mirror of
https://github.com/yquake2/zaero.git
synced 2024-11-21 19:41:07 +00:00
7275a593a6
.. and use YQ2ARCH and YQ2OSTYPE instead of just ARCH and OSTYPE for the defines, so it's consistent with the engine and xatrix+rogue. $PROCESSOR_ARCHITECTURE seems to contain the architecture of the host, but we need the architecture the current MinGW shell is targeting. $MINGW_CHOST seems to be just that, and on my system it's either i686-w64-mingw32 (mingw32.exe) or x86_64-w64-mingw32 (mingw64.exe) (No idea what it looks like for Windows on ARM...) As fixing this would otherwise break existing savegames, I bumped the SAVEGAMEVER to "YQ2-4" and added a quirk for older savegameversions: On Windows i386 savegames that contain "AMD64" instead of "i386" as architecture are also accepted. (For YQ2-1 this didn't seem necessary, apparently "i386" was hardcoded)
149 lines
4.3 KiB
CMake
149 lines
4.3 KiB
CMake
cmake_minimum_required(VERSION 3.0)
|
|
|
|
# Enforce "Debug" as standard build type
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
|
|
endif(NOT CMAKE_BUILD_TYPE)
|
|
|
|
# CMake project configuration
|
|
project(yquake2-zaero)
|
|
|
|
# Enforce compiler flags (GCC / Clang compatible, yquake2
|
|
# won't build with another compiler anyways)
|
|
# -Wall -> More warnings
|
|
# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
|
|
# -fwrapv -> Make signed integer overflows defined
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
|
|
|
|
# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
|
|
string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
|
|
|
|
# Operating system
|
|
add_definitions(-DYQ2OSTYPE="${CMAKE_SYSTEM_NAME}")
|
|
|
|
# Architecture string
|
|
string(REGEX REPLACE "amd64" "x86_64" ARCH "${CMAKE_SYSTEM_PROCESSOR}")
|
|
string(REGEX REPLACE "i.86" "i386" ARCH "${ARCH}")
|
|
string(REGEX REPLACE "^arm.*" "arm" ARCH "${ARCH}")
|
|
add_definitions(-DYQ2ARCH="${ARCH}")
|
|
|
|
# Linker Flags
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
list(APPEND ZaeroLinkerFlags "-lm")
|
|
else()
|
|
list(APPEND ZaeroLinkerFlags "-lm -rdynamic")
|
|
endif()
|
|
|
|
set(Zaero-Source
|
|
src/g_ai.c
|
|
src/g_cmds.c
|
|
src/g_combat.c
|
|
src/g_func.c
|
|
src/g_items.c
|
|
src/g_main.c
|
|
src/g_misc.c
|
|
src/g_monster.c
|
|
src/g_phys.c
|
|
src/g_spawn.c
|
|
src/g_svcmds.c
|
|
src/g_target.c
|
|
src/g_trigger.c
|
|
src/g_turret.c
|
|
src/g_utils.c
|
|
src/g_weapon.c
|
|
src/monster/actor/actor.c
|
|
src/monster/berserker/berserker.c
|
|
src/monster/boss/boss.c
|
|
src/monster/boss2/boss2.c
|
|
src/monster/boss3/boss3.c
|
|
src/monster/boss3/boss31.c
|
|
src/monster/boss3/boss32.c
|
|
src/monster/brain/brain.c
|
|
src/monster/chick/chick.c
|
|
src/monster/flipper/flipper.c
|
|
src/monster/float/float.c
|
|
src/monster/flyer/flyer.c
|
|
src/monster/gladiator/gladiator.c
|
|
src/monster/gunner/gunner.c
|
|
src/monster/handler/handler.c
|
|
src/monster/hound/hound.c
|
|
src/monster/hover/hover.c
|
|
src/monster/infantry/infantry.c
|
|
src/monster/insane/insane.c
|
|
src/monster/medic/medic.c
|
|
src/monster/misc/move.c
|
|
src/monster/mutant/mutant.c
|
|
src/monster/parasite/parasite.c
|
|
src/monster/sentien/sentien.c
|
|
src/monster/soldier/soldier.c
|
|
src/monster/supertank/supertank.c
|
|
src/monster/tank/tank.c
|
|
src/player/client.c
|
|
src/player/hud.c
|
|
src/player/trail.c
|
|
src/player/view.c
|
|
src/player/weapon.c
|
|
src/savegame/savegame.c
|
|
src/shared/flash.c
|
|
src/shared/shared.c
|
|
src/zaero/acannon.c
|
|
src/zaero/ai.c
|
|
src/zaero/anim.c
|
|
src/zaero/camera.c
|
|
src/zaero/frames.c
|
|
src/zaero/item.c
|
|
src/zaero/mtest.c
|
|
src/zaero/spawn.c
|
|
src/zaero/trigger.c
|
|
src/zaero/weapon.c
|
|
)
|
|
|
|
set(Zaero-Header
|
|
src/header/shared.h
|
|
src/header/game.h
|
|
src/header/local.h
|
|
src/header/frames.h
|
|
src/header/anim.h
|
|
src/savegame/tables/gamemmove_list.h
|
|
src/savegame/tables/gamefunc_decs.h
|
|
src/savegame/tables/gamefunc_list.h
|
|
src/savegame/tables/fields.h
|
|
src/savegame/tables/clientfields.h
|
|
src/savegame/tables/levelfields.h
|
|
src/savegame/tables/gamemmove_decs.h
|
|
src/monster/boss3/boss32.h
|
|
src/monster/boss3/boss31.h
|
|
src/monster/berserker/berserker.h
|
|
src/monster/hound/hound.h
|
|
src/monster/mutant/mutant.h
|
|
src/monster/gunner/gunner.h
|
|
src/monster/infantry/infantry.h
|
|
src/monster/hover/hover.h
|
|
src/monster/boss/boss.h
|
|
src/monster/flyer/flyer.h
|
|
src/monster/brain/brain.h
|
|
src/monster/soldier/soldier.h
|
|
src/monster/handler/handler.h
|
|
src/monster/sentien/sentien.h
|
|
src/monster/chick/chick.h
|
|
src/monster/boss2/boss2.h
|
|
src/monster/parasite/parasite.h
|
|
src/monster/tank/tank.h
|
|
src/monster/insane/insane.h
|
|
src/monster/float/float.h
|
|
src/monster/actor/actor.h
|
|
src/monster/gladiator/gladiator.h
|
|
src/monster/flipper/flipper.h
|
|
src/monster/medic/medic.h
|
|
src/monster/supertank/supertank.h
|
|
src/monster/misc/player.h
|
|
)
|
|
|
|
# Build the zaero dynamic library
|
|
add_library(game SHARED ${Zaero-Source} ${Zaero-Header})
|
|
set_target_properties(game PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
|
|
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
|
|
)
|
|
target_link_libraries(game ${ZaeroLinkerFlags})
|