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https://github.com/yquake2/zaero.git
synced 2024-11-21 19:41:07 +00:00
Fix compiler warnings
src/g_items.c:2869:6: warning: variable ‘index’ set but not used [-Wunused-but-set-variable] src/g_phys.c:535:10: warning: variable ‘mins’ set but not used [-Wunused-but-set-variable] src/g_phys.c:535:16: warning: variable ‘maxs’ set but not used [-Wunused-but-set-variable] src/g_spawn.c:575:6: warning: variable ‘oldmaxent’ set but not used [-Wunused-but-set-variable] src/g_target.c:537:6: warning: variable ‘effect’ set but not used [-Wunused-but-set-variable] src/monster/boss2/boss2.c:564:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss31.c:601:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss31.c:650:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss32.c:678:8: warning: variable ‘range’ set but not used [-Wunused-but-set-variable] src/monster/boss3/boss32.c:811:11: warning: variable ‘enemy_infront’ set but not used [-Wunused-but-set-variable] src/monster/boss/boss.c:797:8: warning: variable ‘length’ set but not used [-Wunused-but-set-variable] src/player/hud.c:167:7: warning: variable ‘picnum’ set but not used [-Wunused-but-set-variable]
This commit is contained in:
parent
7275a593a6
commit
fda7c543b8
9 changed files with 146 additions and 187 deletions
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@ -2866,8 +2866,8 @@ void SetItemNames (void)
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{
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int i;
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gitem_t *it;
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int index;
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for (i=0, index = 0; i<game.num_items ; i++)
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for (i=0; i<game.num_items ; i++)
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{
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it = &itemlist[i];
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gi.configstring (CS_ITEMS+i, it->pickup_name);
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@ -532,7 +532,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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{
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int i, e;
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edict_t *check, *block;
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vec3_t mins, maxs;
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pushed_t *p;
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vec3_t org, org2, move2, forward, right, up;
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vec3_t realmins, realmaxs;
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@ -555,13 +554,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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move[i] = 0.125 * (int)temp;
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}
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// find the bounding box
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = pusher->absmin[i] + move[i];
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maxs[i] = pusher->absmax[i] + move[i];
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}
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// we need this for pushing things later
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VectorSubtract (vec3_origin, amove, org);
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AngleVectors (org, forward, right, up);
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@ -572,7 +572,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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const char *com_token;
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int i;
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float skill_level;
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int oldmaxent;
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skill_level = floor (skill->value);
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if (skill_level < 0)
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@ -679,8 +678,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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ED_CallSpawn (ent);
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}
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oldmaxent = globals.num_edicts;
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gi.dprintf("%i entities created\n", globals.num_edicts);
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gi.dprintf ("%i entities inhibited\n", inhibit);
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@ -534,8 +534,6 @@ speed default is 1000
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void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
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{
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int effect;
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if (!self)
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{
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return;
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@ -547,13 +545,6 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
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return;
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}
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if (self->spawnflags & 2)
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effect = 0;
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else if (self->spawnflags & 1)
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effect = EF_HYPERBLASTER;
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else
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effect = EF_BLASTER;
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fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
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gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
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}
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@ -794,7 +794,7 @@ mmove_t zboss_move_attack2b = {FRAME_attack2bStart, FRAME_attack2bEnd, zboss_fra
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void HookDragThink (edict_t *self)
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{
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vec3_t dir, vec;
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float length, speed;
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float speed;
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vec3_t hookoffset = {-5, -24, 34};
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vec3_t forward, right;
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@ -809,7 +809,6 @@ void HookDragThink (edict_t *self)
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}
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VectorSubtract (self->owner->s.origin, self->s.origin, dir);
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length = VectorLength (dir);
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AngleVectors (self->owner->s.angles, forward, right, NULL);
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G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec);
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@ -561,7 +561,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
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vec3_t temp;
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float chance;
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trace_t tr;
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qboolean enemy_infront;
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int enemy_range;
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float enemy_yaw;
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@ -585,7 +584,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
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return false;
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}
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enemy_infront = infront(self, self->enemy);
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enemy_range = range(self, self->enemy);
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VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
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enemy_yaw = vectoyaw(temp);
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@ -597,17 +597,11 @@ void jorg_firebullet (edict_t *self)
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void jorg_attack(edict_t *self)
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{
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vec3_t vec;
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float range;
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if (!self)
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{
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return;
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}
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VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
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range = VectorLength (vec);
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if (random() <= 0.75)
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{
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gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
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@ -647,7 +641,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
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vec3_t temp;
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float chance;
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trace_t tr;
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qboolean enemy_infront;
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int enemy_range;
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float enemy_yaw;
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@ -671,7 +664,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
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return false;
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}
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enemy_infront = infront(self, self->enemy);
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enemy_range = range(self, self->enemy);
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VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
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enemy_yaw = vectoyaw(temp);
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@ -674,8 +674,6 @@ void makron_sight(edict_t *self, edict_t *other)
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void makron_attack(edict_t *self)
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{
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vec3_t vec;
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float range;
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float r;
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if (!self)
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@ -685,10 +683,6 @@ void makron_attack(edict_t *self)
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r = random();
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VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
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range = VectorLength (vec);
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if (r <= 0.3)
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self->monsterinfo.currentmove = &makron_move_attack3;
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else if (r <= 0.6)
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@ -808,7 +802,6 @@ qboolean Makron_CheckAttack (edict_t *self)
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vec3_t temp;
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float chance;
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trace_t tr;
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qboolean enemy_infront;
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int enemy_range;
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float enemy_yaw;
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@ -832,7 +825,6 @@ qboolean Makron_CheckAttack (edict_t *self)
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return false;
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}
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enemy_infront = infront(self, self->enemy);
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enemy_range = range(self, self->enemy);
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VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
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enemy_yaw = vectoyaw(temp);
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@ -164,7 +164,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
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int sorted[MAX_CLIENTS];
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int sortedscores[MAX_CLIENTS];
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int score, total;
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int picnum;
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int x, y;
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gclient_t *cl;
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edict_t *cl_ent;
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@ -212,7 +211,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
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cl = &game.clients[sorted[i]];
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cl_ent = g_edicts + 1 + sorted[i];
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picnum = gi.imageindex ("i_fixme");
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x = (i>=6) ? 160 : 0;
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y = 32 + 32 * (i%6);
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