Soldir, Supertank und Tank. Damit sind nun alle auch im Hauptspiel

vorhandenen Moster auf dessen Stand
This commit is contained in:
Yamagi Burmeister 2009-10-07 09:54:15 +00:00
parent 60af02fc6d
commit a68d4e906f
3 changed files with 1025 additions and 1174 deletions

File diff suppressed because it is too large Load diff

View file

@ -48,66 +48,66 @@ void supertank_reattack1(edict_t *self);
mframe_t supertank_frames_stand []=
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t supertank_move_stand = {FRAME_stand_1, FRAME_stand_60, supertank_frames_stand, NULL};
@ -119,24 +119,24 @@ void supertank_stand (edict_t *self)
mframe_t supertank_frames_run [] =
{
ai_run, 12, TreadSound,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL,
ai_run, 12, NULL
{ai_run, 12, TreadSound},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL},
{ai_run, 12, NULL}
};
mmove_t supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_run, NULL};
@ -147,24 +147,24 @@ mmove_t supertank_move_run = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_
mframe_t supertank_frames_forward [] =
{
ai_walk, 4, TreadSound,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL,
ai_walk, 4, NULL
{ai_walk, 4, TreadSound},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL}
};
mmove_t supertank_move_forward = {FRAME_forwrd_1, FRAME_forwrd_18, supertank_frames_forward, NULL};
@ -188,233 +188,233 @@ void supertank_run (edict_t *self)
mframe_t supertank_frames_turn_right [] =
{
ai_move, 0, TreadSound,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, TreadSound},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_turn_right = {FRAME_right_1, FRAME_right_18, supertank_frames_turn_right, supertank_run};
mframe_t supertank_frames_turn_left [] =
{
ai_move, 0, TreadSound,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, TreadSound},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_turn_left = {FRAME_left_1, FRAME_left_18, supertank_frames_turn_left, supertank_run};
mframe_t supertank_frames_pain3 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_pain3 = {FRAME_pain3_9, FRAME_pain3_12, supertank_frames_pain3, supertank_run};
mframe_t supertank_frames_pain2 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_pain2 = {FRAME_pain2_5, FRAME_pain2_8, supertank_frames_pain2, supertank_run};
mframe_t supertank_frames_pain1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_pain1 = {FRAME_pain1_1, FRAME_pain1_4, supertank_frames_pain1, supertank_run};
mframe_t supertank_frames_death1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, BossExplode
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, BossExplode}
};
mmove_t supertank_move_death = {FRAME_death_1, FRAME_death_24, supertank_frames_death1, supertank_dead};
mframe_t supertank_frames_backward[] =
{
ai_walk, 0, TreadSound,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL,
ai_walk, 0, NULL
{ai_walk, 0, TreadSound},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL},
{ai_walk, 0, NULL}
};
mmove_t supertank_move_backward = {FRAME_backwd_1, FRAME_backwd_18, supertank_frames_backward, NULL};
mframe_t supertank_frames_attack4[]=
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_attack4 = {FRAME_attak4_1, FRAME_attak4_6, supertank_frames_attack4, supertank_run};
mframe_t supertank_frames_attack3[]=
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_attack3 = {FRAME_attak3_1, FRAME_attak3_27, supertank_frames_attack3, supertank_run};
mframe_t supertank_frames_attack2[]=
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, supertankRocket,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, supertankRocket,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, supertankRocket,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, supertankRocket},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, supertankRocket},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, supertankRocket},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_attack2 = {FRAME_attak2_1, FRAME_attak2_27, supertank_frames_attack2, supertank_run};
