diff --git a/src/g_ai.c b/src/g_ai.c index e39bd11..2bc9a15 100644 --- a/src/g_ai.c +++ b/src/g_ai.c @@ -72,6 +72,11 @@ This replaces the QC functions: ai_forward, ai_back, ai_pain, and ai_painforward */ void ai_move (edict_t *self, float dist) { + if (!self) + { + return; + } + M_walkmove (self, self->s.angles[YAW], dist); } @@ -88,6 +93,11 @@ void ai_stand (edict_t *self, float dist) { vec3_t v; + if (!self) + { + return; + } + if (dist) M_walkmove (self, self->s.angles[YAW], dist); @@ -143,6 +153,11 @@ The monster is walking it's beat */ void ai_walk (edict_t *self, float dist) { + if (!self) + { + return; + } + M_MoveToGoal (self, dist); // check for noticing a player @@ -176,6 +191,11 @@ void ai_charge (edict_t *self, float dist) { vec3_t v; + if (!self) + { + return; + } + if(self->monsterinfo.aiflags & AI_ONESHOTTARGET) { VectorSubtract (self->monsterinfo.shottarget, self->s.origin, v); @@ -207,6 +227,11 @@ Distance is for slight position adjustments needed by the animations */ void ai_turn (edict_t *self, float dist) { + if (!self) + { + return; + } + if (dist) M_walkmove (self, self->s.angles[YAW], dist); @@ -259,6 +284,11 @@ int range (edict_t *self, edict_t *other) vec3_t v; float len; + if (!self || !other) + { + return 0; + } + VectorSubtract (self->s.origin, other->s.origin, v); len = VectorLength (v); if (len < MELEE_DISTANCE) @@ -283,6 +313,11 @@ qboolean visible (edict_t *self, edict_t *other) vec3_t spot2; trace_t trace; + if (!self || !other) + { + return false; + } + if (self->monsterinfo.flashTime > 0) return false; @@ -310,12 +345,17 @@ qboolean infront (edict_t *self, edict_t *other) vec3_t vec; float dot; vec3_t forward; - + + if (!self || !other) + { + return false; + } + AngleVectors (self->s.angles, forward, NULL, NULL); VectorSubtract (other->s.origin, self->s.origin, vec); VectorNormalize (vec); dot = DotProduct (vec, forward); - + if (dot > 0.3) return true; return false; @@ -334,12 +374,17 @@ qboolean inweaponLineOfSight (edict_t *self, edict_t *other) vec3_t vec; float dot; vec3_t forward; - + + if (!self || !other) + { + return false; + } + AngleVectors (self->s.angles, forward, NULL, NULL); VectorSubtract (other->s.origin, self->s.origin, vec); VectorNormalize (vec); dot = DotProduct (vec, forward); - + if (dot > 0.8) return true; return false; @@ -352,6 +397,11 @@ void HuntTarget (edict_t *self) { vec3_t vec; + if (!self) + { + return; + } + self->goalentity = self->enemy; if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.stand (self); @@ -368,6 +418,11 @@ void FoundTarget (edict_t *self) { vec3_t v; + if (!self|| !self->enemy || !self->enemy->inuse) + { + return; + } + // let other monsters see this monster for a while if (self->enemy->client) { @@ -436,6 +491,11 @@ qboolean FindTarget (edict_t *self) qboolean heardit; int r; + if (!self) + { + return false; + } + if (self->monsterinfo.aiflags & AI_GOOD_GUY) { if (self->goalentity && self->goalentity->inuse && self->goalentity->classname) @@ -619,6 +679,11 @@ qboolean FacingIdeal(edict_t *self) { float delta; + if (!self) + { + return false; + } + delta = anglemod(self->s.angles[YAW] - self->ideal_yaw); if (delta > 45 && delta < 315) return false; @@ -634,6 +699,11 @@ qboolean M_CheckAttack (edict_t *self) float chance; trace_t tr; + if (!self || !self->enemy || !self->enemy->inuse) + { + return false; + } + if (self->enemy->health > 0) { // see if any entities are in the way of the shot @@ -726,6 +796,11 @@ Turn and close until within an angle to launch a melee attack */ void ai_run_melee(edict_t *self) { + if (!self) + { + return; + } + self->ideal_yaw = enemy_yaw; M_ChangeYaw (self); @@ -746,6 +821,11 @@ Turn in place until within an angle to launch a missile attack */ void ai_run_missile(edict_t *self) { + if (!self) + { + return; + } + self->ideal_yaw = enemy_yaw; M_ChangeYaw (self); @@ -767,7 +847,12 @@ Strafe sideways, but stay at aproximately the same range void ai_run_slide(edict_t *self, float distance) { float ofs; - + + if (!self) + { + return; + } + self->ideal_yaw = enemy_yaw; M_ChangeYaw (self); @@ -793,6 +878,11 @@ void ai_fly_strafe(edict_t *self, float dist) { vec3_t forward, right, vel; + if (!self) + { + return; + } + // face the enemy self->ideal_yaw = enemy_yaw; M_ChangeYaw (self); @@ -822,6 +912,13 @@ qboolean ai_checkattack (edict_t *self, float dist) vec3_t temp; qboolean hesDeadJim; + if (!self) + { + enemy_vis = false; + + return false; + } + // this causes monsters to run blindly to the combat point w/o firing if (self->goalentity) { @@ -965,6 +1062,11 @@ void ai_run (edict_t *self, float dist) float left, center, right; vec3_t left_target, right_target; + if (!self) + { + return; + } + if (self->monsterinfo.flashTime > 0) { M_MoveAwayFromFlare(self, dist); diff --git a/src/g_cmds.c b/src/g_cmds.c index e7c04f4..f60dfaf 100644 --- a/src/g_cmds.c +++ b/src/g_cmds.c @@ -6,6 +6,11 @@ ClientTeam (edict_t *ent, char* value) { char *p; + if (!ent) + { + return value; + } + value[0] = 0; if (!ent->client) @@ -30,6 +35,11 @@ qboolean OnSameTeam (edict_t *ent1, edict_t *ent2) char ent1Team [512]; char ent2Team [512]; + if (!ent1 || !ent2) + { + return false; + } + if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; @@ -49,6 +59,11 @@ void SelectNextItem (edict_t *ent, int itflags) int i, index; gitem_t *it; + if (!ent) + { + return; + } + cl = ent->client; // scan for the next valid one @@ -78,6 +93,11 @@ void SelectPrevItem (edict_t *ent, int itflags) int i, index; gitem_t *it; + if (!ent) + { + return; + } + cl = ent->client; // scan for the next valid one @@ -105,6 +125,11 @@ void ValidateSelectedItem (edict_t *ent) { gclient_t *cl; + if (!ent) + { + return; + } + cl = ent->client; if (cl->pers.inventory[cl->pers.selected_item]) @@ -134,6 +159,11 @@ void Cmd_Give_f (edict_t *ent) int numargs; char tryname[256]; + if (!ent) + { + return; + } + if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); @@ -314,6 +344,11 @@ void Cmd_God_f (edict_t *ent) { char *msg; + if (!ent) + { + return; + } + if ((deathmatch->value || coop->value) && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); @@ -343,6 +378,11 @@ void Cmd_Notarget_f (edict_t *ent) { char *msg; + if (!ent) + { + return; + } + if ((deathmatch->value || coop->value) && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); @@ -370,6 +410,11 @@ void Cmd_Noclip_f (edict_t *ent) { char *msg; + if (!ent) + { + return; + } + if ((deathmatch->value || coop->value) && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); @@ -414,6 +459,12 @@ qboolean tryUse(edict_t *ent, char *s) { int index = 0; gitem_t *it = FindItem(s); + + if (!ent) + { + return false; + } + if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); @@ -438,6 +489,11 @@ void findNext(edict_t *ent, struct altsel_s *ptr, int offset) { int start = offset; + if (!ent) + { + return; + } + while (1) { if (tryUse(ent, ptr->weapon[offset])) @@ -459,7 +515,12 @@ void altSelect(edict_t *ent, int num) int i = 0; struct altsel_s *ptr = NULL; gitem_t *it = NULL; - + + if (!ent) + { + return; + } + // within range? if (num < 1 || num > 10) { @@ -504,6 +565,11 @@ void Cmd_Use_f (edict_t *ent) gitem_t *it; char *s; + if (!ent) + { + return; + } + // are we using a multiselect item? if (Q_stricmp(gi.argv(1), "weapon") == 0) { @@ -551,6 +617,11 @@ void Cmd_Drop_f (edict_t *ent) gitem_t *it; char *s; + if (!ent) + { + return; + } + s = gi.args(); it = FindItem (s); if (!it) @@ -584,6 +655,11 @@ void Cmd_Inven_f (edict_t *ent) int i; gclient_t *cl; + if (!ent) + { + return; + } + cl = ent->client; cl->showscores = false; @@ -621,6 +697,11 @@ void Cmd_InvUse_f (edict_t *ent) { gitem_t *it; + if (!ent) + { + return; + } + ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) @@ -650,6 +731,11 @@ void Cmd_WeapPrev_f (edict_t *ent) gitem_t *it; int selected_weapon; + if (!ent) + { + return; + } + cl = ent->client; if (!cl->pers.weapon) @@ -688,6 +774,11 @@ void Cmd_WeapNext_f (edict_t *ent) gitem_t *it; int selected_weapon; + if (!ent) + { + return; + } + cl = ent->client; if (!cl->pers.weapon) @@ -725,6 +816,11 @@ void Cmd_WeapLast_f (edict_t *ent) int index; gitem_t *it; + if (!ent) + { + return; + } + cl = ent->client; if (!cl->pers.weapon || !cl->pers.lastweapon) @@ -750,6 +846,11 @@ void Cmd_InvDrop_f (edict_t *ent) { gitem_t *it; + if (!ent) + { + return; + } + ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) @@ -774,6 +875,11 @@ Cmd_Kill_f */ void Cmd_Kill_f (edict_t *ent) { + if (!ent) + { + return; + } + if((level.time - ent->client->respawn_time) < 5) return; ent->flags &= ~FL_GODMODE; @@ -793,6 +899,11 @@ Cmd_PutAway_f */ void Cmd_PutAway_f (edict_t *ent) { + if (!ent) + { + return; + } + ent->client->showscores = false; ent->client->showhelp = false; ent->client->showinventory = false; @@ -832,6 +943,11 @@ void Cmd_Players_f (edict_t *ent) char large[1280]; int index[256]; + if (!ent) + { + return; + } + count = 0; for (i = 0 ; i < maxclients->value ; i++) if (game.clients[i].pers.connected) @@ -871,6 +987,11 @@ void Cmd_Wave_f (edict_t *ent) { int i; + if (!ent) + { + return; + } + i = atoi (gi.argv(1)); // can't wave when ducked @@ -925,6 +1046,11 @@ void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0) char *p; char text[2048]; + if (!ent) + { + return; + } + if (gi.argc () < 2 && !arg0) return; @@ -988,6 +1114,11 @@ void ClientCommand (edict_t *ent) { char *cmd; + if (!ent) + { + return; + } + if (!ent->client) return; // not fully in game yet diff --git a/src/g_combat.c b/src/g_combat.c index 3164abc..9444df4 100644 --- a/src/g_combat.c +++ b/src/g_combat.c @@ -15,6 +15,11 @@ qboolean CanDamage (edict_t *targ, edict_t *inflictor) vec3_t dest; trace_t trace; + if (!targ || !inflictor) + { + return false; + } + // bmodels need special checking because their origin is 0,0,0 if (targ->movetype == MOVETYPE_PUSH) { @@ -72,6 +77,11 @@ Killed */ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!targ || !inflictor || !attacker) + { + return; + } + if (targ->health < -999) targ->health = -999; @@ -159,6 +169,11 @@ int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int int power; int power_used; + if (!ent) + { + return 0; + } + if (!damage) return 0; @@ -264,6 +279,11 @@ int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sp int index; gitem_t *armor; + if (!ent) + { + return 0; + } + if (!damage) return 0; @@ -305,6 +325,11 @@ int CheckArmor (edict_t *ent, vec3_t point, vec3_t normal, int damage, int te_sp void M_ReactToDamage (edict_t *targ, edict_t *attacker) { + if (!targ || !attacker) + { + return; + } + if (!(attacker->client) && !(attacker->svflags & SVF_MONSTER) && (strcmp (attacker->classname, "monster_autocannon") != 0)) return; @@ -385,6 +410,11 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir, int psave; int te_sparks; + if (!targ || !inflictor || !attacker) + { + return; + } + if (!targ->takedamage) return; @@ -582,6 +612,12 @@ void T_RadiusDamage (edict_t *inflictor, edict_t *attacker, float damage, edict_ vec3_t v; vec3_t dir; + + if (!inflictor || !attacker || !ignore) + { + return; + } + while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) { if (ent == ignore) @@ -619,6 +655,12 @@ void T_RadiusDamagePosition (vec3_t origin, edict_t *inflictor, edict_t *attacke vec3_t v; vec3_t dir; + + if (!inflictor || !ignore) + { + return; + } + while ((ent = findradius(ent, origin, radius)) != NULL) { if (ent == ignore) diff --git a/src/g_func.c b/src/g_func.c index 14878b0..a48f8d2 100644 --- a/src/g_func.c +++ b/src/g_func.c @@ -64,6 +64,12 @@ void Move_Done (edict_t *ent) { + + if (!ent) + { + return; + } + VectorClear (ent->velocity); VectorClear(ent->avelocity); ent->moveinfo.endfunc (ent); @@ -71,6 +77,11 @@ void Move_Done (edict_t *ent) void Move_Final (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->moveinfo.remaining_distance == 0) { Move_Done (ent); @@ -87,6 +98,11 @@ void Move_Begin (edict_t *ent) { float frames; + if (!ent) + { + return; + } + if ((ent->moveinfo.speed * FRAMETIME) >= ent->moveinfo.remaining_distance) { Move_Final (ent); @@ -107,6 +123,11 @@ void Think_SmoothAccelMove (edict_t *ent); void Move_Calc (edict_t *ent, vec3_t dest, void(*func)(edict_t*), int smoothSpeedChange) { + if (!ent) + { + return; + } + VectorClear (ent->velocity); VectorSubtract (dest, ent->s.origin, ent->moveinfo.dir); ent->moveinfo.remaining_distance = VectorNormalize (ent->moveinfo.dir); @@ -177,6 +198,11 @@ void Move_Calc (edict_t *ent, vec3_t dest, void(*func)(edict_t*), int smoothSpee void AngleMove_Done (edict_t *ent) { + if (!ent) + { + return; + } + VectorClear (ent->avelocity); ent->moveinfo.endfunc (ent); } @@ -185,6 +211,11 @@ void AngleMove_Final (edict_t *ent) { vec3_t move; + if (!ent) + { + return; + } + if (ent->moveinfo.state == STATE_UP) VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, move); else @@ -209,6 +240,11 @@ void AngleMove_Begin (edict_t *ent) float traveltime; float frames; + if (!ent) + { + return; + } + // set destdelta to the vector needed to move if (ent->moveinfo.state == STATE_UP) VectorSubtract (ent->moveinfo.end_angles, ent->s.angles, destdelta); @@ -239,6 +275,12 @@ void AngleMove_Begin (edict_t *ent) void AngleMove_Calc (edict_t *ent, void(*func)(edict_t*)) { + + if (!ent) + { + return; + } + VectorClear (ent->avelocity); ent->moveinfo.endfunc = func; if (level.current_entity == ((ent->flags & FL_TEAMSLAVE) ? ent->teammaster : ent)) @@ -268,6 +310,11 @@ void plat_CalcAcceleratedMove(moveinfo_t *moveinfo) float accel_dist; float decel_dist; + if (!moveinfo) + { + return; + } + moveinfo->move_speed = moveinfo->speed; if (moveinfo->remaining_distance < moveinfo->accel) @@ -293,6 +340,11 @@ void plat_CalcAcceleratedMove(moveinfo_t *moveinfo) void plat_Accelerate (moveinfo_t *moveinfo) { + if (!moveinfo) + { + return; + } + // are we decelerating? if (moveinfo->remaining_distance <= moveinfo->decel_distance) { @@ -364,6 +416,11 @@ void plat_Accelerate (moveinfo_t *moveinfo) void Think_AccelMove (edict_t *ent) { + if (!ent) + { + return; + } + ent->moveinfo.remaining_distance -= ent->moveinfo.current_speed; if (ent->moveinfo.current_speed == 0) // starting or blocked @@ -397,6 +454,11 @@ change the speed for the next frame void Think_SmoothAccelMove (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->moveinfo.remaining_distance >= ent->moveinfo.current_speed) { ent->moveinfo.remaining_distance -= ent->moveinfo.current_speed; @@ -432,6 +494,11 @@ void plat_go_down (edict_t *ent); void plat_hit_top (edict_t *ent) { + if (!ent) + { + return; + } + if (!(ent->flags & FL_TEAMSLAVE)) { if (ent->moveinfo.sound_end) @@ -446,6 +513,11 @@ void plat_hit_top (edict_t *ent) void plat_hit_bottom (edict_t *ent) { + if (!ent) + { + return; + } + if (!(ent->flags & FL_TEAMSLAVE)) { if (ent->moveinfo.sound_end) @@ -457,6 +529,11 @@ void plat_hit_bottom (edict_t *ent) void plat_go_down (edict_t *ent) { + if (!ent) + { + return; + } + if (!(ent->flags & FL_TEAMSLAVE)) { if (ent->moveinfo.sound_start) @@ -469,6 +546,11 @@ void plat_go_down (edict_t *ent) void plat_go_up (edict_t *ent) { + if (!ent) + { + return; + } + if (!(ent->flags & FL_TEAMSLAVE)) { if (ent->moveinfo.sound_start) @@ -481,6 +563,11 @@ void plat_go_up (edict_t *ent) void plat_blocked (edict_t *self, edict_t *other) { + if (!self || !other) + { + return; + } + if (!(other->svflags & SVF_MONSTER) && (!other->client) ) { // give it a chance to go away on it's own terms (like gibs) @@ -508,16 +595,26 @@ void plat_blocked (edict_t *self, edict_t *other) } -void Use_Plat (edict_t *ent, edict_t *other, edict_t *activator) -{ +void Use_Plat (edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused */) +{ + if (!ent) + { + return; + } + if (ent->think) return; // already down plat_go_down (ent); } -void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) +void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane /* unused */, csurface_t *surf /* unused */) { + if (!ent || !other) + { + return; + } + if (!other->client) return; @@ -544,6 +641,11 @@ void plat_spawn_inside_trigger (edict_t *ent) edict_t *trigger; vec3_t tmin, tmax; + if (!ent) + { + return; + } + // // middle trigger // @@ -603,6 +705,11 @@ Set "sounds" to one of the following: */ void SP_func_plat (edict_t *ent) { + if (!ent) + { + return; + } + VectorClear (ent->s.angles); ent->solid = SOLID_BSP; ent->movetype = MOVETYPE_PUSH; @@ -687,17 +794,32 @@ STOP mean it will stop moving instead of pushing entities void rotating_blocked (edict_t *self, edict_t *other) { + if (!self || !other) + { + return; + } + T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, self->dmg, 1, 0, MOD_CRUSH); } void rotating_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (self->moveinfo.state != STATE_STOPPED) T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, self->dmg, 1, 0, MOD_CRUSH); } void rotating_think(edict_t *self) { + if (!self) + { + return; + } + self->nextthink = level.time + FRAMETIME; if (self->moveinfo.state == STATE_DECEL) { @@ -730,8 +852,13 @@ void rotating_think(edict_t *self) VectorScale(self->movedir, self->moveinfo.current_speed, self->avelocity); } -void rotating_use (edict_t *self, edict_t *other, edict_t *activator) +void rotating_use (edict_t *self, edict_t *other /* unused */, edict_t *activator /* unused */) { + if (!self) + { + return; + } + // if we're at full speed or we're accelerating if (self->moveinfo.state == STATE_TOPSPEED || self->moveinfo.state == STATE_ACCEL) { @@ -773,6 +900,11 @@ void rotating_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_rotating (edict_t *ent) { + if (!ent) + { + return; + } + ent->solid = SOLID_BSP; if (ent->spawnflags & 32) ent->movetype = MOVETYPE_STOP; @@ -843,6 +975,11 @@ When a button is touched, it moves some distance in the direction of it's angle, void button_done (edict_t *self) { + if (!self) + { + return; + } + self->moveinfo.state = STATE_BOTTOM; self->s.effects &= ~EF_ANIM23; self->s.effects |= EF_ANIM01; @@ -850,6 +987,11 @@ void button_done (edict_t *self) void button_return (edict_t *self) { + if (!self) + { + return; + } + self->moveinfo.state = STATE_DOWN; Move_Calc (self, self->moveinfo.start_origin, button_done, false); @@ -862,6 +1004,11 @@ void button_return (edict_t *self) void button_wait (edict_t *self) { + if (!self) + { + return; + } + self->moveinfo.state = STATE_TOP; self->s.effects &= ~EF_ANIM01; self->s.effects |= EF_ANIM23; @@ -877,6 +1024,11 @@ void button_wait (edict_t *self) void button_fire (edict_t *self) { + if (!self) + { + return; + } + if (self->moveinfo.state == STATE_UP || self->moveinfo.state == STATE_TOP) return; @@ -888,12 +1040,22 @@ void button_fire (edict_t *self) void button_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + self->activator = activator; button_fire (self); } void button_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (!other->client) return; @@ -906,6 +1068,11 @@ void button_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *s void button_killed (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + self->activator = attacker; self->health = self->max_health; self->takedamage = DAMAGE_NO; @@ -917,6 +1084,11 @@ void SP_func_button (edict_t *ent) vec3_t abs_movedir; float dist; + if (!ent) + { + return; + } + G_SetMovedir (ent->s.angles, ent->movedir); ent->movetype = MOVETYPE_STOP; ent->solid = SOLID_BSP; @@ -1005,6 +1177,11 @@ void door_use_areaportals (edict_t *self, qboolean open) { edict_t *t = NULL; + if (!self) + { + return; + } + if (!self->target) return; @@ -1021,6 +1198,11 @@ void door_go_down (edict_t *self); void door_hit_top (edict_t *self) { + if (!self) + { + return; + } + if (!(self->flags & FL_TEAMSLAVE)) { if (self->moveinfo.sound_end) @@ -1039,6 +1221,11 @@ void door_hit_top (edict_t *self) void door_hit_bottom (edict_t *self) { + if (!self) + { + return; + } + if (!(self->flags & FL_TEAMSLAVE)) { if (self->moveinfo.sound_end) @@ -1051,6 +1238,11 @@ void door_hit_bottom (edict_t *self) void door_go_down (edict_t *self) { + if (!self) + { + return; + } + if (!(self->flags & FL_TEAMSLAVE)) { if (self->moveinfo.sound_start) @@ -1072,6 +1264,11 @@ void door_go_down (edict_t *self) void door_go_up (edict_t *self, edict_t *activator) { + if (!self || !activator) + { + return; + } + if (self->moveinfo.state == STATE_UP) return; // already going up @@ -1102,6 +1299,11 @@ void door_openclose (edict_t *self, edict_t *other, edict_t *activator) { edict_t *ent; + if (!self || !activator) + { + return; + } + if (self->flags & FL_TEAMSLAVE) return; @@ -1138,6 +1340,12 @@ void door_use (edict_t *self, edict_t *other, edict_t *activator) { // toggle active? edict_t *ent; + + if (!self || !other || !activator) + { + return; + } + if (self->active & DOOR_ACTIVE_TOGGLE) { for (ent = self ; ent ; ent = ent->teamchain) @@ -1160,6 +1368,11 @@ void door_use (edict_t *self, edict_t *other, edict_t *activator) void Touch_DoorTrigger (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (other->health <= 0) return; @@ -1190,6 +1403,11 @@ void Think_CalcMoveSpeed (edict_t *self) float ratio; float dist; + if (!self) + { + return; + } + if (self->flags & FL_TEAMSLAVE) return; // only the team master does this @@ -1226,6 +1444,11 @@ void Think_SpawnDoorTrigger (edict_t *ent) edict_t *other; vec3_t mins, maxs; + if (!ent) + { + return; + } + if (ent->flags & FL_TEAMSLAVE) return; // only the team leader spawns a trigger @@ -1264,6 +1487,11 @@ void door_blocked (edict_t *self, edict_t *other) { edict_t *ent; + if (!self || !other) + { + return; + } + if (!(other->svflags & SVF_MONSTER) && (!other->client) ) { // give it a chance to go away on it's own terms (like gibs) @@ -1310,6 +1538,11 @@ void door_killed (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { edict_t *ent; + if (!self || !attacker) + { + return; + } + for (ent = self->teammaster ; ent ; ent = ent->teamchain) { ent->health = ent->max_health; @@ -1320,6 +1553,11 @@ void door_killed (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama void door_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (!other->client) return; @@ -1338,6 +1576,11 @@ void SP_func_door (edict_t *ent) { vec3_t abs_movedir; + if (!ent) + { + return; + } + if (ent->sounds != 1) { ent->moveinfo.sound_start = gi.soundindex ("doors/dr1_strt.wav"); @@ -1463,6 +1706,11 @@ REVERSE will cause the door to rotate in the opposite direction. void SP_func_door_rotating (edict_t *ent) { + if (!ent) + { + return; + } + VectorClear (ent->s.angles); // set the axis of rotation @@ -1580,6 +1828,11 @@ void SP_func_water (edict_t *self) { vec3_t abs_movedir; + if (!self) + { + return; + } + G_SetMovedir (self->s.angles, self->movedir); self->movetype = MOVETYPE_PUSH; self->solid = SOLID_BSP; @@ -1665,6 +1918,11 @@ void train_next (edict_t *self); void train_blocked (edict_t *self, edict_t *other) { + if (!self || !other) + { + return; + } + if (!(other->svflags & SVF_MONSTER) && (!other->client) ) { // give it a chance to go away on it's own terms (like gibs) @@ -1694,6 +1952,11 @@ void train_blocked (edict_t *self, edict_t *other) void train_wait (edict_t *self) { + if (!self) + { + return; + } + if (self->target_ent->pathtarget) { char *savetarget; @@ -1745,6 +2008,11 @@ void train_next (edict_t *self) vec3_t dest; qboolean first; + if (!self) + { + return; + } + first = true; again: if (!self->target) @@ -1825,6 +2093,11 @@ void train_resume (edict_t *self) edict_t *ent; vec3_t dest; + if (!self) + { + return; + } + ent = self->target_ent; VectorSubtract (ent->s.origin, self->mins, dest); @@ -1839,6 +2112,11 @@ void func_train_find (edict_t *self) { edict_t *ent; + if (!self) + { + return; + } + if (!self->target) { gi.dprintf ("train_find: no target\n"); @@ -1869,6 +2147,11 @@ void func_train_find (edict_t *self) void train_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + self->activator = activator; if (self->spawnflags & TRAIN_START_ON) @@ -1890,6 +2173,11 @@ void train_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_train (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_PUSH; VectorClear (self->s.angles); @@ -1950,6 +2238,11 @@ void trigger_elevator_use (edict_t *self, edict_t *other, edict_t *activator) { edict_t *target; + if (!self || !other) + { + return; + } + if (self->movetarget->nextthink) { // gi.dprintf("elevator busy\n"); @@ -1975,6 +2268,11 @@ void trigger_elevator_use (edict_t *self, edict_t *other, edict_t *activator) void trigger_elevator_init (edict_t *self) { + if (!self) + { + return; + } + if (!self->target) { gi.dprintf("trigger_elevator has no target\n"); @@ -1999,6 +2297,11 @@ void trigger_elevator_init (edict_t *self) void SP_trigger_elevator (edict_t *self) { + if (!self) + { + return; + } + self->think = trigger_elevator_init; self->nextthink = level.time + FRAMETIME; } @@ -2022,6 +2325,11 @@ void parseTargets(edict_t *self) { int numTargets = 0; + if (!self) + { + return; + } + self->numTargets = 0; if (self->target) { @@ -2059,6 +2367,11 @@ void parseTargets(edict_t *self) void func_timer_think (edict_t *self) { + if (!self) + { + return; + } + if (self->numTargets <= 0) return; @@ -2071,6 +2384,11 @@ void func_timer_think (edict_t *self) void func_timer_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + self->activator = activator; // if on, turn it off @@ -2089,6 +2407,11 @@ void func_timer_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_timer (edict_t *self) { + if (!self) + { + return; + } + if (!self->wait) self->wait = 1.0; @@ -2121,6 +2444,11 @@ speed default 100 void func_conveyor_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (self->spawnflags & 1) { self->speed = 0; @@ -2138,6 +2466,11 @@ void func_conveyor_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_conveyor (edict_t *self) { + if (!self) + { + return; + } + if (!self->speed) self->speed = 100; @@ -2182,6 +2515,11 @@ void door_secret_done (edict_t *self); void door_secret_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + // make sure we're not already moving if (!VectorCompare(self->s.origin, vec3_origin)) return; @@ -2192,17 +2530,32 @@ void door_secret_use (edict_t *self, edict_t *other, edict_t *activator) void door_secret_move1 (edict_t *self) { + if (!self) + { + return; + } + self->nextthink = level.time + 1.0; self->think = door_secret_move2; } void door_secret_move2 (edict_t *self) { + if (!self) + { + return; + } + Move_Calc (self, self->pos2, door_secret_move3, false); } void door_secret_move3 (edict_t *self) { + if (!self) + { + return; + } + if (self->wait == -1) return; self->nextthink = level.time + self->wait; @@ -2211,22 +2564,42 @@ void door_secret_move3 (edict_t *self) void door_secret_move4 (edict_t *self) { + if (!self) + { + return; + } + Move_Calc (self, self->pos1, door_secret_move5, false); } void door_secret_move5 (edict_t *self) { + if (!self) + { + return; + } + self->nextthink = level.time + 1.0; self->think = door_secret_move6; } void door_secret_move6 (edict_t *self) { + if (!self) + { + return; + } + Move_Calc (self, vec3_origin, door_secret_done, false); } void door_secret_done (edict_t *self) { + if (!self) + { + return; + } + if (!(self->targetname) || (self->spawnflags & SECRET_ALWAYS_SHOOT)) { self->health = 0; @@ -2237,6 +2610,11 @@ void door_secret_done (edict_t *self) void door_secret_blocked (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + if (!(other->svflags & SVF_MONSTER) && (!other->client) ) { // give it a chance to go away on it's own terms (like gibs) @@ -2264,6 +2642,11 @@ void door_secret_blocked (edict_t *self, edict_t *other) void door_secret_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self || !attacker) + { + return; + } + self->takedamage = DAMAGE_NO; door_secret_use (self, attacker, attacker); } @@ -2275,6 +2658,11 @@ void SP_func_door_secret (edict_t *ent) float width; float length; + if (!ent) + { + return; + } + ent->moveinfo.sound_start = gi.soundindex ("doors/dr1_strt.wav"); ent->moveinfo.sound_middle = gi.soundindex ("doors/dr1_mid.wav"); ent->moveinfo.sound_end = gi.soundindex ("doors/dr1_end.wav"); @@ -2341,6 +2729,11 @@ Kills everything inside when fired, irrespective of protection. */ void use_killbox (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + KillBox (self); /* Hack to make sure that really everything is killed */ @@ -2355,6 +2748,11 @@ void use_killbox (edict_t *self, edict_t *other, edict_t *activator) void SP_func_killbox (edict_t *ent) { + if (!ent) + { + return; + } + gi.setmodel (ent, ent->model); ent->use = use_killbox; ent->svflags = SVF_NOCLIENT; diff --git a/src/g_items.c b/src/g_items.c index 9f2c0e5..c492410 100644 --- a/src/g_items.c +++ b/src/g_items.c @@ -127,6 +127,11 @@ void precacheAllItems() void DoRespawn (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->team) { edict_t *master; @@ -154,6 +159,11 @@ void DoRespawn (edict_t *ent) void SetRespawn (edict_t *ent, float delay) { + if (!ent) + { + return; + } + ent->flags |= FL_RESPAWN; ent->svflags |= SVF_NOCLIENT; ent->solid = SOLID_NOT; @@ -169,6 +179,11 @@ qboolean Pickup_Powerup (edict_t *ent, edict_t *other) { int quantity; + if (!ent || !other) + { + return false; + } + quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)]; if ((skill->value == SKILL_MEDIUM && quantity >= 2) || (skill->value >= SKILL_HARD && quantity >= 1)) return false; @@ -205,6 +220,11 @@ void Drop_General (edict_t *ent, gitem_t *item) qboolean Pickup_Adrenaline (edict_t *ent, edict_t *other) { + if (!ent || !other) + { + return false; + } + if (!deathmatch->value) other->max_health += 1; @@ -219,6 +239,11 @@ qboolean Pickup_Adrenaline (edict_t *ent, edict_t *other) qboolean Pickup_AncientHead (edict_t *ent, edict_t *other) { + if (!ent || !other) + { + return false; + } + other->max_health += 2; if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value)) @@ -232,6 +257,11 @@ qboolean Pickup_Bandolier (edict_t *ent, edict_t *other) gitem_t *item; int index; + if (!ent || !other) + { + return false; + } + if (other->client->pers.max_bullets < 250) other->client->pers.max_bullets = 250; if (other->client->pers.max_shells < 150) @@ -270,6 +300,11 @@ qboolean Pickup_Pack (edict_t *ent, edict_t *other) gitem_t *item; int index; + if (!ent || !other) + { + return false; + } + if (other->client->pers.max_bullets < 300) other->client->pers.max_bullets = 300; if (other->client->pers.max_shells < 200) @@ -393,6 +428,11 @@ void Use_Quad (edict_t *ent, gitem_t *item) { int timeout; + if (!ent || !item) + { + return; + } + ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); @@ -418,6 +458,11 @@ void Use_Quad (edict_t *ent, gitem_t *item) void Use_Breather (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); @@ -431,6 +476,11 @@ void Use_Breather (edict_t *ent, gitem_t *item) void Use_Envirosuit (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); @@ -444,6 +494,11 @@ void Use_Envirosuit (edict_t *ent, gitem_t *item) void Use_Invulnerability (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); @@ -459,6 +514,11 @@ void Use_Invulnerability (edict_t *ent, gitem_t *item) void Use_Silencer (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); ent->client->silencer_shots += 30; @@ -468,6 +528,11 @@ void Use_Silencer (edict_t *ent, gitem_t *item) qboolean Pickup_Key (edict_t *ent, edict_t *other) { + if (!ent || !other) + { + return false; + } + if (coop->value) { if (strcmp(ent->classname, "key_power_cube") == 0) @@ -496,6 +561,11 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count) int index; int max; + if (!ent || !item) + { + return false; + } + if (!ent->client) return false; @@ -543,6 +613,11 @@ qboolean Pickup_Ammo (edict_t *ent, edict_t *other) int count; qboolean weapon; + if (!ent || !other) + { + return false; + } + weapon = (ent->item->flags & IT_WEAPON); if ( (weapon) && ( (int)dmflags->value & DF_INFINITE_AMMO ) ) count = 1000; @@ -589,6 +664,11 @@ void Drop_Ammo (edict_t *ent, gitem_t *item) edict_t *dropped; int index; + if (!ent || !item) + { + return; + } + index = ITEM_INDEX(item); dropped = Drop_Item (ent, item); if (ent->client->pers.inventory[index] >= item->quantity) @@ -601,6 +681,11 @@ void Drop_Ammo (edict_t *ent, gitem_t *item) qboolean Pickup_A2k (edict_t *ent, edict_t *other) { + if (!ent || !other) + { + return false; + } + // do we already have an a2k? if (other->client->pers.inventory[ITEM_INDEX(ent->item)] == 1) { @@ -623,6 +708,11 @@ qboolean Pickup_A2k (edict_t *ent, edict_t *other) void MegaHealth_think (edict_t *self) { + if (!self) + { + return; + } + if (self->owner->health > self->owner->max_health) { self->nextthink = level.time + 1; @@ -638,6 +728,11 @@ void MegaHealth_think (edict_t *self) qboolean Pickup_Health (edict_t *ent, edict_t *other) { + if (!ent || !other) + { + return false; + } + if (!(ent->style & HEALTH_IGNORE_MAX)) if (other->health >= other->max_health) return false; @@ -681,6 +776,11 @@ qboolean Pickup_Health (edict_t *ent, edict_t *other) int ArmorIndex (edict_t *ent) { + if (!ent) + { + return 0; + } + if (!ent->client) return 0; @@ -705,6 +805,11 @@ qboolean Pickup_Armor (edict_t *ent, edict_t *other) float salvage; int salvagecount; + if (!ent || !other) + { + return false; + } + // get info on new armor newinfo = (gitem_armor_t *)ent->item->info; @@ -779,6 +884,11 @@ qboolean Pickup_Armor (edict_t *ent, edict_t *other) int PowerArmorType (edict_t *ent) { + if (!ent) + { + return 0; + } + if (!ent->client) return POWER_ARMOR_NONE; @@ -798,6 +908,11 @@ void Use_PowerArmor (edict_t *ent, gitem_t *item) { int index; + if (!ent || !item) + { + return; + } + if (ent->flags & FL_POWER_ARMOR) { ent->flags &= ~FL_POWER_ARMOR; @@ -820,6 +935,11 @@ qboolean Pickup_PowerArmor (edict_t *ent, edict_t *other) { int quantity; + if (!ent || !other) + { + return false; + } + quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)]; other->client->pers.inventory[ITEM_INDEX(ent->item)]++; @@ -838,6 +958,11 @@ qboolean Pickup_PowerArmor (edict_t *ent, edict_t *other) void Drop_PowerArmor (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + if ((ent->flags & FL_POWER_ARMOR) && (ent->client->pers.inventory[ITEM_INDEX(item)] == 1)) Use_PowerArmor (ent, item); Drop_General (ent, item); @@ -847,17 +972,22 @@ void Drop_PowerArmor (edict_t *ent, gitem_t *item) qboolean Pickup_PlasmaShield(edict_t *ent, edict_t *other) { - if(other->client->pers.inventory[ITEM_INDEX(ent->item)]) - { - return false; - } + if (!ent || !other) + { + return false; + } + + if(other->client->pers.inventory[ITEM_INDEX(ent->item)]) + { + return false; + } other->client->pers.inventory[ITEM_INDEX(ent->item)] = 1; if (deathmatch->value) { if (!