From 85b52bc5228e46ca016ce0b216baee216bde1ec5 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Wed, 7 Oct 2009 09:27:38 +0000 Subject: [PATCH] =?UTF-8?q?Float,=20Flyer=20und=20Flipper=20aufger=C3=A4um?= =?UTF-8?q?t?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/m_flipper.c | 319 +++++++++++---------- src/m_float.c | 727 ++++++++++++++++++++++++------------------------ src/m_flyer.c | 511 +++++++++++++++++----------------- 3 files changed, 765 insertions(+), 792 deletions(-) diff --git a/src/m_flipper.c b/src/m_flipper.c index d2254b3..ce6f86b 100644 --- a/src/m_flipper.c +++ b/src/m_flipper.c @@ -24,7 +24,7 @@ void flipper_stand (edict_t *self); mframe_t flipper_frames_stand [] = { - ai_stand, 0, NULL + {ai_stand, 0, NULL} }; mmove_t flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL}; @@ -38,32 +38,32 @@ void flipper_stand (edict_t *self) mframe_t flipper_frames_run [] = { - ai_run, FLIPPER_RUN_SPEED, NULL, // 6 - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, // 10 + {ai_run, FLIPPER_RUN_SPEED, NULL}, // 6 + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, // 10 - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, // 20 + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, // 20 - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL, - ai_run, FLIPPER_RUN_SPEED, NULL // 29 + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL}, + {ai_run, FLIPPER_RUN_SPEED, NULL} // 29 }; mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL}; @@ -74,12 +74,12 @@ void flipper_run_loop (edict_t *self) mframe_t flipper_frames_run_start [] = { - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, NULL + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL} }; mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop}; @@ -91,30 +91,30 @@ void flipper_run (edict_t *self) /* Standard Swimming */ mframe_t flipper_frames_walk [] = { - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL} }; mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL}; @@ -125,11 +125,11 @@ void flipper_walk (edict_t *self) mframe_t flipper_frames_start_run [] = { - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, NULL, - ai_run, 8, flipper_run + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, NULL}, + {ai_run, 8, flipper_run} }; mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL}; @@ -140,21 +140,21 @@ void flipper_start_run (edict_t *self) mframe_t flipper_frames_pain2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run}; mframe_t flipper_frames_pain1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run}; @@ -173,26 +173,26 @@ void flipper_preattack (edict_t *self) mframe_t flipper_frames_attack [] = { - ai_charge, 0, flipper_preattack, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, flipper_bite, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, flipper_bite, - ai_charge, 0, NULL + {ai_charge, 0, flipper_preattack}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, flipper_bite}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, flipper_bite}, + {ai_charge, 0, NULL} }; mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run}; @@ -241,67 +241,67 @@ void flipper_dead (edict_t *self) mframe_t flipper_frames_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead}; @@ -314,7 +314,7 @@ void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -330,26 +330,13 @@ void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->monsterinfo.currentmove = &flipper_move_death; } - -void SP_monster_flipper_precache(void) -{ - sound_pain1 = gi.soundindex ("flipper/flppain1.wav"); - sound_pain2 = gi.soundindex ("flipper/flppain2.wav"); - sound_death = gi.soundindex ("flipper/flpdeth1.wav"); - sound_chomp = gi.soundindex ("flipper/flpatck1.wav"); - sound_attack = gi.soundindex ("flipper/flpatck2.wav"); - sound_idle = gi.soundindex ("flipper/flpidle1.wav"); - sound_search = gi.soundindex ("flipper/flpsrch1.wav"); - sound_sight = gi.soundindex ("flipper/flpsght1.wav"); -} - /*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_flipper (edict_t *self) @@ -360,7 +347,14 @@ void SP_monster_flipper (edict_t *self) return; } - SP_monster_flipper_precache(); + sound_pain1 = gi.soundindex ("flipper/flppain1.wav"); + sound_pain2 = gi.soundindex ("flipper/flppain2.wav"); + sound_death = gi.soundindex ("flipper/flpdeth1.wav"); + sound_chomp = gi.soundindex ("flipper/flpatck1.wav"); + sound_attack = gi.soundindex ("flipper/flpatck2.wav"); + sound_idle = gi.soundindex ("flipper/flpidle1.wav"); + sound_search = gi.soundindex ("flipper/flpsrch1.wav"); + sound_sight = gi.soundindex ("flipper/flpsght1.