mframe_t supertank_frames_attack1[]=
{
ai_charge, 0, supertankMachineGun,
ai_charge, 0, supertankMachineGun,
ai_charge, 0, supertankMachineGun,
ai_charge, 0, supertankMachineGun,
ai_charge, 0, supertankMachineGun,
ai_charge, 0, supertankMachineGun,
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
{ai_charge, 0, supertankMachineGun},
};
mmove_t supertank_move_attack1 = {FRAME_attak1_1, FRAME_attak1_6, supertank_frames_attack1, supertank_reattack1};
mframe_t supertank_frames_end_attack1[]=
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t supertank_move_end_attack1 = {FRAME_attak1_7, FRAME_attak1_20, supertank_frames_end_attack1, supertank_run};
@ -469,7 +469,7 @@ void supertank_pain (edict_t *self, edict_t *other, float kick, int damage)
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
self->monsterinfo.currentmove = &supertank_move_pain3;
}
};
}
void supertankRocket (edict_t *self)
@ -484,7 +484,7 @@ void supertankRocket (edict_t *self)
flash_number = MZ2_SUPERTANK_ROCKET_1;
else if (self->s.frame == FRAME_attak2_11)
flash_number = MZ2_SUPERTANK_ROCKET_2;
else // (self->s.frame == FRAME_attak2_14)
else
flash_number = MZ2_SUPERTANK_ROCKET_3;
AngleVectors (self->s.angles, forward, right, NULL);
@ -539,16 +539,10 @@ void supertank_attack(edict_t *self)
{
vec3_t vec;
float range;
//float r;
VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
range = VectorLength (vec);
//r = random();
// Attack 1 == Chaingun
// Attack 2 == Rocket Launcher
if (range <= 160)
{
self->monsterinfo.currentmove = &supertank_move_attack1;
@ -654,19 +648,6 @@ void supertank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da
// monster_supertank
//
void SP_monster_supertank_precache(void)
{
sound_pain1 = gi.soundindex ("bosstank/btkpain1.wav");
sound_pain2 = gi.soundindex ("bosstank/btkpain2.wav");
sound_pain3 = gi.soundindex ("bosstank/btkpain3.wav");
sound_death = gi.soundindex ("bosstank/btkdeth1.wav");
sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav");
sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav");
tread_sound = gi.soundindex ("bosstank/btkengn1.wav");
}
/*QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight
*/
void SP_monster_supertank (edict_t *self)
@ -677,9 +658,14 @@ void SP_monster_supertank (edict_t *self)
return;
}
SP_monster_supertank_precache();
sound_pain1 = gi.soundindex ("bosstank/btkpain1.wav");
sound_pain2 = gi.soundindex ("bosstank/btkpain2.wav");
sound_pain3 = gi.soundindex ("bosstank/btkpain3.wav");
sound_death = gi.soundindex ("bosstank/btkdeth1.wav");
sound_search1 = gi.soundindex ("bosstank/btkunqv1.wav");
sound_search2 = gi.soundindex ("bosstank/btkunqv2.wav");
// self->s.sound = gi.soundindex ("bosstank/btkengn1.wav");
tread_sound = gi.soundindex ("bosstank/btkengn1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
@ -709,3 +695,4 @@ void SP_monster_supertank (edict_t *self)
walkmonster_start(self);
}

View file

@ -60,36 +60,36 @@ void tank_idle (edict_t *self)
mframe_t tank_frames_stand []=
{
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL,
ai_stand, 0, NULL
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t tank_move_stand = {FRAME_stand01, FRAME_stand30, tank_frames_stand, NULL};
@ -107,41 +107,41 @@ void tank_walk (edict_t *self);
mframe_t tank_frames_start_walk [] =
{
ai_walk, 0, NULL,
ai_walk, 6, NULL,
ai_walk, 6, NULL,
ai_walk, 11, tank_footstep
{ai_walk, 0, NULL},
{ai_walk, 6, NULL},
{ai_walk, 6, NULL},
{ai_walk, 11, tank_footstep}
};
mmove_t tank_move_start_walk = {FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk};
mframe_t tank_frames_walk [] =
{
ai_walk, 4, NULL,
ai_walk, 5, NULL,
ai_walk, 3, NULL,
ai_walk, 2, NULL,
ai_walk, 5, NULL,
ai_walk, 5, NULL,
ai_walk, 4, NULL,
ai_walk, 4, tank_footstep,
ai_walk, 3, NULL,
ai_walk, 5, NULL,
ai_walk, 4, NULL,
ai_walk, 5, NULL,
ai_walk, 7, NULL,
ai_walk, 7, NULL,
ai_walk, 6, NULL,
ai_walk, 6, tank_footstep
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 3, NULL},
{ai_walk, 2, NULL},
