New additions can go above 255 now. + 273:Stairs_BuildUpDoomCrush(5), + 274:Door_AnimatedClose(2), + 275:Floor_Stop(1), + 276:Ceiling_Stop(1), + 277:Sector_SetFloorGlow(5), + 278:Sector_SetCeilingGlow(5), + 279:Floor_MoveToValueAndCrush(4, 5), + 280:Ceiling_MoveToValueAndCrush(4, 5), + 281:Line_SetAutomapFlags(3), + 282:Line_SetAutomapStyle(2), + + // new to Eternity +// 300:Portal_Define(5), +// 301:Line_QuickPortal(1), + + + // internal functions have negative values + -1:GetLineUDMFInt(2), + -2:GetLineUDMFFixed(2), + -3:GetThingUDMFInt(2), + -4:GetThingUDMFFixed(2), + -5:GetSectorUDMFInt(2), + -6:GetSectorUDMFFixed(2), + -7:GetSideUDMFInt(3), + -8:GetSideUDMFFixed(3), + -9:GetActorVelX(1), + -10:GetActorVelY(1), + -11:GetActorVelZ(1), + -12:SetActivator(1,2), + -13:SetActivatorToTarget(1), + -14:GetActorViewHeight(1), + -15:GetChar(2), + -16:GetAirSupply(1), + -17:SetAirSupply(2), + -18:SetSkyScrollSpeed(2), + -19:GetArmorType(2), + -20:SpawnSpotForced(4), + -21:SpawnSpotFacingForced(3), + -22:CheckActorProperty(3), + -23:SetActorVelocity(6), + -24:SetUserVariable(3), + -25:GetUserVariable(2), + -26:Radius_Quake2(6), + -27:CheckActorClass(2), + -28:SetUserArray(4), + -29:GetUserArray(3), + -30:SoundSequenceOnActor(2), + -31:SoundSequenceOnSector(3), + -32:SoundSequenceOnPolyobj(2), + -33:GetPolyobjX(1), + -34:GetPolyobjY(1), + -35:CheckSight(3), + -36:SpawnForced(4,6), + -37:AnnouncerSound(2), + -38:SetPointer(2,4), + -39:ACS_NamedExecute(2,5), + -40:ACS_NamedSuspend(2), + -41:ACS_NamedTerminate(2), + -42:ACS_NamedLockedExecute(5), + -43:ACS_NamedLockedExecuteDoor(5), + -44:ACS_NamedExecuteWithResult(1,5), + -45:ACS_NamedExecuteAlways(2,5), + -46:UniqueTID(0,2), + -47:IsTIDUsed(1), + -48:Sqrt(1), + -49:FixedSqrt(1), + -50:VectorLength(2), + -51:SetHUDClipRect(4,6), + -52:SetHUDWrapWidth(1), + -53:SetCVar(2), + -54:GetUserCVar(2), + -55:SetUserCVar(3), + -56:GetCVarString(1), + -57:SetCVarString(2), + -58:GetUserCVarString(2), + -59:SetUserCVarString(3), + -60:LineAttack(4,9), + -61:PlaySound(2,7), + -62:StopSound(1,2), + -63:strcmp(2,3), + -64:stricmp(2,3), + -64:strcasecmp(2,3), // an alias for stricmp + -65:StrLeft(2), + -66:StrRight(2), + -67:StrMid(3), + -68:GetActorClass(1), + -69:GetWeapon(0), + -70:SoundVolume(3), + -71:PlayActorSound(2,6), + -72:SpawnDecal(2,6), + -73:CheckFont(1), + -74:DropItem(2,4), + -75:CheckFlag(2), + -76:SetLineActivation(2), + -77:GetLineActivation(1), + -78:GetActorPowerupTics(2), + -79:ChangeActorAngle(2,3), + -80:ChangeActorPitch(2,3), + -81:GetArmorInfo(1), + -82:DropInventory(2), + -83:PickActor(5,8), + -84:IsPointerEqual(2,4), + -85:CanRaiseActor(1), + -86:SetActorTeleFog(3), + -87:SwapActorTeleFog(1), + -88:SetActorRoll(2), + -89:ChangeActorRoll(2,3), + -90:GetActorRoll(1), + -91:QuakeEx(8,16), + -92:Warp(6,11), + -93:GetMaxInventory(2), + -94:SetSectorDamage(2,5), + -95:SetSectorTerrain(3), + -96:SpawnParticle(1,16), + -97:SetMusicVolume(1), + -98:CheckProximity(3, 6), + -99:CheckActorState(2,3), + + // Zandronum's + -100:ResetMap(0), + -101:PlayerIsSpectator(1), + -102:ConsolePlayerNumber(0), + -103:GetTeamProperty(2), + -104:GetPlayerLivesLeft(1), + -105:SetPlayerLivesLeft(2), + -106:KickFromGame(2), + -107:GetGamemodeState(0), + -108:SetDBEntry(3), + -109:GetDBEntry(2), + -110:SetDBEntryString(3), + -111:GetDBEntryString(2), + -112:IncrementDBEntry(3), + -113:PlayerIsLoggedIn(1), + -114:GetPlayerAccountName(1), + -115:SortDBEntries(4), + -116:CountDBResults(1), + -117:FreeDBResults(1), + -118:GetDBResultKeyString(2), + -119:GetDBResultValueString(2), + -120:GetDBResultValue(2), + -121:GetDBEntryRank(3), + -122:RequestScriptPuke(4), + -123:BeginDBTransaction(0), + -124:EndDBTransaction(0), + -125:GetDBEntries(1), + + // -1xx are reserved for Zandronum + -200:CheckClass(1), + -201:DamageActor(6), // [arookas] + -202:SetActorFlag(3), + -203:SetTranslation(2), + -204:GetActorFloorTexture(1), + -205:GetActorFloorTerrain(1), + -206:StrArg(1), + -207:Floor(1), + -208:Round(1), + -209:Ceil(1), + -210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum. + -211:StartSlideshow(1), + -212:GetSectorHealth(2), + -213:GetLineHealth(1), + -214:SetSubtitleNumber(2), + + + // Eternity's + -300:GetLineX(3), + -301:GetLineY(3), + -302:SetAirFriction(1), + + // GZDoom OpenGL + -400:SetSectorGlow(6), + -401:SetFogDensity(2), + + // ZDaemon's + -19620:GetTeamScore(1), + -19621:SetTeamScore(2), + + -100000:__EndOfList__(10); +