(ent->spawnflags & DROPPED_ITEM) ) - SetRespawn (ent, ent->item->quantity); + SetRespawn (ent, ent->item->quantity); } return true; @@ -866,6 +996,11 @@ qboolean Pickup_PlasmaShield(edict_t *ent, edict_t *other) qboolean Pickup_Visor(edict_t *ent, edict_t *other) { + if (!ent || !other) + { + return false; + } + // do we already have a visor? if (other->client->pers.inventory[ITEM_INDEX(ent->item)] == 1 && other->client->pers.visorFrames == 300) @@ -891,6 +1026,11 @@ qboolean Pickup_Visor(edict_t *ent, edict_t *other) void Drop_Visor(edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + edict_t *visor = Drop_Item (ent, item); ent->client->pers.inventory[ITEM_INDEX(item)] = 0; ValidateSelectedItem (ent); @@ -909,6 +1049,11 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf { qboolean taken; + if (!ent || !other) + { + return; + } + if (!other->client) return; if (other->health < 1) @@ -957,6 +1102,11 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!ent || !other) + { + return; + } + if (other == ent->owner) return; @@ -965,6 +1115,11 @@ void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t void drop_make_touchable (edict_t *ent) { + if (!ent) + { + return; + } + ent->touch = Touch_Item; if (deathmatch->value) { @@ -979,6 +1134,11 @@ edict_t *Drop_Item (edict_t *ent, gitem_t *item) vec3_t forward, right; vec3_t offset; + if (!ent || !item) + { + return NULL; + } + dropped = G_Spawn(); dropped->classname = item->classname; @@ -1024,6 +1184,11 @@ edict_t *Drop_Item (edict_t *ent, gitem_t *item) void Use_Item (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent) + { + return; + } + ent->svflags &= ~SVF_NOCLIENT; ent->use = NULL; @@ -1054,6 +1219,11 @@ void droptofloor (edict_t *ent) vec3_t dest; float *v; + if (!ent) + { + return; + } + v = tv(-15,-15,-15); VectorCopy (v, ent->mins); v = tv(15,15,15); @@ -1193,6 +1363,11 @@ be on an entity that hasn't spawned yet. */ void SpawnItem (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + PrecacheItem (item); if (ent->spawnflags) @@ -2590,6 +2765,11 @@ security pass for the security level */ void SP_item_health (edict_t *self) { + if (!self) + { + return; + } + if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) ) { G_FreeEdict (self); @@ -2606,6 +2786,11 @@ void SP_item_health (edict_t *self) */ void SP_item_health_small (edict_t *self) { + if (!self) + { + return; + } + if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) ) { G_FreeEdict (self); @@ -2623,6 +2808,11 @@ void SP_item_health_small (edict_t *self) */ void SP_item_health_large (edict_t *self) { + if (!self) + { + return; + } + if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) ) { G_FreeEdict (self); @@ -2639,6 +2829,11 @@ void SP_item_health_large (edict_t *self) */ void SP_item_health_mega (edict_t *self) { + if (!self) + { + return; + } + if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) ) { G_FreeEdict (self); diff --git a/src/g_misc.c b/src/g_misc.c index 33e2544..bc37e87 100644 --- a/src/g_misc.c +++ b/src/g_misc.c @@ -13,6 +13,11 @@ Used to group brushes together just for editor convenience. void Use_Areaportal (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent) + { + return; + } + ent->count ^= 1; // toggle state // gi.dprintf ("portalstate: %i = %i\n", ent->style, ent->count); gi.SetAreaPortalState (ent->style, ent->count); @@ -26,6 +31,11 @@ Usually enclosed in the middle of a door. */ void SP_func_areaportal (edict_t *ent) { + if (!ent) + { + return; + } + ent->use = Use_Areaportal; ent->count = 0; // always start closed; } @@ -52,6 +62,11 @@ void VelocityForDamage (int damage, vec3_t v) void ClipGibVelocity (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->velocity[0] < -300) ent->velocity[0] = -300; else if (ent->velocity[0] > 300) @@ -74,6 +89,11 @@ gibs */ void gib_think (edict_t *self) { + if (!self) + { + return; + } + self->s.frame++; self->nextthink = level.time + FRAMETIME; @@ -88,6 +108,11 @@ void gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf { vec3_t normal_angles, right; + if (!self) + { + return; + } + if (!self->groundentity) return; @@ -112,6 +137,11 @@ void gib_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf void gib_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + G_FreeEdict (self); } @@ -123,6 +153,11 @@ void ThrowGib (edict_t *self, char *gibname, int damage, int type) vec3_t size; float vscale; + if (!self) + { + return; + } + if (!self || !gibname) { return; @@ -186,6 +221,11 @@ void ThrowHead (edict_t *self, char *gibname, int damage, int type) vec3_t vd; float vscale; + if (!self) + { + return; + } + self->s.skinnum = 0; self->s.frame = 0; VectorClear (self->mins); @@ -232,6 +272,11 @@ void ThrowClientHead (edict_t *self, int damage) vec3_t vd; char *gibname; + if (!self) + { + return; + } + if (rand()&1) { gibname = "models/objects/gibs/head2/tris.md2"; @@ -276,6 +321,11 @@ debris */ void debris_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + G_FreeEdict (self); } @@ -284,6 +334,11 @@ void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin) edict_t *chunk; vec3_t v; + if (!self) + { + return; + } + if (!self || !modelname) { return; @@ -327,6 +382,11 @@ void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin) void BecomeExplosion1 (edict_t *self) { + if (!self) + { + return; + } + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_EXPLOSION1); gi.WritePosition (self->s.origin); @@ -338,6 +398,11 @@ void BecomeExplosion1 (edict_t *self) void BecomeExplosion2 (edict_t *self) { + if (!self) + { + return; + } + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_EXPLOSION2); gi.WritePosition (self->s.origin); @@ -358,6 +423,11 @@ void path_corner_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface vec3_t v; edict_t *next; + if (!self || !other) + { + return; + } + if (other->movetarget != self) return; @@ -417,6 +487,11 @@ void path_corner_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface void SP_path_corner (edict_t *self) { + if (!self) + { + return; + } + if (!self->targetname) { gi.dprintf ("path_corner with no targetname at %s\n", vtos(self->s.origin)); @@ -442,6 +517,11 @@ void point_combat_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac { edict_t *activator; + if (!self || !other) + { + return; + } + if (other->movetarget != self) return; @@ -492,6 +572,11 @@ void point_combat_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac void SP_point_combat (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -511,12 +596,22 @@ Just for the debugging level. Don't use */ void TH_viewthing(edict_t *ent) { + if (!ent) + { + return; + } + ent->s.frame = (ent->s.frame + 1) % 7; ent->nextthink = level.time + FRAMETIME; } void SP_viewthing(edict_t *ent) { + if (!ent) + { + return; + } + gi.dprintf ("viewthing spawned\n"); ent->movetype = MOVETYPE_NONE; @@ -537,6 +632,11 @@ Used as a positional target for spotlights, etc. */ void SP_info_null (edict_t *self) { + if (!self) + { + return; + } + G_FreeEdict (self); } @@ -546,6 +646,11 @@ Used as a positional target for lightning. */ void SP_info_notnull (edict_t *self) { + if (!self) + { + return; + } + VectorCopy (self->s.origin, self->absmin); VectorCopy (self->s.origin, self->absmax); } @@ -563,6 +668,11 @@ Default _cone value is 10 (used to set size of light for spotlights) void light_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (self->spawnflags & START_OFF) { gi.configstring (CS_LIGHTS+self->style, "m"); @@ -577,6 +687,11 @@ void light_use (edict_t *self, edict_t *other, edict_t *activator) void SP_light (edict_t *self) { + if (!self) + { + return; + } + // no targeted lights in deathmatch, because they cause global messages if (!self->targetname || deathmatch->value) { @@ -611,6 +726,11 @@ START_ON only valid for TRIGGER_SPAWN walls void func_wall_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (self->solid == SOLID_NOT) { self->solid = SOLID_BSP; @@ -630,6 +750,11 @@ void func_wall_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_wall (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_PUSH; gi.setmodel (self, self->model); @@ -682,6 +807,11 @@ This is solid bmodel that will fall if it's support it removed. void func_object_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + // only squash thing we fall on top of if (!plane) return; @@ -694,12 +824,22 @@ void func_object_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface void func_object_release (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_TOSS; self->touch = func_object_touch; } void func_object_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + self->solid = SOLID_BSP; self->svflags &= ~SVF_NOCLIENT; self->use = NULL; @@ -709,6 +849,11 @@ void func_object_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_object (edict_t *self) { + if (!self) + { + return; + } + gi.setmodel (self, self->model); self->mins[0] += 1; @@ -768,6 +913,11 @@ void func_explosive_explode (edict_t *self, edict_t *inflictor, edict_t *attacke int count; int mass; + if (!self || !inflictor || !attacker) + { + return; + } + // bmodel origins are (0 0 0), we need to adjust that here VectorScale (self->size, 0.5, size); VectorAdd (self->absmin, size, origin); @@ -826,11 +976,21 @@ void func_explosive_explode (edict_t *self, edict_t *inflictor, edict_t *attacke void func_explosive_use(edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !other) + { + return; + } + func_explosive_explode (self, self, other, self->health, vec3_origin); } void func_explosive_spawn (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + self->solid = SOLID_BSP; self->svflags &= ~SVF_NOCLIENT; self->use = NULL; @@ -840,6 +1000,11 @@ void func_explosive_spawn (edict_t *self, edict_t *other, edict_t *activator) void SP_func_explosive (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (self); @@ -888,14 +1053,19 @@ Large exploding box. You can override its mass (100), health (80), and dmg (150). */ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); -void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) +void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { float ratio; vec3_t v; vec3_t move; float yaw, dist; + if (!self || !other) + { + return; + } + if (other->groundentity == self || !other->client) return; @@ -919,6 +1089,11 @@ void barrel_explode (edict_t *self) float spd; vec3_t save; + if (!self) + { + return; + } + T_RadiusDamage (self, self->activator, self->dmg, NULL, self->dmg+40, MOD_BARREL); VectorCopy (self->s.origin, save); @@ -994,6 +1169,11 @@ void barrel_explode (edict_t *self) void barrel_delay (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + self->takedamage = DAMAGE_NO; self->nextthink = level.time + 2 * FRAMETIME; self->think = barrel_explode; @@ -1002,6 +1182,11 @@ void barrel_delay (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam void SP_misc_explobox (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (self); @@ -1049,6 +1234,11 @@ void SP_misc_explobox (edict_t *self) void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent) + { + return; + } + /* gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_BOSSTPORT); @@ -1060,6 +1250,11 @@ void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator) void misc_blackhole_think (edict_t *self) { + if (!self) + { + return; + } + if (++self->s.frame < 19) self->nextthink = level.time + FRAMETIME; else @@ -1071,6 +1266,11 @@ void misc_blackhole_think (edict_t *self) void SP_misc_blackhole (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_NOT; VectorSet (ent->mins, -64, -64, 0); @@ -1088,6 +1288,11 @@ void SP_misc_blackhole (edict_t *ent) void misc_eastertank_think (edict_t *self) { + if (!self) + { + return; + } + if (++self->s.frame < 293) self->nextthink = level.time + FRAMETIME; else @@ -1099,6 +1304,11 @@ void misc_eastertank_think (edict_t *self) void SP_misc_eastertank (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; VectorSet (ent->mins, -32, -32, -16); @@ -1116,6 +1326,11 @@ void SP_misc_eastertank (edict_t *ent) void misc_easterchick_think (edict_t *self) { + if (!self) + { + return; + } + if (++self->s.frame < 247) self->nextthink = level.time + FRAMETIME; else @@ -1127,6 +1342,11 @@ void misc_easterchick_think (edict_t *self) void SP_misc_easterchick (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; VectorSet (ent->mins, -32, -32, 0); @@ -1144,6 +1364,11 @@ void SP_misc_easterchick (edict_t *ent) void misc_easterchick2_think (edict_t *self) { + if (!self) + { + return; + } + if (++self->s.frame < 287) self->nextthink = level.time + FRAMETIME; else @@ -1155,6 +1380,11 @@ void misc_easterchick2_think (edict_t *self) void SP_misc_easterchick2 (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; VectorSet (ent->mins, -32, -32, 0); @@ -1174,6 +1404,11 @@ There should be a item_commander_head that has this as it's target. void commander_body_think (edict_t *self) { + if (!self) + { + return; + } + if (++self->s.frame < 24) self->nextthink = level.time + FRAMETIME; else @@ -1185,6 +1420,11 @@ void commander_body_think (edict_t *self) void commander_body_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + self->think = commander_body_think; self->nextthink = level.time + FRAMETIME; gi.sound (self, CHAN_BODY, gi.soundindex ("tank/pain.wav"), 1, ATTN_NORM, 0); @@ -1192,12 +1432,22 @@ void commander_body_use (edict_t *self, edict_t *other, edict_t *activator) void commander_body_drop (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_TOSS; self->s.origin[2] += 2; } void SP_monster_commander_body (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_NONE; self->solid = SOLID_BBOX; self->model = "models/monsters/commandr/tris.md2"; @@ -1224,12 +1474,22 @@ The banner is 128 tall. */ void misc_banner_think (edict_t *ent) { + if (!ent) + { + return; + } + ent->s.frame = (ent->s.frame + 1) % 16; ent->nextthink = level.time + FRAMETIME; } void SP_misc_banner (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_NOT; ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2"); @@ -1247,6 +1507,11 @@ void misc_deadsoldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, { int n; + if (!self) + { + return; + } + if (self->health > -80) return; @@ -1258,6 +1523,11 @@ void misc_deadsoldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, void SP_misc_deadsoldier (edict_t *ent) { + if (!ent) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (ent); @@ -1306,6 +1576,11 @@ extern void func_train_find (edict_t *self); void misc_viper_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !other || !activator) + { + return; + } + self->svflags &= ~SVF_NOCLIENT; self->use = train_use; train_use (self, other, activator); @@ -1313,6 +1588,11 @@ void misc_viper_use (edict_t *self, edict_t *other, edict_t *activator) void SP_misc_viper (edict_t *ent) { + if (!ent) + { + return; + } + if (!ent->target) { gi.dprintf ("misc_viper without a target at %s\n", vtos(ent->absmin)); @@ -1385,6 +1665,11 @@ This is a large stationary viper as seen in Paul's intro */ void SP_misc_bigviper (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; VectorSet (ent->mins, -176, -120, -24); @@ -1399,6 +1684,11 @@ void SP_misc_bigviper (edict_t *ent) */ void misc_viper_bomb_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self) + { + return; + } + G_UseTargets (self, self->activator); self->s.origin[2] = self->absmin[2] + 1; @@ -1411,6 +1701,11 @@ void misc_viper_bomb_prethink (edict_t *self) vec3_t v; float diff; + if (!self) + { + return; + } + self->groundentity = NULL; diff = self->timestamp - level.time; @@ -1429,6 +1724,11 @@ void misc_viper_bomb_use (edict_t *self, edict_t *other, edict_t *activator) { edict_t *viper; + if (!self || !activator) + { + return; + } + self->solid = SOLID_BBOX; self->svflags &= ~SVF_NOCLIENT; self->s.effects |= EF_ROCKET; @@ -1447,6 +1747,11 @@ void misc_viper_bomb_use (edict_t *self, edict_t *other, edict_t *activator) void SP_misc_viper_bomb (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_NONE; self->solid = SOLID_NOT; VectorSet (self->mins, -8, -8, -8); @@ -1477,6 +1782,11 @@ extern void func_train_find (edict_t *self); void misc_strogg_ship_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !other || !activator) + { + return; + } + self->svflags &= ~SVF_NOCLIENT; self->use = train_use; train_use (self, other, activator); @@ -1484,6 +1794,11 @@ void misc_strogg_ship_use (edict_t *self, edict_t *other, edict_t *activator) void SP_misc_strogg_ship (edict_t *ent) { + if (!ent) + { + return; + } + if (!ent->target) { gi.dprintf ("%s without a target at %s\n", ent->classname, vtos(ent->absmin)); @@ -1514,6 +1829,11 @@ void SP_misc_strogg_ship (edict_t *ent) */ void misc_satellite_dish_think (edict_t *self) { + if (!self) + { + return; + } + self->s.frame++; if (self->s.frame < 38) self->nextthink = level.time + FRAMETIME; @@ -1521,6 +1841,11 @@ void misc_satellite_dish_think (edict_t *self) void misc_satellite_dish_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + self->s.frame = 0; self->think = misc_satellite_dish_think; self->nextthink = level.time + FRAMETIME; @@ -1528,6 +1853,11 @@ void misc_satellite_dish_use (edict_t *self, edict_t *other, edict_t *activator) void SP_misc_satellite_dish (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; VectorSet (ent->mins, -64, -64, 0); @@ -1542,6 +1872,11 @@ void SP_misc_satellite_dish (edict_t *ent) */ void SP_light_mine1 (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; ent->s.modelindex = gi.modelindex ("models/objects/minelite/light1/tris.md2"); @@ -1553,6 +1888,11 @@ void SP_light_mine1 (edict_t *ent) */ void SP_light_mine2 (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_BBOX; ent->s.modelindex = gi.modelindex ("models/objects/minelite/light2/tris.md2"); @@ -1565,6 +1905,11 @@ Intended for use with the target_spawner */ void SP_misc_gib_arm (edict_t *ent) { + if (!ent) + { + return; + } + gi.setmodel (ent, "models/objects/gibs/arm/tris.md2"); ent->solid = SOLID_NOT; ent->s.effects |= EF_GIB; @@ -1586,6 +1931,11 @@ Intended for use with the target_spawner */ void SP_misc_gib_leg (edict_t *ent) { + if (!ent) + { + return; + } + gi.setmodel (ent, "models/objects/gibs/leg/tris.md2"); ent->solid = SOLID_NOT; ent->s.effects |= EF_GIB; @@ -1607,6 +1957,11 @@ Intended for use with the target_spawner */ void SP_misc_gib_head (edict_t *ent) { + if (!ent) + { + return; + } + gi.setmodel (ent, "models/objects/gibs/head/tris.md2"); ent->solid = SOLID_NOT; ent->s.effects |= EF_GIB; @@ -1632,6 +1987,11 @@ used with target_string (must be on same "team") void SP_target_character (edict_t *self) { + if (!self) + { + return; + } + self->movetype = MOVETYPE_PUSH; gi.setmodel (self, self->model); self->solid = SOLID_BSP; @@ -1650,6 +2010,11 @@ void target_string_use (edict_t *self, edict_t *other, edict_t *activator) int n, l; char c; + if (!self) + { + return; + } + l = strlen(self->message); for (e = self->teammaster; e; e = e->teamchain) { @@ -1676,6 +2041,11 @@ void target_string_use (edict_t *self, edict_t *other, edict_t *activator) void SP_target_string (edict_t *self) { + if (!self) + { + return; + } + if (!self->message) self->message = ""; self->use = target_string_use; @@ -1702,6 +2072,11 @@ If START_OFF, this entity must be used before it starts void func_clock_reset (edict_t *self) { + if (!self) + { + return; + } + self->activator = NULL; if (self->spawnflags & 1) { @@ -1717,6 +2092,11 @@ void func_clock_reset (edict_t *self) void func_clock_format_countdown (edict_t *self) { + if (!self) + { + return; + } + if (self->style == 0) { Com_sprintf (self->message, CLOCK_MESSAGE_SIZE, "%2i", self->health); @@ -1744,6 +2124,11 @@ void func_clock_format_countdown (edict_t *self) void func_clock_think (edict_t *self) { + if (!self) + { + return; + } + if (!self->enemy) { self->enemy = G_Find (NULL, FOFS(targetname), self->target); @@ -1809,6 +2194,11 @@ void func_clock_think (edict_t *self) void func_clock_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + if (!(self->spawnflags & 8)) self->use = NULL; if (self->activator) @@ -1819,6 +2209,11 @@ void func_clock_use (edict_t *self, edict_t *other, edict_t *activator) void SP_func_clock (edict_t *self) { + if (!self) + { + return; + } + if (!self->target) { gi.dprintf("%s with no target at %s\n", self->classname, vtos(self->s.origin)); @@ -1855,6 +2250,11 @@ void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_ edict_t *dest; int i; + if (!self || !other) + { + return; + } + if (!other->client) return; dest = G_Find (NULL, FOFS(targetname), self->target); @@ -1903,6 +2303,11 @@ void SP_misc_teleporter (edict_t *ent) { edict_t *trig; + if (!ent) + { + return; + } + if (!ent->target) { gi.dprintf ("teleporter without a target.\n"); @@ -1937,6 +2342,11 @@ Point teleporters at these. */ void SP_misc_teleporter_dest (edict_t *ent) { + if (!ent) + { + return; + } + gi.setmodel (ent, "models/objects/dmspot/tris.md2"); ent->s.skinnum = 0; ent->solid = SOLID_BBOX; diff --git a/src/g_monster.c b/src/g_monster.c index 514e1cb..eb56031 100644 --- a/src/g_monster.c +++ b/src/g_monster.c @@ -10,6 +10,11 @@ // the damages too, but I'm not sure that's such a good idea. void monster_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int flashtype) { + if (!self) + { + return; + } + ANIM_AIM(self, dir); fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN); @@ -21,6 +26,11 @@ void monster_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage, i void monster_fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int flashtype) { + if (!self) + { + return; + } + ANIM_AIM(self, aimdir); fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN); @@ -32,7 +42,12 @@ void monster_fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damag void monster_fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype, int effect) { - if(EMPNukeCheck(self, start)) + if (!self) + { + return; + } + + if (EMPNukeCheck(self, start)) { gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); return; @@ -45,10 +60,15 @@ void monster_fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, gi.WriteShort (self - g_edicts); gi.WriteByte (flashtype); gi.multicast (start, MULTICAST_PVS); -} +} void monster_fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int flashtype) { + if (!self) + { + return; + } + ANIM_AIM(self, aimdir); fire_grenade (self, start, aimdir, damage, speed, 2.5, damage+40); @@ -60,7 +80,12 @@ void monster_fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damag void monster_fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype) { - if(EMPNukeCheck(self, start)) + if (!self) + { + return; + } + + if (EMPNukeCheck(self, start)) { gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); return; @@ -77,7 +102,12 @@ void monster_fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, i void monster_fire_railgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int flashtype) { - if(EMPNukeCheck(self, start)) + if (!self) + { + return; + } + + if (EMPNukeCheck(self, start)) { gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); return; @@ -94,7 +124,12 @@ void monster_fire_railgun (edict_t *self, vec3_t start, vec3_t aimdir, int damag void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype) { - if(EMPNukeCheck(self, start)) + if (!self) + { + return; + } + + if (EMPNukeCheck(self, start)) { gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); return; @@ -117,14 +152,25 @@ void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, i void M_FliesOff (edict_t *self) { + if (!self) + { + return; + } + self->s.effects &= ~EF_FLIES; self->s.sound = 0; } void M_FliesOn (edict_t *self) { + if (!self) + { + return; + } + if (self->waterlevel) return; + self->s.effects |= EF_FLIES; self->s.sound = gi.soundindex ("infantry/inflies1.wav"); self->think = M_FliesOff; @@ -133,6 +179,11 @@ void M_FliesOn (edict_t *self) void M_FlyCheck (edict_t *self) { + if (!self) + { + return; + } + if (self->waterlevel) return; @@ -145,6 +196,11 @@ void M_FlyCheck (edict_t *self) void AttackFinished (edict_t *self, float time) { + if (!self) + { + return; + } + self->monsterinfo.attack_finished = level.time + time; } @@ -154,6 +210,11 @@ void M_CheckGround (edict_t *ent) vec3_t point; trace_t trace; + if (!ent) + { + return; + } + if (ent->flags & (FL_SWIM|FL_FLY)) return; @@ -192,6 +253,11 @@ void M_CatagorizePosition (edict_t *ent) vec3_t point; int cont; + if (!ent) + { + return; + } + // // get waterlevel // @@ -226,6 +292,11 @@ void M_WorldEffects (edict_t *ent) { int dmg; + if (!ent) + { + return; + } + if (ent->health > 0) { if (!(ent->flags & FL_SWIM)) @@ -265,7 +336,7 @@ void M_WorldEffects (edict_t *ent) } } } - + if (ent->waterlevel == 0) { if (ent->flags & FL_INWATER) @@ -319,10 +390,15 @@ void M_droptofloor (edict_t *ent) vec3_t end; trace_t trace; + if (!ent) + { + return; + } + ent->s.origin[2] += 1; VectorCopy (ent->s.origin, end); end[2] -= 256; - + trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID); if (trace.fraction == 1 || trace.allsolid) @@ -338,6 +414,11 @@ void M_droptofloor (edict_t *ent) void M_SetEffects (edict_t *ent) { + if (!ent) + { + return; + } + ent->s.effects &= ~(EF_COLOR_SHELL|EF_POWERSCREEN); ent->s.renderfx &= ~(RF_SHELL_RED|RF_SHELL_GREEN|RF_SHELL_BLUE); @@ -367,6 +448,11 @@ void M_SetEffects (edict_t *ent) qboolean FindTarget (edict_t *self); void M_MoveFrame (edict_t *self) { + if (!self) + { + return; + } + mmove_t *move; int index; @@ -427,6 +513,11 @@ void M_MoveFrame (edict_t *self) void monster_think (edict_t *self) { + if (!self) + { + return; + } + M_MoveFrame (self); if (self->linkcount != self->monsterinfo.linkcount) { @@ -452,6 +543,11 @@ Using a monster makes it angry at the current activator */ void monster_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + if (self->enemy) return; if (self->health <= 0) @@ -472,6 +568,11 @@ void monster_start_go (edict_t *self); void monster_triggered_spawn (edict_t *self) { + if (!self) + { + return; + } + self->s.origin[2] += 1; MonsterKillBox (self); @@ -500,6 +601,11 @@ void monster_triggered_spawn (edict_t *self) void monster_triggered_spawn_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + // we have a one frame delay here so we don't telefrag the guy who activated us self->think = monster_triggered_spawn; self->nextthink = level.time + FRAMETIME; @@ -510,6 +616,11 @@ void monster_triggered_spawn_use (edict_t *self, edict_t *other, edict_t *activa void monster_triggered_start (edict_t *self) { + if (!self) + { + return; + } + self->solid = SOLID_NOT; self->movetype = MOVETYPE_NONE; self->svflags |= SVF_NOCLIENT; @@ -528,6 +639,11 @@ enemy as activator. */ void monster_death_use (edict_t *self) { + if (!self) + { + return; + } + self->flags &= ~(FL_FLY|FL_SWIM); self->monsterinfo.aiflags &= AI_GOOD_GUY; @@ -551,6 +667,11 @@ void monster_death_use (edict_t *self) qboolean monster_start (edict_t *self) { + if (!self) + { + return false; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -606,6 +727,11 @@ void monster_start_go (edict_t *self) { vec3_t v; + if (!self) + { + return; + } + if (self->health <= 0) return; @@ -692,6 +818,11 @@ void monster_start_go (edict_t *self) void walkmonster_start_go (edict_t *self) { + if (!self) + { + return; + } + if (!(self->spawnflags & 2) && level.time < 1) { M_droptofloor (self); @@ -700,7 +831,7 @@ void walkmonster_start_go (edict_t *self) if (!M_walkmove (self, 0, 0)) gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin)); } - + if (!self->yaw_speed) self->yaw_speed = 20; self->viewheight = 25; @@ -713,6 +844,11 @@ void walkmonster_start_go (edict_t *self) void walkmonster_start (edict_t *self) { + if (!self) + { + return; + } + self->think = walkmonster_start_go; monster_start (self); } @@ -720,6 +856,11 @@ void walkmonster_start (edict_t *self) void flymonster_start_go (edict_t *self) { + if (!self) + { + return; + } + if (!M_walkmove (self, 0, 0)) gi.dprintf ("%s in solid at %s\n", self->classname, vtos(self->s.origin)); @@ -736,6 +877,11 @@ void flymonster_start_go (edict_t *self) void flymonster_start (edict_t *self) { + if (!self) + { + return; + } + self->flags |= FL_FLY; self->think = flymonster_start_go; monster_start (self); @@ -744,6 +890,11 @@ void flymonster_start (edict_t *self) void swimmonster_start_go (edict_t *self) { + if (!self) + { + return; + } + if (!self->yaw_speed) self->yaw_speed = 10; self->viewheight = 10; @@ -756,6 +907,11 @@ void swimmonster_start_go (edict_t *self) void swimmonster_start (edict_t *self) { + if (!self) + { + return; + } + self->flags |= FL_SWIM; self->think = swimmonster_start_go; monster_start (self); diff --git a/src/g_phys.c b/src/g_phys.c index 137ca1f..ebb9ca6 100644 --- a/src/g_phys.c +++ b/src/g_phys.c @@ -32,15 +32,20 @@ edict_t *SV_TestEntityPosition (edict_t *ent) trace_t trace; int mask; + if (!ent) + { + return NULL; + } + if (ent->clipmask) mask = ent->clipmask; else mask = MASK_SOLID; trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, ent, mask); - + if (trace.startsolid) return g_edicts; - + return NULL; } @@ -54,6 +59,11 @@ void SV_CheckVelocity (edict_t *ent) { int i; + if (!ent) + { + return; + } + // // bound velocity // @@ -77,12 +87,17 @@ qboolean SV_RunThink (edict_t *ent) { float thinktime; + if (!ent) + { + return false; + } + thinktime = ent->nextthink; if (thinktime <= 0) return true; if (thinktime > level.time+0.001) return true; - + ent->nextthink = 0; if (!ent->think) gi.error ("NULL ent->think"); @@ -101,13 +116,18 @@ Two entities have touched, so run their touch functions void SV_Impact (edict_t *e1, trace_t *trace) { edict_t *e2; -// cplane_t backplane; + // cplane_t backplane; + + if (!e1 || !trace) + { + return; + } e2 = trace->ent; if (e1->touch && e1->solid != SOLID_NOT) e1->touch (e1, e2, &trace->plane, trace->surface); - + if (e2->touch && e2->solid != SOLID_NOT) e2->touch (e2, e1, NULL, NULL); } @@ -128,13 +148,13 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) float backoff; float change; int i, blocked; - + blocked = 0; if (normal[2] > 0) blocked |= 1; // floor if (!normal[2]) blocked |= 2; // step - + backoff = DotProduct (in, normal) * overbounce; for (i=0 ; i<3 ; i++) @@ -175,14 +195,19 @@ int SV_FlyMove (edict_t *ent, float time, int mask) vec3_t end; float time_left; int blocked; - + + if (!ent) + { + return 0; + } + numbumps = 4; - + blocked = 0; VectorCopy (ent->velocity, original_velocity); VectorCopy (ent->velocity, primal_velocity); numplanes = 0; - + time_left = time; ent->groundentity = NULL; @@ -207,7 +232,7 @@ int SV_FlyMove (edict_t *ent, float time, int mask) } if (trace.fraction == 1) - break; // moved the entire distance + break; // moved the entire distance hit = trace.ent; @@ -232,9 +257,9 @@ int SV_FlyMove (edict_t *ent, float time, int mask) if (!ent->inuse) break; // removed by the impact function - + time_left -= time_left * trace.fraction; - + // cliped to another plane if (numplanes >= MAX_CLIP_PLANES) { // this shouldn't really happen @@ -260,7 +285,7 @@ int SV_FlyMove (edict_t *ent, float time, int mask) if (j == numplanes) break; } - + if (i != numplanes) { // go along this plane VectorCopy (new_velocity, ent->velocity); @@ -300,6 +325,11 @@ SV_AddGravity */ void SV_AddGravity (edict_t *ent) { + if (!ent) + { + return; + } + ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; } @@ -320,6 +350,11 @@ RealBoundingBox(edict_t *ent, vec3_t mins, vec3_t maxs) vec3_t p[8]; int i, j, k, j2, k4; + if (!ent) + { + return; + } + for (k = 0; k < 2; k++) { k4 = k * 4; @@ -387,12 +422,12 @@ RealBoundingBox(edict_t *ent, vec3_t mins, vec3_t maxs) { mins[0] = p[i][0]; } - + if (mins[1] > p[i][1]) { mins[1] = p[i][1]; } - + if (mins[2] > p[i][2]) { mins[2] = p[i][2]; @@ -403,11 +438,11 @@ RealBoundingBox(edict_t *ent, vec3_t mins, vec3_t maxs) maxs[0] = p[i][0]; } - if (maxs[1] < p[i][1]) + if (maxs[1] < p[i][1]) { maxs[1] = p[i][1]; } - + if (maxs[2] < p[i][2]) { maxs[2] = p[i][2]; @@ -447,7 +482,7 @@ retry: mask = MASK_SOLID; trace = gi.trace (start, ent->mins, ent->maxs, end, ent, mask); - + VectorCopy (trace.endpos, ent->s.origin); gi.linkentity (ent); @@ -469,7 +504,7 @@ retry: G_TouchTriggers (ent); return trace; -} +} typedef struct @@ -502,6 +537,11 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) vec3_t org, org2, move2, forward, right, up; vec3_t realmins, realmaxs; + if (!pusher) + { + return false; + } + // clamp the move to 1/8 units, so the position will // be accurate for client side prediction for (i=0 ; i<3 ; i++) @@ -540,7 +580,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) gi.linkentity (pusher); /* Create a real bounding box for - rotating brush models. */ + rotating brush models. */ RealBoundingBox(pusher,realmins,realmaxs); // see if any solid entities are inside the final position @@ -550,9 +590,9 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) if (!check->inuse) continue; if (check->movetype == MOVETYPE_PUSH - || check->movetype == MOVETYPE_STOP - || check->movetype == MOVETYPE_NONE - || check->movetype == MOVETYPE_NOCLIP) + || check->movetype == MOVETYPE_STOP + || check->movetype == MOVETYPE_NONE + || check->movetype == MOVETYPE_NOCLIP) continue; if (!check->area.prev) @@ -623,7 +663,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) continue; } } - + // save off the obstacle so we can call the block function obstacle = check; @@ -663,6 +703,11 @@ void SV_Physics_Pusher (edict_t *ent) vec3_t move, amove; edict_t *part, *mv; + if (!ent) + { + return; + } + // if not a team captain, so movement will be handled elsewhere if ( ent->flags & FL_TEAMSLAVE) return; @@ -675,7 +720,7 @@ void SV_Physics_Pusher (edict_t *ent) { if (part->velocity[0] || part->velocity[1] || part->velocity[2] || part->avelocity[0] || part->avelocity[1] || part->avelocity[2] - ) + ) { // object is moving VectorScale (part->velocity, FRAMETIME, move); VectorScale (part->avelocity, FRAMETIME, amove); @@ -724,6 +769,11 @@ Non moving objects can only think */ void SV_Physics_None (edict_t *ent) { + if (!ent) + { + return; + } + // regular thinking SV_RunThink (ent); } @@ -737,10 +787,15 @@ A moving object that doesn't obey physics */ void SV_Physics_Noclip (edict_t *ent) { + if (!ent) + { + return; + } + // regular thinking if (!SV_RunThink (ent)) return; - + VectorMA (ent->s.angles, FRAMETIME, ent->avelocity, ent->s.angles); VectorMA (ent->s.origin, FRAMETIME, ent->velocity, ent->s.origin); @@ -773,6 +828,11 @@ void SV_Physics_Toss (edict_t *ent) vec3_t old_origin; float speed = 0; + if (!ent) + { + return; + } + // regular thinking SV_RunThink (ent); @@ -798,8 +858,8 @@ void SV_Physics_Toss (edict_t *ent) // add gravity if (ent->movetype != MOVETYPE_FLY - && ent->movetype != MOVETYPE_FLYMISSILE - && ent->movetype != MOVETYPE_BOUNCEFLY) + && ent->movetype != MOVETYPE_FLYMISSILE + && ent->movetype != MOVETYPE_BOUNCEFLY) SV_AddGravity (ent); // move angles @@ -834,11 +894,9 @@ void SV_Physics_Toss (edict_t *ent) VectorNormalize (ent->velocity); VectorScale (ent->velocity, speed, ent->velocity); } - else - - // stop if on ground - if (trace.plane.normal[2] > 0.7) - { + // stop if on ground + else if (trace.plane.normal[2] > 0.7) + { if (ent->velocity[2] < 60 || ent->movetype != MOVETYPE_BOUNCE) { ent->groundentity = trace.ent; @@ -848,7 +906,7 @@ void SV_Physics_Toss (edict_t *ent) } } } - + // check for water transition wasinwater = (ent->watertype & MASK_WATER); ent->watertype = gi.pointcontents (ent->s.origin); @@ -903,6 +961,11 @@ void SV_AddRotationalFriction (edict_t *ent) int n; float adjustment; + if (!ent) + { + return; + } + VectorMA (ent->s.angles, FRAMETIME, ent->avelocity, ent->s.angles); adjustment = FRAMETIME * sv_stopspeed * sv_friction; for (n = 0; n < 3; n++) @@ -911,13 +974,13 @@ void SV_AddRotationalFriction (edict_t *ent) { ent->avelocity[n] -= adjustment; if (ent->avelocity[n] < 0) - ent->avelocity[n] = 0; + ent->avelocity[n] = 0; } else { ent->avelocity[n] += adjustment; if (ent->avelocity[n] > 0) - ent->avelocity[n] = 0; + ent->avelocity[n] = 0; } } } @@ -932,6 +995,11 @@ void SV_Physics_Step (edict_t *ent) edict_t *groundentity; int mask; + if (!ent) + { + return; + } + // airborn monsters should always check for ground if (!ent->groundentity) M_CheckGround (ent); @@ -944,7 +1012,7 @@ void SV_Physics_Step (edict_t *ent) wasonground = true; else wasonground = false; - + if (ent->avelocity[0] || ent->avelocity[1] || ent->avelocity[2]) SV_AddRotationalFriction (ent); @@ -1037,7 +1105,12 @@ void SV_Physics_FallFloat (edict_t *ent) float gravVal = ent->gravity * sv_gravity->value * FRAMETIME; qboolean wasonground = false; qboolean hitsound = false; - + + if (!ent) + { + return; + } + // check velocity SV_CheckVelocity (ent); @@ -1055,7 +1128,7 @@ void SV_Physics_FallFloat (edict_t *ent) VectorCopy(ent->mins, min); VectorCopy(ent->maxs, max); - + VectorCopy(ent->s.origin, end); end[2] -= 0.25; // down 4 @@ -1105,7 +1178,7 @@ void SV_Physics_FallFloat (edict_t *ent) { vec3_t midpoint; int watertype; - + VectorAdd(ent->s.origin, ent->mins, midpoint); VectorMA(midpoint, i, ent->maxs, midpoint); watertype = gi.pointcontents (midpoint); @@ -1133,7 +1206,7 @@ void SV_Physics_FallFloat (edict_t *ent) qboolean wasinwater = false; vec3_t old_origin; VectorCopy (ent->s.origin, old_origin); - + SV_FlyMove (ent, FRAMETIME, MASK_SHOT); gi.linkentity (ent); @@ -1158,7 +1231,6 @@ void SV_Physics_FallFloat (edict_t *ent) gi.positioned_sound (old_origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0); else if (wasinwater && !isinwater) gi.positioned_sound (ent->s.origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0); - } // relink @@ -1172,6 +1244,11 @@ void adjustRiders(edict_t *ent) { int i = 0; + if (!ent) + { + return; + } + // make sure the offsets are constant for (i = 0; i < 2; i++) { @@ -1182,6 +1259,11 @@ void adjustRiders(edict_t *ent) void SV_Physics_Ride (edict_t *ent) { + if (!ent) + { + return; + } + // base ourself on the step SV_Physics_Step(ent); @@ -1197,39 +1279,44 @@ G_RunEntity */ void G_RunEntity (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->prethink) ent->prethink (ent); switch ( (int)ent->movetype) { - case MOVETYPE_PUSH: - case MOVETYPE_STOP: - SV_Physics_Pusher (ent); - break; - case MOVETYPE_NONE: - SV_Physics_None (ent); - break; - case MOVETYPE_NOCLIP: - SV_Physics_Noclip (ent); - break; - case MOVETYPE_STEP: - SV_Physics_Step (ent); - break; - case MOVETYPE_TOSS: - case MOVETYPE_BOUNCE: - case MOVETYPE_FLY: - case MOVETYPE_BOUNCEFLY: - case MOVETYPE_FLYMISSILE: - SV_Physics_Toss (ent); - break; - case MOVETYPE_FALLFLOAT: - SV_Physics_FallFloat(ent); - break; - case MOVETYPE_RIDE: - SV_Physics_Ride(ent); - break; - default: - gi.error ("SV_Physics: bad movetype %i", (int)ent->movetype); + case MOVETYPE_PUSH: + case MOVETYPE_STOP: + SV_Physics_Pusher (ent); + break; + case MOVETYPE_NONE: + SV_Physics_None (ent); + break; + case MOVETYPE_NOCLIP: + SV_Physics_Noclip (ent); + break; + case MOVETYPE_STEP: + SV_Physics_Step (ent); + break; + case MOVETYPE_TOSS: + case MOVETYPE_BOUNCE: + case MOVETYPE_FLY: + case MOVETYPE_BOUNCEFLY: + case MOVETYPE_FLYMISSILE: + SV_Physics_Toss (ent); + break; + case MOVETYPE_FALLFLOAT: + SV_Physics_FallFloat(ent); + break; + case MOVETYPE_RIDE: + SV_Physics_Ride(ent); + break; + default: + gi.error ("SV_Physics: bad movetype %i", (int)ent->movetype); } } diff --git a/src/g_spawn.c b/src/g_spawn.c index 5234990..7264d7d 100644 --- a/src/g_spawn.c +++ b/src/g_spawn.c @@ -311,6 +311,11 @@ void ED_CallSpawn (edict_t *ent) return; } + if (!ent) + { + return; + } + if (!ent->classname) { gi.dprintf ("ED_CallSpawn: NULL classname\n"); @@ -456,7 +461,7 @@ char *ED_ParseEdict (char *data, edict_t *ent) char keyname[256]; const char *com_token; - if (!ent || !data) + if (!ent) { return NULL; } @@ -850,6 +855,11 @@ Only used for the world. */ void SP_worldspawn (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_PUSH; ent->solid = SOLID_BSP; ent->inuse = true; // since the world doesn't use G_Spawn() diff --git a/src/g_target.c b/src/g_target.c index 9134254..bc8b9fc 100644 --- a/src/g_target.c +++ b/src/g_target.c @@ -6,6 +6,11 @@ Fire an origin based temp entity event to the clients. */ void Use_Target_Tent (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent) + { + return; + } + gi.WriteByte (svc_temp_entity); gi.WriteByte (ent->style); gi.WritePosition (ent->s.origin); @@ -14,6 +19,11 @@ void Use_Target_Tent (edict_t *ent, edict_t *other, edict_t *activator) void SP_target_temp_entity (edict_t *ent) { + if (!ent) + { + return; + } + ent->use = Use_Target_Tent; } @@ -40,6 +50,11 @@ void Use_Target_Speaker (edict_t *ent, edict_t *other, edict_t *activator) { int chan; + if (!ent) + { + return; + } + if (ent->spawnflags & 3) { // looping sound toggles if (ent->s.sound) @@ -63,6 +78,11 @@ void SP_target_speaker (edict_t *ent) { char buffer[MAX_QPATH]; + if (!ent) + { + return; + } + if(!st.noise) { gi.dprintf("target_speaker with no noise set at %s\n", vtos(ent->s.origin)); @@ -98,6 +118,11 @@ void SP_target_speaker (edict_t *ent) void Use_Target_Help (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent) + { + return; + } + if (ent->spawnflags & 1) strncpy (game.helpmessage1, ent->message, sizeof(game.helpmessage2)-1); else @@ -111,6 +136,11 @@ When fired, the "message" key becomes the current personal computer string, and */ void SP_target_help(edict_t *ent) { + if (!ent) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (ent); @@ -134,6 +164,11 @@ These are single use targets. */ void use_target_secret (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent || !activator) + { + return; + } + gi.sound (ent, CHAN_VOICE, ent->noise_index, 1, ATTN_NORM, 0); level.found_secrets++; @@ -144,6 +179,11 @@ void use_target_secret (edict_t *ent, edict_t *other, edict_t *activator) void SP_target_secret (edict_t *ent) { + if (!ent) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (ent); @@ -169,6 +209,11 @@ These are single use targets. */ void use_target_goal (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent || !activator) + { + return; + } + gi.sound (ent, CHAN_VOICE, ent->noise_index, 1, ATTN_NORM, 0); level.found_goals++; @@ -182,6 +227,11 @@ void use_target_goal (edict_t *ent, edict_t *other, edict_t *activator) void SP_target_goal (edict_t *ent) { + if (!ent) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (ent); @@ -209,6 +259,11 @@ Spawns an explosion temporary entity when used. void target_explosion_explode_think(edict_t *self) { + if (!self) + { + return; + } + if(self->s.frame >= 5) { self->svflags |= SVF_NOCLIENT; @@ -226,6 +281,11 @@ void target_explosion_explode (edict_t *self) { float save; + if (!self) + { + return; + } + if (self->spawnflags & EMP_STYLE) { // play the sound @@ -260,6 +320,11 @@ void target_explosion_explode (edict_t *self) void use_target_explosion (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + self->activator = activator; if (!self->delay) @@ -274,6 +339,11 @@ void use_target_explosion (edict_t *self, edict_t *other, edict_t *activator) void SP_target_explosion (edict_t *ent) { + if (!ent) + { + return; + } + // setup stuff ent->use = use_target_explosion; ent->svflags = SVF_NOCLIENT; @@ -287,6 +357,11 @@ Changes level to "map" when fired */ void use_target_changelevel (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !other || !activator) + { + return; + } + if (level.intermissiontime) return; // already activated @@ -319,6 +394,11 @@ void use_target_changelevel (edict_t *self, edict_t *other, edict_t *activator) void SP_target_changelevel (edict_t *ent) { + if (!ent) + { + return; + } + if (!ent->map) { gi.dprintf("target_changelevel with no map at %s\n", vtos(ent->s.origin)); @@ -327,8 +407,8 @@ void SP_target_changelevel (edict_t *ent) } // ugly hack because *SOMEBODY* screwed up their map - if((Q_stricmp(level.mapname, "fact1") == 0) && (Q_stricmp(ent->map, "fact3") == 0)) - ent->map = "fact3$secret1"; + if((Q_stricmp(level.mapname, "fact1") == 0) && (Q_stricmp(ent->map, "fact3") == 0)) + ent->map = "fact3$secret1"; ent->use = use_target_changelevel; ent->svflags = SVF_NOCLIENT; @@ -355,6 +435,11 @@ Set "sounds" to one of the following: void use_target_splash (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_SPLASH); gi.WriteByte (self->count); @@ -369,6 +454,11 @@ void use_target_splash (edict_t *self, edict_t *other, edict_t *activator) void SP_target_splash (edict_t *self) { + if (!self) + { + return; + } + self->use = use_target_splash; G_SetMovedir (self->s.angles, self->movedir); @@ -397,6 +487,11 @@ void ED_CallSpawn (edict_t *ent); void use_target_spawner (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + edict_t *ent; ent = G_Spawn(); @@ -414,6 +509,11 @@ void use_target_spawner (edict_t *self, edict_t *other, edict_t *activator) void SP_target_spawner (edict_t *self) { + if (!self) + { + return; + } + self->use = use_target_spawner; self->svflags = SVF_NOCLIENT; if (self->speed) @@ -436,6 +536,11 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator) { int effect; + if (!self) + { + return; + } + if(EMPNukeCheck(self, self->s.origin)) { gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); @@ -455,6 +560,11 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator) void SP_target_blaster (edict_t *self) { + if (!self) + { + return; + } + self->use = use_target_blaster; G_SetMovedir (self->s.angles, self->movedir); self->noise_index = gi.soundindex ("weapons/laser2.wav"); @@ -475,12 +585,22 @@ Once this trigger is touched/used, any trigger_crosslevel_target with the same t */ void trigger_crosslevel_trigger_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + game.serverflags |= self->spawnflags; G_FreeEdict (self); } void SP_target_crosslevel_trigger (edict_t *self) { + if (!self) + { + return; + } + self->svflags = SVF_NOCLIENT; self->use = trigger_crosslevel_trigger_use; } @@ -493,6 +613,11 @@ killtarget also work. */ void target_crosslevel_target_think (edict_t *self) { + if (!self) + { + return; + } + if (self->spawnflags == (game.serverflags & SFL_CROSS_TRIGGER_MASK & self->spawnflags)) { G_UseTargets (self, self); @@ -502,7 +627,12 @@ void target_crosslevel_target_think (edict_t *self) void SP_target_crosslevel_target (edict_t *self) { - if (! self->delay) + if (!self) + { + return; + } + + if (!self->delay) self->delay = 1; self->svflags = SVF_NOCLIENT; @@ -527,6 +657,11 @@ void target_laser_think (edict_t *self) vec3_t last_movedir; int count; + if (!self) + { + return; + } + if (self->spawnflags & 0x80000000) count = 8; else @@ -584,6 +719,11 @@ void target_laser_think (edict_t *self) void target_laser_on (edict_t *self) { + if (!self) + { + return; + } + if (!self->activator) self->activator = self; self->spawnflags |= 0x80000001; @@ -593,6 +733,11 @@ void target_laser_on (edict_t *self) void target_laser_off (edict_t *self) { + if (!self) + { + return; + } + self->spawnflags &= ~1; self->svflags |= SVF_NOCLIENT; self->nextthink = 0; @@ -600,6 +745,11 @@ void target_laser_off (edict_t *self) void target_laser_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + self->activator = activator; if (self->spawnflags & 1) target_laser_off (self); @@ -611,6 +761,11 @@ void target_laser_start (edict_t *self) { edict_t *ent; + if (!self) + { + return; + } + self->movetype = MOVETYPE_NONE; self->solid = SOLID_NOT; self->s.renderfx |= RF_BEAM|RF_TRANSLUCENT; @@ -666,6 +821,11 @@ void target_laser_start (edict_t *self) void SP_target_laser (edict_t *self) { + if (!self) + { + return; + } + // let everything else get spawned before we start firing self->think = target_laser_start; self->nextthink = level.time + 1; @@ -682,6 +842,11 @@ void target_lightramp_think (edict_t *self) { char style[2]; + if (!self) + { + return; + } + style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; style[1] = 0; gi.configstring (CS_LIGHTS+self->enemy->style, style); @@ -703,6 +868,11 @@ void target_lightramp_think (edict_t *self) void target_lightramp_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (!self->enemy) { edict_t *e; @@ -739,6 +909,11 @@ void target_lightramp_use (edict_t *self, edict_t *other, edict_t *activator) void SP_target_lightramp (edict_t *self) { + if (!self) + { + return; + } + if (!self->message || strlen(self->message) != 2 || self->message[0] < 'a' || self->message[0] > 'z' || self->message[1] < 'a' || self->message[1] > 'z' || self->message[0] == self->message[1]) { gi.dprintf("target_lightramp has bad ramp (%s) at %s\n", self->message, vtos(self->s.origin)); @@ -782,6 +957,11 @@ void target_earthquake_think (edict_t *self) int i; edict_t *e; + if (!self) + { + return; + } + if (self->last_move_time < level.time) { gi.positioned_sound (self->s.origin, self, CHAN_AUTO, self->noise_index, 1.0, ATTN_NONE, 0); @@ -809,6 +989,11 @@ void target_earthquake_think (edict_t *self) void target_earthquake_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + self->timestamp = level.time + self->count; self->nextthink = level.time + FRAMETIME; self->activator = activator; @@ -817,6 +1002,11 @@ void target_earthquake_use (edict_t *self, edict_t *other, edict_t *activator) void SP_target_earthquake (edict_t *self) { + if (!self) + { + return; + } + if (!self->targetname) gi.dprintf("untargeted %s at %s\n", self->classname, vtos(self->s.origin)); diff --git a/src/g_trigger.c b/src/g_trigger.c index 86530f0..3ea0203 100644 --- a/src/g_trigger.c +++ b/src/g_trigger.c @@ -3,6 +3,11 @@ void InitTrigger (edict_t *self) { + if (!self) + { + return; + } + if (!VectorCompare (self->s.angles, vec3_origin)) G_SetMovedir (self->s.angles, self->movedir); @@ -16,6 +21,11 @@ void InitTrigger (edict_t *self) // the wait time has passed, so set back up for another activation void multi_wait (edict_t *ent) { + if (!ent) + { + return; + } + ent->nextthink = 0; } @@ -25,6 +35,11 @@ void multi_wait (edict_t *ent) // so wait for the delay time before firing void multi_trigger (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->nextthink) return; // already been triggered @@ -36,7 +51,8 @@ void multi_trigger (edict_t *ent) ent->nextthink = level.time + ent->wait; } else - { // we can't just remove (self) here, because this is a touch function + { + // we can't just remove (self) here, because this is a touch function // called while looping through area links... ent->touch = NULL; ent->nextthink = level.time + FRAMETIME; @@ -46,24 +62,34 @@ void multi_trigger (edict_t *ent) void Use_Multi (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent || !activator) + { + return; + } + ent->activator = activator; multi_trigger (ent); } void Touch_Multi (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if(other->client) { if (self->spawnflags & 2) - return; + return; } else if (other->svflags & SVF_MONSTER) { if (!