{ai_walk, 5, NULL},
{ai_walk, 5, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, tank_footstep},
{ai_walk, 3, NULL},
{ai_walk, 5, NULL},
{ai_walk, 4, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 7, NULL},
{ai_walk, 6, NULL},
{ai_walk, 6, tank_footstep}
};
mmove_t tank_move_walk = {FRAME_walk05, FRAME_walk20, tank_frames_walk, NULL};
mframe_t tank_frames_stop_walk [] =
{
ai_walk, 3, NULL,
ai_walk, 3, NULL,
ai_walk, 2, NULL,
ai_walk, 2, NULL,
ai_walk, 4, tank_footstep
{ai_walk, 3, NULL},
{ai_walk, 3, NULL},
{ai_walk, 2, NULL},
{ai_walk, 2, NULL},
{ai_walk, 4, tank_footstep}
};
mmove_t tank_move_stop_walk = {FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand};
@ -159,41 +159,41 @@ void tank_run (edict_t *self);
mframe_t tank_frames_start_run [] =
{
ai_run, 0, NULL,
ai_run, 6, NULL,
ai_run, 6, NULL,
ai_run, 11, tank_footstep
{ai_run, 0, NULL},
{ai_run, 6, NULL},
{ai_run, 6, NULL},
{ai_run, 11, tank_footstep}
};
mmove_t tank_move_start_run = {FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run};
mframe_t tank_frames_run [] =
{
ai_run, 4, NULL,
ai_run, 5, NULL,
ai_run, 3, NULL,
ai_run, 2, NULL,
ai_run, 5, NULL,
ai_run, 5, NULL,
ai_run, 4, NULL,
ai_run, 4, tank_footstep,
ai_run, 3, NULL,
ai_run, 5, NULL,
ai_run, 4, NULL,
ai_run, 5, NULL,
ai_run, 7, NULL,
ai_run, 7, NULL,
ai_run, 6, NULL,
ai_run, 6, tank_footstep
{ai_run, 4, NULL},
{ai_run, 5, NULL},
{ai_run, 3, NULL},
{ai_run, 2, NULL},
{ai_run, 5, NULL},
{ai_run, 5, NULL},
{ai_run, 4, NULL},
{ai_run, 4, tank_footstep},
{ai_run, 3, NULL},
{ai_run, 5, NULL},
{ai_run, 4, NULL},
{ai_run, 5, NULL},
{ai_run, 7, NULL},
{ai_run, 7, NULL},
{ai_run, 6, NULL},
{ai_run, 6, tank_footstep}
};
mmove_t tank_move_run = {FRAME_walk05, FRAME_walk20, tank_frames_run, NULL};
mframe_t tank_frames_stop_run [] =
{
ai_run, 3, NULL,
ai_run, 3, NULL,
ai_run, 2, NULL,
ai_run, 2, NULL,
ai_run, 4, tank_footstep
{ai_run, 3, NULL},
{ai_run, 3, NULL},
{ai_run, 2, NULL},
{ai_run, 2, NULL},
{ai_run, 4, tank_footstep}
};
mmove_t tank_move_stop_run = {FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk};
@ -227,41 +227,41 @@ void tank_run (edict_t *self)
mframe_t tank_frames_pain1 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t tank_move_pain1 = {FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run};
mframe_t tank_frames_pain2 [] =
{
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t tank_move_pain2 = {FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run};
mframe_t tank_frames_pain3 [] =
{
ai_move, -7, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 2, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 3, NULL,
ai_move, 0, NULL,
ai_move, 2, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, tank_footstep
{ai_move, -7, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, tank_footstep}
};
mmove_t tank_move_pain3 = {FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run};
@ -302,7 +302,7 @@ void tank_pain (edict_t *self, edict_t *other, float kick, int damage)
self->monsterinfo.currentmove = &tank_move_pain2;
else
self->monsterinfo.currentmove = &tank_move_pain3;
};
}
//
@ -321,7 +321,7 @@ void TankBlaster (edict_t *self)
flash_number = MZ2_TANK_BLASTER_1;
else if (self->s.frame == FRAME_attak113)
flash_number = MZ2_TANK_BLASTER_2;
else // (self->s.frame == FRAME_attak116)
else
flash_number = MZ2_TANK_BLASTER_3;
AngleVectors (self->s.angles, forward, right, NULL);
@ -351,7 +351,7 @@ void TankRocket (edict_t *self)
flash_number = MZ2_TANK_ROCKET_1;
else if (self->s.frame == FRAME_attak327)
flash_number = MZ2_TANK_ROCKET_2;
else // (self->s.frame == FRAME_attak330)
else
flash_number = MZ2_TANK_ROCKET_3;
AngleVectors (self->s.angles, forward, right, NULL);
@ -410,44 +410,44 @@ void TankMachineGun (edict_t *self)
mframe_t tank_frames_attack_blast [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, -1, NULL,
ai_charge, -2, NULL,
ai_charge, -1, NULL,
ai_charge, -1, NULL,
ai_charge, 0, NULL,
ai_charge, 0, TankBlaster, // 10
