From be0984560cd7ce14c6f6623ef451b9528a96c063 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 19 Mar 2008 22:47:47 +0000 Subject: [PATCH] - Added Generic_Crusher2 to zspecial.acs. SVN r818 (trunk) --- zspecial.acs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/zspecial.acs b/zspecial.acs index ad8f2ae..d9aab90 100644 --- a/zspecial.acs +++ b/zspecial.acs @@ -10,12 +10,12 @@ special 82:ACS_Terminate(2), 83:ACS_LockedExecute(5), 85:ACS_LockedExecuteDoor(5), - 42:Ceiling_CrushAndRaise(3), + 42:Ceiling_CrushAndRaise(3,4), 44:Ceiling_CrushStop(1), - 43:Ceiling_LowerAndCrush(3), + 43:Ceiling_LowerAndCrush(3,4), 40:Ceiling_LowerByValue(3), 41:Ceiling_RaiseByValue(3), - 45:Ceiling_CrushRaiseAndStay(3), + 45:Ceiling_CrushRaiseAndStay(3,4), 69:Ceiling_MoveToValueTimes8(4), 10:Door_Close(2), 11:Door_Open(2,3), @@ -27,7 +27,7 @@ special 68:Floor_MoveToValueTimes8(4), 21:Floor_LowerToLowest(2), 22:Floor_LowerToNearest(2), - 28:Floor_RaiseAndCrush(3), + 28:Floor_RaiseAndCrush(3,4), 23:Floor_RaiseByValue(3), 35:Floor_RaiseByValueTimes8(3), 67:Floor_RaiseInstant(3), @@ -46,7 +46,7 @@ special 116:Light_Strobe(5), 117:Light_Stop(1), 29:Pillar_Build(3), - 94:Pillar_BuildAndCrush(4), + 94:Pillar_BuildAndCrush(4,5), 30:Pillar_Open(4), 62:Plat_DownWaitUpStay(3), 63:Plat_DownByValue(4), @@ -111,6 +111,7 @@ special 159:Sector_SetPlaneReflection(3), // GZDoom only! //160:Sector_Set3DFloor // GZDoom/Vavoom //161:Sector_SetContents // Vavoom + 169:Generic_Crusher2(5), 170:Sector_SetCeilingScale2(3), 171:Sector_SetFloorScale2(3), 172:Plat_UpNearestWaitDownStay(3), @@ -135,9 +136,9 @@ special 192:Ceiling_LowerToHighestFloor(2), 193:Ceiling_LowerInstant(3), 194:Ceiling_RaiseInstant(3), - 195:Ceiling_CrushRaiseAndStayA(4), - 196:Ceiling_CrushAndRaiseA(4), - 197:Ceiling_CrushAndRaiseSilentA(4), + 195:Ceiling_CrushRaiseAndStayA(4,5), + 196:Ceiling_CrushAndRaiseA(4,5), + 197:Ceiling_CrushAndRaiseSilentA(4,5), 198:Ceiling_RaiseByValueTimes8(3), 199:Ceiling_LowerByValueTimes8(3), 200:Generic_Floor(5), @@ -195,4 +196,4 @@ special 252:Ceiling_RaiseToNearest(2), 253:Ceiling_LowerToLowest(2), 254:Ceiling_LowerToFloor(2), - 255:Ceiling_CrushRaiseAndStaySilA(4); + 255:Ceiling_CrushRaiseAndStaySilA(4,5);