(self->spawnflags & 1)) - return; + return; } else - return; + return; if (!VectorCompare(self->movedir, vec3_origin)) { @@ -91,6 +117,11 @@ set "message" to text string */ void trigger_enable (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + self->solid = SOLID_TRIGGER; self->use = Use_Multi; gi.linkentity (self); @@ -98,13 +129,18 @@ void trigger_enable (edict_t *self, edict_t *other, edict_t *activator) void SP_trigger_multiple (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->sounds == 1) ent->noise_index = gi.soundindex ("misc/secret.wav"); else if (ent->sounds == 2) ent->noise_index = gi.soundindex ("misc/talk.wav"); else if (ent->sounds == 3) ent->noise_index = gi.soundindex ("misc/trigger1.wav"); - + if (!ent->wait) ent->wait = 0.2; ent->touch = Touch_Multi; @@ -148,6 +184,11 @@ sounds void SP_trigger_once(edict_t *ent) { + if (!ent) + { + return; + } + // make old maps work because I messed up on flag assignments here // triggered was on bit 1 when it should have been on bit 4 if (ent->spawnflags & 1) @@ -169,11 +210,21 @@ This fixed size trigger cannot be touched, it can only be fired by other events. */ void trigger_relay_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + G_UseTargets (self, activator); } void SP_trigger_relay (edict_t *self) { + if (!self) + { + return; + } + self->use = trigger_relay_use; } @@ -194,6 +245,11 @@ void trigger_key_use (edict_t *self, edict_t *other, edict_t *activator) { int index; + if (!self || !activator) + { + return; + } + if (!self->item) return; if (!activator->client) @@ -262,6 +318,11 @@ void trigger_key_use (edict_t *self, edict_t *other, edict_t *activator) void SP_trigger_key (edict_t *self) { + if (!self) + { + return; + } + if (!st.item) { gi.dprintf("no key item for trigger_key at %s\n", vtos(self->s.origin)); @@ -306,9 +367,14 @@ After the counter has been triggered "count" times (default 2), it will fire all void trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator) { + if (!self || !activator) + { + return; + } + if (self->count == 0) return; - + self->count--; if (self->count) @@ -320,7 +386,7 @@ void trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator) } return; } - + if (! (self->spawnflags & 1)) { gi.centerprintf(activator, "Sequence completed!"); @@ -332,6 +398,11 @@ void trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator) void SP_trigger_counter (edict_t *self) { + if (!self) + { + return; + } + self->wait = -1; if (!self->count) self->count = 2; @@ -353,6 +424,11 @@ This trigger will always fire. It is activated by the world. */ void SP_trigger_always (edict_t *ent) { + if (!ent) + { + return; + } + // we must have some delay to make sure our use targets are present if (ent->delay < 0.2) ent->delay = 0.2; @@ -376,6 +452,11 @@ static int windsound; // fixup or zaero or may not work with mirror level's... void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (self->spawnflags & START_OFF) { if (self->message && self->touch_debounce_time < level.time) @@ -412,6 +493,11 @@ void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac void trigger_push_use(edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (self->spawnflags & START_OFF) self->spawnflags &= ~START_OFF; else @@ -424,6 +510,11 @@ Pushes the player */ void SP_trigger_push (edict_t *self) { + if (!self) + { + return; + } + InitTrigger (self); windsound = gi.soundindex ("misc/windfly.wav"); self->touch = trigger_push_touch; @@ -432,7 +523,7 @@ void SP_trigger_push (edict_t *self) if (self->targetname) self->use = trigger_push_use; - + gi.linkentity (self); } @@ -459,6 +550,11 @@ NO_PROTECTION *nothing* stops the damage */ void hurt_use (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (self->solid == SOLID_NOT) self->solid = SOLID_TRIGGER; else @@ -474,6 +570,11 @@ void hurt_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *sur { int dflags; + if (!self || !other) + { + return; + } + if (!other->takedamage) return; @@ -500,6 +601,11 @@ void hurt_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *sur void SP_trigger_hurt (edict_t *self) { + if (!self) + { + return; + } + InitTrigger (self); self->noise_index = gi.soundindex ("world/electro.wav"); @@ -536,11 +642,21 @@ gravity for the level. void trigger_gravity_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + other->gravity = self->gravity; } void SP_trigger_gravity (edict_t *self) { + if (!self) + { + return; + } + if (st.gravity == 0) { gi.dprintf("trigger_gravity without gravity set at %s\n", vtos(self->s.origin)); @@ -570,6 +686,11 @@ Walking monsters that touch this will jump in the direction of the trigger's ang void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (other->flags & (FL_FLY | FL_SWIM) ) return; if (other->svflags & SVF_DEADMONSTER) @@ -580,16 +701,21 @@ void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane, // set XY even if not on ground, so the jump will clear lips other->velocity[0] = self->movedir[0] * self->speed; other->velocity[1] = self->movedir[1] * self->speed; - + if (!other->groundentity) return; - + other->groundentity = NULL; other->velocity[2] = self->movedir[2]; } void SP_trigger_monsterjump (edict_t *self) { + if (!self) + { + return; + } + if (!self->speed) self->speed = 200; if (!st.height) diff --git a/src/g_turret.c b/src/g_turret.c index 61cc0f9..4f5788b 100644 --- a/src/g_turret.c +++ b/src/g_turret.c @@ -30,6 +30,11 @@ void turret_blocked(edict_t *self, edict_t *other) { edict_t *attacker; + if (!self || !other) + { + return; + } + if (other->takedamage) { if (self->teammaster->owner) @@ -63,6 +68,11 @@ void turret_breach_fire (edict_t *self) int damage; int speed; + if (!self) + { + return; + } + AngleVectors (self->s.angles, f, r, u); VectorMA (self->s.origin, self->move_origin[0], f, start); VectorMA (start, self->move_origin[1], r, start); @@ -86,6 +96,11 @@ void turret_breach_think (edict_t *self) vec3_t current_angles; vec3_t delta; + if (!self) + { + return; + } + VectorCopy (self->s.angles, current_angles); AnglesNormalize(current_angles); @@ -187,6 +202,11 @@ void turret_breach_think (edict_t *self) void turret_breach_finish_init (edict_t *self) { + if (!self) + { + return; + } + // get and save info for muzzle location if (!self->target) { @@ -206,6 +226,11 @@ void turret_breach_finish_init (edict_t *self) void SP_turret_breach (edict_t *self) { + if (!self) + { + return; + } + self->solid = SOLID_BSP; self->movetype = MOVETYPE_PUSH; gi.setmodel (self, self->model); @@ -245,6 +270,11 @@ MUST be teamed with a turret_breach. void SP_turret_base (edict_t *self) { + if (!self) + { + return; + } + self->solid = SOLID_BSP; self->movetype = MOVETYPE_PUSH; gi.setmodel (self, self->model); @@ -266,12 +296,17 @@ void turret_driver_die (edict_t *self, edict_t *inflictor, edict_t *attacker, in { edict_t *ent; + if (!self || !inflictor || !attacker) + { + return; + } + // level the gun self->target_ent->move_angles[0] = 0; // remove the driver from the end of them team chain for (ent = self->target_ent->teammaster; ent->teamchain != self; ent = ent->teamchain) - ; + ; ent->teamchain = NULL; self->teammaster = NULL; self->flags &= ~FL_TEAMSLAVE; @@ -290,6 +325,11 @@ void turret_driver_think (edict_t *self) vec3_t dir; float reaction_time; + if (!self) + { + return; + } + self->nextthink = level.time + FRAMETIME; if (self->enemy && (!self->enemy->inuse || self->enemy->health <= 0)) @@ -343,6 +383,11 @@ void turret_driver_link (edict_t *self) vec3_t vec; edict_t *ent; + if (!self) + { + return; + } + self->think = turret_driver_think; self->nextthink = level.time + FRAMETIME; @@ -373,6 +418,11 @@ void turret_driver_link (edict_t *self) void SP_turret_driver (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -412,7 +462,7 @@ void SP_turret_driver (edict_t *self) { self->item = FindItemByClassname (st.item); if (!self->item) - gi.dprintf("%s at %s has bad item: %s\n", self->classname, vtos(self->s.origin), st.item); + gi.dprintf("%s at %s has bad item: %s\n", self->classname, vtos(self->s.origin), st.item); } self->think = turret_driver_link; diff --git a/src/g_utils.c b/src/g_utils.c index 1f0119d..b40a5ff 100644 --- a/src/g_utils.c +++ b/src/g_utils.c @@ -27,6 +27,11 @@ edict_t *G_Find (edict_t *from, int fieldofs, char *match) { char *s; + if (!from) + { + return NULL; + } + if (!from) from = g_edicts; else @@ -61,6 +66,11 @@ edict_t *findradius (edict_t *from, vec3_t org, float rad) vec3_t eorg; int j; + if (!from) + { + return NULL; + } + if (!from) from = g_edicts; else @@ -131,6 +141,11 @@ edict_t *G_PickTarget (char *targetname) void Think_Delay (edict_t *ent) { + if (!ent) + { + return; + } + G_UseTargets (ent, ent->activator); G_FreeEdict (ent); } @@ -155,12 +170,17 @@ void G_UseTargets (edict_t *ent, edict_t *activator) { edict_t *t; + if (!ent || !activator) + { + return; + } + // // check for a delay // if (ent->delay) { - // create a temp object to fire at a later time + // create a temp object to fire at a later time t = G_Spawn(); t->classname = "DelayedUse"; t->nextthink = level.time + ent->delay; @@ -173,8 +193,8 @@ void G_UseTargets (edict_t *ent, edict_t *activator) t->killtarget = ent->killtarget; return; } - - + + // // print the message // @@ -224,7 +244,7 @@ void G_UseTargets (edict_t *ent, edict_t *activator) else { if (t->use) - t->use (t, ent, activator); + t->use (t, ent, activator); } if (!ent->inuse) { @@ -314,7 +334,7 @@ void G_SetMovedir (vec3_t angles, vec3_t movedir) float vectoyaw (vec3_t vec) { float yaw; - + if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0) { yaw = 0; @@ -338,7 +358,7 @@ void vectoangles (vec3_t value1, vec3_t angles) { float forward; float yaw, pitch; - + if (value1[1] == 0 && value1[0] == 0) { yaw = 0; @@ -372,7 +392,7 @@ void vectoangles (vec3_t value1, vec3_t angles) char *G_CopyString (char *in) { char *out; - + out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL); strcpy (out, in); return out; @@ -381,6 +401,11 @@ char *G_CopyString (char *in) void G_InitEdict (edict_t *e) { + if (!e) + { + return; + } + e->inuse = true; e->classname = "noclass"; e->gravity = 1.0; @@ -414,10 +439,10 @@ edict_t *G_Spawn (void) return e; } } - + if (i == game.maxentities) gi.error ("ED_Alloc: no free edicts"); - + globals.num_edicts++; G_InitEdict (e); return e; @@ -432,6 +457,11 @@ Marks the edict as free */ void G_FreeEdict (edict_t *ed) { + if (!ed) + { + return; + } + gi.unlinkentity (ed); // unlink from world if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE)) @@ -458,6 +488,11 @@ void G_TouchTriggers (edict_t *ent) int i, num; edict_t *touch[MAX_EDICTS], *hit; + if (!ent) + { + return; + } + // dead things don't activate triggers! if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0)) return; @@ -491,6 +526,11 @@ void G_TouchSolids (edict_t *ent) int i, num; edict_t *touch[MAX_EDICTS], *hit; + if (!ent) + { + return; + } + num = gi.BoxEdicts (ent->absmin, ent->absmax, touch , MAX_EDICTS, AREA_SOLID); @@ -528,6 +568,11 @@ qboolean KillBox (edict_t *ent) { trace_t tr; + if (!ent) + { + return false; + } + while (1) { tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID); @@ -557,17 +602,22 @@ qboolean MonsterKillBox (edict_t *ent) { trace_t tr; + if (!ent) + { + return false; + } + while (1) { tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID); if (!tr.ent) break; - if(!((ent->svflags & SVF_MONSTER) && tr.ent->client && tr.ent->health)) - { - // nail it - T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); - } + if(!((ent->svflags & SVF_MONSTER) && tr.ent->client && tr.ent->health)) + { + // nail it + T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); + } // if we didn't kill it, fail if (tr.ent->solid) @@ -589,27 +639,32 @@ qboolean MonsterPlayerKillBox (edict_t *ent) { trace_t tr; + if (!ent) + { + return false; + } + while (1) { tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, ent, MASK_PLAYERSOLID); if (!tr.ent) break; - if((ent->svflags & SVF_MONSTER) && tr.ent->client && tr.ent->health) - { - // nail myself - T_Damage (ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); - return true; - } - else - { - // nail it - T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); - } + if((ent->svflags & SVF_MONSTER) && tr.ent->client && tr.ent->health) + { + // nail myself + T_Damage (ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); + return true; + } + else + { + // nail it + T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG); + } // if we didn't kill it, fail if (tr.ent->solid) - return false; + return false; } return true; // all clear diff --git a/src/g_weapon.c b/src/g_weapon.c index aab7bcd..dbd9568 100644 --- a/src/g_weapon.c +++ b/src/g_weapon.c @@ -17,6 +17,11 @@ void check_dodge (edict_t *self, vec3_t start, vec3_t dir, int speed) trace_t tr; float eta; + if (!self) + { + return; + } + // easy mode only ducks one quarter the time if (skill->value == SKILL_EASY) { @@ -81,6 +86,11 @@ qboolean fire_hit (edict_t *self, vec3_t aim, int damage, int kick) float range; vec3_t dir; + if (!self) + { + return false; + } + //see if enemy is in range VectorSubtract (self->enemy->s.origin, self->s.origin, dir); range = VectorLength(dir); @@ -155,6 +165,11 @@ void fire_lead (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick qboolean water = false; int content_mask = MASK_SHOT | MASK_WATER; + if (!self) + { + return; + } + tr = gi.trace (self->s.origin, NULL, NULL, start, self, MASK_SHOT); if (!(tr.fraction < 1.0)) { @@ -288,6 +303,11 @@ pistols, rifles, etc.... */ void fire_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int mod) { + if (!self) + { + return; + } + fire_lead (self, start, aimdir, damage, kick, TE_GUNSHOT, hspread, vspread, mod); } @@ -303,6 +323,11 @@ void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int k { int i; + if (!self) + { + return; + } + for (i = 0; i < count; i++) fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod); } @@ -319,6 +344,11 @@ void blaster_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t * { int mod; + if (!self || !other) + { + return; + } + if (other == self->owner) return; @@ -359,6 +389,11 @@ void fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int spee edict_t *bolt; trace_t tr; + if (!self) + { + return; + } + VectorNormalize (dir); bolt = G_Spawn(); @@ -404,6 +439,11 @@ void Grenade_Explode (edict_t *ent) vec3_t origin; int mod; + if (!ent) + { + return; + } + if (ent->owner->client) PlayerNoise(ent->owner, ent->s.origin, PNOISE_IMPACT); @@ -458,6 +498,11 @@ void Grenade_Explode (edict_t *ent) void Grenade_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!ent || !other) + { + return; + } + if (other == ent->owner) return; @@ -493,6 +538,11 @@ void fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int s vec3_t dir; vec3_t forward, right, up; + if (!self) + { + return; + } + vectoangles (aimdir, dir); AngleVectors (dir, forward, right, up); @@ -526,6 +576,11 @@ void fire_grenade2 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int vec3_t dir; vec3_t forward, right, up; + if (!self) + { + return; + } + vectoangles (aimdir, dir); AngleVectors (dir, forward, right, up); @@ -575,6 +630,11 @@ void rocket_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *su vec3_t origin; int n; + if (!ent || !other) + { + return; + } + if (other == ent->owner) return; @@ -625,6 +685,11 @@ void fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed { edict_t *rocket; + if (!self) + { + return; + } + rocket = G_Spawn(); VectorCopy (start, rocket->s.origin); VectorCopy (dir, rocket->movedir); @@ -668,6 +733,11 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick int mask; qboolean water; + if (!self) + { + return; + } + VectorMA (start, 8192, aimdir, end); VectorCopy (start, from); ignore = self; @@ -728,6 +798,11 @@ void bfg_explode (edict_t *self) vec3_t v; float dist; + if (!self) + { + return; + } + if (self->s.frame == 0) { // the BFG effect @@ -769,6 +844,11 @@ void bfg_explode (edict_t *self) void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (other == self->owner) return; @@ -817,6 +897,11 @@ void bfg_think (edict_t *self) int dmg; trace_t tr; + if (!self) + { + return; + } + if (deathmatch->value) dmg = 5; else @@ -888,6 +973,11 @@ void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, f { edict_t *bfg; + if (!self) + { + return; + } + bfg = G_Spawn(); VectorCopy (start, bfg->s.origin); VectorCopy (dir, bfg->movedir); diff --git a/src/monster/actor/actor.c b/src/monster/actor/actor.c index 0dcef0f..6310d3b 100644 --- a/src/monster/actor/actor.c +++ b/src/monster/actor/actor.c @@ -67,6 +67,11 @@ mmove_t actor_move_stand = {FRAME_stand101, FRAME_stand140, actor_frames_stand, void actor_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &actor_move_stand; // randomize on startup @@ -93,6 +98,11 @@ mmove_t actor_move_walk = {FRAME_walk01, FRAME_walk08, actor_frames_walk, NULL}; void actor_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &actor_move_walk; } @@ -116,6 +126,11 @@ mmove_t actor_move_run = {FRAME_run02, FRAME_run07, actor_frames_run, NULL}; void actor_run (edict_t *self) { + if (!self) + { + return; + } + if ((level.time < self->pain_debounce_time) && (!self->enemy)) { if (self->movetarget) @@ -212,6 +227,11 @@ void actor_pain (edict_t *self, edict_t *other, float kick, int damage) { int n; + if (!self || !other) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -251,6 +271,11 @@ void actorMachineGun (edict_t *self) vec3_t start, target; vec3_t forward, right; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_ACTOR_MACHINEGUN_1], forward, right, start); if (self->enemy) @@ -278,6 +303,11 @@ void actorMachineGun (edict_t *self) void actor_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -320,6 +350,11 @@ void actor_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= -80) { @@ -349,6 +384,11 @@ void actor_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage void actor_fire (edict_t *self) { + if (!self) + { + return; + } + actorMachineGun (self); if (level.time >= self->monsterinfo.pausetime) @@ -370,6 +410,11 @@ void actor_attack(edict_t *self) { int n; + if (!self) + { + return; + } + self->monsterinfo.currentmove = &actor_move_attack; n = (rand() & 15) + 3 + 7; self->monsterinfo.pausetime = level.time + n * FRAMETIME; @@ -380,6 +425,11 @@ void actor_use (edict_t *self, edict_t *other, edict_t *activator) { vec3_t v; + if (!self) + { + return; + } + self->goalentity = self->movetarget = G_PickTarget(self->target); if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) { @@ -402,6 +452,11 @@ void actor_use (edict_t *self, edict_t *other, edict_t *activator) void SP_misc_actor (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -475,9 +530,14 @@ void target_actor_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac { vec3_t v; + if (!self || !other) + { + return; + } + if (other->movetarget != self) return; - + if (other->enemy) return; @@ -501,7 +561,7 @@ void target_actor_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac { other->velocity[0] = self->movedir[0] * self->speed; other->velocity[1] = self->movedir[1] * self->speed; - + if (other->groundentity) { other->groundentity = NULL; @@ -562,6 +622,11 @@ void target_actor_touch (edict_t *self, edict_t *other, cplane_t *plane, csurfac void SP_target_actor (edict_t *self) { + if (!self) + { + return; + } + if (!self->targetname) gi.dprintf ("%s with no targetname at %s\n", self->classname, vtos(self->s.origin)); diff --git a/src/monster/berserker/berserker.c b/src/monster/berserker/berserker.c index eef887f..f5490a4 100644 --- a/src/monster/berserker/berserker.c +++ b/src/monster/berserker/berserker.c @@ -19,11 +19,21 @@ static int sound_search; void berserk_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void berserk_search (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } @@ -41,6 +51,11 @@ mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, void berserk_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &berserk_move_stand; } @@ -71,6 +86,11 @@ mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_fram void berserk_fidget (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) return; if (random() > 0.15) @@ -100,6 +120,11 @@ mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, N void berserk_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &berserk_move_walk; } @@ -116,6 +141,11 @@ mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL}; void berserk_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &berserk_move_stand; else @@ -125,6 +155,11 @@ void berserk_run (edict_t *self) void berserk_attack_spike (edict_t *self) { + if (!self) + { + return; + } + static vec3_t aim = {MELEE_DISTANCE, 0, -24}; fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards } @@ -132,6 +167,11 @@ void berserk_attack_spike (edict_t *self) void berserk_swing (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); } @@ -153,12 +193,17 @@ void berserk_attack_club (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4); fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack } mframe_t berserk_frames_attack_club [] = -{ +{ {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, @@ -197,12 +242,17 @@ mframe_t berserk_frames_attack_strike [] = {ai_move, 9.7, NULL}, {ai_move, 13.6, NULL} }; - + mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run}; void berserk_melee (edict_t *self) { + if (!self) + { + return; + } + if ((rand() % 2) == 0) self->monsterinfo.currentmove = &berserk_move_attack_spike; else @@ -246,6 +296,11 @@ mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, void berserk_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -267,6 +322,11 @@ void berserk_pain (edict_t *self, edict_t *other, float kick, int damage) void berserk_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -314,6 +374,11 @@ void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { int n; + if (!self) + { + return; + } + if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -344,6 +409,11 @@ void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama */ void SP_monster_berserk (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/boss/boss.c b/src/monster/boss/boss.c index 4f3a4c3..67da4de 100644 --- a/src/monster/boss/boss.c +++ b/src/monster/boss/boss.c @@ -45,18 +45,33 @@ void zboss_attack (edict_t *self); void zboss_walksound (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_walk, 1, ATTN_NORM, 0); } void zboss_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void possibleBossTaunt(edict_t *self) { + if (!self) + { + return; + } + float r = random(); if(random() < 0.10) @@ -155,6 +170,11 @@ mmove_t zboss_stand2 = {FRAME_stand2start, FRAME_stand2end, zboss_frames_stand2, void zboss_standidle (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.8) { gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_NORM, 0); @@ -187,6 +207,11 @@ mmove_t zboss_move_postwalk = {FRAME_postWalkStart, FRAME_postWalkEnd, zboss_fra void zboss_postWalkRun (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_postwalk; } @@ -229,11 +254,21 @@ mmove_t zboss_move_walk = {FRAME_walkStart, FRAME_walkEnd, zboss_frames_walk, zb void zboss_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_prewalk; } void zboss_walk2(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_walk; } @@ -276,6 +311,11 @@ mmove_t zboss_move_run = {FRAME_walkStart, FRAME_walkEnd, zboss_frames_run, NULL void zboss_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) zboss_stand(self); else @@ -284,6 +324,11 @@ void zboss_run (edict_t *self) void zboss_run2 (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) zboss_stand(self); else @@ -295,6 +340,11 @@ void zboss_run2 (edict_t *self) // void zboss_stand (edict_t *self) { + if (!self) + { + return; + } + if(self->monsterinfo.currentmove == &zboss_move_prewalk || self->monsterinfo.currentmove == &zboss_move_walk || self->monsterinfo.currentmove == &zboss_move_prerun || @@ -367,6 +417,11 @@ void zboss_pain (edict_t *self, edict_t *other, float kick, int damage) float r; float hbreak = (self->max_health / 3.0); + if (!self) + { + return; + } + // set the skin if (self->health < hbreak) { @@ -469,6 +524,11 @@ void zboss_pain (edict_t *self, edict_t *other, float kick, int damage) void zboss_swing (edict_t *self) { + if (!self) + { + return; + } + static vec3_t aim = {MELEE_DISTANCE, 0, -24}; fire_hit (self, aim, (15 + (rand() % 6)), 800); } @@ -489,6 +549,11 @@ mmove_t zboss_move_attack2c = {FRAME_attack2cStart, FRAME_attack2cEnd, zboss_fra void zboss_melee2 (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_attack2c; gi.sound (self, CHAN_WEAPON, sound_swing, 1, ATTN_NORM, 0); } @@ -510,6 +575,11 @@ mmove_t zboss_move_premelee = {FRAME_preHookStart, FRAME_preHookEnd, zboss_frame void zboss_melee (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_raisegun, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &zboss_move_premelee; } @@ -536,6 +606,11 @@ mmove_t zboss_move_attack1b = {FRAME_attack1bStart, FRAME_attack1bEnd, zboss_fra void zboss_reloadRockets(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_ONESHOTTARGET; self->monsterinfo.currentmove = &zboss_move_attack1b; } @@ -559,6 +634,11 @@ void FireFlare(edict_t *self) vec3_t dir; vec3_t vec; + if (!self) + { + return; + } + int offset = (self->s.frame - 71) / 3; AngleVectors (self->s.angles, forward, right, NULL); @@ -595,6 +675,11 @@ void FireRocket(edict_t *self) vec3_t dir; vec3_t vec; + if (!self) + { + return; + } + int offset = (self->s.frame - 71) / 3; AngleVectors (self->s.angles, forward, right, NULL); @@ -661,6 +746,11 @@ void zboss_reelInGraaple2(edict_t *self) vec3_t hookoffset = {-5, -24, 34}; vec3_t forward, right; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource(self->s.origin, hookoffset, forward, right, vec); VectorSubtract (vec, self->laser->s.origin, dir); @@ -704,6 +794,11 @@ void HookDragThink (edict_t *self) vec3_t hookoffset = {-5, -24, 34}; vec3_t forward, right; + if (!self) + { + return; + } + if(self->enemy && self->enemy->health > 0) { VectorCopy (self->enemy->s.origin, self->s.origin); @@ -769,6 +864,11 @@ void HookThink(edict_t *self) vec3_t hookoffset = {-3, -24, 34}; vec3_t forward, right; + if (!self) + { + return; + } + if(self->powerarmor_time < level.time) { self->powerarmor_time = level.time + 15; @@ -802,6 +902,11 @@ void FireHook(edict_t *self) edict_t *hook; float speed; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, hookoffset, forward, right, start); @@ -843,6 +948,11 @@ void FireHook(edict_t *self) void zboss_reelInGraaple(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_attack2b; } @@ -872,11 +982,21 @@ mmove_t zboss_move_posthook = {FRAME_postHookStart, FRAME_postHookEnd, zboss_fra void zboss_posthook(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_posthook; } void zboss_chooseHookRocket(edict_t *self) { + if (!self) + { + return; + } + if(random() < 0.2 && !(self->monsterinfo.aiflags & AI_ONESHOTTARGET)) { self->monsterinfo.currentmove = &zboss_move_attack2a; @@ -904,24 +1024,34 @@ mmove_t zboss_move_prehook = {FRAME_preHookStart, FRAME_preHookEnd, zboss_frames // Plasma Cannon -void PlasmaballBlastAnim(edict_t *ent) +void PlasmaballBlastAnim(edict_t *ent) { - ent->s.frame++; - ent->s.skinnum++; + ent->s.frame++; + ent->s.skinnum++; - if(ent->s.frame > 1) - { + if (!ent) + { + return; + } + + if(ent->s.frame > 1) + { G_FreeEdict(ent); return; - } - else - { - ent->nextthink = level.time + FRAMETIME; - } + } + else + { + ent->nextthink = level.time + FRAMETIME; + } } void Plasmaball_Explode (edict_t *ent) { + if (!ent) + { + return; + } + //FIXME: if we are onground then raise our Z just a bit since we are a point? if (ent->enemy) { @@ -956,6 +1086,11 @@ void Plasmaball_Explode (edict_t *ent) void Plasmaball_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!ent || !other) + { + return; + } + if (other == ent->owner) return; @@ -975,6 +1110,11 @@ void fire_plasmaCannon (edict_t *self, vec3_t start, vec3_t aimdir, int damage, vec3_t dir; vec3_t forward, right, up; + if (!self) + { + return; + } + vectoangles (aimdir, dir); AngleVectors (dir, forward, right, up); @@ -1024,6 +1164,11 @@ void FireCannon(edict_t *self) vec3_t vec; float distance; + if (!self) + { + return; + } + int offset = (self->s.frame - 119) / 2; AngleVectors (self->s.angles, forward, right, NULL); @@ -1097,6 +1242,11 @@ mmove_t zboss_move_attack3 = {FRAME_attack3Start, FRAME_attack3End, zboss_frames void zboss_fireCannons(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_attack3; self->seq = 0; @@ -1123,6 +1273,11 @@ mmove_t zboss_move_postcannon = {FRAME_postCannonStart, FRAME_postCannonEnd, zbo void zboss_postcannon(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &zboss_move_postcannon; } @@ -1153,6 +1308,11 @@ mmove_t zboss_move_c2h = {FRAME_attackC2HStart, FRAME_attackC2HEnd, zboss_frames void zboss_chooseNextAttack(edict_t *self) { + if (!self) + { + return; + } + if (self->enemy == NULL) return; @@ -1203,6 +1363,11 @@ void zboss_chooseNextAttack(edict_t *self) void zboss_attack (edict_t *self) { + if (!self) + { + return; + } + if (self->enemy == NULL) return; @@ -1226,6 +1391,11 @@ Death Stuff Starts void zboss_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -32, -74, -30); VectorSet (self->maxs, 32, 40, 12); self->movetype = MOVETYPE_TOSS; @@ -1265,6 +1435,11 @@ void FireDeadRocket1(edict_t *self) vec3_t start; vec3_t rocketoffset = {-26, -26, 25}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1283,6 +1458,11 @@ void FireDeadRocket2(edict_t *self) vec3_t start; vec3_t rocketoffset = {-16, -21, 20}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1302,6 +1482,11 @@ void FireDeadRocket3(edict_t *self) vec3_t start; vec3_t rocketoffset = {-17, -20, 30}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, up); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1316,10 +1501,15 @@ void FireDeadRocket3(edict_t *self) void FireDeadRocket4(edict_t *self) { + vec3_t forward, right, up; vec3_t start; vec3_t rocketoffset = {-8, -16, 17}; + if (!self) + { + return; + } AngleVectors (self->s.angles, forward, right, up); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1338,6 +1528,11 @@ void FireDeadRocket5(edict_t *self) vec3_t start; vec3_t rocketoffset = {-10, -16, 30}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, up); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1357,6 +1552,11 @@ void FireDeadRocket6(edict_t *self) vec3_t start; vec3_t rocketoffset = {0, -18, 25}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, up); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1377,6 +1577,11 @@ void FireDeadRocket7(edict_t *self) vec3_t start; vec3_t rocketoffset = {17, -27, 30}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, up); G_ProjectSource (self->s.origin, rocketoffset, forward, right, start); @@ -1397,6 +1602,11 @@ void FireDeadCannon1(edict_t *self) vec3_t start; vec3_t cannonoffset = {9, -46, 33}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, cannonoffset, forward, right, start); @@ -1415,6 +1625,11 @@ void FireDeadCannon2(edict_t *self) vec3_t start; vec3_t cannonoffset = {3, -31, 37}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, cannonoffset, forward, right, start); @@ -1433,6 +1648,11 @@ void FireDeadCannon3(edict_t *self) vec3_t start; vec3_t cannonoffset = {-21, -19, 24}; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, cannonoffset, forward, right, start); @@ -1447,6 +1667,11 @@ void FireDeadCannon3(edict_t *self) void DeadHookTouch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!ent || !other) + { + return; + } + if (other == ent->owner) return; @@ -1467,6 +1692,11 @@ void FireDeadGrapple(edict_t *self) edict_t *hook; float speed; + if (!self) + { + return; + } + if(self->s.modelindex3 == 0) // hook already out... return; @@ -1560,6 +1790,11 @@ void zboss_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + if(self->laser) { G_FreeEdict(self->laser); @@ -1589,15 +1824,15 @@ void zboss_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage // todo if (random() < 0.5) - { + { gi.sound (self, CHAN_VOICE, sound_die1, 1, ATTN_NORM, 0); - self->monsterinfo.currentmove = &zboss_move_death1; - } - else - { + self->monsterinfo.currentmove = &zboss_move_death1; + } + else + { gi.sound (self, CHAN_VOICE, sound_die2, 1, ATTN_NORM, 0); - self->monsterinfo.currentmove = &zboss_move_death2; - } + self->monsterinfo.currentmove = &zboss_move_death2; + } } @@ -1636,6 +1871,11 @@ void SP_monster_zboss_precache(void) */ void SP_monster_zboss (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -1703,6 +1943,11 @@ void SP_monster_zboss (edict_t *self) void trigger_zboss (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + edict_t *boss = NULL; while ((boss = G_Find (boss, FOFS(targetname), self->target)) != NULL) @@ -1718,6 +1963,11 @@ void trigger_zboss (edict_t *self, edict_t *other, edict_t *activator) void SP_target_zboss_target(edict_t *self) { + if (!self) + { + return; + } + if(!self->target) { gi.dprintf("target_zboss_target does not have a target"); diff --git a/src/monster/boss2/boss2.c b/src/monster/boss2/boss2.c index 65bbe35..c441ec2 100644 --- a/src/monster/boss2/boss2.c +++ b/src/monster/boss2/boss2.c @@ -21,6 +21,11 @@ static int sound_search1; void boss2_search (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NONE, 0); } @@ -40,6 +45,11 @@ void Boss2Rocket (edict_t *self) vec3_t dir; vec3_t vec; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_ROCKET_1], forward, right, start); @@ -76,6 +86,11 @@ void boss2_firebullet_right (edict_t *self) vec3_t forward, right, target; vec3_t start; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_R1], forward, right, start); @@ -97,7 +112,12 @@ void boss2_firebullet_left (edict_t *self) { vec3_t forward, right, target; vec3_t start; - + + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_BOSS2_MACHINEGUN_L1], forward, right, start); @@ -118,9 +138,14 @@ void boss2_firebullet_left (edict_t *self) void Boss2MachineGun (edict_t *self) { - boss2_firebullet_left(self); + if (!self) + { + return; + } + + boss2_firebullet_left(self); boss2_firebullet_right(self); -} +} mframe_t boss2_frames_stand [] = @@ -385,11 +410,21 @@ mmove_t boss2_move_death = {FRAME_death2, FRAME_death50, boss2_frames_death, bos void boss2_stand (edict_t *self) { - self->monsterinfo.currentmove = &boss2_move_stand; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &boss2_move_stand; } void boss2_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &boss2_move_stand; else @@ -398,6 +433,11 @@ void boss2_run (edict_t *self) void boss2_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &boss2_move_walk; } @@ -406,9 +446,14 @@ void boss2_attack (edict_t *self) vec3_t vec; float range; + if (!self) + { + return; + } + VectorSubtract (self->enemy->s.origin, self->s.origin, vec); range = VectorLength (vec); - + if (range <= 125) { self->monsterinfo.currentmove = &boss2_move_attack_pre_mg; @@ -424,11 +469,21 @@ void boss2_attack (edict_t *self) void boss2_attack_mg (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &boss2_move_attack_mg; } void boss2_reattack_mg (edict_t *self) { + if (!self) + { + return; + } + if ( infront(self, self->enemy) ) if (random() <= 0.7) self->monsterinfo.currentmove = &boss2_move_attack_mg; @@ -441,6 +496,11 @@ void boss2_reattack_mg (edict_t *self) void boss2_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -468,6 +528,11 @@ void boss2_pain (edict_t *self, edict_t *other, float kick, int damage) void boss2_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -56, -56, 0); VectorSet (self->maxs, 56, 56, 80); self->movetype = MOVETYPE_TOSS; @@ -478,6 +543,11 @@ void boss2_dead (edict_t *self) void boss2_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_NO; @@ -495,6 +565,11 @@ qboolean Boss2_CheckAttack (edict_t *self) int enemy_range; float enemy_yaw; + if (!self) + { + return false; + } + if (self->enemy->health > 0) { // see if any entities are in the way of the shot @@ -583,6 +658,11 @@ qboolean Boss2_CheckAttack (edict_t *self) */ void SP_monster_boss2 (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/boss3/boss3.c b/src/monster/boss3/boss3.c index 496f6fb..072c16e 100644 --- a/src/monster/boss3/boss3.c +++ b/src/monster/boss3/boss3.c @@ -11,6 +11,11 @@ boss3 void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator) { + if (!ent) + { + return; + } + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_BOSSTPORT); gi.WritePosition (ent->s.origin); @@ -20,6 +25,11 @@ void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator) void Think_Boss3Stand (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->s.frame == FRAME_stand260) ent->s.frame = FRAME_stand201; else @@ -33,6 +43,11 @@ Just stands and cycles in one place until targeted, then teleports away. */ void SP_monster_boss3_stand (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/boss3/boss31.c b/src/monster/boss3/boss31.c index f7ad690..3c02c1e 100644 --- a/src/monster/boss3/boss31.c +++ b/src/monster/boss3/boss31.c @@ -35,6 +35,11 @@ void jorg_search (edict_t *self) { float r; + if (!self) + { + return; + } + r = random(); if (r <= 0.3) @@ -119,28 +124,53 @@ mmove_t jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL void jorg_idle (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0); } void jorg_death_hit (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0); } void jorg_step_left (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); } void jorg_step_right (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); } void jorg_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &jorg_move_stand; } @@ -209,11 +239,21 @@ mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, void jorg_walk (edict_t *self) { - self->monsterinfo.currentmove = &jorg_move_walk; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &jorg_move_walk; } void jorg_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &jorg_move_stand; else @@ -374,6 +414,11 @@ mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end void jorg_reattack1(edict_t *self) { + if (!self) + { + return; + } + if (visible(self, self->enemy)) if (random() < 0.9) self->monsterinfo.currentmove = &jorg_move_attack1; @@ -391,11 +436,20 @@ void jorg_reattack1(edict_t *self) void jorg_attack1(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &jorg_move_attack1; } void jorg_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -460,6 +514,11 @@ void jorgBFG (edict_t *self) vec3_t dir; vec3_t vec; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start); @@ -476,6 +535,11 @@ void jorg_firebullet_right (edict_t *self) vec3_t forward, right, target; vec3_t start; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start); @@ -498,6 +562,11 @@ void jorg_firebullet_left (edict_t *self) vec3_t forward, right, target; vec3_t start; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start); @@ -517,6 +586,11 @@ void jorg_firebullet_left (edict_t *self) void jorg_firebullet (edict_t *self) { + if (!self) + { + return; + } + jorg_firebullet_left(self); jorg_firebullet_right(self); } @@ -525,7 +599,12 @@ void jorg_attack(edict_t *self) { vec3_t vec; float range; - + + if (!self) + { + return; + } + VectorSubtract (self->enemy->s.origin, self->s.origin, vec); range = VectorLength (vec); @@ -549,6 +628,11 @@ void jorg_dead (edict_t *self) void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_NO; @@ -567,6 +651,11 @@ qboolean Jorg_CheckAttack (edict_t *self) int enemy_range; float enemy_yaw; + if (!self) + { + return false; + } + if (self->enemy->health > 0) { // see if any entities are in the way of the shot @@ -656,6 +745,11 @@ void MakronPrecache (void); */ void SP_monster_jorg (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/boss3/boss32.c b/src/monster/boss3/boss32.c index d157558..ce242a6 100644 --- a/src/monster/boss3/boss32.c +++ b/src/monster/boss3/boss32.c @@ -38,6 +38,11 @@ void makron_taunt (edict_t *self) { float r; + if (!self) + { + return; + } + r=random(); if (r <= 0.3) gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); @@ -118,6 +123,11 @@ mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand void makron_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &makron_move_stand; } @@ -138,31 +148,61 @@ mmove_t makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL void makron_hit (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0); } void makron_popup (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0); } void makron_step_left (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); } void makron_step_right (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); } void makron_brainsplorch (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0); } void makron_prerailgun (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0); } @@ -184,11 +224,21 @@ mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NUL void makron_walk (edict_t *self) { - self->monsterinfo.currentmove = &makron_move_walk; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &makron_move_walk; } void makron_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &makron_move_stand; else @@ -395,6 +445,11 @@ void makronBFG (edict_t *self) vec3_t dir; vec3_t vec; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start); @@ -480,6 +535,11 @@ mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_att void MakronSaveloc (edict_t *self) { + if (!self) + { + return; + } + VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot self->pos1[2] += self->enemy->viewheight; } @@ -491,6 +551,11 @@ void MakronRailgun (edict_t *self) vec3_t dir; vec3_t forward, right; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start); @@ -510,6 +575,11 @@ void MakronHyperblaster (edict_t *self) vec3_t forward, right; int flash_number; + if (!self) + { + return; + } + flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405); AngleVectors (self->s.angles, forward, right, NULL); @@ -541,6 +611,11 @@ void MakronHyperblaster (edict_t *self) void makron_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -589,6 +664,11 @@ void makron_pain (edict_t *self, edict_t *other, float kick, int damage) void makron_sight(edict_t *self, edict_t *other) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &makron_move_sight; } @@ -598,6 +678,11 @@ void makron_attack(edict_t *self) float range; float r; + if (!self) + { + return; + } + r = random(); VectorSubtract (self->enemy->s.origin, self->s.origin, vec); @@ -620,10 +705,15 @@ Makron Torso. This needs to be spawned in void makron_torso_think (edict_t *self) { + if (!self) + { + return; + } + if (++self->s.frame < 365) self->nextthink = level.time + FRAMETIME; else - { + { self->s.frame = 346; self->nextthink = level.time + FRAMETIME; } @@ -631,6 +721,11 @@ void makron_torso_think (edict_t *self) void makron_torso (edict_t *ent) { + if (!ent) + { + return; + } + ent->movetype = MOVETYPE_NONE; ent->solid = SOLID_NOT; VectorSet (ent->mins, -8, -8, 0); @@ -650,6 +745,11 @@ void makron_torso (edict_t *ent) void makron_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -60, -60, 0); VectorSet (self->maxs, 60, 60, 72); self->movetype = MOVETYPE_TOSS; @@ -665,6 +765,11 @@ void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag int n; + if (!self) + { + return; + } + self->s.sound = 0; // check for gib if (self->health <= self->gib_health) @@ -707,6 +812,11 @@ qboolean Makron_CheckAttack (edict_t *self) int enemy_range; float enemy_yaw; + if (!self) + { + return false; + } + if (self->enemy->health > 0) { // see if any entities are in the way of the shot @@ -818,6 +928,11 @@ void MakronPrecache (void) */ void SP_monster_makron (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -867,6 +982,11 @@ void MakronSpawn (edict_t *self) vec3_t vec; edict_t *player; + if (!self) + { + return; + } + SP_monster_makron (self); // jump at player @@ -893,6 +1013,11 @@ void MakronToss (edict_t *self) { edict_t *ent; + if (!self) + { + return; + } + ent = G_Spawn (); ent->nextthink = level.time + 0.8; ent->think = MakronSpawn; diff --git a/src/monster/brain/brain.c b/src/monster/brain/brain.c index e3a8ff4..34064f6 100644 --- a/src/monster/brain/brain.c +++ b/src/monster/brain/brain.c @@ -28,11 +28,21 @@ static int sound_melee3; void brain_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void brain_search (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } @@ -84,6 +94,11 @@ mmove_t brain_move_stand = {FRAME_stand01, FRAME_stand30, brain_frames_stand, NU void brain_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &brain_move_stand; } @@ -131,6 +146,11 @@ mmove_t brain_move_idle = {FRAME_stand31, FRAME_stand60, brain_frames_idle, brai void brain_idle (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0); self->monsterinfo.currentmove = &brain_move_idle; } @@ -158,7 +178,12 @@ mmove_t brain_move_walk1 = {FRAME_walk101, FRAME_walk111, brain_frames_walk1, NU void brain_walk (edict_t *self) { - self->monsterinfo.currentmove = &brain_move_walk1; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &brain_move_walk1; } @@ -234,6 +259,11 @@ mmove_t brain_move_pain1 = {FRAME_pain101, FRAME_pain121, brain_frames_pain1, br void brain_duck_down (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; @@ -244,6 +274,11 @@ void brain_duck_down (edict_t *self) void brain_duck_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else @@ -252,6 +287,11 @@ void brain_duck_hold (edict_t *self) void brain_duck_up (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; @@ -273,6 +313,11 @@ mmove_t brain_move_duck = {FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_ void brain_dodge (edict_t *self, edict_t *attacker, float eta) { + if (!self || !attacker) + { + return; + } + if (random() > 0.25) return; @@ -324,6 +369,11 @@ mmove_t brain_move_death1 = {FRAME_death101, FRAME_death118, brain_frames_death1 void brain_swing_right (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0); } @@ -331,6 +381,11 @@ void brain_hit_right (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8); if (fire_hit (self, aim, (15 + (rand() %5)), 40)) gi.sound (self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0); @@ -338,6 +393,11 @@ void brain_hit_right (edict_t *self) void brain_swing_left (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0); } @@ -345,6 +405,11 @@ void brain_hit_left (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8); if (fire_hit (self, aim, (15 + (rand() %5)), 40)) gi.sound (self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0); @@ -375,6 +440,11 @@ mmove_t brain_move_attack1 = {FRAME_attak101, FRAME_attak118, brain_frames_attac void brain_chest_open (edict_t *self) { + if (!self) + { + return; + } + self->spawnflags &= ~65536; self->monsterinfo.power_armor_type = POWER_ARMOR_NONE; gi.sound (self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0); @@ -384,6 +454,11 @@ void brain_tentacle_attack (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, 0, 8); if (fire_hit (self, aim, (10 + (rand() %5)), -600) && skill->value > SKILL_EASY) self->spawnflags |= 65536; @@ -392,6 +467,11 @@ void brain_tentacle_attack (edict_t *self) void brain_chest_closed (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN; if (self->spawnflags & 65536) { @@ -424,6 +504,11 @@ mmove_t brain_move_attack2 = {FRAME_attak201, FRAME_attak217, brain_frames_attac void brain_melee(edict_t *self) { + if (!self) + { + return; + } + if (random() <= 0.5) self->monsterinfo.currentmove = &brain_move_attack1; else @@ -453,6 +538,11 @@ mmove_t brain_move_run = {FRAME_walk101, FRAME_walk111, brain_frames_run, NULL}; void brain_run (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN; if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &brain_move_stand; @@ -465,6 +555,11 @@ void brain_pain (edict_t *self, edict_t *other, float kick, int damage) { float r; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -495,6 +590,11 @@ void brain_pain (edict_t *self, edict_t *other, float kick, int damage) void brain_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -509,6 +609,11 @@ void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + self->s.effects = 0; self->monsterinfo.power_armor_type = POWER_ARMOR_NONE; @@ -542,6 +647,11 @@ void brain_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage */ void SP_monster_brain (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/chick/chick.c b/src/monster/chick/chick.c index 49d5427..2cb6da9 100644 --- a/src/monster/chick/chick.c +++ b/src/monster/chick/chick.c @@ -36,6 +36,11 @@ static int sound_search; void ChickMoan (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); else @@ -79,6 +84,11 @@ mmove_t chick_move_fidget = {FRAME_stand201, FRAME_stand230, chick_frames_fidget void chick_fidget (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) return; if (random() <= 0.3) @@ -123,6 +133,11 @@ mmove_t chick_move_stand = {FRAME_stand101, FRAME_stand130, chick_frames_stand, void chick_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &chick_move_stand; } @@ -176,11 +191,21 @@ mmove_t chick_move_walk = {FRAME_walk11, FRAME_walk20, chick_frames_walk, NULL}; void chick_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &chick_move_walk; } void chick_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &chick_move_stand; @@ -248,6 +273,11 @@ void chick_pain (edict_t *self, edict_t *other, float kick, int damage) { float r; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -277,6 +307,11 @@ void chick_pain (edict_t *self, edict_t *other, float kick, int damage) void chick_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, 0); VectorSet (self->maxs, 16, 16, 16); self->movetype = MOVETYPE_TOSS; @@ -335,6 +370,11 @@ void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -371,6 +411,11 @@ void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage void chick_duck_down (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; @@ -382,6 +427,11 @@ void chick_duck_down (edict_t *self) void chick_duck_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else @@ -390,6 +440,11 @@ void chick_duck_hold (edict_t *self) void chick_duck_up (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; @@ -410,6 +465,11 @@ mmove_t chick_move_duck = {FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_ void chick_dodge (edict_t *self, edict_t *attacker, float eta) { + if (!self || !attacker) + { + return; + } + if (random() > 0.25) return; @@ -423,6 +483,11 @@ void ChickSlash (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10); gi.sound (self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0); fire_hit (self, aim, (10 + (rand() %6)), 100); @@ -436,6 +501,11 @@ void ChickRocket (edict_t *self) vec3_t dir; vec3_t vec; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1], forward, right, start); @@ -449,11 +519,21 @@ void ChickRocket (edict_t *self) void Chick_PreAttack1 (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0); } void ChickReload (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0); } @@ -509,6 +589,11 @@ mmove_t chick_move_end_attack1 = {FRAME_attak128, FRAME_attak132, chick_frames_e void chick_rerocket(edict_t *self) { + if (!self) + { + return; + } + if (self->enemy->health > 0) { if (range (self, self->enemy) > RANGE_MELEE) @@ -524,6 +609,11 @@ void chick_rerocket(edict_t *self) void chick_attack1(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &chick_move_attack1; } @@ -553,6 +643,11 @@ mmove_t chick_move_end_slash = {FRAME_attak213, FRAME_attak216, chick_frames_end void chick_reslash(edict_t *self) { + if (!self) + { + return; + } + if (self->enemy->health > 0) { if (range (self, self->enemy) == RANGE_MELEE) @@ -574,6 +669,11 @@ void chick_reslash(edict_t *self) void chick_slash(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &chick_move_slash; } @@ -590,17 +690,32 @@ mmove_t chick_move_start_slash = {FRAME_attak201, FRAME_attak203, chick_frames_s void chick_melee(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &chick_move_start_slash; } void chick_attack(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &chick_move_start_attack1; } void chick_sight(edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } @@ -608,6 +723,11 @@ void chick_sight(edict_t *self, edict_t *other) */ void SP_monster_chick (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/flipper/flipper.c b/src/monster/flipper/flipper.c index e54aec4..6d3d2c7 100644 --- a/src/monster/flipper/flipper.c +++ b/src/monster/flipper/flipper.c @@ -31,7 +31,12 @@ mmove_t flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_sta void flipper_stand (edict_t *self) { - self->monsterinfo.currentmove = &flipper_move_stand; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &flipper_move_stand; } #define FLIPPER_RUN_SPEED 24 @@ -69,6 +74,11 @@ mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_ void flipper_run_loop (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flipper_move_run_loop; } @@ -85,6 +95,11 @@ mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames void flipper_run (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flipper_move_run_start; } @@ -120,6 +135,11 @@ mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk void flipper_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flipper_move_walk; } @@ -135,6 +155,11 @@ mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames void flipper_start_run (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flipper_move_start_run; } @@ -162,12 +187,22 @@ void flipper_bite (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, 0, 0); fire_hit (self, aim, 5, 0); } void flipper_preattack (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0); } @@ -198,6 +233,11 @@ mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_at void flipper_melee(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flipper_move_attack; } @@ -205,6 +245,11 @@ void flipper_pain (edict_t *self, edict_t *other, float kick, int damage) { int n; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -231,6 +276,11 @@ void flipper_pain (edict_t *self, edict_t *other, float kick, int damage) void flipper_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -307,6 +357,11 @@ mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_dea void flipper_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } @@ -314,6 +369,11 @@ void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -341,6 +401,11 @@ void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama */ void SP_monster_flipper (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/float/float.c b/src/monster/float/float.c index f9a550a..f663a5f 100644 --- a/src/monster/float/float.c +++ b/src/monster/float/float.c @@ -21,11 +21,21 @@ static int sound_sight; void floater_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void floater_idle (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } @@ -45,6 +55,11 @@ void floater_fire_blaster (edict_t *self) vec3_t dir; int effect; + if (!self) + { + return; + } + if ((self->s.frame == FRAME_attak104) || (self->s.frame == FRAME_attak107)) effect = EF_HYPERBLASTER; else @@ -176,7 +191,12 @@ mmove_t floater_move_stand2 = {FRAME_stand201, FRAME_stand252, floater_frames_st void floater_stand (edict_t *self) { - if (random() <= 0.5) + if (!self) + { + return; + } + + if (random() <= 0.5) self->monsterinfo.currentmove = &floater_move_stand1; else self->monsterinfo.currentmove = &floater_move_stand2; @@ -481,6 +501,11 @@ mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, void floater_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &floater_move_stand1; else @@ -489,12 +514,23 @@ void floater_run (edict_t *self) void floater_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &floater_move_walk; } void floater_wham (edict_t *self) { static vec3_t aim = {MELEE_DISTANCE, 0, 0}; + + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_attack3, 1, ATTN_NORM, 0); fire_hit (self, aim, 5 + rand() % 6, -50); } @@ -506,6 +542,11 @@ void floater_zap (edict_t *self) vec3_t dir; vec3_t offset; + if (!self) + { + return; + } + VectorSubtract (self->enemy->s.origin, self->s.origin, dir); AngleVectors (self->s.angles, forward, right, NULL); @@ -529,13 +570,23 @@ void floater_zap (edict_t *self) void floater_attack(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &floater_move_attack1; } void floater_melee(edict_t *self) { - if (random() < 0.5) + if (!self) + { + return; + } + + if (random() < 0.5) self->monsterinfo.currentmove = &floater_move_attack3; else self->monsterinfo.currentmove = &floater_move_attack2; @@ -546,6 +597,11 @@ void floater_pain (edict_t *self, edict_t *other, float kick, int damage) { int n; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -571,6 +627,11 @@ void floater_pain (edict_t *self, edict_t *other, float kick, int damage) void floater_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -581,6 +642,11 @@ void floater_dead (edict_t *self) void floater_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); BecomeExplosion1(self); } @@ -589,6 +655,11 @@ void floater_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama */ void SP_monster_floater (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/flyer/flyer.c b/src/monster/flyer/flyer.c index 63d1212..ca41453 100644 --- a/src/monster/flyer/flyer.c +++ b/src/monster/flyer/flyer.c @@ -32,16 +32,31 @@ void flyer_nextmove (edict_t *self); void flyer_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void flyer_idle (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void flyer_pop_blades (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0); } @@ -199,6 +214,11 @@ mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL}; void flyer_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &flyer_move_stand; else @@ -207,12 +227,22 @@ void flyer_run (edict_t *self) void flyer_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flyer_move_walk; } void flyer_stand (edict_t *self) { - self->monsterinfo.currentmove = &flyer_move_stand; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &flyer_move_stand; } mframe_t flyer_frames_start [] = @@ -240,12 +270,22 @@ mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL}; void flyer_stop (edict_t *self) { - self->monsterinfo.currentmove = &flyer_move_stop; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &flyer_move_stop; } void flyer_start (edict_t *self) { - self->monsterinfo.currentmove = &flyer_move_start; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &flyer_move_start; } @@ -353,6 +393,11 @@ void flyer_fire (edict_t *self, int flash_number) vec3_t dir; int effect; + if (!self) + { + return; + } + if ((self->s.frame == FRAME_attak204) || (self->s.frame == FRAME_attak207) || (self->s.frame == FRAME_attak210)) effect = EF_HYPERBLASTER; else @@ -369,11 +414,21 @@ void flyer_fire (edict_t *self, int flash_number) void flyer_fireleft (edict_t *self) { + if (!self) + { + return; + } + flyer_fire (self, MZ2_FLYER_BLASTER_1); } void flyer_fireright (edict_t *self) { + if (!self) + { + return; + } + flyer_fire (self, MZ2_FLYER_BLASTER_2); } @@ -405,6 +460,11 @@ void flyer_slash_left (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], 0); fire_hit (self, aim, 5, 0); gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); @@ -414,6 +474,11 @@ void flyer_slash_right (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 0); fire_hit (self, aim, 5, 0); gi.sound (self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0); @@ -459,6 +524,11 @@ mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_lo void flyer_loop_melee (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flyer_move_loop_melee; } @@ -466,17 +536,32 @@ void flyer_loop_melee (edict_t *self) void flyer_attack (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flyer_move_attack2; } void flyer_setstart (edict_t *self) { + if (!self) + { + return; + } + nextmove = ACTION_run; self->monsterinfo.currentmove = &flyer_move_start; } void flyer_nextmove (edict_t *self) { + if (!self) + { + return; + } + if (nextmove == ACTION_attack1) self->monsterinfo.currentmove = &flyer_move_start_melee; else if (nextmove == ACTION_attack2) @@ -487,11 +572,21 @@ void flyer_nextmove (edict_t *self) void flyer_melee (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &flyer_move_start_melee; } void flyer_check_melee(edict_t *self) { + if (!self) + { + return; + } + if (range (self, self->enemy) == RANGE_MELEE) if (random() <= 0.8) self->monsterinfo.currentmove = &flyer_move_loop_melee; @@ -505,6 +600,11 @@ void flyer_pain (edict_t *self, edict_t *other, float kick, int damage) { int n; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -536,6 +636,11 @@ void flyer_pain (edict_t *self, edict_t *other, float kick, int damage) void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); BecomeExplosion1(self); } @@ -545,6 +650,11 @@ void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, */ void SP_monster_flyer (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/gladiator/gladiator.c b/src/monster/gladiator/gladiator.c index c4713aa..d8f6dbf 100644 --- a/src/monster/gladiator/gladiator.c +++ b/src/monster/gladiator/gladiator.c @@ -24,21 +24,41 @@ static int sound_sight; void gladiator_idle (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void gladiator_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void gladiator_search (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } void gladiator_cleaver_swing (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_cleaver_swing, 1, ATTN_NORM, 0); } @@ -56,6 +76,11 @@ mmove_t gladiator_move_stand = {FRAME_stand1, FRAME_stand7, gladiator_frames_sta void gladiator_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &gladiator_move_stand; } @@ -83,6 +108,11 @@ mmove_t gladiator_move_walk = {FRAME_walk1, FRAME_walk16, gladiator_frames_walk, void gladiator_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &gladiator_move_walk; } @@ -100,6 +130,11 @@ mmove_t gladiator_move_run = {FRAME_run1, FRAME_run6, gladiator_frames_run, NULL void gladiator_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &gladiator_move_stand; else @@ -111,6 +146,11 @@ void GaldiatorMelee (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4); if (fire_hit (self, aim, (20 + (rand() %5)), 300)) gi.sound (self, CHAN_AUTO, sound_cleaver_hit, 1, ATTN_NORM, 0); @@ -142,6 +182,11 @@ mmove_t gladiator_move_attack_melee = {FRAME_melee1, FRAME_melee17, gladiator_fr void gladiator_melee(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &gladiator_move_attack_melee; } @@ -152,6 +197,11 @@ void GladiatorGun (edict_t *self) vec3_t dir; vec3_t forward, right; + if (!self) + { + return; + } + AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_GLADIATOR_RAILGUN_1], forward, right, start); @@ -181,6 +231,11 @@ void gladiator_attack(edict_t *self) float range; vec3_t v; + if (!self) + { + return; + } + // a small safe zone VectorSubtract (self->s.origin, self->enemy->s.origin, v); range = VectorLength(v); @@ -220,6 +275,10 @@ mmove_t gladiator_move_pain_air = {FRAME_painup1, FRAME_painup7, gladiator_frame void gladiator_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -251,6 +310,11 @@ void gladiator_pain (edict_t *self, edict_t *other, float kick, int damage) void gladiator_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -290,6 +354,11 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -319,6 +388,11 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da */ void SP_monster_gladiator (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/gunner/gunner.c b/src/monster/gunner/gunner.c index 19440fb..33b3fbf 100644 --- a/src/monster/gunner/gunner.c +++ b/src/monster/gunner/gunner.c @@ -21,16 +21,31 @@ static int sound_sight; void gunner_idlesound (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void gunner_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void gunner_search (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } @@ -104,6 +119,11 @@ mmove_t gunner_move_fidget = {FRAME_stand31, FRAME_stand70, gunner_frames_fidget void gunner_fidget (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) return; if (random() <= 0.05) @@ -149,7 +169,12 @@ mmove_t gunner_move_stand = {FRAME_stand01, FRAME_stand30, gunner_frames_stand, void gunner_stand (edict_t *self) { - self->monsterinfo.currentmove = &gunner_move_stand; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &gunner_move_stand; } @@ -173,6 +198,11 @@ mmove_t gunner_move_walk = {FRAME_walk07, FRAME_walk19, gunner_frames_walk, NULL void gunner_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &gunner_move_walk; } @@ -192,6 +222,11 @@ mmove_t gunner_move_run = {FRAME_run01, FRAME_run08, gunner_frames_run, NULL}; void gunner_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &gunner_move_stand; else @@ -212,6 +247,11 @@ mmove_t gunner_move_runandshoot = {FRAME_runs01, FRAME_runs06, gunner_frames_run void gunner_runandshoot (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &gunner_move_runandshoot; } @@ -263,6 +303,11 @@ mmove_t gunner_move_pain1 = {FRAME_pain101, FRAME_pain118, gunner_frames_pain1, void gunner_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -289,6 +334,11 @@ void gunner_pain (edict_t *self, edict_t *other, float kick, int damage) void gunner_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -317,6 +367,11 @@ void gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -343,6 +398,11 @@ void gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag void gunner_duck_down (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; @@ -360,6 +420,11 @@ void gunner_duck_down (edict_t *self) void gunner_duck_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else @@ -368,6 +433,11 @@ void gunner_duck_hold (edict_t *self) void gunner_duck_up (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; @@ -389,6 +459,11 @@ mmove_t gunner_move_duck = {FRAME_duck01, FRAME_duck08, gunner_frames_duck, gunn void gunner_dodge (edict_t *self, edict_t *attacker, float eta) { + if (!self || !attacker) + { + return; + } + if (random() > 0.25) return; @@ -401,6 +476,11 @@ void gunner_dodge (edict_t *self, edict_t *attacker, float eta) void gunner_opengun (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_open, 1, ATTN_IDLE, 0); } @@ -412,6 +492,11 @@ void GunnerFire (edict_t *self) vec3_t aim; int flash_number; + if (!self) + { + return; + } + flash_number = MZ2_GUNNER_MACHINEGUN_1 + (self->s.frame - FRAME_attak216); AngleVectors (self->s.angles, forward, right, NULL); @@ -434,6 +519,11 @@ void GunnerGrenade (edict_t *self) vec3_t aim; int flash_number; + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak105) flash_number = MZ2_GUNNER_GRENADE_1; else if (self->s.frame == FRAME_attak108) @@ -517,6 +607,11 @@ mmove_t gunner_move_attack_grenade = {FRAME_attak101, FRAME_attak121, gunner_fra void gunner_attack(edict_t *self) { + if (!self) + { + return; + } + if (range (self, self->enemy) == RANGE_MELEE) { self->monsterinfo.currentmove = &gunner_move_attack_chain; @@ -532,11 +627,21 @@ void gunner_attack(edict_t *self) void gunner_fire_chain(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &gunner_move_fire_chain; } void gunner_refire_chain(edict_t *self) { + if (!self) + { + return; + } + if (self->enemy->health > 0) if ( visible (self, self->enemy) ) if (random() <= 0.5) @@ -551,6 +656,11 @@ void gunner_refire_chain(edict_t *self) */ void SP_monster_gunner (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/handler/handler.c b/src/monster/handler/handler.c index 9e4f021..e513be0 100644 --- a/src/monster/handler/handler.c +++ b/src/monster/handler/handler.c @@ -24,6 +24,11 @@ static int sound_attack; void handler_sight (edict_t *self, edict_t *other) { + if (!self || !other) + { + return; + } + hound_sight(self, other); infantry_sight(self, other); } @@ -200,15 +205,20 @@ mmove_t handler_stand5 = {FRAME_stand5start, FRAME_stand5end, handler_frames_sta */ void handler_standWhatNext (edict_t *self) { + if (!self) + { + return; + } + float r = random(); if(r < 0.90) { - self->monsterinfo.currentmove = &handler_stand3; + self->monsterinfo.currentmove = &handler_stand3; } else { - self->monsterinfo.currentmove = &handler_stand5; + self->monsterinfo.currentmove = &handler_stand5; } } @@ -217,30 +227,40 @@ void handler_standSitWhatNext (edict_t *self) { float r = random(); + if (!self) + { + return; + } + if(r < 0.70) { - self->monsterinfo.currentmove = &handler_stand1; + self->monsterinfo.currentmove = &handler_stand1; } else if(r < 0.85) { - self->monsterinfo.currentmove = &handler_stand2; + self->monsterinfo.currentmove = &handler_stand2; } else { - self->monsterinfo.currentmove = &handler_stand4; + self->monsterinfo.currentmove = &handler_stand4; } } void handler_stand (edict_t *self) { - if(self->monsterinfo.currentmove != &handler_stand1 && - self->monsterinfo.currentmove != &handler_stand2 && - self->monsterinfo.currentmove != &handler_stand3 && - self->monsterinfo.currentmove != &handler_stand4 && - self->monsterinfo.currentmove != &handler_stand5) + if (!self) { - self->monsterinfo.currentmove = &handler_stand3; + return; + } + + if(self->monsterinfo.currentmove != &handler_stand1 && + self->monsterinfo.currentmove != &handler_stand2 && + self->monsterinfo.currentmove != &handler_stand3 && + self->monsterinfo.currentmove != &handler_stand4 && + self->monsterinfo.currentmove != &handler_stand5) + { + self->monsterinfo.currentmove = &handler_stand3; } } @@ -260,6 +280,11 @@ void handler_pain (edict_t *self, edict_t *other, float kick, int damage) void handler_createHound(edict_t *self) { + if (!self) + { + return; + } + self->s.modelindex2 = 0; hound_createHound(self, (self->health / 175.0)); } @@ -267,6 +292,11 @@ void handler_createHound(edict_t *self) void CheckIdleLoop(edict_t *self) { + if (!self) + { + return; + } + if(!self->powerarmor_time && self->spawnflags & 8) { self->powerarmor_time = level.time + (FRAMETIME * random() * 3); @@ -280,6 +310,11 @@ void CheckIdleLoop(edict_t *self) void CheckForEnemy(edict_t *self) { + if (!self) + { + return; + } + if(self->enemy && (self->enemy->client || (self->enemy->svflags & SVF_MONSTER))) { self->powerarmor_time = 0; @@ -298,6 +333,11 @@ void CheckForEnemy(edict_t *self) void StartCount(edict_t *self) { + if (!self) + { + return; + } + self->powerarmor_time = level.time + 3; } @@ -329,6 +369,11 @@ mmove_t handler_move_attack1 = {FRAME_attack1Start, FRAME_attack1End, handler_fr void handler_attack (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_attack, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &handler_move_attack1; @@ -344,6 +389,11 @@ Death Stuff Starts void handler_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -355,6 +405,11 @@ void handler_dead (edict_t *self) void handler_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + self->health = 1; // can't die while together... } @@ -380,28 +435,33 @@ void SP_monster_handler_precache(void) */ void SP_monster_handler (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); return; } - SP_monster_handler_precache(); + SP_monster_handler_precache(); self->s.modelindex = gi.modelindex ("models/monsters/guard/handler/tris.md2"); self->s.modelindex2 = gi.modelindex ("models/monsters/guard/hound/tris.md2"); -/* -Handler -X = -36 to 3 -Y = -3 to 27 -Z = -24 to 28 + /* + Handler + X = -36 to 3 + Y = -3 to 27 + Z = -24 to 28 -Hound -X = -12 to 11 -Y = -30 to 30 -Z = -24 to 8 -*/ + Hound + X = -12 to 11 + Y = -30 to 30 + Z = -24 to 8 + */ VectorSet (self->mins, -32, -32, -24); VectorSet (self->maxs, 32, 32, 32); diff --git a/src/monster/hound/hound.c b/src/monster/hound/hound.c index f3f44ee..9aec156 100644 --- a/src/monster/hound/hound.c +++ b/src/monster/hound/hound.c @@ -28,11 +28,21 @@ void hound_walk (edict_t *self); void hound_launch (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); } void hound_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); } @@ -100,14 +110,19 @@ mmove_t hound_stand2 = {FRAME_stand2start, FRAME_stand2end, hound_frames_stand2, void hound_stand (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.8) - { - self->monsterinfo.currentmove = &hound_stand1; - } - else - { - self->monsterinfo.currentmove = &hound_stand2; - } + { + self->monsterinfo.currentmove = &hound_stand1; + } + else + { + self->monsterinfo.currentmove = &hound_stand2; + } } // @@ -130,8 +145,13 @@ mmove_t hound_move_run = {FRAME_runStart, FRAME_runEnd, hound_frames_run, NULL}; void hound_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) - hound_stand(self); + hound_stand(self); else self->monsterinfo.currentmove = &hound_move_run; } @@ -157,6 +177,11 @@ mmove_t hound_move_walk = {FRAME_walkStart, FRAME_walkEnd, hound_frames_walk, ho void hound_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hound_move_walk; } @@ -191,6 +216,11 @@ mmove_t hound_move_pain2 = {FRAME_pain2Start, FRAME_pain2End, hound_frames_pain2 void hound_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -222,6 +252,11 @@ void hound_bite (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8); if (fire_hit (self, aim, (30 + (rand() %5)), 100)) gi.sound (self, CHAN_WEAPON, sound_bite, 1, ATTN_NORM, 0); @@ -233,6 +268,11 @@ void hound_bite2 (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8); fire_hit (self, aim, (30 + (rand() %5)), 100); } @@ -270,14 +310,19 @@ mmove_t hound_move_attack2 = {FRAME_attack2Start, FRAME_attack2End, hound_frames void hound_attack (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.6) - { - self->monsterinfo.currentmove = &hound_move_attack1; - } - else - { - self->monsterinfo.currentmove = &hound_move_attack2; - } + { + self->monsterinfo.currentmove = &hound_move_attack1; + } + else + { + self->monsterinfo.currentmove = &hound_move_attack2; + } } // @@ -285,6 +330,11 @@ void hound_attack (edict_t *self) // void hound_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (self->health <= 0) { self->touch = NULL; @@ -324,6 +374,11 @@ void hound_jump_takeoff (edict_t *self) { vec3_t forward; + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_jump, 1, ATTN_NORM, 0); AngleVectors (self->s.angles, forward, NULL, NULL); self->s.origin[2] += 1; @@ -337,6 +392,11 @@ void hound_jump_takeoff (edict_t *self) void hound_check_landing (edict_t *self) { + if (!self) + { + return; + } + if (self->groundentity) { gi.sound (self, CHAN_WEAPON, sound_impact, 1, ATTN_NORM, 0); @@ -353,9 +413,14 @@ void hound_check_landing (edict_t *self) void hound_check_landing2 (edict_t *self) { + if (!self) + { + return; + } + self->owner = NULL; - if (self->groundentity) + if (self->groundentity) { gi.sound (self, CHAN_WEAPON, sound_impact, 1, ATTN_NORM, 0); self->monsterinfo.attack_finished = 0; @@ -400,6 +465,11 @@ mmove_t hound_move_jump = {FRAME_leapStart, FRAME_leapEnd, hound_frames_jump, ho void hound_jump (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hound_move_jump; } @@ -411,6 +481,10 @@ attack check routines qboolean hound_check_melee (edict_t *self) { + if(!self) { + return false; + } + if (range (self, self->enemy) == RANGE_MELEE) return true; return false; @@ -422,6 +496,10 @@ qboolean hound_check_jump (edict_t *self) vec3_t v; float distance; + if(!self) { + return false; + } + if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2])) return false; @@ -447,6 +525,10 @@ qboolean hound_check_jump (edict_t *self) qboolean hound_checkattack (edict_t *self) { + if(!self) { + return false; + } + if (!self->enemy || self->enemy->health <= 0) return false; @@ -474,6 +556,11 @@ Death Stuff Starts void hound_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -503,6 +590,11 @@ void hound_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -551,13 +643,18 @@ void SP_monster_hound_precache(void) */ void SP_monster_hound (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); return; } - SP_monster_hound_precache(); + SP_monster_hound_precache(); self->s.modelindex = gi.modelindex ("models/monsters/guard/hound/tris.md2"); VectorSet (self->mins, -16, -16, -24); @@ -575,16 +672,16 @@ void SP_monster_hound (edict_t *self) if (self->spawnflags & 0x8) { - self->monsterinfo.aiflags = AI_SCHOOLING; - } + self->monsterinfo.aiflags = AI_SCHOOLING; + } - self->monsterinfo.zSchoolSightRadius = 500; - self->monsterinfo.zSchoolMaxSpeed = 4; - self->monsterinfo.zSchoolMinSpeed = 3; - self->monsterinfo.zSpeedStandMax = 1; - self->monsterinfo.zSpeedWalkMax = 3; - self->monsterinfo.zSchoolDecayRate = 0.95; - self->monsterinfo.zSchoolMinimumDistance = 100; + self->monsterinfo.zSchoolSightRadius = 500; + self->monsterinfo.zSchoolMaxSpeed = 4; + self->monsterinfo.zSchoolMinSpeed = 3; + self->monsterinfo.zSpeedStandMax = 1; + self->monsterinfo.zSpeedWalkMax = 3; + self->monsterinfo.zSchoolDecayRate = 0.95; + self->monsterinfo.zSchoolMinimumDistance = 100; self->monsterinfo.stand = hound_stand; self->monsterinfo.walk = hound_walk; @@ -609,9 +706,14 @@ qboolean monster_start (edict_t *self); void hound_createHound(edict_t *self, float healthPercent) { edict_t *hound; - + + if (!self) + { + return; + } + hound = G_Spawn(); - + hound->s.modelindex = gi.modelindex ("models/monsters/guard/hound/tris.md2"); VectorSet (hound->mins, -16, -16, -24); VectorSet (hound->maxs, 16, 16, 24); diff --git a/src/monster/hover/hover.c b/src/monster/hover/hover.c index 86c3d09..0500e13 100644 --- a/src/monster/hover/hover.c +++ b/src/monster/hover/hover.c @@ -23,11 +23,21 @@ static int sound_search2; void hover_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void hover_search (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else @@ -401,6 +411,11 @@ mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_en void hover_reattack (edict_t *self) { + if (!self) + { + return; + } + if (self->enemy->health > 0 ) if (visible (self, self->enemy) ) if (random() <= 0.6) @@ -420,6 +435,11 @@ void hover_fire_blaster (edict_t *self) vec3_t dir; int effect; + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak104) effect = EF_HYPERBLASTER; else @@ -438,11 +458,21 @@ void hover_fire_blaster (edict_t *self) void hover_stand (edict_t *self) { - self->monsterinfo.currentmove = &hover_move_stand; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &hover_move_stand; } void hover_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &hover_move_stand; else @@ -451,22 +481,42 @@ void hover_run (edict_t *self) void hover_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hover_move_walk; } void hover_start_attack (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hover_move_start_attack; } void hover_attack(edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hover_move_attack1; } void hover_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -500,6 +550,11 @@ void hover_pain (edict_t *self, edict_t *other, float kick, int damage) void hover_deadthink (edict_t *self) { + if (!self) + { + return; + } + if (!self->groundentity && level.time < self->timestamp) { self->nextthink = level.time + FRAMETIME; @@ -510,6 +565,11 @@ void hover_deadthink (edict_t *self) void hover_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -523,6 +583,11 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -558,6 +623,12 @@ void hover_dodge (edict_t *self, edict_t *attacker, float eta) vec3_t forward, right; vec3_t dir; int count = 0; + + if (!self) + { + return; + } + if (self->monsterinfo.currentmove == &hover_move_attack1) if (random() < 0.75) // if we're attacking, stop attacking and dodge 1/4 the time return; @@ -611,6 +682,11 @@ void SP_monster_hover_precache(void) */ void SP_monster_hover (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/infantry/infantry.c b/src/monster/infantry/infantry.c index ac9885a..d58a055 100644 --- a/src/monster/infantry/infantry.c +++ b/src/monster/infantry/infantry.c @@ -55,6 +55,11 @@ mmove_t infantry_move_stand = {FRAME_stand50, FRAME_stand71, infantry_frames_sta void infantry_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &infantry_move_stand; } @@ -115,6 +120,11 @@ mmove_t infantry_move_fidget = {FRAME_stand01, FRAME_stand49, infantry_frames_fi void infantry_fidget (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &infantry_move_fidget; gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } @@ -138,6 +148,11 @@ mmove_t infantry_move_walk = {FRAME_walk03, FRAME_walk14, infantry_frames_walk, void infantry_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &infantry_move_walk; } @@ -156,6 +171,11 @@ mmove_t infantry_move_run = {FRAME_run01, FRAME_run08, infantry_frames_run, NULL void infantry_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &infantry_move_stand; else @@ -197,6 +217,11 @@ void infantry_pain (edict_t *self, edict_t *other, float kick, int damage) { int n; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -245,6 +270,11 @@ void InfantryMachineGun (edict_t *self) vec3_t vec; int flash_number; + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak111) { flash_number = MZ2_INFANTRY_MACHINEGUN_1; @@ -285,11 +315,21 @@ void InfantryMachineGun (edict_t *self) void infantry_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_sight, 1, ATTN_NORM, 0); } void infantry_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -374,6 +414,11 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -416,6 +461,11 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam void infantry_duck_down (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; @@ -427,6 +477,11 @@ void infantry_duck_down (edict_t *self) void infantry_duck_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else @@ -435,6 +490,11 @@ void infantry_duck_hold (edict_t *self) void infantry_duck_up (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; @@ -453,6 +513,11 @@ mmove_t infantry_move_duck = {FRAME_duck01, FRAME_duck05, infantry_frames_duck, void infantry_dodge (edict_t *self, edict_t *attacker, float eta) { + if (!self || !attacker) + { + return; + } + if (random() > 0.25) return; @@ -467,6 +532,11 @@ void infantry_cock_gun (edict_t *self) { int n; + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_weapon_cock, 1, ATTN_NORM, 0); n = (rand() & 15) + 3 + 7; self->monsterinfo.pausetime = level.time + n * FRAMETIME; @@ -474,6 +544,11 @@ void infantry_cock_gun (edict_t *self) void infantry_fire (edict_t *self) { + if (!self) + { + return; + } + InfantryMachineGun (self); if (level.time >= self->monsterinfo.pausetime) @@ -505,6 +580,11 @@ mmove_t infantry_move_attack1 = {FRAME_attak101, FRAME_attak115, infantry_frames void infantry_swing (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_punch_swing, 1, ATTN_NORM, 0); } @@ -512,6 +592,11 @@ void infantry_smack (edict_t *self) { vec3_t aim; + if (!self) + { + return; + } + VectorSet (aim, MELEE_DISTANCE, 0, 0); if (fire_hit (self, aim, (5 + (rand() % 5)), 50)) gi.sound (self, CHAN_WEAPON, sound_punch_hit, 1, ATTN_NORM, 0); @@ -532,6 +617,11 @@ mmove_t infantry_move_attack2 = {FRAME_attak201, FRAME_attak208, infantry_frames void infantry_attack(edict_t *self) { + if (!self) + { + return; + } + if (range (self, self->enemy) == RANGE_MELEE) self->monsterinfo.currentmove = &infantry_move_attack2; else @@ -543,6 +633,11 @@ void infantry_attack(edict_t *self) */ void SP_monster_infantry (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -597,6 +692,11 @@ void SP_monster_infantry (edict_t *self) void handler_ConvertToInfantry(edict_t *self) { + if (!self) + { + return; + } + self->s.modelindex = gi.modelindex("models/monsters/infantry/tris.md2"); VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, 32); diff --git a/src/monster/insane/insane.c b/src/monster/insane/insane.c index 3752299..f5e7664 100644 --- a/src/monster/insane/insane.c +++ b/src/monster/insane/insane.c @@ -17,21 +17,41 @@ static int sound_scream[8]; void insane_fist (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0); } void insane_shake (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0); } void insane_moan (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0); } void insane_scream (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0); } @@ -414,7 +434,12 @@ mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frame void insane_cross (edict_t *self) { - if (random() < 0.8) + if (!self) + { + return; + } + + if (random() < 0.8) self->monsterinfo.currentmove = &insane_move_cross; else self->monsterinfo.currentmove = &insane_move_struggle_cross; @@ -422,6 +447,11 @@ void insane_cross (edict_t *self) void insane_walk (edict_t *self) { + if (!self) + { + return; + } + if ( self->spawnflags & 16 ) // Hold Ground? if (self->s.frame == FRAME_cr_pain10) { @@ -439,6 +469,11 @@ void insane_walk (edict_t *self) void insane_run (edict_t *self) { + if (!self) + { + return; + } + if ( self->spawnflags & 16 ) // Hold Ground? if (self->s.frame == FRAME_cr_pain10) { @@ -459,6 +494,11 @@ void insane_pain (edict_t *self, edict_t *other, float kick, int damage) { int l,r; + if (!self) + { + return; + } + if (level.time < self->pain_debounce_time) return; @@ -496,11 +536,21 @@ void insane_pain (edict_t *self, edict_t *other, float kick, int damage) void insane_onground (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &insane_move_down; } void insane_checkdown (edict_t *self) { + if (!self) + { + return; + } + if (self->spawnflags & 32) // Always stand return; if (random() < 0.3) @@ -514,6 +564,11 @@ void insane_checkdown (edict_t *self) void insane_checkup (edict_t *self) { + if (!self) + { + return; + } + // If Hold_Ground and Crawl are set if ( (self->spawnflags & 4) && (self->spawnflags & 16) ) return; @@ -524,6 +579,11 @@ void insane_checkup (edict_t *self) void insane_stand (edict_t *self) { + if (!self) + { + return; + } + if (self->spawnflags & 8) // If crucified { self->monsterinfo.currentmove = &insane_move_cross; @@ -541,6 +601,11 @@ void insane_stand (edict_t *self) void insane_dead (edict_t *self) { + if (!self) + { + return; + } + if (self->spawnflags & 8) { self->flags |= FL_FLY; @@ -561,6 +626,11 @@ void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag { int n; + if (!self) + { + return; + } + if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_IDLE, 0); @@ -599,6 +669,11 @@ void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag */ void SP_misc_insane (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/medic/medic.c b/src/monster/medic/medic.c index bb081ad..b38b01a 100644 --- a/src/monster/medic/medic.c +++ b/src/monster/medic/medic.c @@ -29,6 +29,11 @@ edict_t *medic_FindDeadMonster (edict_t *self) edict_t *ent = NULL; edict_t *best = NULL; + if (!self) + { + return NULL; + } + while ((ent = findradius(ent, self->s.origin, 1024)) != NULL) { if (ent == self) @@ -62,6 +67,11 @@ void medic_idle (edict_t *self) { edict_t *ent; + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0); ent = medic_FindDeadMonster(self); @@ -78,6 +88,11 @@ void medic_search (edict_t *self) { edict_t *ent; + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_IDLE, 0); if (!self->oldenemy) @@ -96,6 +111,11 @@ void medic_search (edict_t *self) void medic_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } @@ -198,6 +218,11 @@ mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL} void medic_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &medic_move_stand; } @@ -221,6 +246,11 @@ mmove_t medic_move_walk = {FRAME_walk1, FRAME_walk12, medic_frames_walk, NULL}; void medic_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &medic_move_walk; } @@ -239,6 +269,11 @@ mmove_t medic_move_run = {FRAME_run1, FRAME_run6, medic_frames_run, NULL}; void medic_run (edict_t *self) { + if (!self) + { + return; + } + if (!(self->monsterinfo.aiflags & AI_MEDIC)) { edict_t *ent; @@ -297,6 +332,11 @@ mmove_t medic_move_pain2 = {FRAME_painb1, FRAME_painb15, medic_frames_pain2, med void medic_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -328,6 +368,11 @@ void medic_fire_blaster (edict_t *self) vec3_t dir; int effect; + if (!self) + { + return; + } + if ((self->s.frame == FRAME_attack9) || (self->s.frame == FRAME_attack12)) effect = EF_BLASTER; else if ((self->s.frame == FRAME_attack19) || (self->s.frame == FRAME_attack22) || (self->s.frame == FRAME_attack25) || (self->s.frame == FRAME_attack28)) @@ -348,6 +393,11 @@ void medic_fire_blaster (edict_t *self) void medic_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -395,6 +445,11 @@ void medic_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; + if (!self) + { + return; + } + // if we had a pending patient, free him up for another medic if ((self->enemy) && (self->enemy->owner == self)) self->enemy->owner = NULL; @@ -426,6 +481,11 @@ void medic_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage void medic_duck_down (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; @@ -437,6 +497,11 @@ void medic_duck_down (edict_t *self) void medic_duck_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else @@ -445,6 +510,11 @@ void medic_duck_hold (edict_t *self) void medic_duck_up (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; @@ -474,6 +544,11 @@ mmove_t medic_move_duck = {FRAME_duck1, FRAME_duck16, medic_frames_duck, medic_r void medic_dodge (edict_t *self, edict_t *attacker, float eta) { + if (!self || !attacker) + { + return; + } + if (random() > 0.25) return; @@ -507,6 +582,11 @@ mmove_t medic_move_attackHyperBlaster = {FRAME_attack15, FRAME_attack30, medic_f void medic_continue (edict_t *self) { + if (!self) + { + return; + } + if (visible (self, self->enemy) ) if (random() <= 0.95) self->monsterinfo.currentmove = &medic_move_attackHyperBlaster; @@ -535,6 +615,11 @@ mmove_t medic_move_attackBlaster = {FRAME_attack1, FRAME_attack14, medic_frames_ void medic_hook_launch (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_hook_launch, 1, ATTN_NORM, 0); } @@ -561,6 +646,11 @@ void medic_cable_attack (edict_t *self) vec3_t dir, angles; float distance; + if (!self) + { + return; + } + if (!self->enemy->inuse) return; @@ -636,6 +726,11 @@ void medic_cable_attack (edict_t *self) void medic_hook_retract (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_hook_retract, 1, ATTN_NORM, 0); self->enemy->monsterinfo.aiflags &= ~AI_RESURRECTING; } @@ -676,6 +771,11 @@ mmove_t medic_move_attackCable = {FRAME_attack33, FRAME_attack60, medic_frames_a void medic_attack(edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_MEDIC) self->monsterinfo.currentmove = &medic_move_attackCable; else @@ -684,6 +784,11 @@ void medic_attack(edict_t *self) qboolean medic_checkattack (edict_t *self) { + if (!self) + { + return false; + } + if (self->monsterinfo.aiflags & AI_MEDIC) { medic_attack(self); @@ -698,6 +803,11 @@ qboolean medic_checkattack (edict_t *self) */ void SP_monster_medic (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/misc/move.c b/src/monster/misc/move.c index 504ed6b..20a3a39 100644 --- a/src/monster/misc/move.c +++ b/src/monster/misc/move.c @@ -21,7 +21,12 @@ qboolean M_CheckBottom (edict_t *ent) trace_t trace; int x, y; float mid, bottom; - + + if (!ent) + { + return false; + } + VectorAdd (ent->s.origin, ent->mins, mins); VectorAdd (ent->s.origin, ent->maxs, maxs); @@ -100,6 +105,11 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink) vec3_t test; int contents; + if (!ent) + { + return false; + } + // try the move VectorCopy (ent->s.origin, oldorg); VectorAdd (ent->s.origin, move, neworg); @@ -310,7 +320,12 @@ void M_ChangeYaw (edict_t *ent) float current; float move; float speed; - + + if (!ent) + { + return; + } + current = anglemod(ent->s.angles[YAW]); ideal = ent->ideal_yaw; @@ -357,10 +372,15 @@ qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) { vec3_t move, oldorigin; float delta; - + + if (!ent) + { + return false; + } + ent->ideal_yaw = yaw; M_ChangeYaw (ent); - + yaw = yaw*M_PI*2 / 360; move[0] = cos(yaw)*dist; move[1] = sin(yaw)*dist; @@ -391,6 +411,11 @@ SV_FixCheckBottom */ void SV_FixCheckBottom (edict_t *ent) { + if (!ent) + { + return; + } + ent->flags |= FL_PARTIALGROUND; } @@ -409,6 +434,11 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist) float d[3]; float tdir, olddir, turnaround; + if (!actor || !enemy) + { + return; + } + //FIXME: how did we get here with no enemy if (!enemy) return; @@ -498,7 +528,12 @@ SV_CloseEnough qboolean SV_CloseEnough (edict_t *ent, edict_t *goal, float dist) { int i; - + + if (!ent || !goal) + { + return false; + } + for (i=0 ; i<3 ; i++) { if (goal->absmin[i] > ent->absmax[i] + dist) @@ -518,7 +553,12 @@ M_MoveToGoal void M_MoveToGoal (edict_t *ent, float dist) { edict_t *goal; - + + if (!ent) + { + return; + } + goal = ent->goalentity; if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM))) @@ -545,7 +585,12 @@ M_walkmove qboolean M_walkmove (edict_t *ent, float yaw, float dist) { vec3_t move; - + + if (!ent) + { + return false; + } + if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM))) return false; @@ -571,6 +616,11 @@ qboolean M_MoveAwayFromFlare(edict_t *self, float dist) vec3_t delta; vec3_t forward; + if (!self) + { + return false; + } + // find the closest flare while(1) { diff --git a/src/monster/mutant/mutant.c b/src/monster/mutant/mutant.c index a6045fa..6b6a619 100644 --- a/src/monster/mutant/mutant.c +++ b/src/monster/mutant/mutant.c @@ -30,6 +30,11 @@ static int sound_thud; void mutant_step (edict_t *self) { + if (!self) + { + return; + } + int n; n = (rand() + 1) % 3; if (n == 0) @@ -42,16 +47,31 @@ void mutant_step (edict_t *self) void mutant_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void mutant_search (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } void mutant_swing (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_swing, 1, ATTN_NORM, 0); } @@ -123,6 +143,11 @@ mmove_t mutant_move_stand = {FRAME_stand101, FRAME_stand151, mutant_frames_stand void mutant_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &mutant_move_stand; } @@ -133,6 +158,11 @@ void mutant_stand (edict_t *self) void mutant_idle_loop (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.75) self->monsterinfo.nextframe = FRAME_stand155; } @@ -157,6 +187,11 @@ mmove_t mutant_move_idle = {FRAME_stand152, FRAME_stand164, mutant_frames_idle, void mutant_idle (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &mutant_move_idle; gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } @@ -187,6 +222,11 @@ mmove_t mutant_move_walk = {FRAME_walk05, FRAME_walk16, mutant_frames_walk, NULL void mutant_walk_loop (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &mutant_move_walk; } @@ -201,6 +241,11 @@ mmove_t mutant_move_start_walk = {FRAME_walk01, FRAME_walk04, mutant_frames_star void mutant_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &mutant_move_start_walk; } @@ -222,6 +267,11 @@ mmove_t mutant_move_run = {FRAME_run03, FRAME_run08, mutant_frames_run, NULL}; void mutant_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &mutant_move_stand; else @@ -235,6 +285,11 @@ void mutant_run (edict_t *self) void mutant_hit_left (edict_t *self) { + if (!self) + { + return; + } + vec3_t aim; VectorSet (aim, MELEE_DISTANCE, self->mins[0], 8); @@ -246,6 +301,11 @@ void mutant_hit_left (edict_t *self) void mutant_hit_right (edict_t *self) { + if (!self) + { + return; + } + vec3_t aim; VectorSet (aim, MELEE_DISTANCE, self->maxs[0], 8); @@ -257,6 +317,11 @@ void mutant_hit_right (edict_t *self) void mutant_check_refire (edict_t *self) { + if (!self) + { + return; + } + if (!self->enemy || !self->enemy->inuse || self->enemy->health <= 0) return; @@ -278,6 +343,11 @@ mmove_t mutant_move_attack = {FRAME_attack09, FRAME_attack15, mutant_frames_atta void mutant_melee (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &mutant_move_attack; } @@ -288,6 +358,11 @@ void mutant_melee (edict_t *self) void mutant_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (self->health <= 0) { self->touch = NULL; @@ -327,6 +402,11 @@ void mutant_jump_takeoff (edict_t *self) { vec3_t forward; + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); AngleVectors (self->s.angles, forward, NULL, NULL); self->s.origin[2] += 1; @@ -340,6 +420,11 @@ void mutant_jump_takeoff (edict_t *self) void mutant_check_landing (edict_t *self) { + if (!self) + { + return; + } + if (self->groundentity) { gi.sound (self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0); @@ -369,6 +454,11 @@ mmove_t mutant_move_jump = {FRAME_attack01, FRAME_attack08, mutant_frames_jump, void mutant_jump (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &mutant_move_jump; } @@ -379,6 +469,11 @@ void mutant_jump (edict_t *self) qboolean mutant_check_melee (edict_t *self) { + if (!self) + { + return false; + } + if (range (self, self->enemy) == RANGE_MELEE) return true; return false; @@ -389,6 +484,11 @@ qboolean mutant_check_jump (edict_t *self) vec3_t v; float distance; + if (!self) + { + return false; + } + if (self->absmin[2] > (self->enemy->absmin[2] + 0.75 * self->enemy->size[2])) return false; @@ -413,6 +513,11 @@ qboolean mutant_check_jump (edict_t *self) qboolean mutant_checkattack (edict_t *self) { + if (!self) + { + return false; + } + if (!self->enemy || self->enemy->health <= 0) return false; @@ -514,6 +619,11 @@ void mutant_pain (edict_t *self, edict_t *other, float kick, int damage) void mutant_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -556,6 +666,11 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag { int n; + if (!self) + { + return; + } + if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -591,6 +706,11 @@ void mutant_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag */ void SP_monster_mutant (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/parasite/parasite.c b/src/monster/parasite/parasite.c index 0e33866..292263d 100644 --- a/src/monster/parasite/parasite.c +++ b/src/monster/parasite/parasite.c @@ -35,31 +35,61 @@ void parasite_refidget (edict_t *self); void parasite_launch (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); } void parasite_reel_in (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); } void parasite_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); } void parasite_tap (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); } void parasite_scratch (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); } void parasite_search (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); } @@ -99,16 +129,31 @@ mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frame void parasite_end_fidget (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = ¶site_move_end_fidget; } void parasite_do_fidget (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = ¶site_move_fidget; } void parasite_refidget (edict_t *self) -{ +{ + if (!self) + { + return; + } + if (random() <= 0.8) self->monsterinfo.currentmove = ¶site_move_fidget; else @@ -116,7 +161,12 @@ void parasite_refidget (edict_t *self) } void parasite_idle (edict_t *self) -{ +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = ¶site_move_start_fidget; } @@ -145,6 +195,11 @@ mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_sta void parasite_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = ¶site_move_stand; } @@ -180,7 +235,12 @@ mframe_t parasite_frames_stop_run [] = mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL}; void parasite_start_run (edict_t *self) -{ +{ + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = ¶site_move_stand; else @@ -189,6 +249,11 @@ void parasite_start_run (edict_t *self) void parasite_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = ¶site_move_stand; else @@ -227,12 +292,22 @@ mframe_t parasite_frames_stop_walk [] = mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL}; void parasite_start_walk (edict_t *self) -{ +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = ¶site_move_start_walk; } void parasite_walk (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = ¶site_move_walk; } @@ -255,6 +330,11 @@ mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pai void parasite_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -300,6 +380,11 @@ void parasite_drain_attack (edict_t *self) trace_t tr; int damage; + if (!self) + { + return; + } + AngleVectors (self->s.angles, f, r, NULL); VectorSet (offset, 24, 0, 6); G_ProjectSource (self->s.origin, offset, f, r, start); @@ -413,7 +498,12 @@ Break Stuff Ends void parasite_attack (edict_t *self) { - self->monsterinfo.currentmove = ¶site_move_drain; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = ¶site_move_drain; } @@ -426,6 +516,11 @@ Death Stuff Starts void parasite_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -450,6 +545,11 @@ void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -483,6 +583,11 @@ End Death Stuff */ void SP_monster_parasite (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/sentien/sentien.c b/src/monster/sentien/sentien.c index 7d64cea..c77ad98 100644 --- a/src/monster/sentien/sentien.c +++ b/src/monster/sentien/sentien.c @@ -27,67 +27,132 @@ static int sound_att3; void sentien_sound_footstep(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_walk, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_walk, 1, ATTN_NORM, 0); } void sentien_sound_idle1(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_idle1, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_idle1, 1, ATTN_NORM, 0); } void sentien_sound_idle2(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_idle2, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_idle2, 1, ATTN_NORM, 0); } void sentien_sound_idle3(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_idle3, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_idle3, 1, ATTN_NORM, 0); } void sentian_sound_att1(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_att1, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_att1, 1, ATTN_NORM, 0); } void sentian_sound_att2(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_att2, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_att2, 1, ATTN_NORM, 0); } void sentian_sound_att3(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_att3, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_att3, 1, ATTN_NORM, 0); } void sentian_sound_fend(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_fend, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_fend, 1, ATTN_NORM, 0); } void sentian_sound_pain1(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_pain1, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_pain1, 1, ATTN_NORM, 0); } void sentian_sound_pain2(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_pain2, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_pain2, 1, ATTN_NORM, 0); } void sentian_sound_pain3(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_pain3, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_pain3, 1, ATTN_NORM, 0); } void sentian_sound_die1(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_die1, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_die1, 1, ATTN_NORM, 0); } void sentian_sound_die2(edict_t *self) { - gi.sound(self, CHAN_BODY, sound_die2, 1, ATTN_NORM, 0); + if (!self) + { + return; + } + + gi.sound(self, CHAN_BODY, sound_die2, 1, ATTN_NORM, 0); } @@ -202,42 +267,57 @@ mmove_t sentien_move_stand3 = {FRAME_stand3start, FRAME_stand3end, void sentien_stand(edict_t *self) { - target_laser_off(self->laser); + if (!self) + { + return; + } - self->monsterinfo.currentmove = &sentien_move_stand1; + target_laser_off(self->laser); + + self->monsterinfo.currentmove = &sentien_move_stand1; } void sentien_stand_whatnow(edict_t *self) { - float r; - r = random(); + float r; + r = random(); - if(r < self->random) - { - self->monsterinfo.currentmove = &sentien_move_stand1; - self->random -= 0.05; - } - else - { - r = random(); - if(r < 0.5) - self->monsterinfo.currentmove = &sentien_move_stand2; - else - self->monsterinfo.currentmove = &sentien_move_stand3; + if (!self) + { + return; + } - self->random = 1; - } + if(r < self->random) + { + self->monsterinfo.currentmove = &sentien_move_stand1; + self->random -= 0.05; + } + else + { + r = random(); + if(r < 0.5) + self->monsterinfo.currentmove = &sentien_move_stand2; + else + self->monsterinfo.currentmove = &sentien_move_stand3; + + self->random = 1; + } } void sentien_stand_earwax(edict_t *self) { - if(random() > 0.80) - { - //more ear wax damn it, try again - self->monsterinfo.currentmove = &sentien_move_stand3; - } - else - sentien_stand_whatnow(self); + if (!self) + { + return; + } + + if(random() > 0.80) + { + //more ear wax damn it, try again + self->monsterinfo.currentmove = &sentien_move_stand3; + } + else + sentien_stand_whatnow(self); } /*========================================================================= @@ -301,21 +381,26 @@ mmove_t sentien_move_walk_end = {FRAME_walkEndStart, FRAME_walkEndEnd, void sentien_walk(edict_t *self) { - target_laser_off(self->laser); + if (!self) + { + return; + } - if(self->monsterinfo.currentmove == &sentien_move_walk) - return; + target_laser_off(self->laser); - if (self->monsterinfo.currentmove == &sentien_move_stand1 || - self->monsterinfo.currentmove == &sentien_move_stand2 || - self->monsterinfo.currentmove == &sentien_move_stand3) - { - self->monsterinfo.currentmove = &sentien_move_walk_start; - } - else - { - self->monsterinfo.currentmove = &sentien_move_walk; - } + if(self->monsterinfo.currentmove == &sentien_move_walk) + return; + + if (self->monsterinfo.currentmove == &sentien_move_stand1 || + self->monsterinfo.currentmove == &sentien_move_stand2 || + self->monsterinfo.currentmove == &sentien_move_stand3) + { + self->monsterinfo.currentmove = &sentien_move_walk_start; + } + else + { + self->monsterinfo.currentmove = &sentien_move_walk; + } } @@ -380,7 +465,12 @@ mmove_t sentien_move_run_end = {FRAME_walkEndStart, FRAME_walkEndEnd, void sentien_run(edict_t *self) { - target_laser_off(self->laser); + if (!self) + { + return; + } + + target_laser_off(self->laser); if (self->monsterinfo.aiflags & AI_STAND_GROUND) { @@ -388,18 +478,18 @@ void sentien_run(edict_t *self) return; } - if (self->monsterinfo.currentmove == &sentien_move_run) - return; + if (self->monsterinfo.currentmove == &sentien_move_run) + return; - if (self->monsterinfo.currentmove == &sentien_move_walk || - self->monsterinfo.currentmove == &sentien_move_run_start) - { - self->monsterinfo.currentmove = &sentien_move_run; - } - else - { - self->monsterinfo.currentmove = &sentien_move_run_start; - } + if (self->monsterinfo.currentmove == &sentien_move_walk || + self->monsterinfo.currentmove == &sentien_move_run_start) + { + self->monsterinfo.currentmove = &sentien_move_run; + } + else + { + self->monsterinfo.currentmove = &sentien_move_run_start; + } } /*========================================================================= @@ -448,43 +538,58 @@ mmove_t sentien_move_post_blast_attack = { FRAME_blastPostStart, FRAME_blast void sentien_blast_attack(edict_t *self) { - target_laser_off(self->laser); + if (!self) + { + return; + } - self->monsterinfo.currentmove = &sentien_move_blast_attack; + target_laser_off(self->laser); - // is a player right infront? - if (visible(self, self->enemy) && - infront(self, self->enemy)) - { - self->monsterinfo.currentmove = &sentien_move_blast_attack; - } - else - self->monsterinfo.currentmove = &sentien_move_post_blast_attack; + self->monsterinfo.currentmove = &sentien_move_blast_attack; + + // is a player right infront? + if (visible(self, self->enemy) && + infront(self, self->enemy)) + { + self->monsterinfo.currentmove = &sentien_move_blast_attack; + } + else + self->monsterinfo.currentmove = &sentien_move_post_blast_attack; } void sentien_post_blast_attack(edict_t *self) { - float refire = 0.25; + float refire = 0.25; - if (visible(self, self->enemy) && - infront(self, self->enemy)) - { - if(skill->value == SKILL_MEDIUM) - refire = 0.40; - else if(skill->value == SKILL_HARD) - refire = 0.60; - else if(skill->value >= SKILL_HARDPLUS) - refire = 0.75; + if (!self) + { + return; + } - if (random() > refire) - self->monsterinfo.currentmove = &sentien_move_post_blast_attack; - } - else - self->monsterinfo.currentmove = &sentien_move_post_blast_attack; + if (visible(self, self->enemy) && + infront(self, self->enemy)) + { + if(skill->value == SKILL_MEDIUM) + refire = 0.40; + else if(skill->value == SKILL_HARD) + refire = 0.60; + else if(skill->value >= SKILL_HARDPLUS) + refire = 0.75; + + if (random() > refire) + self->monsterinfo.currentmove = &sentien_move_post_blast_attack; + } + else + self->monsterinfo.currentmove = &sentien_move_post_blast_attack; } void sentien_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage) { + if (!self) + { + return; + } + if(EMPNukeCheck(self, self->s.origin)) { gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); @@ -493,8 +598,8 @@ void sentien_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage) ANIM_AIM(self, dir); fire_bullet (self, start, dir, 2, 4, - DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, - MOD_UNKNOWN); + DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, + MOD_UNKNOWN); sentian_sound_att1(self); } @@ -519,12 +624,17 @@ void sentien_do_blast(edict_t *self) vec3_t end; int idx; + if (!self) + { + return; + } + idx = self->s.frame - FRAME_blastStart + 1; AngleVectors (self->s.angles, forward, right, NULL); G_ProjectSource (self->s.origin, sentien_flash_offset[0], - forward, right, start); + forward, right, start); VectorCopy (self->enemy->s.origin, end); end[2] += self->enemy->viewheight; @@ -534,7 +644,7 @@ void sentien_do_blast(edict_t *self) //aiming too far sideways and correct if we are. G_ProjectSource (self->s.origin, sentien_flash_offset[idx], - forward, right, start); + forward, right, start); if(EMPNukeCheck(self, start)) { @@ -597,23 +707,28 @@ mmove_t sentien_move_post_laser_attack = { FRAME_laserPostStart, FRAME_laser void sentien_laser_attack(edict_t *self) { - // is a player right infront? - if (visible(self, self->enemy) && - infront(self, self->enemy)) - { - self->monsterinfo.currentmove = &sentien_move_laser_attack; - } - else - { - self->monsterinfo.currentmove = &sentien_move_post_laser_attack; - target_laser_off(self->laser); - } + if (!self) + { + return; + } + + // is a player right infront? + if (visible(self, self->enemy) && + infront(self, self->enemy)) + { + self->monsterinfo.currentmove = &sentien_move_laser_attack; + } + else + { + self->monsterinfo.currentmove = &sentien_move_post_laser_attack; + target_laser_off(self->laser); + } } void sentien_post_laser_attack(edict_t *self) { - self->monsterinfo.currentmove = &sentien_move_post_laser_attack; - target_laser_off(self->laser); + self->monsterinfo.currentmove = &sentien_move_post_laser_attack; + target_laser_off(self->laser); } void blaster_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf); @@ -658,7 +773,7 @@ void sentien_do_laser(edict_t *self) AngleVectors(self->s.angles, forward, right, up); G_ProjectSource(self->s.origin, sentien_laser_offset[idx], - forward, right, start); + forward, right, start); VectorCopy(start, self->laser->s.origin); if(self->s.frame == FRAME_laserStart) @@ -686,15 +801,19 @@ void sentien_do_laser(edict_t *self) void sentien_attack(edict_t *self) { - vec3_t vec; float range; float r; - target_laser_off(self->laser); + if (!self) + { + return; + } - //sentien_run(self); // to test walking - //return; + target_laser_off(self->laser); + + //sentien_run(self); // to test walking + //return; VectorSubtract (self->enemy->s.origin, self->s.origin, vec); range = VectorLength (vec); @@ -726,6 +845,11 @@ void sentien_attack(edict_t *self) void sentien_fend_ready (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_REDUCEDDAMAGE) return; self->monsterinfo.pausetime = level.time + 1; @@ -733,6 +857,11 @@ void sentien_fend_ready (edict_t *self) void sentien_fend_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) { self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; @@ -767,6 +896,11 @@ mmove_t sentien_move_fend = {FRAME_dodgeStart, FRAME_dodgeEnd, sentien_frames_fe void sentien_fend (edict_t *self, edict_t *attacker, float eta) { + if (!self || !attacker) + { + return; + } + // don't flinch if attacking if(self->monsterinfo.currentmove == &sentien_move_laser_attack || self->monsterinfo.currentmove == &sentien_move_blast_attack) @@ -852,6 +986,11 @@ void sentien_pain (edict_t *self, edict_t *other, float kick, int damage) { float r; + if (!self) + { + return; + } + if((self->health < (self->max_health / 2))) self->s.skinnum |= 1; @@ -859,19 +998,16 @@ void sentien_pain (edict_t *self, edict_t *other, float kick, int damage) if (damage <= 10) return; - r = random(); + r = random(); - if(r < 0.33) - { - sentian_sound_pain1(self); - } - else if(r < 0.66) - { - sentian_sound_pain2(self); - } - else - { - } + if(r < 0.33) + { + sentian_sound_pain1(self); + } + else if(r < 0.66) + { + sentian_sound_pain2(self); + } if (level.time < self->pain_debounce_time) return; @@ -885,8 +1021,8 @@ void sentien_pain (edict_t *self, edict_t *other, float kick, int damage) { // don't flinch if attacking if(self->monsterinfo.currentmove == &sentien_move_laser_attack || - self->monsterinfo.currentmove == &sentien_move_blast_attack) - return; + self->monsterinfo.currentmove == &sentien_move_blast_attack) + return; } if (skill->value == SKILL_HARDPLUS) return; // no pain anims in nightmare @@ -993,34 +1129,44 @@ vec3_t sentien_death_offset [] = void sentien_dead(edict_t *self) { - vec3_t start, end, point; - vec3_t forward, right; + vec3_t start, end, point; + vec3_t forward, right; - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, sentien_death_offset[0], - forward, right, point); - VectorSubtract (point, self->s.origin, start); + if (!self) + { + return; + } - G_ProjectSource (self->s.origin, sentien_death_offset[1], - forward, right, point); - VectorSubtract (point, self->s.origin, end); + AngleVectors (self->s.angles, forward, right, NULL); + G_ProjectSource (self->s.origin, sentien_death_offset[0], + forward, right, point); + VectorSubtract (point, self->s.origin, start); - VectorSet (self->mins, MIN(start[0], end[0]), MIN(start[1], end[1]), -16); - VectorSet (self->maxs, MAX(start[0], end[0]), MAX(start[1], end[1]), 0); + G_ProjectSource (self->s.origin, sentien_death_offset[1], + forward, right, point); + VectorSubtract (point, self->s.origin, end); - self->movetype = MOVETYPE_TOSS; - self->svflags |= SVF_DEADMONSTER; - self->nextthink = 0; - gi.linkentity(self); + VectorSet (self->mins, MIN(start[0], end[0]), MIN(start[1], end[1]), -16); + VectorSet (self->maxs, MAX(start[0], end[0]), MAX(start[1], end[1]), 0); + + self->movetype = MOVETYPE_TOSS; + self->svflags |= SVF_DEADMONSTER; + self->nextthink = 0; + gi.linkentity(self); } void sentien_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { - int n; + int n; - target_laser_off(self->laser); + if (!self) + { + return; + } - //gib code to go here + target_laser_off(self->laser); + + //gib code to go here if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -1034,17 +1180,17 @@ void sentien_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama return; } - if (self->deadflag == DEAD_DEAD) - return; + if (self->deadflag == DEAD_DEAD) + return; - self->deadflag = DEAD_DEAD; - self->takedamage = DAMAGE_YES; - self->s.skinnum |= 1; + self->deadflag = DEAD_DEAD; + self->takedamage = DAMAGE_YES; + self->s.skinnum |= 1; - if (random() < 0.80) - self->monsterinfo.currentmove = &sentien_move_death1; - else - self->monsterinfo.currentmove = &sentien_move_death2; + if (random() < 0.80) + self->monsterinfo.currentmove = &sentien_move_death1; + else + self->monsterinfo.currentmove = &sentien_move_death2; } @@ -1053,53 +1199,62 @@ void sentien_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama =========================================================================*/ void create_sentien_laser(edict_t *self) { - vec3_t start; - vec3_t forward, right; + vec3_t start; + vec3_t forward, right; - self->laser = G_Spawn(); - self->laser->movetype = MOVETYPE_NONE; - self->laser->solid = SOLID_BBOX;//SOLID_NOT; - self->laser->s.renderfx = RF_BEAM|RF_TRANSLUCENT; - self->laser->s.modelindex = 2; - self->laser->classname = "laser_yaya"; - self->laser->s.frame = 2; - self->laser->owner = self; - self->laser->s.skinnum = 0xd0d1d2d3; - self->laser->dmg = 8; - self->laser->think = target_laser_think; + if (!self) + { + return; + } - AngleVectors(self->s.angles, forward, right, NULL); - G_ProjectSource(self->s.origin, sentien_laser_offset[0], - forward, right, start); + self->laser = G_Spawn(); + self->laser->movetype = MOVETYPE_NONE; + self->laser->solid = SOLID_BBOX;//SOLID_NOT; + self->laser->s.renderfx = RF_BEAM|RF_TRANSLUCENT; + self->laser->s.modelindex = 2; + self->laser->classname = "laser_yaya"; + self->laser->s.frame = 2; + self->laser->owner = self; + self->laser->s.skinnum = 0xd0d1d2d3; + self->laser->dmg = 8; + self->laser->think = target_laser_think; - VectorCopy(start, self->laser->s.origin); - VectorCopy(self->s.angles, self->laser->s.angles); + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, sentien_laser_offset[0], + forward, right, start); - G_SetMovedir(self->laser->s.angles, self->laser->movedir); + VectorCopy(start, self->laser->s.origin); + VectorCopy(self->s.angles, self->laser->s.angles); - gi.linkentity (self->laser); - target_laser_off(self->laser); + G_SetMovedir(self->laser->s.angles, self->laser->movedir); + + gi.linkentity (self->laser); + target_laser_off(self->laser); } void SP_monster_sentien_precache(void) { - - sound_idle1 = gi.soundindex("monsters/sentien/sen_idle1.wav"); - sound_idle2 = gi.soundindex("monsters/sentien/sen_idle2.wav"); - sound_walk = gi.soundindex("monsters/sentien/sen_walk.wav"); - sound_fend = gi.soundindex("monsters/sentien/sen_fend.wav"); - sound_pain1 = gi.soundindex("monsters/sentien/sen_pain1.wav"); - sound_pain2 = gi.soundindex("monsters/sentien/sen_pain2.wav"); - sound_die1 = gi.soundindex("monsters/sentien/sen_die1.wav"); - sound_die2 = gi.soundindex("monsters/sentien/sen_die2.wav"); - sound_att1 = gi.soundindex("monsters/sentien/sen_att1.wav"); - sound_att2 = gi.soundindex("monsters/sentien/sen_att2.wav"); + sound_idle1 = gi.soundindex("monsters/sentien/sen_idle1.wav"); + sound_idle2 = gi.soundindex("monsters/sentien/sen_idle2.wav"); + sound_walk = gi.soundindex("monsters/sentien/sen_walk.wav"); + sound_fend = gi.soundindex("monsters/sentien/sen_fend.wav"); + sound_pain1 = gi.soundindex("monsters/sentien/sen_pain1.wav"); + sound_pain2 = gi.soundindex("monsters/sentien/sen_pain2.wav"); + sound_die1 = gi.soundindex("monsters/sentien/sen_die1.wav"); + sound_die2 = gi.soundindex("monsters/sentien/sen_die2.wav"); + sound_att1 = gi.soundindex("monsters/sentien/sen_att1.wav"); + sound_att2 = gi.soundindex("monsters/sentien/sen_att2.wav"); } void SP_monster_sentien(edict_t *self) -{ +{ + if (!self) + { + return; + } + SP_monster_sentien_precache(); self->mass = 500; diff --git a/src/monster/soldier/soldier.c b/src/monster/soldier/soldier.c index fd14a3d..652c94b 100644 --- a/src/monster/soldier/soldier.c +++ b/src/monster/soldier/soldier.c @@ -24,12 +24,22 @@ static int sound_cock; void soldier_idle (edict_t *self) { + if (!self) + { + return; + } + if (random() > 0.8) gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } void soldier_cock (edict_t *self) { + if (!self) + { + return; + } + if (self->s.frame == FRAME_stand322) gi.sound (self, CHAN_WEAPON, sound_cock, 1, ATTN_IDLE, 0); else @@ -128,6 +138,11 @@ mmove_t soldier_move_stand3 = {FRAME_stand301, FRAME_stand339, soldier_frames_st void soldier_stand (edict_t *self) { + if (!self) + { + return; + } + if ((self->monsterinfo.currentmove == &soldier_move_stand3) || (random() < 0.8)) self->monsterinfo.currentmove = &soldier_move_stand1; else @@ -141,6 +156,11 @@ void soldier_stand (edict_t *self) void soldier_walk1_random (edict_t *self) { + if (!self) + { + return; + } + if (random() > 0.1) self->monsterinfo.nextframe = FRAME_walk101; } @@ -200,6 +220,11 @@ mmove_t soldier_move_walk2 = {FRAME_walk209, FRAME_walk218, soldier_frames_walk2 void soldier_walk (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.5) self->monsterinfo.currentmove = &soldier_move_walk1; else @@ -233,6 +258,11 @@ mmove_t soldier_move_run = {FRAME_run03, FRAME_run08, soldier_frames_run, NULL}; void soldier_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) { self->monsterinfo.currentmove = &soldier_move_stand1; @@ -329,6 +359,11 @@ void soldier_pain (edict_t *self, edict_t *other, float kick, int damage) float r; int n; + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) self->s.skinnum |= 1; @@ -387,6 +422,11 @@ void soldier_fire (edict_t *self, int flash_number) float r, u; int flash_index; + if (!self) + { + return; + } + if (self->s.skinnum < 2) flash_index = blaster_flash[flash_number]; else if (self->s.skinnum < 4) @@ -445,11 +485,21 @@ void soldier_fire (edict_t *self, int flash_number) void soldier_fire1 (edict_t *self) { + if (!self) + { + return; + } + soldier_fire (self, 0); } void soldier_attack1_refire1 (edict_t *self) { + if (!self) + { + return; + } + if (self->s.skinnum > 1) return; @@ -464,6 +514,11 @@ void soldier_attack1_refire1 (edict_t *self) void soldier_attack1_refire2 (edict_t *self) { + if (!self) + { + return; + } + if (self->s.skinnum < 2) return; @@ -495,11 +550,21 @@ mmove_t soldier_move_attack1 = {FRAME_attak101, FRAME_attak112, soldier_frames_a void soldier_fire2 (edict_t *self) { + if (!self) + { + return; + } + soldier_fire (self, 1); } void soldier_attack2_refire1 (edict_t *self) { + if (!self) + { + return; + } + if (self->s.skinnum > 1) return; @@ -514,6 +579,11 @@ void soldier_attack2_refire1 (edict_t *self) void soldier_attack2_refire2 (edict_t *self) { + if (!self) + { + return; + } + if (self->s.skinnum < 2) return; @@ -551,6 +621,11 @@ mmove_t soldier_move_attack2 = {FRAME_attak201, FRAME_attak218, soldier_frames_a void soldier_duck_down (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_DUCKED) return; self->monsterinfo.aiflags |= AI_DUCKED; @@ -562,6 +637,11 @@ void soldier_duck_down (edict_t *self) void soldier_duck_up (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.aiflags &= ~AI_DUCKED; self->maxs[2] += 32; self->takedamage = DAMAGE_AIM; @@ -570,12 +650,22 @@ void soldier_duck_up (edict_t *self) void soldier_fire3 (edict_t *self) { + if (!self) + { + return; + } + soldier_duck_down (self); soldier_fire (self, 2); } void soldier_attack3_refire (edict_t *self) { + if (!self) + { + return; + } + if ((level.time + 0.4) < self->monsterinfo.pausetime) self->monsterinfo.nextframe = FRAME_attak303; } @@ -598,6 +688,11 @@ mmove_t soldier_move_attack3 = {FRAME_attak301, FRAME_attak309, soldier_frames_a void soldier_fire4 (edict_t *self) { + if (!self) + { + return; + } + soldier_fire (self, 3); } @@ -616,11 +711,21 @@ mmove_t soldier_move_attack4 = {FRAME_attak401, FRAME_attak406, soldier_frames_a void soldier_fire8 (edict_t *self) { + if (!self) + { + return; + } + soldier_fire (self, 7); } void soldier_attack6_refire (edict_t *self) { + if (!self) + { + return; + } + if (self->enemy->health <= 0) return; @@ -652,6 +757,11 @@ mmove_t soldier_move_attack6 = {FRAME_runs01, FRAME_runs14, soldier_frames_attac void soldier_attack(edict_t *self) { + if (!self) + { + return; + } + if (self->s.skinnum < 4) { if (random() < 0.5) @@ -672,6 +782,11 @@ void soldier_attack(edict_t *self) void soldier_sight(edict_t *self, edict_t *other) { + if (!self) + { + return; + } + if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_sight1, 1, ATTN_NORM, 0); else @@ -690,6 +805,11 @@ void soldier_sight(edict_t *self, edict_t *other) void soldier_duck_hold (edict_t *self) { + if (!self) + { + return; + } + if (level.time >= self->monsterinfo.pausetime) self->monsterinfo.aiflags &= ~AI_HOLD_FRAME; else @@ -710,6 +830,11 @@ void soldier_dodge (edict_t *self, edict_t *attacker, float eta) { float r; + if (!self || !attacker) + { + return; + } + r = random(); if (r > 0.25) return; @@ -754,16 +879,31 @@ void soldier_dodge (edict_t *self, edict_t *attacker, float eta) void soldier_fire6 (edict_t *self) { + if (!self) + { + return; + } + soldier_fire (self, 5); } void soldier_fire7 (edict_t *self) { + if (!self) + { + return; + } + soldier_fire (self, 6); } void soldier_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; @@ -1026,6 +1166,11 @@ void soldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -1080,6 +1225,10 @@ void soldier_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama void SP_monster_soldier_x (edict_t *self) { + if (!self) + { + return; + } self->s.modelindex = gi.modelindex ("models/monsters/soldier/tris.md2"); self->monsterinfo.scale = MODEL_SCALE; @@ -1118,6 +1267,11 @@ void SP_monster_soldier_x (edict_t *self) */ void SP_monster_soldier_light (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -1141,6 +1295,11 @@ void SP_monster_soldier_light (edict_t *self) */ void SP_monster_soldier (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); @@ -1162,6 +1321,11 @@ void SP_monster_soldier (edict_t *self) */ void SP_monster_soldier_ss (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/supertank/supertank.c b/src/monster/supertank/supertank.c index bf5285e..fc2d644 100644 --- a/src/monster/supertank/supertank.c +++ b/src/monster/supertank/supertank.c @@ -24,11 +24,21 @@ void BossExplode (edict_t *self); void TreadSound (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0); } void supertank_search (edict_t *self) { + if (!self) + { + return; + } + if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else @@ -110,9 +120,14 @@ mframe_t supertank_frames_stand []= {ai_stand, 0, NULL} }; mmove_t supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL}; - + void supertank_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &supertank_move_stand; } @@ -170,16 +185,31 @@ mmove_t supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_fra void supertank_forward (edict_t *self) { - self->monsterinfo.currentmove = &supertank_move_forward; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &supertank_move_forward; } void supertank_walk (edict_t *self) { - self->monsterinfo.currentmove = &supertank_move_forward; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &supertank_move_forward; } void supertank_run (edict_t *self) { + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = &supertank_move_stand; else @@ -421,6 +451,11 @@ mmove_t supertank_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, supertank void supertank_reattack1(edict_t *self) { + if (!self) + { + return; + } + if (visible(self, self->enemy)) if (random() < 0.9) self->monsterinfo.currentmove = &supertank_move_attack1; @@ -432,6 +467,10 @@ void supertank_reattack1(edict_t *self) void supertank_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } if (self->health < (self->max_health / 2)) self->s.skinnum = 1; @@ -480,6 +519,11 @@ void supertankRocket (edict_t *self) vec3_t vec; int flash_number; + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak2_8) flash_number = MZ2_SUPERTANK_ROCKET_1; else if (self->s.frame == FRAME_attak2_11) @@ -506,6 +550,11 @@ void supertankMachineGun (edict_t *self) vec3_t forward, right; int flash_number; + if (!self) + { + return; + } + flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1); //FIXME!!! @@ -540,6 +589,11 @@ void supertank_attack(edict_t *self) vec3_t vec; float range; + if (!self) + { + return; + } + VectorSubtract (self->enemy->s.origin, self->s.origin, vec); range = VectorLength (vec); @@ -563,6 +617,11 @@ void supertank_attack(edict_t *self) void supertank_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -60, -60, 0); VectorSet (self->maxs, 60, 60, 72); self->movetype = MOVETYPE_TOSS; @@ -577,6 +636,11 @@ void BossExplode (edict_t *self) vec3_t org; int n; + if (!self) + { + return; + } + self->think = BossExplode; VectorCopy (self->s.origin, org); org[2] += 24 + (rand()&15); @@ -637,6 +701,11 @@ void BossExplode (edict_t *self) void supertank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_NO; @@ -652,6 +721,11 @@ void supertank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da */ void SP_monster_supertank (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/monster/tank/tank.c b/src/monster/tank/tank.c index 6e5a75a..95ebb63 100644 --- a/src/monster/tank/tank.c +++ b/src/monster/tank/tank.c @@ -29,27 +29,52 @@ static int sound_strike; void tank_sight (edict_t *self, edict_t *other) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } void tank_footstep (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_step, 1, ATTN_NORM, 0); } void tank_thud (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_BODY, sound_thud, 1, ATTN_NORM, 0); } void tank_windup (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_windup, 1, ATTN_NORM, 0); } void tank_idle (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0); } @@ -95,6 +120,11 @@ mmove_t tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL void tank_stand (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &tank_move_stand; } @@ -147,7 +177,12 @@ mmove_t tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk void tank_walk (edict_t *self) { - self->monsterinfo.currentmove = &tank_move_walk; + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &tank_move_walk; } @@ -199,6 +234,11 @@ mmove_t tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, void tank_run (edict_t *self) { + if (!self) + { + return; + } + if (self->enemy && self->enemy->client) self->monsterinfo.aiflags |= AI_BRUTAL; else @@ -268,14 +308,19 @@ mmove_t tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank void tank_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) - self->s.skinnum |= 1; + self->s.skinnum |= 1; if (damage <= 10) return; if (level.time < self->pain_debounce_time) - return; + return; if (damage <= 30) if (random() > 0.2) @@ -317,6 +362,11 @@ void TankBlaster (edict_t *self) vec3_t dir; int flash_number; + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak110) flash_number = MZ2_TANK_BLASTER_1; else if (self->s.frame == FRAME_attak113) @@ -336,8 +386,13 @@ void TankBlaster (edict_t *self) void TankStrike (edict_t *self) { + if (!self) + { + return; + } + gi.sound (self, CHAN_WEAPON, sound_strike, 1, ATTN_NORM, 0); -} +} void TankRocket (edict_t *self) { @@ -347,6 +402,11 @@ void TankRocket (edict_t *self) vec3_t vec; int flash_number; + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak324) flash_number = MZ2_TANK_ROCKET_1; else if (self->s.frame == FRAME_attak327) @@ -373,6 +433,11 @@ void TankMachineGun (edict_t *self) vec3_t forward, right; int flash_number; + if (!self) + { + return; + } + flash_number = MZ2_TANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak406); AngleVectors (self->s.angles, forward, right, NULL); @@ -453,6 +518,11 @@ mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_fram void tank_reattack_blaster (edict_t *self) { + if (!self) + { + return; + } + if (skill->value >= SKILL_HARD) if (visible (self, self->enemy)) if (self->enemy->health > 0) @@ -467,6 +537,11 @@ void tank_reattack_blaster (edict_t *self) void tank_poststrike (edict_t *self) { + if (!self) + { + return; + } + self->enemy = NULL; tank_run (self); } @@ -622,6 +697,11 @@ mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_at void tank_refire_rocket (edict_t *self) { + if (!self) + { + return; + } + // Only on hard or nightmare if ( skill->value >= SKILL_HARD ) if (self->enemy->health > 0) @@ -636,6 +716,11 @@ void tank_refire_rocket (edict_t *self) void tank_doattack_rocket (edict_t *self) { + if (!self) + { + return; + } + self->monsterinfo.currentmove = &tank_move_attack_fire_rocket; } @@ -645,6 +730,11 @@ void tank_attack(edict_t *self) float range; float r; + if (!self) + { + return; + } + if (self->enemy->health < 0) { self->monsterinfo.currentmove = &tank_move_attack_strike; @@ -692,6 +782,11 @@ void tank_attack(edict_t *self) void tank_dead (edict_t *self) { + if (!self) + { + return; + } + VectorSet (self->mins, -16, -16, -16); VectorSet (self->maxs, 16, 16, -0); self->movetype = MOVETYPE_TOSS; @@ -741,6 +836,11 @@ void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, { int n; + if (!self) + { + return; + } + // check for gib if (self->health <= self->gib_health) { @@ -778,6 +878,11 @@ void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, */ void SP_monster_tank (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict (self); diff --git a/src/player/client.c b/src/player/client.c index e99dd77..ef9fbde 100644 --- a/src/player/client.c +++ b/src/player/client.c @@ -23,6 +23,11 @@ void SP_FixCoopSpots (edict_t *self) edict_t *spot; vec3_t d; + if (!self) + { + return; + } + spot = NULL; while(1) @@ -59,6 +64,11 @@ The normal starting point for a level. */ void SP_info_player_start(edict_t *self) { + if (!self) + { + return; + } + if (!coop->value) return; if(Q_stricmp(level.mapname, "security") == 0) @@ -74,6 +84,11 @@ potential spawning position for deathmatch games */ void SP_info_player_deathmatch(edict_t *self) { + if (!self) + { + return; + } + if (!deathmatch->value) { G_FreeEdict (self); @@ -88,6 +103,11 @@ potential spawning position for coop games void SP_info_player_coop(edict_t *self) { + if (!self) + { + return; + } + if (!coop->value) { G_FreeEdict (self); @@ -130,6 +150,11 @@ void SP_info_player_intermission(void) void stopCamera(edict_t *ent); void player_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + // player pain is handled at the end of the frame in P_DamageFeedback // if we're in a camera, get out if (self->client->zCameraTrack) @@ -143,6 +168,11 @@ qboolean IsFemale (edict_t *ent) { char *info; + if (!ent) + { + return false; + } + if (!ent->client) return false; @@ -192,6 +222,11 @@ void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker) char *message2; qboolean ff; + if (!self || !attacker) + { + return; + } + if (coop->value && attacker->client) meansOfDeath |= MOD_FRIENDLY_FIRE; @@ -436,6 +471,11 @@ void TossClientWeapon (edict_t *self) qboolean quad; float spread; + if (!self) + { + return; + } + if (!deathmatch->value) return; @@ -486,6 +526,11 @@ void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker) { vec3_t dir; + if (!self || !inflictor || !attacker) + { + return; + } + if (attacker && attacker != world && attacker != self) { VectorSubtract (attacker->s.origin, self->s.origin, dir); @@ -515,7 +560,11 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag { int n; - + if (!self || !inflictor || !attacker) + { + return; + } + // if we're in a camera, get out if (self->client->zCameraTrack) { @@ -621,6 +670,11 @@ void InitClientPersistant (gclient_t *client) { gitem_t *item; + if (!client) + { + return; + } + memset (&client->pers, 0, sizeof(client->pers)); item = FindItem("Push"); @@ -662,6 +716,11 @@ void InitClientPersistant (gclient_t *client) void InitClientResp (gclient_t *client) { + if (!client) + { + return; + } + memset (&client->resp, 0, sizeof(client->resp)); client->resp.enterframe = level.framenum; client->resp.coop_respawn = client->pers; @@ -697,6 +756,11 @@ void SaveClientData (void) void FetchClientEntData (edict_t *ent) { + if (!ent) + { + return; + } + ent->health = ent->client->pers.health; ent->max_health = ent->client->pers.max_health; if (ent->client->pers.powerArmorActive) @@ -730,6 +794,11 @@ float PlayersRangeFromSpot (edict_t *spot) int n; float playerdistance; + if (!spot) + { + return 0.0; + } + bestplayerdistance = 9999999; @@ -1015,6 +1084,11 @@ void body_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, { int n; + if (!self) + { + return; + } + if (self->health < -40) { gi.sound (self, CHAN_BODY, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -1030,6 +1104,11 @@ void CopyToBodyQue (edict_t *ent) { edict_t *body; + if (!ent) + { + return; + } + // grab a body que and cycle to the next one body = &g_edicts[(int)maxclients->value + level.body_que + 1]; level.body_que = (level.body_que + 1) % BODY_QUEUE_SIZE; @@ -1062,6 +1141,11 @@ void CopyToBodyQue (edict_t *ent) void respawn (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value || coop->value) { // spectator's don't leave bodies @@ -1108,6 +1192,11 @@ void PutClientInServer (edict_t *ent) client_persistant_t saved; client_respawn_t resp; + if (!ent) + { + return; + } + // find a spawn point // do it before setting health back up, so farthest // ranging doesn't count this client @@ -1261,6 +1350,11 @@ deathmatch mode, so clear everything out before starting them. */ void ClientBeginDeathmatch (edict_t *ent) { + if (!ent) + { + return; + } + G_InitEdict (ent); InitClientResp (ent->client); @@ -1293,6 +1387,11 @@ void ClientBegin (edict_t *ent) { int i; + if (!ent) + { + return; + } + ent->client = game.clients + (ent - g_edicts - 1); if (deathmatch->value) @@ -1360,6 +1459,11 @@ void ClientUserinfoChanged (edict_t *ent, char *userinfo) char *s; int playernum; + if (!ent) + { + return; + } + // check for malformed or illegal info strings if (!Info_Validate(userinfo)) { @@ -1429,6 +1533,11 @@ qboolean ClientConnect (edict_t *ent, char *userinfo) { char *value; + if (!ent) + { + return false; + } + // check to see if they are on the banned IP list value = Info_ValueForKey (userinfo, "ip"); @@ -1472,6 +1581,11 @@ void ClientDisconnect (edict_t *ent) { int playernum; + if (!ent) + { + return; + } + if (!ent->client) return; @@ -1521,6 +1635,11 @@ void PrintPmove (pmove_t *pm) { unsigned c1, c2; + if (!pm) + { + return; + } + c1 = CheckBlock (&pm->s, sizeof(pm->s)); c2 = CheckBlock (&pm->cmd, sizeof(pm->cmd)); Com_Printf ("sv %3i:%i %i\n", pm->cmd.impulse, c1, c2); @@ -1541,6 +1660,11 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd) int i, j; pmove_t pm; + if (!ent || !ucmd) + { + return; + } + level.current_entity = ent; client = ent->client; @@ -1695,6 +1819,11 @@ void ClientBeginServerFrame (edict_t *ent) gclient_t *client; int buttonMask; + if (!ent) + { + return; + } + if (level.intermissiontime) return; diff --git a/src/player/hud.c b/src/player/hud.c index 05cf9b4..06b282e 100644 --- a/src/player/hud.c +++ b/src/player/hud.c @@ -12,6 +12,11 @@ INTERMISSION void MoveClientToIntermission (edict_t *ent) { + if (!ent) + { + return; + } + if (deathmatch->value || coop->value) ent->client->showscores = true; VectorCopy (level.intermission_origin, ent->s.origin); @@ -56,6 +61,11 @@ void BeginIntermission (edict_t *targ) int i, n; edict_t *ent, *client; + if (!targ) + { + return; + } + if (level.intermissiontime) return; // already activated @@ -90,7 +100,7 @@ void BeginIntermission (edict_t *targ) for (n = 0; n < MAX_ITEMS; n++) { if (itemlist[n].flags & IT_KEY) - client->client->pers.inventory[n] = 0; + client->client->pers.inventory[n] = 0; } } } @@ -160,6 +170,11 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer) edict_t *cl_ent; char *tag; + if (!ent || !killer) + { + return; + } + // sort the clients by score total = 0; for (i=0 ; ienemy); gi.unicast (ent, true); } @@ -259,6 +279,11 @@ Display the scoreboard */ void Cmd_Score_f (edict_t *ent) { + if (!ent) + { + return; + } + ent->client->showinventory = false; ent->client->showhelp = false; @@ -288,6 +313,11 @@ void HelpComputer (edict_t *ent) char string[1024]; char *sk; + if (!ent) + { + return; + } + if (skill->value == SKILL_EASY) sk = "easy"; else if (skill->value == SKILL_MEDIUM) @@ -329,6 +359,11 @@ Display the current help message */ void Cmd_Help_f (edict_t *ent) { + if (!ent) + { + return; + } + // this is for backwards compatability if (deathmatch->value) { @@ -364,7 +399,12 @@ void G_SetStats (edict_t *ent) int index, cells; int power_armor_type; - cells = 0; + if (!ent) + { + return; + } + + cells = 0; // // health diff --git a/src/player/trail.c b/src/player/trail.c index 76be9f1..8a4b4fd 100644 --- a/src/player/trail.c +++ b/src/player/trail.c @@ -78,6 +78,11 @@ edict_t *PlayerTrail_PickFirst (edict_t *self) int marker; int n; + if (!self) + { + return NULL; + } + if (!trail_active) return NULL; @@ -107,6 +112,11 @@ edict_t *PlayerTrail_PickNext (edict_t *self) int marker; int n; + if (!self) + { + return NULL; + } + if (!trail_active) return NULL; diff --git a/src/player/view.c b/src/player/view.c index d43e399..cc57f23 100644 --- a/src/player/view.c +++ b/src/player/view.c @@ -25,20 +25,20 @@ float SV_CalcRoll (vec3_t angles, vec3_t velocity) float sign; float side; float value; - + side = DotProduct (velocity, right); sign = side < 0 ? -1 : 1; side = fabs(side); - + value = sv_rollangle->value; if (side < sv_rollspeed->value) side = side * value / sv_rollspeed->value; else side = value; - + return side*sign; - + } @@ -60,6 +60,11 @@ void P_DamageFeedback (edict_t *player) static vec3_t acolor = {1.0, 1.0, 1.0}; static vec3_t bcolor = {1.0, 0.0, 0.0}; + if (!player) + { + return; + } + client = player->client; // flash the backgrounds behind the status numbers @@ -90,18 +95,18 @@ void P_DamageFeedback (edict_t *player) i = (i+1)%3; switch (i) { - case 0: - player->s.frame = FRAME_pain101-1; - client->anim_end = FRAME_pain104; - break; - case 1: - player->s.frame = FRAME_pain201-1; - client->anim_end = FRAME_pain204; - break; - case 2: - player->s.frame = FRAME_pain301-1; - client->anim_end = FRAME_pain304; - break; + case 0: + player->s.frame = FRAME_pain101-1; + client->anim_end = FRAME_pain104; + break; + case 1: + player->s.frame = FRAME_pain201-1; + client->anim_end = FRAME_pain204; + break; + case 2: + player->s.frame = FRAME_pain301-1; + client->anim_end = FRAME_pain304; + break; } } } @@ -162,10 +167,10 @@ void P_DamageFeedback (edict_t *player) VectorSubtract (client->damage_from, player->s.origin, v); VectorNormalize (v); - + side = DotProduct (v, right); client->v_dmg_roll = kick*side*0.3; - + side = -DotProduct (v, forward); client->v_dmg_pitch = kick*side*0.3; @@ -208,6 +213,10 @@ void SV_CalcViewOffset (edict_t *ent) float delta; vec3_t v; + if (!ent) + { + return; + } //=================================== @@ -252,7 +261,7 @@ void SV_CalcViewOffset (edict_t *ent) delta = DotProduct (ent->velocity, forward); angles[PITCH] += delta*run_pitch->value; - + delta = DotProduct (ent->velocity, right); angles[ROLL] += delta*run_roll->value; @@ -374,6 +383,11 @@ void SV_CalcGunOffset (edict_t *ent) int i; float delta; + if (!ent) + { + return; + } + // if we're using the sniper rifle, let's not do this if (ent->client->pers.weapon && Q_stricmp(ent->client->pers.weapon->classname, "weapon_sniperrifle") != 0) @@ -458,8 +472,13 @@ void SV_CalcBlend (edict_t *ent) vec3_t vieworg; int remaining; + if (!ent) + { + return; + } + ent->client->ps.blend[0] = ent->client->ps.blend[1] = - ent->client->ps.blend[2] = ent->client->ps.blend[3] = 0; + ent->client->ps.blend[2] = ent->client->ps.blend[3] = 0; // add for contents VectorAdd (ent->s.origin, ent->client->ps.viewoffset, vieworg); @@ -484,7 +503,7 @@ void SV_CalcBlend (edict_t *ent) gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage2.wav"), 1, ATTN_NORM, 0); if (remaining > 30 || (remaining & 4) ) SV_AddBlend (0, 0, 1, 0.08, ent->client->ps.blend); - } + } else if (ent->client->invincible_framenum > level.framenum) { remaining = ent->client->invincible_framenum - level.framenum; @@ -513,7 +532,7 @@ void SV_CalcBlend (edict_t *ent) // add for damage if (ent->client->damage_alpha > 0) SV_AddBlend (ent->client->damage_blend[0],ent->client->damage_blend[1] - ,ent->client->damage_blend[2], ent->client->damage_alpha, ent->client->ps.blend); + ,ent->client->damage_blend[2], ent->client->damage_alpha, ent->client->ps.blend); if (ent->client->bonus_alpha > 0) SV_AddBlend (0.85, 0.7, 0.3, ent->client->bonus_alpha, ent->client->ps.blend); @@ -556,6 +575,11 @@ void P_FallingDamage (edict_t *ent) int damage; vec3_t dir; + if (!ent) + { + return; + } + if (ent->s.modelindex != 255) return; // not in the player model @@ -799,6 +823,11 @@ void G_SetClientEffects (edict_t *ent) int pa_type; int remaining; + if (!ent) + { + return; + } + ent->s.effects = 0; ent->s.renderfx = 0; @@ -840,14 +869,14 @@ void G_SetClientEffects (edict_t *ent) ent->s.renderfx |= (RF_SHELL_RED|RF_SHELL_GREEN|RF_SHELL_BLUE); } - if(ent->client->zCameraLocalEntity) - { - VectorCopy (ent->s.origin, ent->client->zCameraLocalEntity->s.origin); - VectorCopy (ent->s.angles, ent->client->zCameraLocalEntity->s.angles); - VectorCopy (ent->s.old_origin, ent->client->zCameraLocalEntity->s.old_origin); + if(ent->client->zCameraLocalEntity) + { + VectorCopy (ent->s.origin, ent->client->zCameraLocalEntity->s.origin); + VectorCopy (ent->s.angles, ent->client->zCameraLocalEntity->s.angles); + VectorCopy (ent->s.old_origin, ent->client->zCameraLocalEntity->s.old_origin); - ent->client->zCameraLocalEntity->s.effects = ent->s.effects; - } + ent->client->zCameraLocalEntity->s.effects = ent->s.effects; + } } @@ -861,6 +890,11 @@ void G_SetClientEvent (edict_t *ent) if (ent->s.event) return; + if (!ent) + { + return; + } + if ( ent->groundentity && xyspeed > 225) { if ( (int)(current_client->bobtime+bobmove) != bobcycle ) @@ -877,6 +911,11 @@ void G_SetClientSound (edict_t *ent) { char *weap; + if (!ent) + { + return; + } + if (ent->client->resp.game_helpchanged != game.helpchanged) { ent->client->resp.game_helpchanged = game.helpchanged; @@ -890,7 +929,6 @@ void G_SetClientSound (edict_t *ent) gi.sound (ent, CHAN_VOICE, gi.soundindex ("misc/pc_up.wav"), 1, ATTN_STATIC, 0); } - if (ent->client->pers.weapon) weap = ent->client->pers.weapon->classname; else @@ -920,6 +958,11 @@ void G_SetClientFrame (edict_t *ent) gclient_t *client; qboolean duck, run; + if (!ent) + { + return; + } + if (ent->s.modelindex != 255) return; // not in the player model @@ -960,7 +1003,7 @@ void G_SetClientFrame (edict_t *ent) return; } -newanim: + newanim: // return to either a running or standing frame client->anim_priority = ANIM_BASIC; client->anim_duck = duck; @@ -970,7 +1013,7 @@ newanim: { client->anim_priority = ANIM_JUMP; if (ent->s.frame != FRAME_jump2) - ent->s.frame = FRAME_jump1; + ent->s.frame = FRAME_jump1; client->anim_end = FRAME_jump2; } else if (run && client->zCameraTrack == NULL) @@ -1019,6 +1062,11 @@ void ClientEndServerFrame (edict_t *ent) float bobtime; int i; + if (!ent) + { + return; + } + current_player = ent; current_client = ent->client; @@ -1093,7 +1141,7 @@ void ClientEndServerFrame (edict_t *ent) else bobmove = 0.0625; } - + bobtime = (current_client->bobtime += bobmove); if (current_client->ps.pmove.pm_flags & PMF_DUCKED) diff --git a/src/player/weapon.c b/src/player/weapon.c index 514c0bb..287f3df 100644 --- a/src/player/weapon.c +++ b/src/player/weapon.c @@ -9,6 +9,11 @@ byte is_silenced; void playQuadSound(edict_t *ent) { + if (!ent) + { + return; + } + if (ent->client->quad_framenum > level.framenum) gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0); } @@ -20,6 +25,11 @@ void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t f { vec3_t _distance; + if (!client) + { + return; + } + VectorCopy (distance, _distance); if (client->pers.hand == LEFT_HANDED) _distance[1] *= -1; @@ -45,6 +55,11 @@ void PlayerNoise(edict_t *who, vec3_t where, int type) { edict_t *noise; + if (!who) + { + return; + } + if (type == PNOISE_WEAPON) { if (who->client->silencer_shots) @@ -106,6 +121,11 @@ qboolean Pickup_Weapon (edict_t *ent, edict_t *other) int index; gitem_t *ammo; + if (!ent || !other) + { + return false; + } + index = ITEM_INDEX(ent->item); if ( ( ((int)(dmflags->value) & DF_WEAPONS_STAY) || coop->value) @@ -161,6 +181,11 @@ current */ void ChangeWeapon (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->client->grenade_time) { ent->client->grenade_time = level.time; @@ -211,6 +236,11 @@ NoAmmoWeaponChange */ void NoAmmoWeaponChange (edict_t *ent) { + if (!ent) + { + return; + } + if ( ent->client->pers.inventory[ITEM_INDEX(FindItem("slugs"))] && ent->client->pers.inventory[ITEM_INDEX(FindItem("railgun"))] ) { @@ -259,6 +289,11 @@ Called by ClientBeginServerFrame and ClientThink */ void Think_Weapon (edict_t *ent) { + if (!ent) + { + return; + } + // if just died, put the weapon away if (ent->health < 1) { @@ -282,9 +317,14 @@ void Think_Weapon (edict_t *ent) void stuffcmd(edict_t *e, char *s) { - gi.WriteByte (11); - gi.WriteString (s); - gi.unicast (e, true); + if (!e) + { + return; + } + + gi.WriteByte (11); + gi.WriteString (s); + gi.unicast (e, true); } @@ -300,6 +340,11 @@ void Use_Weapon (edict_t *ent, gitem_t *item) int ammo_index; gitem_t *ammo_item; + if (!ent || !item) + { + return; + } + // see if we're already using it if (item == ent->client->pers.weapon) { @@ -343,6 +388,11 @@ void Drop_Weapon (edict_t *ent, gitem_t *item) { int index; + if (!ent || !item) + { + return; + } + if ((int)(dmflags->value) & DF_WEAPONS_STAY) return; @@ -374,6 +424,11 @@ void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, { int n; + if (!ent) + { + return; + } + if (ent->client->weaponstate == WEAPON_DROPPING) { if (ent->client->ps.gunframe == FRAME_DEACTIVATE_LAST) @@ -507,6 +562,11 @@ void weapon_grenade_fire (edict_t *ent, qboolean held) int speed; float radius; + if (!ent) + { + return; + } + radius = damage+40; if (is_quad) damage *= 4; @@ -530,6 +590,11 @@ void weapon_grenade_fire (edict_t *ent, qboolean held) void Weapon_Grenade (edict_t *ent) { + if (!ent) + { + return; + } + if ((ent->client->newweapon) && (ent->client->weaponstate == WEAPON_READY)) { ChangeWeapon (ent); @@ -650,6 +715,11 @@ void weapon_grenadelauncher_fire (edict_t *ent) int damage; float radius; + if (!ent) + { + return; + } + if(GetItemByIndex(ent->client->ammo_index)->tag == AMMO_GRENADES) { damage = 120; @@ -693,6 +763,11 @@ void Weapon_GrenadeLauncher (edict_t *ent) static int pause_frames[] = {34, 51, 59, 0}; static int fire_frames[] = {6, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); } @@ -711,6 +786,11 @@ void Weapon_RocketLauncher_Fire (edict_t *ent) float damage_radius; int radius_damage; + if (!ent) + { + return; + } + damage = 100 + (int)(random() * 20.0); radius_damage = 120; damage_radius = 120; @@ -759,6 +839,11 @@ void Weapon_RocketLauncher (edict_t *ent) static int pause_frames[] = {25, 33, 42, 50, 0}; static int fire_frames[] = {5, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); } @@ -778,6 +863,11 @@ int Blaster_Fire (edict_t *ent, vec3_t g_offset, int damage, qboolean hyper, int vec3_t offset; int ret = 1; + if (!ent) + { + return 0; + } + if (is_quad) damage *= 4; AngleVectors (ent->client->v_angle, forward, right, NULL); @@ -820,6 +910,11 @@ void Weapon_Blaster_Fire (edict_t *ent) { int damage; + if (!ent) + { + return; + } + if (deathmatch->value) damage = 15; else @@ -833,6 +928,11 @@ void Weapon_Blaster (edict_t *ent) static int pause_frames[] = {19, 32, 0}; static int fire_frames[] = {5, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); } @@ -844,6 +944,11 @@ void Weapon_HyperBlaster_Fire (edict_t *ent) int effect; int damage; + if (!ent) + { + return; + } + ent->client->weapon_sound = gi.soundindex("weapons/hyprbl1a.wav"); if (!(ent->client->buttons & BUTTON_ATTACK)) @@ -902,6 +1007,11 @@ void Weapon_HyperBlaster (edict_t *ent) static int pause_frames[] = {0}; static int fire_frames[] = {6, 7, 8, 9, 10, 11, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); } @@ -923,6 +1033,11 @@ void Machinegun_Fire (edict_t *ent) int kick = 2; vec3_t offset; + if (!ent) + { + return; + } + if (!