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, TankBlaster,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, TankBlaster // 16
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, -1, NULL},
{ai_charge, -2, NULL},
{ai_charge, -1, NULL},
{ai_charge, -1, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankBlaster}, // 10
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankBlaster},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankBlaster} // 16
};
mmove_t tank_move_attack_blast = {FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster};
mframe_t tank_frames_reattack_blast [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, TankBlaster,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, TankBlaster // 16
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankBlaster},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankBlaster} // 16
};
mmove_t tank_move_reattack_blast = {FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster};
mframe_t tank_frames_attack_post_blast [] =
{
ai_move, 0, NULL, // 17
ai_move, 0, NULL,
ai_move, 2, NULL,
ai_move, 3, NULL,
ai_move, 2, NULL,
ai_move, -2, tank_footstep // 22
{ai_move, 0, NULL}, // 17
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, -2, tank_footstep} // 22
};
mmove_t tank_move_attack_post_blast = {FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run};
@ -473,150 +473,150 @@ void tank_poststrike (edict_t *self)
mframe_t tank_frames_attack_strike [] =
{
ai_move, 3, NULL,
ai_move, 2, NULL,
ai_move, 2, NULL,
ai_move, 1, NULL,
ai_move, 6, NULL,
ai_move, 7, NULL,
ai_move, 9, tank_footstep,
ai_move, 2, NULL,
ai_move, 1, NULL,
ai_move, 2, NULL,
ai_move, 2, tank_footstep,
ai_move, 2, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, -2, NULL,
ai_move, -2, NULL,
ai_move, 0, tank_windup,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, TankStrike,
ai_move, 0, NULL,
ai_move, -1, NULL,
ai_move, -1, NULL,
ai_move, -1, NULL,
ai_move, -1, NULL,
ai_move, -1, NULL,
ai_move, -3, NULL,
ai_move, -10, NULL,
ai_move, -10, NULL,
ai_move, -2, NULL,
ai_move, -3, NULL,
ai_move, -2, tank_footstep
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 6, NULL},
{ai_move, 7, NULL},
{ai_move, 9, tank_footstep},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 2, tank_footstep},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, -2, NULL},
{ai_move, 0, tank_windup},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, TankStrike},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, -3, NULL},
{ai_move, -10, NULL},
{ai_move, -10, NULL},
{ai_move, -2, NULL},
{ai_move, -3, NULL},
{ai_move, -2, tank_footstep}
};
mmove_t tank_move_attack_strike = {FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike};
mframe_t tank_frames_attack_pre_rocket [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL, // 10
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}, // 10
ai_charge, 0, NULL,
ai_charge, 1, NULL,
ai_charge, 2, NULL,
ai_charge, 7, NULL,
ai_charge, 7, NULL,
ai_charge, 7, tank_footstep,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL, // 20
{ai_charge, 0, NULL},
{ai_charge, 1, NULL},
{ai_charge, 2, NULL},
{ai_charge, 7, NULL},
{ai_charge, 7, NULL},
{ai_charge, 7, tank_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}, // 20
ai_charge, -3, NULL
{ai_charge, -3, NULL}
};
mmove_t tank_move_attack_pre_rocket = {FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket};
mframe_t tank_frames_attack_fire_rocket [] =
{
ai_charge, -3, NULL, // Loop Start 22
ai_charge, 0, NULL,
ai_charge, 0, TankRocket, // 24
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, TankRocket,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, -1, TankRocket // 30 Loop End
{ai_charge, -3, NULL}, // Loop Start 22
{ai_charge, 0, NULL},
{ai_charge, 0, TankRocket}, // 24
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, TankRocket},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, -1, TankRocket} // 30 Loop End
};
mmove_t tank_move_attack_fire_rocket = {FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket};
