Merge pull request #16 from 0lvin/master

Fix compiler warnings
This commit is contained in:
Yamagi 2021-01-27 08:28:07 +01:00 committed by GitHub
commit f3912680ac
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 160 additions and 200 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
/build/ /build/
/release/

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@ -2866,8 +2866,8 @@ void SetItemNames (void)
{ {
int i; int i;
gitem_t *it; gitem_t *it;
int index;
for (i=0, index = 0; i<game.num_items ; i++) for (i=0; i<game.num_items ; i++)
{ {
it = &itemlist[i]; it = &itemlist[i];
gi.configstring (CS_ITEMS+i, it->pickup_name); gi.configstring (CS_ITEMS+i, it->pickup_name);

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@ -532,7 +532,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
{ {
int i, e; int i, e;
edict_t *check, *block; edict_t *check, *block;
vec3_t mins, maxs;
pushed_t *p; pushed_t *p;
vec3_t org, org2, move2, forward, right, up; vec3_t org, org2, move2, forward, right, up;
vec3_t realmins, realmaxs; vec3_t realmins, realmaxs;
@ -555,13 +554,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
move[i] = 0.125 * (int)temp; move[i] = 0.125 * (int)temp;
} }
// find the bounding box
for (i=0 ; i<3 ; i++)
{
mins[i] = pusher->absmin[i] + move[i];
maxs[i] = pusher->absmax[i] + move[i];
}
// we need this for pushing things later // we need this for pushing things later
VectorSubtract (vec3_origin, amove, org); VectorSubtract (vec3_origin, amove, org);
AngleVectors (org, forward, right, up); AngleVectors (org, forward, right, up);

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@ -572,7 +572,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
const char *com_token; const char *com_token;
int i; int i;
float skill_level; float skill_level;
int oldmaxent;
skill_level = floor (skill->value); skill_level = floor (skill->value);
if (skill_level < 0) if (skill_level < 0)
@ -679,8 +678,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
ED_CallSpawn (ent); ED_CallSpawn (ent);
} }
oldmaxent = globals.num_edicts;
gi.dprintf("%i entities created\n", globals.num_edicts); gi.dprintf("%i entities created\n", globals.num_edicts);
gi.dprintf ("%i entities inhibited\n", inhibit); gi.dprintf ("%i entities inhibited\n", inhibit);

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@ -534,8 +534,6 @@ speed default is 1000
void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator) void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
{ {
int effect;
if (!self) if (!self)
{ {
return; return;
@ -547,13 +545,6 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
return; return;
} }
if (self->spawnflags & 2)
effect = 0;
else if (self->spawnflags & 1)
effect = EF_HYPERBLASTER;
else
effect = EF_BLASTER;
fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER); fire_blaster (self, self->s.origin, self->movedir, self->dmg, self->speed, EF_BLASTER, MOD_TARGET_BLASTER);
gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0); gi.sound (self, CHAN_VOICE, self->noise_index, 1, ATTN_NORM, 0);
} }

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@ -288,7 +288,7 @@ Must NOT be on the team with the rest of the turret parts.
Instead it must target the turret_breach. Instead it must target the turret_breach.
*/ */
void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage); void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
void infantry_stand (edict_t *self); void infantry_stand (edict_t *self);
void monster_use (edict_t *self, edict_t *other, edict_t *activator); void monster_use (edict_t *self, edict_t *other, edict_t *activator);
@ -314,7 +314,7 @@ void turret_driver_die (edict_t *self, edict_t *inflictor, edict_t *attacker, in
self->target_ent->owner = NULL; self->target_ent->owner = NULL;
self->target_ent->teammaster->owner = NULL; self->target_ent->teammaster->owner = NULL;
infantry_die (self, inflictor, attacker, damage); infantry_die (self, inflictor, attacker, damage, point);
} }
qboolean FindTarget (edict_t *self); qboolean FindTarget (edict_t *self);

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@ -794,7 +794,7 @@ mmove_t zboss_move_attack2b = {FRAME_attack2bStart, FRAME_attack2bEnd, zboss_fra
void HookDragThink (edict_t *self) void HookDragThink (edict_t *self)
{ {
vec3_t dir, vec; vec3_t dir, vec;
float length, speed; float speed;
vec3_t hookoffset = {-5, -24, 34}; vec3_t hookoffset = {-5, -24, 34};
vec3_t forward, right; vec3_t forward, right;
@ -809,7 +809,6 @@ void HookDragThink (edict_t *self)
} }
VectorSubtract (self->owner->s.origin, self->s.origin, dir); VectorSubtract (self->owner->s.origin, self->s.origin, dir);
length = VectorLength (dir);
AngleVectors (self->owner->s.angles, forward, right, NULL); AngleVectors (self->owner->s.angles, forward, right, NULL);
G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec); G_ProjectSource(self->owner->s.origin, hookoffset, forward, right, vec);