(ent->client->buttons & BUTTON_ATTACK)) { ent->client->machinegun_shots = 0; @@ -995,6 +1110,11 @@ void Weapon_Machinegun (edict_t *ent) static int pause_frames[] = {23, 45, 0}; static int fire_frames[] = {4, 5, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); } @@ -1009,6 +1129,11 @@ void Chaingun_Fire (edict_t *ent) int damage; int kick = 2; + if (!ent) + { + return; + } + if (deathmatch->value) damage = 6; else @@ -1120,6 +1245,11 @@ void Weapon_Chaingun (edict_t *ent) static int pause_frames[] = {38, 43, 51, 61, 0}; static int fire_frames[] = {5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); } @@ -1140,6 +1270,11 @@ void weapon_shotgun_fire (edict_t *ent) int damage = 4; int kick = 8; + if (!ent) + { + return; + } + if (ent->client->ps.gunframe == 9) { ent->client->ps.gunframe++; @@ -1186,6 +1321,11 @@ void Weapon_Shotgun (edict_t *ent) static int pause_frames[] = {22, 28, 34, 0}; static int fire_frames[] = {8, 9, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); } @@ -1199,6 +1339,11 @@ void weapon_supershotgun_fire (edict_t *ent) int damage = 6; int kick = 12; + if (!ent) + { + return; + } + AngleVectors (ent->client->v_angle, forward, right, NULL); VectorScale (forward, -2, ent->client->kick_origin); @@ -1243,6 +1388,11 @@ void Weapon_SuperShotgun (edict_t *ent) static int pause_frames[] = {29, 42, 57, 0}; static int fire_frames[] = {7, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); } @@ -1264,6 +1414,11 @@ void weapon_railgun_fire (edict_t *ent) int damage; int kick; + if (!ent) + { + return; + } + if (deathmatch->value) { // normal damage is too extreme in dm damage = 100; @@ -1320,6 +1475,11 @@ void Weapon_Railgun (edict_t *ent) static int pause_frames[] = {56, 0}; static int fire_frames[] = {4, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); } @@ -1339,6 +1499,11 @@ void weapon_bfg_fire (edict_t *ent) int damage; float damage_radius = 1000; + if (!ent) + { + return; + } + AngleVectors (ent->client->v_angle, forward, right, NULL); VectorScale (forward, -2, ent->client->kick_origin); @@ -1416,6 +1581,11 @@ void Weapon_BFG (edict_t *ent) static int pause_frames[] = {39, 45, 50, 55, 0}; static int fire_frames[] = {9, 17, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); } diff --git a/src/zaero/acannon.c b/src/zaero/acannon.c index 7565ad0..e68c72a 100644 --- a/src/zaero/acannon.c +++ b/src/zaero/acannon.c @@ -199,6 +199,11 @@ void monster_autocannon_fire(edict_t *self) { vec3_t forward, right, start; + if (!self) + { + return; + } + // fire straight ahead AngleVectors (self->s.angles, forward, right, NULL); if (self->onFloor) @@ -275,6 +280,11 @@ qboolean canShoot(edict_t *self, edict_t *e) vec3_t delta; vec3_t dangles; + if (!self || !e) + { + return false; + } + VectorSubtract(e->s.origin, self->s.origin, delta); vectoangles(delta, dangles); dangles[PITCH] = mod180(dangles[PITCH]); @@ -304,12 +314,17 @@ qboolean autocannonInfront (edict_t *self, edict_t *other) float dot; float min = -30.0; float max = 30.0; - + + if (!self || !other) + { + return false; + } + // what's the yaw distance between the 2? VectorSubtract (other->s.origin, self->s.origin, vec); vectoangles(vec, angle); dot = angle[YAW] - self->s.angles[YAW]; - + if (angleBetween(&dot, &min, &max)) return true; return false; @@ -319,6 +334,11 @@ void monster_autocannon_findenemy(edict_t *self) { edict_t *e = NULL; + if (!self) + { + return; + } + // can we still use our enemy? if (self->enemy) { @@ -407,6 +427,12 @@ void monster_autocannon_turn(edict_t *self) { vec3_t old_angles; VectorCopy(self->s.angles, old_angles); + + if (!self) + { + return; + } + if (!self->enemy) { if (self->monsterinfo.linkcount > 0) @@ -518,6 +544,11 @@ void monster_autocannon_think(edict_t *self) int lefty = 0; edict_t *old_enemy; + if (!self) + { + return; + } + self->nextthink = level.time + FRAMETIME; // get an enemy @@ -599,6 +630,11 @@ void monster_autocannon_explode (edict_t *ent) { vec3_t origin; + if (!ent) + { + return; + } + T_RadiusDamage(ent, ent, AC_EXPLODE_DMG, ent->enemy, AC_EXPLODE_RADIUS, MOD_TRIPBOMB); VectorMA (ent->s.origin, -0.02, ent->velocity, origin); @@ -631,6 +667,11 @@ void monster_autocannon_explode (edict_t *ent) void monster_autocannon_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { + if (!self) + { + return; + } + // explode self->takedamage = DAMAGE_NO; self->think = monster_autocannon_explode; @@ -639,6 +680,11 @@ void monster_autocannon_die (edict_t *self, edict_t *inflictor, edict_t *attacke void monster_autocannon_pain (edict_t *self, edict_t *other, float kick, int damage) { + if (!self || !other) + { + return; + } + // keep the enemy if (other->client || other->svflags & SVF_MONSTER) self->enemy = other; @@ -646,6 +692,11 @@ void monster_autocannon_pain (edict_t *self, edict_t *other, float kick, int dam void monster_autocannon_activate(edict_t *self) { + if (!self) + { + return; + } + self->active = AC_S_ACTIVATING; self->nextthink = level.time + FRAMETIME; @@ -677,6 +728,11 @@ void monster_autocannon_activate(edict_t *self) void monster_autocannon_deactivate(edict_t *self) { + if (!self) + { + return; + } + self->active = AC_S_DEACTIVATING; self->nextthink = level.time + FRAMETIME; @@ -723,6 +779,11 @@ void monster_autocannon_deactivate(edict_t *self) void monster_autocannon_act(edict_t *self) { + if (!self) + { + return; + } + if (self->active == AC_S_IDLE) { if (acActStart[self->style] != -1) @@ -759,6 +820,11 @@ void monster_autocannon_act(edict_t *self) void monster_autocannon_use(edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + // on/off or berserk toggle? if (self->spawnflags & AC_SF_BERSERK_TOGGLE) { @@ -773,6 +839,11 @@ void monster_autocannon_use(edict_t *self, edict_t *other, edict_t *activator) void monster_autocannon_usestub(edict_t *self) { + if (!self) + { + return; + } + // stub monster_autocannon_act(self); } @@ -782,6 +853,11 @@ void SP_monster_autocannon(edict_t *self) edict_t *base, *turret; vec3_t offset; + if (!self) + { + return; + } + if (deathmatch->value) { G_FreeEdict(self); @@ -898,6 +974,11 @@ void SP_monster_autocannon(edict_t *self) void SP_monster_autocannon_floor(edict_t *self) { + if (!self) + { + return; + } + if (self->style == 1) { gi.error("monster_autocannon_floor does not permit bullet style"); diff --git a/src/zaero/ai.c b/src/zaero/ai.c index 8c80b53..c235d58 100644 --- a/src/zaero/ai.c +++ b/src/zaero/ai.c @@ -1,15 +1,12 @@ #include "../header/local.h" - #define Z_RADUISLISTSIZE 2000 - void ai_run_melee(edict_t *self); qboolean FindTarget (edict_t *self); qboolean SV_StepDirection (edict_t *ent, float yaw, float dist); void SV_NewChaseDir (edict_t *actor, vec3_t eOrigin, float dist); - /* ============= zSchoolAllVisiable @@ -20,37 +17,40 @@ Creates a list of all entities in the raduis of Z_RADUISLISTSIZE void zCreateRaduisList(edict_t *self) { edict_t *head, *list; - vec3_t vec; + vec3_t vec; + + if (!self) + { + return; + } if(self->zRaduisList) - { - // already created for this think, don't bother doing it again... - return; - } + { + // already created for this think, don't bother doing it again... + return; + } - head = NULL; - list = self; + head = NULL; + list = self; - while(1) - { + while(1) + { head = findradius(head, self->s.origin, Z_RADUISLISTSIZE); if(head == NULL) break; - if(head != self) - { - list->zRaduisList = head; - VectorSubtract(self->s.origin, head->s.origin, vec); - head->zDistance = VectorLength(vec); - list = head; - } - } + if(head != self) + { + list->zRaduisList = head; + VectorSubtract(self->s.origin, head->s.origin, vec); + head->zDistance = VectorLength(vec); + list = head; + } + } - list->zRaduisList = NULL; + list->zRaduisList = NULL; }; - - /* ============= zSchoolAllVisiable @@ -60,35 +60,37 @@ Create list of monsters of the same schooling type that are ahead of you. */ int zSchoolAllVisiable(edict_t *self) { - int max; - edict_t *head, *list; + int max; + edict_t *head, *list; - max = 0; + if (!self) + { + return 0; + } - zCreateRaduisList(self); + max = 0; + + zCreateRaduisList(self); head = self->zRaduisList; - list = self; + list = self; while (head) { - if(strcmp(head->classname, self->classname) == 0 && (self->monsterinfo.aiflags & AI_SCHOOLING) && (head->health > 0) && - (head->zDistance <= self->monsterinfo.zSchoolSightRadius) && (visible(self, head)) && (infront(self, head))) + if(strcmp(head->classname, self->classname) == 0 && (self->monsterinfo.aiflags & AI_SCHOOLING) && (head->health > 0) && + (head->zDistance <= self->monsterinfo.zSchoolSightRadius) && (visible(self, head)) && (infront(self, head))) { - list->zSchoolChain = head; - list = head; - max++; + list->zSchoolChain = head; + list = head; + max++; } head = head->zRaduisList; } - list->zSchoolChain = NULL; + list->zSchoolChain = NULL; - return max; + return max; } - - - /* ============= zFindRoamYaw @@ -100,58 +102,61 @@ int zFindRoamYaw(edict_t *self, float distcheck) { vec3_t forward, end, angles; trace_t tr; - float current = anglemod(self->s.angles[YAW]); - - if(current <= self->ideal_yaw - 1 || current > self->ideal_yaw + 1) - { - if(fabs(current - self->ideal_yaw) <= 359.0) - { - return 0; - } - } + float current = anglemod(self->s.angles[YAW]); + + if (!self) + { + return 0; + } + + if(current <= self->ideal_yaw - 1 || current > self->ideal_yaw + 1) + { + if(fabs(current - self->ideal_yaw) <= 359.0) + { + return 0; + } + } AngleVectors (self->s.angles, forward, NULL, NULL); - VectorMA (self->s.origin, distcheck, forward, end); + VectorMA (self->s.origin, distcheck, forward, end); tr = gi.trace (self->s.origin, self->mins, self->maxs, end, self, MASK_SOLID); if (tr.fraction < 1.0) - { - if(random() > 0.75) - { - self->ideal_yaw = vectoyaw(forward); - self->ideal_yaw = self->ideal_yaw + 180; - } - else - { - float dir = random() > 0.5 ? -45 : 45; - float maxtrys = 100; - - VectorCopy(self->s.angles, angles); + { + if(random() > 0.75) + { + self->ideal_yaw = vectoyaw(forward); + self->ideal_yaw = self->ideal_yaw + 180; + } + else + { + float dir = random() > 0.5 ? -45 : 45; + float maxtrys = 100; - while(tr.fraction < 1.0 && maxtrys) - { - // blocked, change ideal yaw... - self->ideal_yaw = vectoyaw(forward); - self->ideal_yaw = self->ideal_yaw + (random() * dir); + VectorCopy(self->s.angles, angles); - angles[YAW] = anglemod (self->ideal_yaw); - AngleVectors (angles, forward, NULL, NULL); - VectorMA (self->s.origin, distcheck, forward, end); + while(tr.fraction < 1.0 && maxtrys) + { + // blocked, change ideal yaw... + self->ideal_yaw = vectoyaw(forward); + self->ideal_yaw = self->ideal_yaw + (random() * dir); - tr = gi.trace (self->s.origin, self->mins, self->maxs, end, self, MASK_SOLID); - maxtrys--; - } - } + angles[YAW] = anglemod (self->ideal_yaw); + AngleVectors (angles, forward, NULL, NULL); + VectorMA (self->s.origin, distcheck, forward, end); - return 1; - } - - return 0; + tr = gi.trace (self->s.origin, self->mins, self->maxs, end, self, MASK_SOLID); + maxtrys--; + } + } + + return 1; + } + + return 0; }; - - /* ============= zSchoolMonsters @@ -161,148 +166,151 @@ Roaming schooling ai. */ int zSchoolMonsters(edict_t *self, float dist, int runStyle, float *currentSpeed) { - int maxInsight; - int newRunStyle; + int maxInsight; + int newRunStyle; - maxInsight = zSchoolAllVisiable(self); + if (!self) + { + return 0; + } - // If you're not out in front - if(maxInsight > 0) - { - float totalSpeed; - float totalBearing; - float distanceToNearest, distanceToLeader, dist; - edict_t *nearestEntity = 0, *list; - vec3_t vec; + maxInsight = zSchoolAllVisiable(self); - totalSpeed = 0; - totalBearing = 0; - distanceToNearest = 10000; - distanceToLeader = 0; - list = self->zSchoolChain; + // If you're not out in front + if(maxInsight > 0) + { + float totalSpeed; + float totalBearing; + float distanceToNearest, distanceToLeader, dist; + edict_t *nearestEntity = 0, *list; + vec3_t vec; - while(list) - { - // Gather data on those you see - totalSpeed += list->speed; - totalBearing += anglemod(list->s.angles[YAW]); + totalSpeed = 0; + totalBearing = 0; + distanceToNearest = 10000; + distanceToLeader = 0; + list = self->zSchoolChain; - VectorSubtract(self->s.origin, list->s.origin, vec); - dist = VectorLength(vec); + while(list) + { + // Gather data on those you see + totalSpeed += list->speed; + totalBearing += anglemod(list->s.angles[YAW]); - if(dist < distanceToNearest) - { - distanceToNearest = dist; - nearestEntity = list; - } + VectorSubtract(self->s.origin, list->s.origin, vec); + dist = VectorLength(vec); - if(dist > distanceToLeader) - { - distanceToLeader = dist; - } + if(dist < distanceToNearest) + { + distanceToNearest = dist; + nearestEntity = list; + } - list = list->zSchoolChain; + if(dist > distanceToLeader) + { + distanceToLeader = dist; + } + + list = list->zSchoolChain; } // Rule 1) Match average speed of those in the list - self->speed = (totalSpeed / maxInsight) * 1.5; + self->speed = (totalSpeed / maxInsight) * 1.5; // Rule 2) Move towards the perceived center of gravity of the herd self->ideal_yaw = totalBearing / maxInsight; - // check if hitting something - if(!zFindRoamYaw(self, 10)) - { - // Rule 3) Maintain a minimum distance from those around you - if(distanceToNearest <= self->monsterinfo.zSchoolMinimumDistance) - { - self->ideal_yaw = nearestEntity->s.angles[YAW]; - self->speed = nearestEntity->speed; - } - } + // check if hitting something + if(!zFindRoamYaw(self, 10)) + { + // Rule 3) Maintain a minimum distance from those around you + if(distanceToNearest <= self->monsterinfo.zSchoolMinimumDistance) + { + self->ideal_yaw = nearestEntity->s.angles[YAW]; + self->speed = nearestEntity->speed; + } + } - } - else - { - //You are in front, so slow down a bit - edict_t *head; + } + else + { + //You are in front, so slow down a bit + edict_t *head; - self->speed = (self->speed * self->monsterinfo.zSchoolDecayRate); + self->speed = (self->speed * self->monsterinfo.zSchoolDecayRate); - // check direction - zFindRoamYaw(self, 100); + // check direction + zFindRoamYaw(self, 100); - // change directions of the monsters following you... - zCreateRaduisList(self); - head = self->zRaduisList; + // change directions of the monsters following you... + zCreateRaduisList(self); + head = self->zRaduisList; - while (head) - { - if(strcmp(head->classname, self->classname) == 0 && (head->health > 0) && - (head->zDistance <= self->monsterinfo.zSchoolSightRadius) && (visible(self, head))) - - { - head->ideal_yaw = self->ideal_yaw + (-20 + (random() * 40)); - } - head = head->zRaduisList; - } - } + while (head) + { + if(strcmp(head->classname, self->classname) == 0 && (head->health > 0) && + (head->zDistance <= self->monsterinfo.zSchoolSightRadius) && (visible(self, head))) - if(self->speed > self->monsterinfo.zSchoolMaxSpeed) - { - self->speed = self->monsterinfo.zSchoolMaxSpeed; - } + { + head->ideal_yaw = self->ideal_yaw + (-20 + (random() * 40)); + } + head = head->zRaduisList; + } + } - if(self->speed < self->monsterinfo.zSchoolMinSpeed) - { + if(self->speed > self->monsterinfo.zSchoolMaxSpeed) + { + self->speed = self->monsterinfo.zSchoolMaxSpeed; + } + + if(self->speed < self->monsterinfo.zSchoolMinSpeed) + { self->speed = self->monsterinfo.zSchoolMinSpeed; - } + } - if(self->speed <= self->monsterinfo.zSpeedStandMax) - { - newRunStyle = 0; + if(self->speed <= self->monsterinfo.zSpeedStandMax) + { + newRunStyle = 0; - if(newRunStyle != runStyle) - { - *currentSpeed = 1; - } - else - { - *currentSpeed = (self->speed - self->monsterinfo.zSchoolMinSpeed) + 1; - } - } - else if(self->speed <= self->monsterinfo.zSpeedWalkMax) - { - newRunStyle = 1; + if(newRunStyle != runStyle) + { + *currentSpeed = 1; + } + else + { + *currentSpeed = (self->speed - self->monsterinfo.zSchoolMinSpeed) + 1; + } + } + else if(self->speed <= self->monsterinfo.zSpeedWalkMax) + { + newRunStyle = 1; - if(newRunStyle != runStyle) - { - *currentSpeed = 1; - } - else - { - *currentSpeed = (self->speed - self->monsterinfo.zSpeedStandMax) + 1; - } - } - else - { - newRunStyle = 2; + if(newRunStyle != runStyle) + { + *currentSpeed = 1; + } + else + { + *currentSpeed = (self->speed - self->monsterinfo.zSpeedStandMax) + 1; + } + } + else + { + newRunStyle = 2; - if(newRunStyle != runStyle) - { - *currentSpeed = 1; - } - else - { - *currentSpeed = (self->speed - self->monsterinfo.zSpeedWalkMax) + 1; - } - } + if(newRunStyle != runStyle) + { + *currentSpeed = 1; + } + else + { + *currentSpeed = (self->speed - self->monsterinfo.zSpeedWalkMax) + 1; + } + } - return newRunStyle; + return newRunStyle; } - - /* ============= ai_schoolStand @@ -313,43 +321,47 @@ Distance is for slight position adjustments needed by the animations */ void ai_schoolStand (edict_t *self, float dist) { - float speed; + float speed; - if(!(self->monsterinfo.aiflags & AI_SCHOOLING)) - { - ai_stand(self, dist); - return; - } + if (!self) + { + return; + } - // init school var's for this frame - self->zRaduisList = NULL; + if(!(self->monsterinfo.aiflags & AI_SCHOOLING)) + { + ai_stand(self, dist); + return; + } - if(self->enemy || FindTarget(self)) - { - ai_stand(self, dist); - return; - } - else - { - // run schooling routines - switch(zSchoolMonsters(self, dist, 0, &speed)) - { - case 1: - self->monsterinfo.walk (self); - break; + // init school var's for this frame + self->zRaduisList = NULL; - case 2: - self->monsterinfo.run (self); - break; - } - } + if(self->enemy || FindTarget(self)) + { + ai_stand(self, dist); + return; + } + else + { + // run schooling routines + switch(zSchoolMonsters(self, dist, 0, &speed)) + { + case 1: + self->monsterinfo.walk (self); + break; - // do the normal stand stuff - if (dist) - M_walkmove (self, self->ideal_yaw, dist); + case 2: + self->monsterinfo.run (self); + break; + } + } + + // do the normal stand stuff + if (dist) + M_walkmove (self, self->ideal_yaw, dist); } - /* ============= ai_schoolRun @@ -359,42 +371,46 @@ The monster has an enemy it is trying to kill */ void ai_schoolRun (edict_t *self, float dist) { - float speed; + float speed; - if(!(self->monsterinfo.aiflags & AI_SCHOOLING)) - { - ai_run(self, dist); - return; - } + if (!self) + { + return; + } - // init school var's for this frame - self->zRaduisList = NULL; + if(!(self->monsterinfo.aiflags & AI_SCHOOLING)) + { + ai_run(self, dist); + return; + } - if(self->enemy || FindTarget(self)) - { - ai_run(self, dist); - return; - } - else - { - // run schooling routines - switch(zSchoolMonsters(self, dist, 2, &speed)) - { - case 0: - self->monsterinfo.stand (self); - break; + // init school var's for this frame + self->zRaduisList = NULL; - case 1: - self->monsterinfo.walk (self); - break; - } - } + if(self->enemy || FindTarget(self)) + { + ai_run(self, dist); + return; + } + else + { + // run schooling routines + switch(zSchoolMonsters(self, dist, 2, &speed)) + { + case 0: + self->monsterinfo.stand (self); + break; - // do the normal run stuff - SV_StepDirection (self, self->ideal_yaw, dist); + case 1: + self->monsterinfo.walk (self); + break; + } + } + + // do the normal run stuff + SV_StepDirection (self, self->ideal_yaw, dist); } - /* ============= ai_schoolWalk @@ -404,41 +420,45 @@ The monster is walking it's beat */ void ai_schoolWalk (edict_t *self, float dist) { - float speed; + float speed; - if(!(self->monsterinfo.aiflags & AI_SCHOOLING)) - { - ai_walk(self, dist); - return; - } + if (!self) + { + return; + } - // init school var's for this frame - self->zRaduisList = NULL; + if(!(self->monsterinfo.aiflags & AI_SCHOOLING)) + { + ai_walk(self, dist); + return; + } - if(self->enemy || FindTarget(self)) - { - ai_walk(self, dist); - return; - } - else - { - // run schooling routines - switch(zSchoolMonsters(self, dist, 1, &speed)) - { - case 0: - self->monsterinfo.stand (self); - break; + // init school var's for this frame + self->zRaduisList = NULL; - case 2: - self->monsterinfo.run (self); - break; - } - } + if(self->enemy || FindTarget(self)) + { + ai_walk(self, dist); + return; + } + else + { + // run schooling routines + switch(zSchoolMonsters(self, dist, 1, &speed)) + { + case 0: + self->monsterinfo.stand (self); + break; - // do the normal walk stuff - SV_StepDirection (self, self->ideal_yaw, dist); + case 2: + self->monsterinfo.run (self); + break; + } + } + + // do the normal walk stuff + SV_StepDirection (self, self->ideal_yaw, dist); } - /* ============= @@ -450,6 +470,10 @@ Use this call with a distnace of 0 to replace ai_face */ void ai_schoolCharge (edict_t *self, float dist) { - ai_charge(self, dist); -} + if (!self) + { + return; + } + ai_charge(self, dist); +} diff --git a/src/zaero/anim.c b/src/zaero/anim.c index 1b4a39c..e8fc3d4 100644 --- a/src/zaero/anim.c +++ b/src/zaero/anim.c @@ -25,79 +25,79 @@ int animations_count = 0; **************************************************************************/ qboolean cut_up_string(char **str, char **clipping) { - char *end; + char *end; - while (**str == ' ') - (*str)++; + while (**str == ' ') + (*str)++; - if(**str == '\0') - { - *clipping = NULL; - return false; - } + if(**str == '\0') + { + *clipping = NULL; + return false; + } - end = (*str) + 1; - while (*end != '\0') - { - if(*end == ' ') - { - *end = '\0'; - end++; - break; - } - end++; - } + end = (*str) + 1; + while (*end != '\0') + { + if(*end == ' ') + { + *end = '\0'; + end++; + break; + } + end++; + } - *clipping = gi.TagMalloc(strlen(*str) + 1, TAG_LEVEL); - strcpy(*clipping, *str); + *clipping = gi.TagMalloc(strlen(*str) + 1, TAG_LEVEL); + strcpy(*clipping, *str); - *str = end; + *str = end; - return true; + return true; } edict_t *find_targetname(char *targetname) { - int i; + int i; - for(i=0;i not found\n", targetname); - return NULL; + gi.dprintf("name <%s> not found\n", targetname); + return NULL; } static edict_t *the_client = NULL; edict_t *find_client(void) { - int i; + int i; - if(the_client) - return the_client; + if(the_client) + return the_client; if(!maxclients->value) - return NULL; + return NULL; - for(i=1;imonster == monster) - return anim; - } + for(i=0;imonster == monster) + return anim; + } + + return NULL; } qboolean anim_player_correct_aim(edict_t *self, vec3_t aim) { - anim_data_t *anim; + anim_data_t *anim; - if(self->extra_data != animations) - return false; + if (!self) + { + return false; + } - anim = find_monster_animator(self); - if(!anim) - return false; + if(self->extra_data != animations) + return false; - VectorCopy(anim->v_aim, aim); + anim = find_monster_animator(self); + if(!anim) + return false; - return true; + VectorCopy(anim->v_aim, aim); + + return true; } @@ -146,17 +156,17 @@ qboolean anim_player_correct_aim(edict_t *self, vec3_t aim) =========================================================================*/ void no_pain(edict_t *self, edict_t *other, float kick, int damage) { - return; + return; } void no_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { - return; + return; } void no_happen(edict_t *self) { - return; + return; } /*========================================================================= @@ -164,70 +174,80 @@ void no_happen(edict_t *self) =========================================================================*/ anim_data_t *anim_data_create(edict_t *monster) { - anim_data_t *data; + anim_data_t *data; - if(!z_frame_get_sequence(monster->classname)) - return NULL; + if (!monster) + { + return NULL; + } - data = gi.TagMalloc(sizeof(anim_data_t), TAG_LEVEL); - - data->monster = monster; - monster->extra_data = animations; + if(!z_frame_get_sequence(monster->classname)) + return NULL; - data->monster_frames[0].aifunc = NULL; - data->monster_frames[0].dist = 0.0; - data->monster_frames[0].thinkfunc = NULL; + data = gi.TagMalloc(sizeof(anim_data_t), TAG_LEVEL); - data->monster_move.firstframe = 0; - data->monster_move.lastframe = 0; - data->monster_move.frame = data->monster_frames; - data->monster_move.endfunc = NULL; + data->monster = monster; + monster->extra_data = animations; - data->monster_sequences = z_frame_get_sequence(monster->classname); + data->monster_frames[0].aifunc = NULL; + data->monster_frames[0].dist = 0.0; + data->monster_frames[0].thinkfunc = NULL; - data->current_sequence = 0; - data->current_frame = 0; - data->last_dist = 0.0; - data->moving_forward = true; + data->monster_move.firstframe = 0; + data->monster_move.lastframe = 0; + data->monster_move.frame = data->monster_frames; + data->monster_move.endfunc = NULL; - data->paused = true; - data->stationary = true; - data->frame_events = false; - data->active = true; + data->monster_sequences = z_frame_get_sequence(monster->classname); - data->facing = DIR_FIXED; - data->aim = DIR_FIXED; + data->current_sequence = 0; + data->current_frame = 0; + data->last_dist = 0.0; + data->moving_forward = true; - return data; + data->paused = true; + data->stationary = true; + data->frame_events = false; + data->active = true; + + data->facing = DIR_FIXED; + data->aim = DIR_FIXED; + + return data; } anim_data_t *anim_player_create(edict_t *monster) { - anim_data_t *data; - edict_t *anim_player; + anim_data_t *data; + edict_t *anim_player; - data = anim_data_create(monster); - if(!data) - return data; + if (!monster) + { + return NULL; + } - monster->monsterinfo.currentmove = &(data->monster_move); - monster->pain = no_pain; - monster->die = no_die; - monster->monsterinfo.stand = no_happen; - monster->monsterinfo.walk = no_happen; - monster->monsterinfo.run = no_happen; - monster->monsterinfo.dodge = NULL; - monster->monsterinfo.attack = no_happen; - monster->monsterinfo.melee = NULL; - monster->monsterinfo.sight = NULL; - monster->monsterinfo.idle = NULL; + data = anim_data_create(monster); + if(!data) + return data; - anim_player = G_Spawn(); - anim_player->extra_data = data; - anim_player->think = anim_player_think; - anim_player->nextthink = level.time + 0.1; + monster->monsterinfo.currentmove = &(data->monster_move); + monster->pain = no_pain; + monster->die = no_die; + monster->monsterinfo.stand = no_happen; + monster->monsterinfo.walk = no_happen; + monster->monsterinfo.run = no_happen; + monster->monsterinfo.dodge = NULL; + monster->monsterinfo.attack = no_happen; + monster->monsterinfo.melee = NULL; + monster->monsterinfo.sight = NULL; + monster->monsterinfo.idle = NULL; - return data; + anim_player = G_Spawn(); + anim_player->extra_data = data; + anim_player->think = anim_player_think; + anim_player->nextthink = level.time + 0.1; + + return data; } /*========================================================================= @@ -235,33 +255,43 @@ anim_data_t *anim_player_create(edict_t *monster) =========================================================================*/ void advance_anim_frame(anim_data_t *anim, int count) { - mmove_t *seq; + mmove_t *seq; - anim->moving_forward = (count < 0)? false : true; + if (!anim) + { + return; + } - anim->current_frame += count; - if(anim->current_sequence) - { - seq = anim->monster_sequences[anim->current_sequence - 1]; - anim->current_frame += seq->lastframe - seq->firstframe + 1; - anim->current_frame %= seq->lastframe - seq->firstframe + 1; - } + anim->moving_forward = (count < 0)? false : true; + + anim->current_frame += count; + if(anim->current_sequence) + { + seq = anim->monster_sequences[anim->current_sequence - 1]; + anim->current_frame += seq->lastframe - seq->firstframe + 1; + anim->current_frame %= seq->lastframe - seq->firstframe + 1; + } } void anim_player_think(edict_t *anim_player) { - anim_data_t *data; + anim_data_t *data; - data = (anim_data_t *)anim_player->extra_data; + if (!anim_player) + { + return; + } - update_directions(data); + data = (anim_data_t *)anim_player->extra_data; - if(!data->paused) - advance_anim_frame(data, 1); - calculate_buffer_actuals(data); - update_frame_buffer(data); + update_directions(data); - anim_player->nextthink = level.time + 0.1; + if(!data->paused) + advance_anim_frame(data, 1); + calculate_buffer_actuals(data); + update_frame_buffer(data); + + anim_player->nextthink = level.time + 0.1; } /************************************************************************** @@ -271,34 +301,39 @@ void anim_player_think(edict_t *anim_player) void update_directions(anim_data_t *data) { - edict_t *client = find_client(); + edict_t *client = find_client(); vec3_t ang; vec3_t point; - switch(data->facing) - { - case DIR_AT_CLIENT: - VectorSubtract(client->s.origin, data->monster->s.origin, point); - VectorNormalize(point); - vectoangles(point, ang); - data->monster->ideal_yaw = ang[YAW]; - break; - case DIR_PARA_CLIENT: - data->monster->ideal_yaw = client->client->v_angle[YAW]; - break; - } + if (!data) + { + return; + } - switch(data->aim) - { - case DIR_AT_CLIENT: - VectorSubtract(client->s.origin, data->monster->s.origin, point); - VectorNormalize(point); - vectoangles(point, data->v_aim); - break; - case DIR_PARA_CLIENT: - AngleVectors(client->client->v_angle, data->v_aim, NULL, NULL); - break; - } + switch(data->facing) + { + case DIR_AT_CLIENT: + VectorSubtract(client->s.origin, data->monster->s.origin, point); + VectorNormalize(point); + vectoangles(point, ang); + data->monster->ideal_yaw = ang[YAW]; + break; + case DIR_PARA_CLIENT: + data->monster->ideal_yaw = client->client->v_angle[YAW]; + break; + } + + switch(data->aim) + { + case DIR_AT_CLIENT: + VectorSubtract(client->s.origin, data->monster->s.origin, point); + VectorNormalize(point); + vectoangles(point, data->v_aim); + break; + case DIR_PARA_CLIENT: + AngleVectors(client->client->v_angle, data->v_aim, NULL, NULL); + break; + } } /*========================================================================= @@ -306,10 +341,15 @@ void update_directions(anim_data_t *data) =========================================================================*/ void ai_animator(edict_t *self, float dist) { - if(dist != 0.0) - M_walkmove (self, self->s.angles[YAW], dist); + if (!self) + { + return; + } - M_ChangeYaw(self); + if(dist != 0.0) + M_walkmove (self, self->s.angles[YAW], dist); + + M_ChangeYaw(self); } /*========================================================================= @@ -317,38 +357,43 @@ void ai_animator(edict_t *self, float dist) =========================================================================*/ void update_frame_buffer(anim_data_t *data) { - // defaults - data->monster_frames[0].aifunc = NULL; - data->monster_frames[0].dist = 0.0; - data->monster_frames[0].thinkfunc = NULL; + if (!data) + { + return; + } - data->monster_move.firstframe = data->actual_frame; - data->monster_move.lastframe = data->actual_frame; + // defaults + data->monster_frames[0].aifunc = NULL; + data->monster_frames[0].dist = 0.0; + data->monster_frames[0].thinkfunc = NULL; - if(data->last_actual_frame != data->actual_frame) - { - if(!data->stationary) - { - if(data->moving_forward) - { - data->monster_frames[0].dist = - data->actual_sequence->frame[data->actual_sequence_idx].dist; - data->last_dist = data->monster_frames[0].dist; - } - else - { - data->monster_frames[0].dist = -data->last_dist; - data->last_dist = data->actual_sequence->frame[data->actual_sequence_idx].dist; - } - data->monster_frames[0].aifunc = ai_animator; - } + data->monster_move.firstframe = data->actual_frame; + data->monster_move.lastframe = data->actual_frame; - if(data->frame_events) - data->monster_frames[0].thinkfunc = - data->actual_sequence->frame[data->actual_sequence_idx].thinkfunc; - } + if(data->last_actual_frame != data->actual_frame) + { + if(!data->stationary) + { + if(data->moving_forward) + { + data->monster_frames[0].dist = + data->actual_sequence->frame[data->actual_sequence_idx].dist; + data->last_dist = data->monster_frames[0].dist; + } + else + { + data->monster_frames[0].dist = -data->last_dist; + data->last_dist = data->actual_sequence->frame[data->actual_sequence_idx].dist; + } + data->monster_frames[0].aifunc = ai_animator; + } - data->last_actual_frame = data->actual_frame; + if(data->frame_events) + data->monster_frames[0].thinkfunc = + data->actual_sequence->frame[data->actual_sequence_idx].thinkfunc; + } + + data->last_actual_frame = data->actual_frame; } /************************************************************************** @@ -356,17 +401,22 @@ void update_frame_buffer(anim_data_t *data) **************************************************************************/ int get_total_frame_count(anim_data_t *data) { - int total_frames = 0; - mmove_t **seq; + int total_frames = 0; + mmove_t **seq; - seq = data->monster_sequences; - while(*seq) - { - total_frames += (*seq)->lastframe - (*seq)->firstframe + 1; - seq++; - } + if (!data) + { + return 0; + } - return total_frames; + seq = data->monster_sequences; + while(*seq) + { + total_frames += (*seq)->lastframe - (*seq)->firstframe + 1; + seq++; + } + + return total_frames; } /*========================================================================= @@ -380,34 +430,39 @@ int get_total_frame_count(anim_data_t *data) =========================================================================*/ void calculate_buffer_actuals(anim_data_t *data) { - int seq_frames, idx; + int seq_frames, idx; - if(data->current_sequence) - { - data->actual_sequence = data->monster_sequences[data->current_sequence - 1]; - data->actual_sequence_idx = data->current_frame; - } - else - { - data->current_frame %= get_total_frame_count(data); - data->actual_sequence_idx = data->current_frame; + if (!data) + { + return; + } - idx = 0; - data->actual_sequence = data->monster_sequences[idx]; - seq_frames = data->actual_sequence->lastframe - - data->actual_sequence->firstframe + 1; - while(data->actual_sequence_idx + 1 > seq_frames) - { - idx++; - data->actual_sequence_idx -= seq_frames; - data->actual_sequence = data->monster_sequences[idx]; - seq_frames = data->actual_sequence->lastframe - - data->actual_sequence->firstframe + 1; - } - } + if(data->current_sequence) + { + data->actual_sequence = data->monster_sequences[data->current_sequence - 1]; + data->actual_sequence_idx = data->current_frame; + } + else + { + data->current_frame %= get_total_frame_count(data); + data->actual_sequence_idx = data->current_frame; - data->actual_frame = data->actual_sequence->firstframe + - data->actual_sequence_idx; + idx = 0; + data->actual_sequence = data->monster_sequences[idx]; + seq_frames = data->actual_sequence->lastframe - + data->actual_sequence->firstframe + 1; + while(data->actual_sequence_idx + 1 > seq_frames) + { + idx++; + data->actual_sequence_idx -= seq_frames; + data->actual_sequence = data->monster_sequences[idx]; + seq_frames = data->actual_sequence->lastframe - + data->actual_sequence->firstframe + 1; + } + } + + data->actual_frame = data->actual_sequence->firstframe + + data->actual_sequence_idx; } /************************************************************************** @@ -416,11 +471,11 @@ void calculate_buffer_actuals(anim_data_t *data) void anim_player_report(char *targetname, char *description, qboolean on) { - gi.dprintf("%s %s ", targetname, description); - if(on) - gi.dprintf("ON\n"); - else - gi.dprintf("OFF\n"); + gi.dprintf("%s %s ", targetname, description); + if(on) + gi.dprintf("ON\n"); + else + gi.dprintf("OFF\n"); } /*========================================================================= @@ -428,17 +483,17 @@ void anim_player_report(char *targetname, char *description, qboolean on) =========================================================================*/ void anim_player_advance_frame(int count) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;iactive) - continue; + for(i=0;iactive) + continue; - advance_anim_frame(anim, count); - } + advance_anim_frame(anim, count); + } } /*========================================================================= @@ -446,38 +501,38 @@ void anim_player_advance_frame(int count) =========================================================================*/ void anim_player_advance_sequence(int count) { - anim_data_t *anim; - int i, tcount; + anim_data_t *anim; + int i, tcount; - for(i=0;iactive) - continue; + for(i=0;iactive) + continue; - tcount = count; + tcount = count; - while(tcount > 0) - { - tcount--; - (anim->current_sequence)++; - if(!anim->monster_sequences[anim->current_sequence - 1]) - anim->current_sequence = 0; - } + while(tcount > 0) + { + tcount--; + (anim->current_sequence)++; + if(!anim->monster_sequences[anim->current_sequence - 1]) + anim->current_sequence = 0; + } - while(tcount < 0) - { - (anim->current_sequence)--; - if(anim->current_sequence < 0) - { - anim->current_sequence = 0; - while(anim->monster_sequences[anim->current_sequence]) - (anim->current_sequence)++; - } - tcount++; - } - anim->current_frame = 0; - } + while(tcount < 0) + { + (anim->current_sequence)--; + if(anim->current_sequence < 0) + { + anim->current_sequence = 0; + while(anim->monster_sequences[anim->current_sequence]) + (anim->current_sequence)++; + } + tcount++; + } + anim->current_frame = 0; + } } /*========================================================================= @@ -485,17 +540,22 @@ void anim_player_advance_sequence(int count) =========================================================================*/ void anim_player_set_facing(anim_dir_t facing) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;iactive) - continue; + if (!facing) + { + return; + } - anim->facing = facing; - } + for(i=0;iactive) + continue; + + anim->facing = facing; + } } /*========================================================================= @@ -503,17 +563,22 @@ void anim_player_set_facing(anim_dir_t facing) =========================================================================*/ void anim_player_set_aim(anim_dir_t aim) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;iactive) - continue; + if (!aim) + { + return; + } - anim->aim = aim; - } + for(i=0;iactive) + continue; + + anim->aim = aim; + } } /*========================================================================= @@ -521,20 +586,20 @@ void anim_player_set_aim(anim_dir_t aim) =========================================================================*/ void anim_player_events(void) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;iactive) - continue; + for(i=0;iactive) + continue; - anim->frame_events = !anim->frame_events; + anim->frame_events = !anim->frame_events; - anim_player_report(anim->monster->targetname, "frame events", - anim->frame_events); - } + anim_player_report(anim->monster->targetname, "frame events", + anim->frame_events); + } } /*========================================================================= @@ -542,20 +607,20 @@ void anim_player_events(void) =========================================================================*/ void anim_player_still(void) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;iactive) - continue; + for(i=0;iactive) + continue; - anim->stationary = !anim->stationary; + anim->stationary = !anim->stationary; - anim_player_report(anim->monster->targetname, "stationary", - anim->stationary); - } + anim_player_report(anim->monster->targetname, "stationary", + anim->stationary); + } } /*========================================================================= @@ -563,20 +628,20 @@ void anim_player_still(void) =========================================================================*/ void anim_player_pause(void) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;iactive) - continue; + for(i=0;iactive) + continue; - anim->paused = !anim->paused; + anim->paused = !anim->paused; - anim_player_report(anim->monster->targetname, "pause", - anim->paused); - } + anim_player_report(anim->monster->targetname, "pause", + anim->paused); + } } /*========================================================================= @@ -584,43 +649,43 @@ void anim_player_pause(void) =========================================================================*/ qboolean anim_player_capture(char *targetname) { - edict_t *ent; - int i; - anim_data_t *anim; + edict_t *ent; + int i; + anim_data_t *anim; - //make sure we don't already have this one - for(i=0;imonster->targetname, targetname) == 0) - { - gi.dprintf("Target <%s> already captured\n", targetname); - return false; - } - } + //make sure we don't already have this one + for(i=0;imonster->targetname, targetname) == 0) + { + gi.dprintf("Target <%s> already captured\n", targetname); + return false; + } + } - //make sure we have room to hold the animation reference. - if(animations_count == MAX_ANIMATIONS) - { - gi.dprintf("Maximum of %d animations already used\n", MAX_ANIMATIONS); - return false; - } + //make sure we have room to hold the animation reference. + if(animations_count == MAX_ANIMATIONS) + { + gi.dprintf("Maximum of %d animations already used\n", MAX_ANIMATIONS); + return false; + } - ent = find_targetname(targetname); + ent = find_targetname(targetname); - if(!ent) - return false; + if(!ent) + return false; - anim = anim_player_create(ent); + anim = anim_player_create(ent); - if(anim) - { - animations[animations_count++] = anim; - gi.dprintf("Target <%s> captured\n", targetname); - } - else - gi.dprintf("Target <%s> NOT captured\n", targetname); + if(anim) + { + animations[animations_count++] = anim; + gi.dprintf("Target <%s> captured\n", targetname); + } + else + gi.dprintf("Target <%s> NOT captured\n", targetname); - return true; + return true; } /*========================================================================= @@ -628,17 +693,17 @@ qboolean anim_player_capture(char *targetname) =========================================================================*/ void anim_player_set_active(char *targetname, qboolean