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Fixed stand-ground gladiators not attacking at certain range
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1 changed files with 9 additions and 4 deletions
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@ -237,10 +237,15 @@ void gladiator_attack(edict_t *self)
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}
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}
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// a small safe zone
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// a small safe zone
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VectorSubtract (self->s.origin, self->enemy->s.origin, v);
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// but not for stand-ground ones since players can
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range = VectorLength(v);
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// abuse it by standing still inside this range
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if (range <= (MELEE_DISTANCE + 32))
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if (!(self->monsterinfo.aiflags & AI_STAND_GROUND))
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return;
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{
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VectorSubtract (self->s.origin, self->enemy->s.origin, v);
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range = VectorLength(v);
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if (range <= (MELEE_DISTANCE + 32))
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return;
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}
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// charge up the railgun
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// charge up the railgun
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gi.sound (self, CHAN_WEAPON, sound_gun, 1, ATTN_NORM, 0);
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gi.sound (self, CHAN_WEAPON, sound_gun, 1, ATTN_NORM, 0);
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