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@ -561,7 +561,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
vec3_t temp; vec3_t temp;
float chance; float chance;
trace_t tr; trace_t tr;
qboolean enemy_infront;
int enemy_range; int enemy_range;
float enemy_yaw; float enemy_yaw;
@ -585,7 +584,6 @@ qboolean Boss2_CheckAttack (edict_t *self)
return false; return false;
} }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);

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@ -597,17 +597,11 @@ void jorg_firebullet (edict_t *self)
void jorg_attack(edict_t *self) void jorg_attack(edict_t *self)
{ {
vec3_t vec;
float range;
if (!self) if (!self)
{ {
return; return;
} }
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
if (random() <= 0.75) if (random() <= 0.75)
{ {
gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0); gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
@ -647,7 +641,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
vec3_t temp; vec3_t temp;
float chance; float chance;
trace_t tr; trace_t tr;
qboolean enemy_infront;
int enemy_range; int enemy_range;
float enemy_yaw; float enemy_yaw;
@ -671,7 +664,6 @@ qboolean Jorg_CheckAttack (edict_t *self)
return false; return false;
} }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);

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@ -674,8 +674,6 @@ void makron_sight(edict_t *self, edict_t *other)
void makron_attack(edict_t *self) void makron_attack(edict_t *self)
{ {
vec3_t vec;
float range;
float r; float r;
if (!self) if (!self)
@ -685,10 +683,6 @@ void makron_attack(edict_t *self)
r = random(); r = random();
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
if (r <= 0.3) if (r <= 0.3)
self->monsterinfo.currentmove = &makron_move_attack3; self->monsterinfo.currentmove = &makron_move_attack3;
else if (r <= 0.6) else if (r <= 0.6)
@ -808,7 +802,6 @@ qboolean Makron_CheckAttack (edict_t *self)
vec3_t temp; vec3_t temp;
float chance; float chance;
trace_t tr; trace_t tr;
qboolean enemy_infront;
int enemy_range; int enemy_range;
float enemy_yaw; float enemy_yaw;
@ -832,7 +825,6 @@ qboolean Makron_CheckAttack (edict_t *self)
return false; return false;
} }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);

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@ -140,7 +140,7 @@ void SP_info_player_coop(edict_t *self)
The deathmatch intermission point will be at one of these The deathmatch intermission point will be at one of these
Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll' Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
*/ */
void SP_info_player_intermission(void) void SP_info_player_intermission(edict_t *ent)
{ {
} }

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@ -164,7 +164,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
int sorted[MAX_CLIENTS]; int sorted[MAX_CLIENTS];
int sortedscores[MAX_CLIENTS]; int sortedscores[MAX_CLIENTS];
int score, total; int score, total;
int picnum;
int x, y; int x, y;
gclient_t *cl; gclient_t *cl;
edict_t *cl_ent; edict_t *cl_ent;
@ -212,7 +211,6 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[i]]; cl = &game.clients[sorted[i]];
cl_ent = g_edicts + 1 + sorted[i]; cl_ent = g_edicts + 1 + sorted[i];
picnum = gi.imageindex ("i_fixme");
x = (i>=6) ? 160 : 0; x = (i>=6) ? 160 : 0;
y = 32 + 32 * (i%6); y = 32 + 32 * (i%6);

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@ -404,7 +404,7 @@ extern void TossClientWeapon ( edict_t * self ) ;
extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * attacker ) ; extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * attacker ) ;
extern qboolean IsFemale ( edict_t * ent ) ; extern qboolean IsFemale ( edict_t * ent ) ;
extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ; extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
extern void SP_info_player_intermission ( void ) ; extern void SP_info_player_intermission ( edict_t *ent ) ;
extern void SP_info_player_coop ( edict_t * self ) ; extern void SP_info_player_coop ( edict_t * self ) ;
extern void SP_info_player_deathmatch ( edict_t * self ) ; extern void SP_info_player_deathmatch ( edict_t * self ) ;
extern void SP_info_player_start ( edict_t * self ) ; extern void SP_info_player_start ( edict_t * self ) ;