- Added another set of ACS inventory functions which take a tid for the actor

and aren't limited to the script's activator.
- Added GetSectorLightLevel(tag), GetActorCeilingZ(tid) and
  SetActorPosition(tid, x, y, z, fog) ACS functions.
- Fixed: First initialization of camera textures should not mark the rendered
  lines as mapped.

SVN r198 (trunk)
This commit is contained in:
Christoph Oelckers 2006-06-18 15:49:00 +00:00
parent 5b2ebfbb01
commit 25848cd9b3
3 changed files with 15 additions and 1 deletions

2
acc.c
View file

@ -22,7 +22,7 @@
// MACROS ------------------------------------------------------------------
#define VERSION_TEXT "1.37"
#define VERSION_TEXT "1.40"
#define COPYRIGHT_YEARS_TEXT "1995"
// TYPES -------------------------------------------------------------------

View file

@ -339,6 +339,13 @@ typedef enum
PCD_SETMOUSEPOINTER,
PCD_MOVEMOUSEPOINTER,
PCD_SPAWNPROJECTILE,
PCD_GETSECTORLIGHTLEVEL,
PCD_GETACTORCEILINGZ,
PCD_SETACTORPOSITION,
PCD_CLEARACTORINVENTORY,
PCD_GIVEACTORINVENTORY,
PCD_TAKEACTORINVENTORY,
PCD_CHECKACTORINVENTORY,
PCODE_COMMAND_COUNT
} pcd_t;

View file

@ -107,6 +107,10 @@ static internFuncDef_t InternalFunctions[] =
{ "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO },
{ "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO },
{ "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO },
{ "clearactorinventory", PCD_NOP, PCD_CLEARACTORINVENTORY, 1, 0, 0, NO, NO },
{ "giveactorinventory", PCD_NOP, PCD_GIVEACTORINVENTORY, 3, 0, 0, NO, NO },
{ "takeactorinventory", PCD_NOP, PCD_TAKEACTORINVENTORY, 3, 0, 0, NO, NO },
{ "checkactorinventory", PCD_NOP, PCD_CHECKACTORINVENTORY, 2, 0, 0, YES, NO },
{ "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO },
{ "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO },
{ "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO },
@ -120,10 +124,12 @@ static internFuncDef_t InternalFunctions[] =
{ "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO },
{ "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setactorposition", PCD_NOP, PCD_SETACTORPOSITION, 5, 0, 0, YES, NO },
{ "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO },
{ "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO },
{ "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO },
{ "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO },
{ "getactorceilingz", PCD_NOP, PCD_GETACTORCEILINGZ, 1, 0, 0, YES, NO },
{ "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO },
{ "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO },
{ "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO },
@ -161,6 +167,7 @@ static internFuncDef_t InternalFunctions[] =
{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
{ "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO },
{ "getsectorlightlevel", PCD_NOP, PCD_GETSECTORLIGHTLEVEL, 1, 0, 0, YES, NO },
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
};