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https://github.com/yquake2/zaero.git
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Merge pull request #28 from devnexen/build_macos_arm_fix
Forcing proper native arch build on darwin mainly due to arm64.
This commit is contained in:
commit
a91b12a4af
1 changed files with 20 additions and 2 deletions
22
Makefile
22
Makefile
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@ -44,8 +44,12 @@ YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
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endif
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endif
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endif # windows but MINGW_CHOST not defined
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endif # windows but MINGW_CHOST not defined
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else
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else
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ifneq ($(YQ2_OSTYPE), Darwin)
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# Normalize some abiguous YQ2_ARCH strings
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# Normalize some abiguous YQ2_ARCH strings
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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else
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YQ2_ARCH ?= $(shell uname -m)
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endif
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endif
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endif
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# Detect the compiler
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# Detect the compiler
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@ -81,7 +85,7 @@ endif
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# -MMD to generate header dependencies.
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# -MMD to generate header dependencies.
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ifeq ($(YQ2_OSTYPE), Darwin)
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ifeq ($(YQ2_OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -fwrapv -arch i386 -arch x86_64
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-Wall -pipe -g -fwrapv -arch $(YQ2_ARCH)
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else
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else
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CFLAGS := -O0 -fno-strict-aliasing -fomit-frame-pointer \
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CFLAGS := -O0 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -ggdb -MMD -fwrapv
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-Wall -pipe -ggdb -MMD -fwrapv
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@ -122,7 +126,7 @@ CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
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# Base LDFLAGS.
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# Base LDFLAGS.
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ifeq ($(YQ2_OSTYPE), Darwin)
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ifeq ($(YQ2_OSTYPE), Darwin)
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LDFLAGS := -shared -arch i386 -arch x86_64
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LDFLAGS := -shared -arch $(YQ2_ARCH)
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else
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else
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LDFLAGS := -shared
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LDFLAGS := -shared
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endif
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endif
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@ -164,6 +168,16 @@ zaero:
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${Q}mkdir -p release
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${Q}mkdir -p release
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${MAKE} release/game.dll
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${MAKE} release/game.dll
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build/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) -o $@ $<
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else ifeq ($(YQ2_OSTYPE), Darwin)
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zaero:
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@echo "===> Building game.dylib"
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${Q}mkdir -p release
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$(MAKE) release/game.dylib
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build/%.o: %.c
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build/%.o: %.c
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@echo "===> CC $<"
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}mkdir -p $(@D)
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@ -268,6 +282,10 @@ ifeq ($(YQ2_OSTYPE), Windows)
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release/game.dll : $(ZAERO_OBJS)
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release/game.dll : $(ZAERO_OBJS)
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@echo "===> LD $@"
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS)
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${Q}$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS)
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/game.dylib : $(ZAERO_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(LDFLAGS) -o $@ $(ZAERO_OBJS)
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else
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else
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release/game.so : $(ZAERO_OBJS)
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release/game.so : $(ZAERO_OBJS)
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@echo "===> LD $@"
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@echo "===> LD $@"
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