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Fix function prototypes
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4 changed files with 14 additions and 13 deletions
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.gitignore
vendored
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.gitignore
vendored
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@ -1 +1,2 @@
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/build/
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/build/
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/release/
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@ -288,7 +288,7 @@ Must NOT be on the team with the rest of the turret parts.
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Instead it must target the turret_breach.
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Instead it must target the turret_breach.
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*/
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*/
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void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage);
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void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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void infantry_stand (edict_t *self);
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void infantry_stand (edict_t *self);
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void monster_use (edict_t *self, edict_t *other, edict_t *activator);
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void monster_use (edict_t *self, edict_t *other, edict_t *activator);
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@ -314,7 +314,7 @@ void turret_driver_die (edict_t *self, edict_t *inflictor, edict_t *attacker, in
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self->target_ent->owner = NULL;
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self->target_ent->owner = NULL;
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self->target_ent->teammaster->owner = NULL;
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self->target_ent->teammaster->owner = NULL;
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infantry_die (self, inflictor, attacker, damage);
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infantry_die (self, inflictor, attacker, damage, point);
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}
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}
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qboolean FindTarget (edict_t *self);
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qboolean FindTarget (edict_t *self);
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@ -140,7 +140,7 @@ void SP_info_player_coop(edict_t *self)
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The deathmatch intermission point will be at one of these
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The deathmatch intermission point will be at one of these
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Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
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Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
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*/
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*/
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void SP_info_player_intermission(void)
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void SP_info_player_intermission(edict_t *ent)
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{
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{
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}
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}
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@ -404,7 +404,7 @@ extern void TossClientWeapon ( edict_t * self ) ;
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extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * attacker ) ;
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extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * attacker ) ;
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extern qboolean IsFemale ( edict_t * ent ) ;
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extern qboolean IsFemale ( edict_t * ent ) ;
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extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void SP_info_player_intermission ( void ) ;
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extern void SP_info_player_intermission ( edict_t *ent ) ;
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extern void SP_info_player_coop ( edict_t * self ) ;
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extern void SP_info_player_coop ( edict_t * self ) ;
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extern void SP_info_player_deathmatch ( edict_t * self ) ;
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extern void SP_info_player_deathmatch ( edict_t * self ) ;
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extern void SP_info_player_start ( edict_t * self ) ;
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extern void SP_info_player_start ( edict_t * self ) ;
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