mframe_t tank_frames_attack_post_rocket [] =
{
ai_charge, 0, NULL, // 31
ai_charge, -1, NULL,
ai_charge, -1, NULL,
ai_charge, 0, NULL,
ai_charge, 2, NULL,
ai_charge, 3, NULL,
ai_charge, 4, NULL,
ai_charge, 2, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL, // 40
{ai_charge, 0, NULL}, // 31
{ai_charge, -1, NULL},
{ai_charge, -1, NULL},
{ai_charge, 0, NULL},
{ai_charge, 2, NULL},
{ai_charge, 3, NULL},
{ai_charge, 4, NULL},
{ai_charge, 2, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}, // 40
ai_charge, 0, NULL,
ai_charge, -9, NULL,
ai_charge, -8, NULL,
ai_charge, -7, NULL,
ai_charge, -1, NULL,
ai_charge, -1, tank_footstep,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL, // 50
{ai_charge, 0, NULL},
{ai_charge, -9, NULL},
{ai_charge, -8, NULL},
{ai_charge, -7, NULL},
{ai_charge, -1, NULL},
{ai_charge, -1, tank_footstep},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}, // 50
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t tank_move_attack_post_rocket = {FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run};
mframe_t tank_frames_attack_chain [] =
{
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
NULL, 0, TankMachineGun,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL,
ai_charge, 0, NULL
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{NULL, 0, TankMachineGun},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL}
};
mmove_t tank_move_attack_chain = {FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run};
@ -702,38 +702,38 @@ void tank_dead (edict_t *self)
mframe_t tank_frames_death1 [] =
{
ai_move, -7, NULL,
ai_move, -2, NULL,
ai_move, -2, NULL,
ai_move, 1, NULL,
ai_move, 3, NULL,
ai_move, 6, NULL,
ai_move, 1, NULL,
ai_move, 1, NULL,
ai_move, 2, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, -2, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, -3, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, -4, NULL,
ai_move, -6, NULL,
ai_move, -4, NULL,
ai_move, -5, NULL,
ai_move, -7, NULL,
ai_move, -15, tank_thud,
ai_move, -5, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL,
ai_move, 0, NULL
{ai_move, -7, NULL},
{ai_move, -2, NULL},
{ai_move, -2, NULL},
{ai_move, 1, NULL},
{ai_move, 3, NULL},
{ai_move, 6, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -3, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -4, NULL},
{ai_move, -6, NULL},
{ai_move, -4, NULL},
{ai_move, -5, NULL},
{ai_move, -7, NULL},
{ai_move, -15, tank_thud},
{ai_move, -5, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t tank_move_death = {FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead};
@ -776,19 +776,6 @@ void tank_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage,
*/
/*QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush Trigger_Spawn Sight
*/
void SP_monster_tank_precache(void)
{
sound_pain = gi.soundindex ("tank/tnkpain2.wav");
sound_thud = gi.soundindex ("tank/tnkdeth2.wav");
sound_idle = gi.soundindex ("tank/tnkidle1.wav");
sound_die = gi.soundindex ("tank/death.wav");
sound_step = gi.soundindex ("tank/step.wav");
sound_windup = gi.soundindex ("tank/tnkatck4.wav");
sound_strike = gi.soundindex ("tank/tnkatck5.wav");
sound_sight = gi.soundindex ("tank/sight1.wav");
}
void SP_monster_tank (edict_t *self)
{
if (deathmatch->value)
@ -803,7 +790,14 @@ void SP_monster_tank (edict_t *self)
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
SP_monster_tank_precache();
sound_pain = gi.soundindex ("tank/tnkpain2.wav");
sound_thud = gi.soundindex ("tank/tnkdeth2.wav");
sound_idle = gi.soundindex ("tank/tnkidle1.wav");
sound_die = gi.soundindex ("tank/death.wav");
sound_step = gi.soundindex ("tank/step.wav");
sound_windup = gi.soundindex ("tank/tnkatck4.wav");
sound_strike = gi.soundindex ("tank/tnkatck5.wav");
sound_sight = gi.soundindex ("tank/sight1.wav");
gi.soundindex ("tank/tnkatck1.wav");
gi.soundindex ("tank/tnkatk2a.wav");
@ -847,3 +841,4 @@ void SP_monster_tank (edict_t *self)
if (strcmp(self->classname, "monster_tank_commander") == 0)
self->s.skinnum = 2;
}