active) { - anim_data_t *anim; - int i; + anim_data_t *anim; + int i; - for(i=0;imonster->targetname, targetname) == 0) || - (Q_stricmp("all", targetname) == 0)) - anim->active = active; - } + if((Q_stricmp(anim->monster->targetname, targetname) == 0) || + (Q_stricmp("all", targetname) == 0)) + anim->active = active; + } } /*========================================================================= @@ -647,57 +712,62 @@ void anim_player_set_active(char *targetname, qboolean active) =========================================================================*/ void anim_player_cmd(edict_t *ent) { - char *args, *arg1=NULL, *arg2=NULL; + char *args, *arg1=NULL, *arg2=NULL; - args = gi.args(); + if (!ent) + { + return; + } - if(!cut_up_string(&args, &arg1)) - return; + args = gi.args(); - cut_up_string(&args, &arg2); + if(!cut_up_string(&args, &arg1)) + return; - // string switch - if(Q_stricmp (arg1, "capture") == 0) - anim_player_capture(arg2); - else if(Q_stricmp (arg1, "activate") == 0) - anim_player_set_active(arg2, true); - else if(Q_stricmp (arg1, "deactivate") == 0) - anim_player_set_active(arg2, false); - else if(Q_stricmp (arg1, "pause") == 0) - anim_player_pause(); - else if(Q_stricmp (arg1, "still") == 0) - anim_player_still(); - else if(Q_stricmp (arg1, "events") == 0) - anim_player_events(); - else if(Q_stricmp (arg1, "s_next") == 0) - anim_player_advance_sequence(1); - else if(Q_stricmp (arg1, "s_prior") == 0) - anim_player_advance_sequence(-1); - else if(Q_stricmp (arg1, "s_reset") == 0) - anim_player_advance_sequence(0); - else if(Q_stricmp (arg1, "f_next") == 0) - anim_player_advance_frame(1); - else if(Q_stricmp (arg1, "f_prior") == 0) - anim_player_advance_frame(-1); - else if(Q_stricmp (arg1, "face_client") == 0) - anim_player_set_facing(DIR_AT_CLIENT); - else if(Q_stricmp (arg1, "face_para") == 0) - anim_player_set_facing(DIR_PARA_CLIENT); - else if(Q_stricmp (arg1, "face_fixed") == 0) - anim_player_set_facing(DIR_FIXED); - else if(Q_stricmp (arg1, "aim_client") == 0) - anim_player_set_aim(DIR_AT_CLIENT); - else if(Q_stricmp (arg1, "aim_para") == 0) - anim_player_set_aim(DIR_PARA_CLIENT); - else if(Q_stricmp (arg1, "aim_fixed") == 0) - anim_player_set_aim(DIR_FIXED); - else - gi.dprintf("unknown anim command <%s>\n", arg1); + cut_up_string(&args, &arg2); - //clean up - gi.TagFree(arg1); - if(arg2) - gi.TagFree(arg2); + // string switch + if(Q_stricmp (arg1, "capture") == 0) + anim_player_capture(arg2); + else if(Q_stricmp (arg1, "activate") == 0) + anim_player_set_active(arg2, true); + else if(Q_stricmp (arg1, "deactivate") == 0) + anim_player_set_active(arg2, false); + else if(Q_stricmp (arg1, "pause") == 0) + anim_player_pause(); + else if(Q_stricmp (arg1, "still") == 0) + anim_player_still(); + else if(Q_stricmp (arg1, "events") == 0) + anim_player_events(); + else if(Q_stricmp (arg1, "s_next") == 0) + anim_player_advance_sequence(1); + else if(Q_stricmp (arg1, "s_prior") == 0) + anim_player_advance_sequence(-1); + else if(Q_stricmp (arg1, "s_reset") == 0) + anim_player_advance_sequence(0); + else if(Q_stricmp (arg1, "f_next") == 0) + anim_player_advance_frame(1); + else if(Q_stricmp (arg1, "f_prior") == 0) + anim_player_advance_frame(-1); + else if(Q_stricmp (arg1, "face_client") == 0) + anim_player_set_facing(DIR_AT_CLIENT); + else if(Q_stricmp (arg1, "face_para") == 0) + anim_player_set_facing(DIR_PARA_CLIENT); + else if(Q_stricmp (arg1, "face_fixed") == 0) + anim_player_set_facing(DIR_FIXED); + else if(Q_stricmp (arg1, "aim_client") == 0) + anim_player_set_aim(DIR_AT_CLIENT); + else if(Q_stricmp (arg1, "aim_para") == 0) + anim_player_set_aim(DIR_PARA_CLIENT); + else if(Q_stricmp (arg1, "aim_fixed") == 0) + anim_player_set_aim(DIR_FIXED); + else + gi.dprintf("unknown anim command <%s>\n", arg1); + + //clean up + gi.TagFree(arg1); + if(arg2) + gi.TagFree(arg2); } #endif diff --git a/src/zaero/camera.c b/src/zaero/camera.c index 89c585b..b9b4ae4 100644 --- a/src/zaero/camera.c +++ b/src/zaero/camera.c @@ -6,7 +6,6 @@ void zCam_SetLocalCopy(struct edict_s *player, char *s); - void zCam_TrackEntity(struct edict_s *player, struct edict_s *track, qboolean playerVisiable, qboolean playerOffset) { if(player->client == NULL) @@ -51,7 +50,6 @@ void zCam_TrackEntity(struct edict_s *player, struct edict_s *track, qboolean pl } } - void zCam_Stop(struct edict_s *player) { if(player->client == NULL) @@ -78,7 +76,6 @@ void zCam_Stop(struct edict_s *player) } } - char *getSkinModel(char *s, char *buffer) { char *cp; diff --git a/src/zaero/frames.c b/src/zaero/frames.c index a21b51f..3d6a3a4 100644 --- a/src/zaero/frames.c +++ b/src/zaero/frames.c @@ -7,7 +7,6 @@ Monster frame move lists. **************************************************************************/ - /*========================================================================= Hound. =========================================================================*/ @@ -30,7 +29,6 @@ mmove_t *frame_moves_hound[] = { &hound_move_death, NULL}; - /*========================================================================= Sentien. =========================================================================*/ diff --git a/src/zaero/item.c b/src/zaero/item.c index 46d4888..506ba52 100644 --- a/src/zaero/item.c +++ b/src/zaero/item.c @@ -1,6 +1,5 @@ #include "../header/local.h" - extern qboolean is_quad; extern byte is_silenced; @@ -24,7 +23,6 @@ void zCam_Stop(struct edict_s *player); void fire_empnuke(edict_t *ent, vec3_t center, int radius); - /* misc_securitycamera @@ -32,6 +30,11 @@ void fire_empnuke(edict_t *ent, vec3_t center, int radius); */ void use_securitycamera (edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + self->active = !self->active; } @@ -39,6 +42,11 @@ void use_securitycamera (edict_t *self, edict_t *other, edict_t *activator) #define CAMERA_FRAME_LAST 59 void securitycamera_think(edict_t *self) { + if (!self) + { + return; + } + if (self->active) { self->s.frame++; @@ -62,6 +70,11 @@ void securitycamera_think(edict_t *self) void camera_pain(edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + self->timeout = level.time + FRAMETIME * 2; } @@ -69,6 +82,11 @@ void SP_misc_securitycamera(edict_t *self) { vec3_t offset, forward, up; + if (!self) + { + return; + } + // no message? error if (!self->message) { @@ -129,6 +147,12 @@ char *camera_statusbar = void updateVisorHud(edict_t *ent) { static char buf[1024]; + + if (!ent) + { + return; + } + gi.WriteByte (svc_layout); sprintf(buf, camera_statusbar, ent->client->zCameraTrack->message); gi.WriteString(buf); @@ -136,11 +160,21 @@ void updateVisorHud(edict_t *ent) void startVisorStatic(edict_t *ent) { + if (!ent) + { + return; + } + ent->client->zCameraStaticFramenum = level.time + FRAMETIME * 2; } void startVisor(edict_t *ent, edict_t *e) { + if (!ent || !e) + { + return; + } + // don't do anything if we're already at the destination camera if (e == ent->client->zCameraTrack) return; @@ -166,6 +200,11 @@ void startVisor(edict_t *ent, edict_t *e) void stopCamera(edict_t *self) { + if (!self) + { + return; + } + zCam_Stop(self); self->client->showscores = false; gi.sound(self, CHAN_AUTO, gi.soundindex("items/visor/deact.wav"), 1, ATTN_NORM, 0); @@ -174,7 +213,12 @@ void stopCamera(edict_t *self) edict_t *findNextCamera(edict_t *old) { edict_t *e = NULL; - + + if (!old) + { + return NULL; + } + // first of all, are there *any* cameras? e = G_Find(NULL, FOFS(classname), "misc_securitycamera"); if (e == NULL) @@ -201,6 +245,11 @@ edict_t *findNextCamera(edict_t *old) void Use_Visor (edict_t *ent, gitem_t *item) { + if (!ent || !item) + { + return; + } + if (ent->client->zCameraTrack == NULL) { edict_t *e = findNextCamera(NULL); @@ -228,38 +277,44 @@ void Use_Visor (edict_t *ent, gitem_t *item) } } - /* ================= EMP Nuke ================= */ - - void weapon_EMPNuke_fire (edict_t *ent) { - fire_empnuke(ent, ent->s.origin, 1024); + if (!ent) + { + return; + } + + fire_empnuke(ent, ent->s.origin, 1024); ent->client->pers.inventory[ent->client->ammo_index]--; - if(ent->client->pers.inventory[ent->client->ammo_index]) - { - ent->client->weaponstate = WEAPON_ACTIVATING; - ent->client->ps.gunframe = 0; - } - else - { - NoAmmoWeaponChange (ent); - ChangeWeapon(ent); - } + if(ent->client->pers.inventory[ent->client->ammo_index]) + { + ent->client->weaponstate = WEAPON_ACTIVATING; + ent->client->ps.gunframe = 0; + } + else + { + NoAmmoWeaponChange (ent); + ChangeWeapon(ent); + } } - void Weapon_EMPNuke (edict_t *ent) { static int pause_frames[] = {25, 34, 43, 0}; static int fire_frames[] = {16, 0}; + if (!ent) + { + return; + } + if (deathmatch->value) { if (ent->client->ps.gunframe == 0) @@ -279,39 +334,51 @@ void Weapon_EMPNuke (edict_t *ent) Weapon_Generic (ent, 9, 16, 43, 47, pause_frames, fire_frames, weapon_EMPNuke_fire); } - -void empnukeFinish(edict_t *ent) +void empnukeFinish(edict_t *ent) { - G_FreeEdict(ent); + if (!ent) + { + return; + } + + G_FreeEdict(ent); } - -void empBlastAnim(edict_t *ent) +void empBlastAnim(edict_t *ent) { - ent->s.frame++; - ent->s.skinnum++; + if (!ent) + { + return; + } - if(ent->s.frame > 5) - { - ent->svflags |= SVF_NOCLIENT; - ent->s.modelindex = 0; - ent->s.frame = 0; - ent->s.skinnum = 0; + ent->s.frame++; + ent->s.skinnum++; - ent->think = empnukeFinish; - ent->nextthink = level.time + 30; - } - else - { - ent->nextthink = level.time + FRAMETIME; - } + if(ent->s.frame > 5) + { + ent->svflags |= SVF_NOCLIENT; + ent->s.modelindex = 0; + ent->s.frame = 0; + ent->s.skinnum = 0; + + ent->think = empnukeFinish; + ent->nextthink = level.time + 30; + } + else + { + ent->nextthink = level.time + FRAMETIME; + } } - -void fire_empnuke(edict_t *ent, vec3_t center, int radius) +void fire_empnuke(edict_t *ent, vec3_t center, int radius) { edict_t *empnuke; + if (!ent) + { + return; + } + gi.sound(ent, CHAN_VOICE, gi.soundindex("items/empnuke/emp_trg.wav"), 1, ATTN_NORM, 0); empnuke = G_Spawn(); @@ -328,73 +395,89 @@ void fire_empnuke(edict_t *ent, vec3_t center, int radius) gi.linkentity (empnuke); } - -qboolean EMPNukeCheck(edict_t *ent, vec3_t pos) +qboolean EMPNukeCheck(edict_t *ent, vec3_t pos) { edict_t *check = NULL; + if (!ent) + { + return false; + } + while ((check = G_Find (check, FOFS(classname), "EMPNukeCenter")) != NULL) { - vec3_t v; + vec3_t v; if(check->owner != ent) { VectorSubtract (check->s.origin, pos, v); if(VectorLength(v) <= check->dmg) { - return true; + return true; } } - } + } - return false; + return false; } - + /* ================= Plasma Shield ================= */ - void PlasmaShield_die (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { - gi.sound(self, CHAN_VOICE, gi.soundindex("items/plasmashield/psdie.wav"), 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, gi.soundindex("items/plasmashield/psdie.wav"), 1, ATTN_NORM, 0); } - G_FreeEdict(self); + G_FreeEdict(self); } - void PlasmaShield_killed (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { - PlasmaShield_die(self); -} + if (!self) + { + return; + } + PlasmaShield_die(self); +} void Use_PlasmaShield (edict_t *ent, gitem_t *item) { - int ammoIdx = ITEM_INDEX(item); + int ammoIdx = ITEM_INDEX(item); edict_t *PlasmaShield; - vec3_t forward, right, up, frontbottomleft, backtopright; + vec3_t forward, right, up, frontbottomleft, backtopright; - if(!ent->client->pers.inventory[ammoIdx]) - { - return; - } + if (!ent || !item) + { + return; + } - if(EMPNukeCheck(ent, ent->s.origin)) - { + if(!ent->client->pers.inventory[ammoIdx]) + { + return; + } + + if(EMPNukeCheck(ent, ent->s.origin)) + { gi.sound (ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0); - return; - } + return; + } if (! ( (int)dmflags->value & DF_INFINITE_AMMO ) ) ent->client->pers.inventory[ammoIdx]--; if (deathmatch->value) { - gi.sound(ent, CHAN_VOICE, gi.soundindex("items/plasmashield/psfire.wav"), 1, ATTN_NORM, 0); + gi.sound(ent, CHAN_VOICE, gi.soundindex("items/plasmashield/psfire.wav"), 1, ATTN_NORM, 0); } PlasmaShield = G_Spawn(); @@ -402,33 +485,33 @@ void Use_PlasmaShield (edict_t *ent, gitem_t *item) PlasmaShield->movetype = MOVETYPE_PUSH; PlasmaShield->solid = SOLID_BBOX; PlasmaShield->s.modelindex = gi.modelindex("sprites/plasmashield.sp2"); - PlasmaShield->s.effects |= EF_POWERSCREEN; - PlasmaShield->s.sound = gi.soundindex ("items/plasmashield/psactive.wav"); + PlasmaShield->s.effects |= EF_POWERSCREEN; + PlasmaShield->s.sound = gi.soundindex ("items/plasmashield/psactive.wav"); AngleVectors (ent->client->v_angle, forward, right, up); vectoangles (forward, PlasmaShield->s.angles); VectorMA (ent->s.origin, 50, forward, PlasmaShield->s.origin); - VectorScale(forward, 10, frontbottomleft); - VectorMA(frontbottomleft, -30, right, frontbottomleft); - VectorMA(frontbottomleft, -30, up, frontbottomleft); + VectorScale(forward, 10, frontbottomleft); + VectorMA(frontbottomleft, -30, right, frontbottomleft); + VectorMA(frontbottomleft, -30, up, frontbottomleft); - VectorScale(forward, 5, backtopright); - VectorMA(backtopright, 30, right, backtopright); - VectorMA(backtopright, 50, up, backtopright); + VectorScale(forward, 5, backtopright); + VectorMA(backtopright, 30, right, backtopright); + VectorMA(backtopright, 50, up, backtopright); - ClearBounds (PlasmaShield->mins, PlasmaShield->maxs); + ClearBounds (PlasmaShield->mins, PlasmaShield->maxs); - AddPointToBounds (frontbottomleft, PlasmaShield->mins, PlasmaShield->maxs); - AddPointToBounds (backtopright, PlasmaShield->mins, PlasmaShield->maxs); + AddPointToBounds (frontbottomleft, PlasmaShield->mins, PlasmaShield->maxs); + AddPointToBounds (backtopright, PlasmaShield->mins, PlasmaShield->maxs); - PlasmaShield->health = PlasmaShield->max_health = 4000; + PlasmaShield->health = PlasmaShield->max_health = 4000; PlasmaShield->die = PlasmaShield_killed; PlasmaShield->takedamage = DAMAGE_YES; - PlasmaShield->think = PlasmaShield_die; - PlasmaShield->nextthink = level.time + 10; + PlasmaShield->think = PlasmaShield_die; + PlasmaShield->nextthink = level.time + 10; gi.linkentity (PlasmaShield); } @@ -440,9 +523,14 @@ void barrel_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *s void setupCrate(edict_t *self) { + if (!self) + { + return; + } + self->solid = SOLID_BBOX; self->movetype = MOVETYPE_FALLFLOAT; - + if (!self->mass) self->mass = 400; @@ -455,6 +543,11 @@ void setupCrate(edict_t *self) void SP_misc_crate(edict_t *self) { + if (!self) + { + return; + } + // setup specific to this size self->s.modelindex = gi.modelindex("models/objects/crate/crate64.md2"); VectorSet (self->mins, -32, -32, 0); @@ -466,6 +559,11 @@ void SP_misc_crate(edict_t *self) void SP_misc_crate_medium(edict_t *self) { + if (!self) + { + return; + } + // setup specific to this size self->s.modelindex = gi.modelindex("models/objects/crate/crate48.md2"); VectorSet (self->mins, -24, -24, 0); @@ -477,6 +575,11 @@ void SP_misc_crate_medium(edict_t *self) void SP_misc_crate_small(edict_t *self) { + if (!self) + { + return; + } + // setup specific to this size self->s.modelindex = gi.modelindex("models/objects/crate/crate32.md2"); VectorSet (self->mins, -16, -16, 0); @@ -490,6 +593,12 @@ qboolean thruBarrier(edict_t *targ, edict_t *inflictor) { trace_t tr; edict_t *e = inflictor; + + if (!targ || !inflictor) + { + return false; + } + while(e) { tr = gi.trace(e->s.origin, NULL, NULL, targ->s.origin, e, MASK_SHOT); @@ -512,6 +621,11 @@ qboolean thruBarrier(edict_t *targ, edict_t *inflictor) void barrier_think(edict_t *self) { + if (!self) + { + return; + } + if (self->timeout > level.time) { self->svflags &= ~SVF_NOCLIENT; @@ -526,6 +640,11 @@ void barrier_think(edict_t *self) void barrier_pain(edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + self->timeout = level.time + FRAMETIME * 2; if (self->damage_debounce_time < level.time) { @@ -533,8 +652,14 @@ void barrier_pain(edict_t *self, edict_t *other, float kick, int damage) self->damage_debounce_time = level.time + FRAMETIME * 2; } } + void barrier_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!self || !other) + { + return; + } + if (other == world) return; @@ -549,6 +674,11 @@ void barrier_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t * void SP_func_barrier(edict_t *self) { + if (!self) + { + return; + } + self->solid = SOLID_BBOX; self->movetype = MOVETYPE_NONE; self->s.modelindex = gi.modelindex("models/objects/wall/tris.md2"); @@ -567,6 +697,11 @@ void SP_func_barrier(edict_t *self) void SP_misc_seat(edict_t *self) { + if (!self) + { + return; + } + self->s.modelindex = gi.modelindex("models/objects/seat/tris.md2"); VectorSet(self->mins, -16, -16, 0); VectorSet(self->maxs, 16, 16, 40); diff --git a/src/zaero/mtest.c b/src/zaero/mtest.c index 0b996bb..11680f3 100644 --- a/src/zaero/mtest.c +++ b/src/zaero/mtest.c @@ -12,7 +12,6 @@ void Weapon_Generic (edict_t *ent, void (*fire)(edict_t *ent)); void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result); - static char testItem_className[256]; static char testItem_gModel[256]; static char testItem_icon[256]; @@ -21,87 +20,93 @@ static char testItem_aminationFramesStr[4096]; static int testItem_aminationFrames[100]; static vec3_t testItem_Size[2]; - gitem_t *testItem; edict_t *testItemDroped = NULL; int animUpto; qboolean testitemOriginMove = false; float animSpeed = 1.0; - - - float lineSize = 100.0f; void Weapon_LineDraw_Fire (edict_t *ent); void Weapon_LineDraw_Think (edict_t *ent) { - Weapon_LineDraw_Fire (ent->owner); + if (!ent) + { + return; + } + + Weapon_LineDraw_Fire (ent->owner); ent->owner->client->ps.gunframe--; } - void Weapon_LineDraw_Fire (edict_t *ent) { - edict_t *beam; + edict_t *beam; vec3_t start; vec3_t forward, right; vec3_t offset; + if (!ent) + { + return; + } + AngleVectors (ent->client->v_angle, forward, right, NULL); VectorSet(offset, 0, 7, ent->viewheight - 8); P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start); - if(!ent->client->lineDraw) - { - beam = ent->client->lineDraw = G_Spawn(); + if(!ent->client->lineDraw) + { + beam = ent->client->lineDraw = G_Spawn(); - beam->classname = "DrawLine"; + beam->classname = "DrawLine"; - beam->flags |= FL_DONTSETOLDORIGIN; + beam->flags |= FL_DONTSETOLDORIGIN; - beam->owner = ent; + beam->owner = ent; - beam->movetype = MOVETYPE_NONE; - beam->solid = SOLID_NOT; - beam->s.renderfx |= RF_BEAM|RF_TRANSLUCENT; - beam->s.modelindex = 1; // must be non-zero + beam->movetype = MOVETYPE_NONE; + beam->solid = SOLID_NOT; + beam->s.renderfx |= RF_BEAM|RF_TRANSLUCENT; + beam->s.modelindex = 1; // must be non-zero - VectorSet (beam->mins, -8, -8, -8); - VectorSet (beam->maxs, 8, 8, 8); + VectorSet (beam->mins, -8, -8, -8); + VectorSet (beam->maxs, 8, 8, 8); - beam->s.frame = 2; - beam->s.skinnum = 0xf3f3f1f1; + beam->s.frame = 2; + beam->s.skinnum = 0xf3f3f1f1; - beam->think = Weapon_LineDraw_Think; - beam->nextthink = level.time + (FRAMETIME * 2); - } - else - { - beam = ent->client->lineDraw; - } + beam->think = Weapon_LineDraw_Think; + beam->nextthink = level.time + (FRAMETIME * 2); + } + else + { + beam = ent->client->lineDraw; + } - VectorCopy (start, beam->s.origin); + VectorCopy (start, beam->s.origin); VectorMA (start, lineSize, forward, beam->s.old_origin); - gi.linkentity (beam); + gi.linkentity (beam); ent->client->ps.gunframe++; } - - void Weapon_LineDraw (edict_t *ent) { + if (!ent) + { + return; + } + static int pause_frames[] = {19, 32, 0}; static int fire_frames[] = {5, 0}; Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_LineDraw_Fire); } - - static char testWeap_className[256]; static char testWeap_gModel[256]; static char testWeap_vModel[256]; @@ -117,10 +122,8 @@ static int testWeap_FRAME_DEACTIVATE_LAST; static int testWeap_pause_frames[20]; static int testWeap_fire_frames[20]; - gitem_t *testWeapon; - void convertToNumbers(char *frames, int *arrayFrames) { int num = 0; @@ -157,9 +160,6 @@ void convertToNumbers(char *frames, int *arrayFrames) arrayFrames[num] = 0; } - - - void convertToVector(char *vecStr, vec3_t *size) { int num = 0; @@ -199,8 +199,6 @@ void convertToVector(char *vecStr, vec3_t *size) } } - - void InitTestWeapon(void) { FILE *wCfgFile; @@ -294,121 +292,135 @@ void InitTestWeapon(void) testWeapon->pickup_name = testWeap_name; } - void Weapon_Test_Fire (edict_t *ent) { + if (!ent) + { + return; + } + gi.sound(ent, CHAN_VOICE, gi.soundindex("weapons/blastf1a.wav"), 1, ATTN_NORM, 0); ent->client->ps.gunframe++; } - - void Weapon_Test (edict_t *ent) { - Weapon_Generic (ent, testWeap_FRAME_ACTIVATE_LAST, - testWeap_FRAME_FIRE_LAST, testWeap_FRAME_IDLE_LAST, - testWeap_FRAME_DEACTIVATE_LAST, - testWeap_pause_frames, testWeap_fire_frames, Weapon_Test_Fire); -} + if (!ent) + { + return; + } + Weapon_Generic (ent, testWeap_FRAME_ACTIVATE_LAST, + testWeap_FRAME_FIRE_LAST, testWeap_FRAME_IDLE_LAST, + testWeap_FRAME_DEACTIVATE_LAST, + testWeap_pause_frames, testWeap_fire_frames, Weapon_Test_Fire); +} void testitem_think (edict_t *ent) { - if(testItem_aminationFrames[animUpto]) - { - ent->s.frame++; - if(ent->s.frame >= testItem_aminationFrames[animUpto]) - { - if(animUpto) - { - ent->s.frame = testItem_aminationFrames[animUpto - 1]; - } - else - { - ent->s.frame = 0; - } - } - } + if (!ent) + { + return; + } + + if(testItem_aminationFrames[animUpto]) + { + ent->s.frame++; + if(ent->s.frame >= testItem_aminationFrames[animUpto]) + { + if(animUpto) + { + ent->s.frame = testItem_aminationFrames[animUpto - 1]; + } + else + { + ent->s.frame = 0; + } + } + } ent->nextthink = level.time + (FRAMETIME * animSpeed); } - void Cmd_TestItem (edict_t *ent) { - char *cmd; + char *cmd; - cmd = gi.argv(1); + if (!ent) + { + return; + } + + cmd = gi.argv(1); if (Q_stricmp (cmd, "animnext") == 0) - { - if(testItem_aminationFrames[animUpto] && testItem_aminationFrames[animUpto + 1]) - { - animUpto++; + { + if(testItem_aminationFrames[animUpto] && testItem_aminationFrames[animUpto + 1]) + { + animUpto++; - gi.cprintf (ent, PRINT_HIGH, "Animation %d set\n", animUpto); - } - } + gi.cprintf (ent, PRINT_HIGH, "Animation %d set\n", animUpto); + } + } else if (Q_stricmp (cmd, "animprev") == 0) - { - if(animUpto && testItem_aminationFrames[animUpto - 1]) - { - animUpto--; + { + if(animUpto && testItem_aminationFrames[animUpto - 1]) + { + animUpto--; - gi.cprintf (ent, PRINT_HIGH, "Animation %d set\n", animUpto); - } - } + gi.cprintf (ent, PRINT_HIGH, "Animation %d set\n", animUpto); + } + } else if (Q_stricmp (cmd, "animspeed") == 0) - { - float as = atof(gi.argv(2)); + { + float as = atof(gi.argv(2)); - if(as < 1.0) - { - gi.cprintf (ent, PRINT_HIGH, "AnimSpeed must be greater than or equal to 1\n"); - return; - } + if(as < 1.0) + { + gi.cprintf (ent, PRINT_HIGH, "AnimSpeed must be greater than or equal to 1\n"); + return; + } - animSpeed = as; - } + animSpeed = as; + } else if (Q_stricmp (cmd, "movestart") == 0) - { - if(testItemDroped) - { - testitemOriginMove = true; - gi.cprintf (ent, PRINT_HIGH, "testitem move start\n"); - } - } + { + if(testItemDroped) + { + testitemOriginMove = true; + gi.cprintf (ent, PRINT_HIGH, "testitem move start\n"); + } + } else if (Q_stricmp (cmd, "moveend") == 0) - { - if(testItemDroped) - { - testitemOriginMove = false; - gi.cprintf (ent, PRINT_HIGH, "testitem move end\n"); - } - } + { + if(testItemDroped) + { + testitemOriginMove = false; + gi.cprintf (ent, PRINT_HIGH, "testitem move end\n"); + } + } else if (Q_stricmp (cmd, "rotatestart") == 0) - { - if(testItemDroped) - { - testItemDroped->s.effects = EF_ROTATE; - gi.cprintf (ent, PRINT_HIGH, "Rotate On\n"); - } - } + { + if(testItemDroped) + { + testItemDroped->s.effects = EF_ROTATE; + gi.cprintf (ent, PRINT_HIGH, "Rotate On\n"); + } + } else if (Q_stricmp (cmd, "rotateend") == 0) - { - if(testItemDroped) - { - testItemDroped->s.effects = 0; - gi.cprintf (ent, PRINT_HIGH, "Rotate Off\n"); - } - } - else - { - gi.cprintf (ent, PRINT_HIGH, "Bad testitem command\n"); - } + { + if(testItemDroped) + { + testItemDroped->s.effects = 0; + gi.cprintf (ent, PRINT_HIGH, "Rotate Off\n"); + } + } + else + { + gi.cprintf (ent, PRINT_HIGH, "Bad testitem command\n"); + } } - void InitTestItem(void) { FILE *wCfgFile; @@ -493,11 +505,13 @@ void InitTestItem(void) testItem->pickup_name = testItem_name; } - - - qboolean Pickup_TestItem (edict_t *ent, edict_t *other) { + if (!ent) + { + return false; + } + other->client->pers.inventory[ITEM_INDEX(ent->item)]++; return true; @@ -510,19 +524,24 @@ void Drop_TestItem (edict_t *ent, gitem_t *item) vec3_t forward, right; vec3_t offset; - testitemOriginMove = false; + if (!ent || !item) + { + return; + } - testItemDroped = G_Spawn(); + testitemOriginMove = false; + + testItemDroped = G_Spawn(); testItemDroped->classname = item->classname; testItemDroped->item = item; testItemDroped->spawnflags = DROPPED_ITEM; testItemDroped->s.effects = item->world_model_flags; testItemDroped->s.renderfx = RF_GLOW; - VectorCopy(testItem_Size[0], testItemDroped->mins); - VectorCopy(testItem_Size[1], testItemDroped->maxs); + VectorCopy(testItem_Size[0], testItemDroped->mins); + VectorCopy(testItem_Size[1], testItemDroped->maxs); gi.setmodel (testItemDroped, testItemDroped->item->world_model); - testItemDroped->s.skinnum = 0; + testItemDroped->s.skinnum = 0; testItemDroped->solid = SOLID_TRIGGER; testItemDroped->movetype = MOVETYPE_TOSS; testItemDroped->touch = drop_temp_touch; @@ -536,7 +555,7 @@ void Drop_TestItem (edict_t *ent, gitem_t *item) VectorSet(offset, 24, 0, -16); G_ProjectSource (ent->s.origin, offset, forward, right, testItemDroped->s.origin); trace = gi.trace (ent->s.origin, testItemDroped->mins, testItemDroped->maxs, - testItemDroped->s.origin, ent, CONTENTS_SOLID); + testItemDroped->s.origin, ent, CONTENTS_SOLID); VectorCopy (trace.endpos, testItemDroped->s.origin); } else diff --git a/src/zaero/spawn.c b/src/zaero/spawn.c index f8205b8..17479e8 100644 --- a/src/zaero/spawn.c +++ b/src/zaero/spawn.c @@ -39,6 +39,11 @@ qboolean SpawnZ(gitem_t *item, edict_t *spot) int ang = 0; int startAng = 0; + if (!item || !spot) + { + return false; + } + ent = G_Spawn(); ent->classname = item->classname; diff --git a/src/zaero/trigger.c b/src/zaero/trigger.c index b04517f..bd23be9 100644 --- a/src/zaero/trigger.c +++ b/src/zaero/trigger.c @@ -10,6 +10,11 @@ Echo any sounds that are played within "dmg_radius" radius. void SP_sound_echo (edict_t *self) { + if (!self) + { + return; + } + G_FreeEdict(self); } @@ -19,6 +24,11 @@ void SP_sound_echo (edict_t *self) void SP_load_mirrorlevel (edict_t *self) { + if (!self) + { + return; + } + G_FreeEdict(self); } @@ -95,7 +105,6 @@ void printSoundNum() } #endif - /******************************************** trigger_laser */ @@ -110,6 +119,7 @@ Laser-type trigger #define TRIGGER_MULTIPLE 1 void trigger_laser_on (edict_t *self); + void trigger_laser_think (edict_t *self) { vec3_t start; @@ -117,6 +127,11 @@ void trigger_laser_think (edict_t *self) trace_t tr; int count = 8; + if (!self) + { + return; + } + self->nextthink = level.time + FRAMETIME; VectorCopy (self->s.origin, start); @@ -165,6 +180,11 @@ void trigger_laser_think (edict_t *self) void trigger_laser_on (edict_t *self) { + if (!self) + { + return; + } + self->svflags &= ~SVF_NOCLIENT; self->think = trigger_laser_think; trigger_laser_think(self); @@ -172,6 +192,11 @@ void trigger_laser_on (edict_t *self) void SP_trigger_laser(edict_t *self) { + if (!self) + { + return; + } + // if no target if (!self->target) { @@ -202,31 +227,45 @@ void SP_trigger_laser(edict_t *self) /*QUAKED misc_commdish (0 .5 .8) (-16 -16 0) (16 16 40) */ - void Anim_CommDish(edict_t *self) { + if (!self) + { + return; + } + self->s.frame++; - if(self->s.frame >= 98) - { - self->s.frame = 98; - } - else - { - self->nextthink = level.time + FRAMETIME; - } + if(self->s.frame >= 98) + { + self->s.frame = 98; + } + else + { + self->nextthink = level.time + FRAMETIME; + } } - + void Use_CommDish (edict_t *ent, edict_t *other, edict_t *activator) { - ent->nextthink = level.time + FRAMETIME; + if (!ent) + { + return; + } + + ent->nextthink = level.time + FRAMETIME; ent->think = Anim_CommDish; - ent->use = NULL; + ent->use = NULL; gi.sound (ent, CHAN_AUTO, gi.soundindex ("misc/commdish.wav"), 1, ATTN_NORM, 0); } void SP_misc_commdish (edict_t *self) { + if (!self) + { + return; + } + if (deathmatch->value) { // auto-remove for deathmatch G_FreeEdict (self); diff --git a/src/zaero/weapon.c b/src/zaero/weapon.c index 0fe6cb8..64e8c19 100644 --- a/src/zaero/weapon.c +++ b/src/zaero/weapon.c @@ -19,7 +19,6 @@ void check_dodge (edict_t *self, vec3_t start, vec3_t dir, int speed); void Grenade_Explode(edict_t *ent); void P_ProjectSource (gclient_t *client, vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result); - void fire_sconnan (edict_t *self); void fire_sconnanEffects (edict_t *self); @@ -48,6 +47,12 @@ void angleToward(edict_t *self, vec3_t point, float speed) float vel = 0.0; vec3_t delta; vec3_t destAngles; + + if (!self) + { + return; + } + VectorSubtract(point, self->s.origin, delta); vectoangles(delta, destAngles); self->ideal_yaw = destAngles[YAW]; @@ -84,6 +89,11 @@ void angleToward(edict_t *self, vec3_t point, float speed) void shrapnel_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf) { + if (!ent || !other) + { + return; + } + // do damage if we can if (!other->takedamage) return; @@ -101,6 +111,11 @@ void TripBomb_Explode (edict_t *ent) vec3_t origin; int i = 0; + if (!ent) + { + return; + } + T_RadiusDamage(ent, ent->owner ? ent->owner : ent, ent->dmg, ent->enemy, ent->dmg_radius, MOD_TRIPBOMB); VectorMA (ent->s.origin, -0.02, ent->velocity, origin); @@ -157,6 +172,11 @@ void tripbomb_laser_think (edict_t *self) trace_t tr; int count = 8; + if (!self) + { + return; + } + self->nextthink = level.time + FRAMETIME; if (level.time > self->timeout) @@ -213,6 +233,11 @@ void tripbomb_laser_think (edict_t *self) void tripbomb_laser_on (edict_t *self) { + if (!self) + { + return; + } + self->svflags &= ~SVF_NOCLIENT; self->think = tripbomb_laser_think; @@ -223,6 +248,11 @@ void tripbomb_laser_on (edict_t *self) void create_tripbomb_laser(edict_t *bomb) { + if (!bomb) + { + return; + } + // create the laser edict_t *laser = G_Spawn(); bomb->chain = laser; @@ -249,6 +279,11 @@ void create_tripbomb_laser(edict_t *bomb) void use_tripbomb(edict_t *self, edict_t *other, edict_t *activator) { + if (!self) + { + return; + } + if (self->chain) { // we already have a laser, remove it @@ -262,6 +297,11 @@ void use_tripbomb(edict_t *self, edict_t *other, edict_t *activator) void turnOffGlow(edict_t *self) { + if (!self) + { + return; + } + self->s.effects &= ~EF_COLOR_SHELL; self->s.renderfx &= ~RF_SHELL_GREEN; self->think = NULL; @@ -270,6 +310,11 @@ void turnOffGlow(edict_t *self) void tripbomb_pain(edict_t *self, edict_t *other, float kick, int damage) { + if (!self) + { + return; + } + // turn on the glow self->damage_debounce_time = level.time + 0.2; @@ -285,6 +330,11 @@ void tripbomb_pain(edict_t *self, edict_t *other, float kick, int damage) void tripbomb_think(edict_t *self) { + if (!self) + { + return; + } + if (self->chain == NULL) { // check whether we need to create the laser @@ -311,6 +361,11 @@ void tripbomb_think(edict_t *self) void setupBomb(edict_t *bomb, char *classname, float damage, float damage_radius) { + if (!bomb) + { + return; + } + bomb->classname = classname; VectorSet(bomb->mins, -8, -8, -8); VectorSet(bomb->maxs, 8, 8, 8); @@ -364,6 +419,11 @@ qboolean fire_lasertripbomb(edict_t *self, vec3_t start, vec3_t dir, float timer vec3_t _dir; edict_t *bomb = NULL; + if (!self) + { + return false; + } + VectorScale(dir, 64, _dir); VectorAdd(start, _dir, endPos); @@ -403,6 +463,11 @@ qboolean fire_lasertripbomb(edict_t *self, vec3_t start, vec3_t dir, float timer void weapon_lasertripbomb_fire (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->client->ps.gunframe == 10) { vec3_t offset; @@ -461,7 +526,12 @@ void Weapon_LaserTripBomb(edict_t *ent) const int idleLast = 43; const int fireFirst = 7; const int activateLast = 6; - + + if (!ent) + { + return; + } + if (ent->client->weaponstate == WEAPON_DROPPING) { if (ent->client->ps.gunframe == deactivateLast) @@ -572,6 +642,11 @@ void Weapon_LaserTripBomb(edict_t *ent) void SP_misc_lasertripbomb(edict_t *bomb) { + if (!bomb) + { + return; + } + // precache gi.soundindex("weapons/ired/las_set.wav"); gi.soundindex("weapons/ired/las_arm.wav"); @@ -612,10 +687,13 @@ Sonic Cannon ====================================================================== */ - - void weapon_sc_fire (edict_t *ent) { + if (!ent) + { + return; + } + if (!(ent->client->buttons & BUTTON_ATTACK)) { ent->client->ps.gunframe++; @@ -728,6 +806,11 @@ void Weapon_SonicCannon (edict_t *ent) static int pause_frames[] = {32, 42, 52, 0}; static int fire_frames[] = {12, 13, 14, 15, 16, 17, 0}; + if (!ent) + { + return; + } + if (ent->client->ps.gunframe == 0) { if (deathmatch->value) @@ -772,7 +855,12 @@ void fire_sconnanEffects (edict_t *self) vec3_t forward, right; vec3_t offset, v; trace_t tr; - + + if (!self) + { + return; + } + AngleVectors (self->client->v_angle, forward, right, NULL); VectorScale (forward, -3, self->client->kick_origin); @@ -793,7 +881,12 @@ void fire_sconnanEffects (edict_t *self) void scexplode_think(edict_t *self) { - gi.WriteByte (svc_temp_entity); + if (!self) + { + return; + } + + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_ROCKET_EXPLOSION); gi.WritePosition (self->s.origin); gi.multicast (self->s.origin, MULTICAST_PHS); @@ -807,12 +900,17 @@ void fire_sconnan (edict_t *self) vec3_t forward, right, up; vec3_t offset; trace_t tr; - float damage; - float radius; + float damage; + float radius; - damage = self->dmg_radius / SC_MAXCELLS; - radius = damage * SC_MAXRADIUS; - damage = SC_BASEDAMAGE + (damage * SC_DAMGERANGE); + if (!self) + { + return; + } + + damage = self->dmg_radius / SC_MAXCELLS; + radius = damage * SC_MAXRADIUS; + damage = SC_BASEDAMAGE + (damage * SC_DAMGERANGE); AngleVectors (self->client->v_angle, forward, right, up); @@ -824,43 +922,43 @@ void fire_sconnan (edict_t *self) VectorMA (start, 8192, forward, end); - tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA); + tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT|CONTENTS_SLIME|CONTENTS_LAVA); - if ((tr.ent != self) && (tr.ent->takedamage)) - { + if ((tr.ent != self) && (tr.ent->takedamage)) + { T_Damage (tr.ent, self, self, forward, tr.endpos, tr.plane.normal, damage, 0, 0, MOD_SONICCANNON); - } + } - T_RadiusDamagePosition (tr.endpos, self, self, damage, tr.ent, radius, MOD_SONICCANNON); + T_RadiusDamagePosition (tr.endpos, self, self, damage, tr.ent, radius, MOD_SONICCANNON); VectorMA (tr.endpos, -5, forward, end); - gi.WriteByte (svc_temp_entity); + gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_ROCKET_EXPLOSION); gi.WritePosition (end); gi.multicast (self->s.origin, MULTICAST_PHS); - damage -= 100; - radius = 0.1; + damage -= 100; + radius = 0.1; - while(damage > 0) - { - edict_t *explode; + while(damage > 0) + { + edict_t *explode; - VectorMA (end, (50 * crandom()) - 5, forward, explodepos); - VectorMA (explodepos, (50 * crandom()) - 5, right, explodepos); - VectorMA (explodepos, (50 * crandom()) - 5, up, explodepos); + VectorMA (end, (50 * crandom()) - 5, forward, explodepos); + VectorMA (explodepos, (50 * crandom()) - 5, right, explodepos); + VectorMA (explodepos, (50 * crandom()) - 5, up, explodepos); - explode = G_Spawn(); - VectorCopy (explodepos, explode->s.origin); + explode = G_Spawn(); + VectorCopy (explodepos, explode->s.origin); - explode->classname = "sconnanExplode"; - explode->nextthink = level.time + radius; - explode->think = scexplode_think; + explode->classname = "sconnanExplode"; + explode->nextthink = level.time + radius; + explode->think = scexplode_think; - radius += 0.1; - damage -= 100; - } + radius += 0.1; + damage -= 100; + } // play quad damage sound playQuadSound(self); @@ -875,16 +973,20 @@ void FoundTarget (edict_t *self); void flare_flash(edict_t *ent) { edict_t *target = NULL; - + float dist; + float ratio; + float dot; + vec3_t delta; + vec3_t forward; + + if (!ent) + { + return; + } + // flash while (1) { - float dist; - float ratio; - float dot; - vec3_t delta; - vec3_t forward; - // get the next entity near us target = findradius(target, ent->s.origin, FLASH_RANGE); if (target == NULL) @@ -938,6 +1040,11 @@ void flare_flash(edict_t *ent) void flare_think(edict_t *self) { + if (!self) + { + return; + } + // on our last leg? if (level.time > self->timeout) { @@ -970,6 +1077,11 @@ void fire_flare (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, vec3_t adir; vec3_t up; + if (!self) + { + return; + } + vectoangles (dir, adir); AngleVectors (adir, NULL, NULL, up); @@ -1006,6 +1118,11 @@ void Weapon_FlareLauncher_Fire (edict_t *ent) vec3_t offset, start; vec3_t forward, right; + if (!ent) + { + return; + } + AngleVectors (ent->client->v_angle, forward, right, NULL); VectorSet(offset, 8, 8, ent->viewheight-8); @@ -1034,6 +1151,11 @@ void Weapon_FlareGun (edict_t *ent) static int pause_frames[] = {15, 25, 35, 0}; static int fire_frames[] = {8, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 5, 14, 44, 48, pause_frames, fire_frames, Weapon_FlareLauncher_Fire); } @@ -1047,6 +1169,12 @@ void fire_sniper_bullet (edict_t *self, vec3_t start, vec3_t aimdir, int damage, vec3_t s; edict_t *ignore = self; int i = 0; + + if (!self) + { + return; + } + VectorMA (start, 8192, aimdir, end); VectorCopy(start, s); for(i=0;i<256;++i) // DG: prevent infinite loop (adapted from q2dos) @@ -1094,6 +1222,11 @@ void weapon_sniperrifle_fire (edict_t *ent) int damage; int kick; + if (!ent) + { + return; + } + if (deathmatch->value) { // normal damage is too extreme in dm damage = 150; @@ -1153,7 +1286,12 @@ void Weapon_SniperRifle(edict_t *ent) const static int deactivateEnd = 41; const static int spFov = 15; const static int dmFov = 30; - + + if (!ent) + { + return; + } + if (ent->client->weaponstate == WEAPON_DROPPING) { ent->client->sniperFramenum = 0; @@ -1281,6 +1419,11 @@ void Weapon_SniperRifle(edict_t *ent) void weapon_a2k_exp_think(edict_t *self) { + if (!self) + { + return; + } + self->s.frame++; self->s.skinnum++; @@ -1299,6 +1442,11 @@ void Z_RadiusDamageVisible(edict_t *inflictor, edict_t *attacker, float damage, vec3_t v; vec3_t dir; + if (!inflictor || !attacker || !ignore) + { + return; + } + while ((ent = findradius(ent, inflictor->s.origin, radius)) != NULL) { if (ent == ignore) @@ -1325,10 +1473,14 @@ void Z_RadiusDamageVisible(edict_t *inflictor, edict_t *attacker, float damage, } } - #define A2K_FRAMENUM 50 void weapon_a2k_fire (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->client->ps.gunframe == 14) { ent->client->a2kFramenum = level.framenum + A2K_FRAMENUM; @@ -1384,19 +1536,24 @@ void weapon_a2k_fire (edict_t *ent) } } +/* + 00-09 Active + 10-19 Boom (14 actual fire frame) + 20-29 Idle1 + 30-39 Idle2 + 40-49 Idle3 + 50-55 Away +*/ void Weapon_A2k (edict_t *ent) { - /* - 00-09 Active - 10-19 Boom (14 actual fire frame) - 20-29 Idle1 - 30-39 Idle2 - 40-49 Idle3 - 50-55 Away - */ static int pause_frames[] = {20, 30, 40, 0}; static int fire_frames[] = {14, 19, 0}; + if (!ent) + { + return; + } + Weapon_Generic (ent, 9, 19, 49, 55, pause_frames, fire_frames, weapon_a2k_fire); } @@ -1414,6 +1571,10 @@ qboolean push_hit (edict_t *self, vec3_t start, vec3_t aim, int damage, int kick vec3_t end; vec3_t v; + if (!self) { + return false; + } + //see if enemy is in range VectorMA(start, 64, aim, end); tr = gi.trace(start, NULL, NULL, end, self, MASK_SHOT); @@ -1457,6 +1618,11 @@ qboolean push_hit (edict_t *self, vec3_t start, vec3_t aim, int damage, int kick void Action_Push (edict_t *ent) { + if (!ent) + { + return; + } + if (ent->client->ps.gunframe == 0) { ent->client->ps.gunframe++;