May 7, 2006 (Changes by Graf Zahl)

- Added a misc/secret sound definition for Heretic.
- Fixed: Powered up weapons were not properly deselected when the level ended
  and their ready state was different from the main weapon's.
- Made some improvements to A_CountdownArg.
- Removed the 'Yes', 'No' and 'Greetings' state assignment commands. They haven't
  been documented and thus haven't been used at all so far. Therefore they don't 
  need to be handled considering that they will go away anyway.
- Changed the DECORATE state parser so that Stop can also be specified right after
  a label, in addition to goto.


SVN r84 (trunk)
This commit is contained in:
Christoph Oelckers 2006-05-07 23:55:17 +00:00
parent 98aedc2a79
commit 33257fb69e

View file

@ -9,6 +9,7 @@ special
81:ACS_Suspend(2), 81:ACS_Suspend(2),
82:ACS_Terminate(2), 82:ACS_Terminate(2),
83:ACS_LockedExecute(5), 83:ACS_LockedExecute(5),
85:ACS_LockedExecuteDoor(5),
42:Ceiling_CrushAndRaise(3), 42:Ceiling_CrushAndRaise(3),
44:Ceiling_CrushStop(1), 44:Ceiling_CrushStop(1),
43:Ceiling_LowerAndCrush(3), 43:Ceiling_LowerAndCrush(3),
@ -98,7 +99,7 @@ special
78:TeleportInSector(4,5), 78:TeleportInSector(4,5),
84:ACS_ExecuteWithResult(1,4), 84:ACS_ExecuteWithResult(1,4),
119:Thing_Damage(2,3), 119:Thing_Damage(2,3),
125:Thing_Move(2), 125:Thing_Move(2,3),
127:Thing_SetSpecial(5), 127:Thing_SetSpecial(5),
128:ThrustThingZ(4), 128:ThrustThingZ(4),
139:Thing_SpawnFacing(2,4), 139:Thing_SpawnFacing(2,4),