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; @@ -388,3 +382,4 @@ void SP_monster_flipper (edict_t *self) swimmonster_start (self); } + diff --git a/src/m_float.c b/src/m_float.c index 3a662d9..09cff07 100644 --- a/src/m_float.c +++ b/src/m_float.c @@ -30,7 +30,6 @@ void floater_idle (edict_t *self) } -//void floater_stand1 (edict_t *self); void floater_dead (edict_t *self); void floater_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); void floater_run (edict_t *self); @@ -63,115 +62,115 @@ void floater_fire_blaster (edict_t *self) mframe_t floater_frames_stand1 [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL}; mframe_t floater_frames_stand2 [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t floater_move_stand2 = {FRAME_stand201, FRAME_stand252, floater_frames_stand2, NULL}; @@ -185,298 +184,298 @@ void floater_stand (edict_t *self) mframe_t floater_frames_activate [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t floater_move_activate = {FRAME_actvat01, FRAME_actvat31, floater_frames_activate, NULL}; mframe_t floater_frames_attack1 [] = { - ai_charge, 0, NULL, // Blaster attack - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, floater_fire_blaster, // BOOM (0, -25.8, 32.5) -- LOOP Starts - ai_charge, 0, floater_fire_blaster, - ai_charge, 0, floater_fire_blaster, - ai_charge, 0, floater_fire_blaster, - ai_charge, 0, floater_fire_blaster, - ai_charge, 0, floater_fire_blaster, - ai_charge, 0, floater_fire_blaster, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL // -- LOOP Ends + {ai_charge, 0, NULL}, // Blaster attack + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, floater_fire_blaster}, // BOOM (0, -25.8, 32.5) -- LOOP Starts + {ai_charge, 0, floater_fire_blaster}, + {ai_charge, 0, floater_fire_blaster}, + {ai_charge, 0, floater_fire_blaster}, + {ai_charge, 0, floater_fire_blaster}, + {ai_charge, 0, floater_fire_blaster}, + {ai_charge, 0, floater_fire_blaster}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} // -- LOOP Ends }; mmove_t floater_move_attack1 = {FRAME_attak101, FRAME_attak114, floater_frames_attack1, floater_run}; mframe_t floater_frames_attack2 [] = { - ai_charge, 0, NULL, // Claws - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, floater_wham, // WHAM (0, -45, 29.6) -- LOOP Starts - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, // -- LOOP Ends - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, // Claws + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, floater_wham}, // WHAM (0, -45, 29}.6) -- LOOP Starts + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, // -- LOOP Ends + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t floater_move_attack2 = {FRAME_attak201, FRAME_attak225, floater_frames_attack2, floater_run}; mframe_t floater_frames_attack3 [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, floater_zap, // -- LOOP Starts - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, // -- LOOP Ends - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, floater_zap}, // -- LOOP Starts + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, // -- LOOP Ends + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t floater_move_attack3 = {FRAME_attak301, FRAME_attak334, floater_frames_attack3, floater_run}; mframe_t floater_frames_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t floater_move_death = {FRAME_death01, FRAME_death13, floater_frames_death, floater_dead}; mframe_t floater_frames_pain1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t floater_move_pain1 = {FRAME_pain101, FRAME_pain107, floater_frames_pain1, floater_run}; mframe_t floater_frames_pain2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t floater_move_pain2 = {FRAME_pain201, FRAME_pain208, floater_frames_pain2, floater_run}; mframe_t floater_frames_pain3 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t floater_move_pain3 = {FRAME_pain301, FRAME_pain312, floater_frames_pain3, floater_run}; mframe_t floater_frames_walk [] = { - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL} }; mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL}; mframe_t floater_frames_run [] = { - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL, - ai_run, 13, NULL + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL}, + {ai_run, 13, NULL} }; mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL}; @@ -513,7 +512,6 @@ void floater_zap (edict_t *self) //FIXME use a flash and replace these two lines with the commented one VectorSet (offset, 18.5, -0.9, 10); G_ProjectSource (self->s.origin, offset, forward, right, origin); -// G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, origin); gi.sound (self, CHAN_WEAPON, sound_attack2, 1, ATTN_NORM, 0); @@ -587,19 +585,6 @@ void floater_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dama BecomeExplosion1(self); } - -void SP_monster_floater_precache(void) -{ - sound_attack2 = gi.soundindex ("floater/fltatck2.wav"); - sound_attack3 = gi.soundindex ("floater/fltatck3.wav"); - sound_death1 = gi.soundindex ("floater/fltdeth1.wav"); - sound_idle = gi.soundindex ("floater/fltidle1.wav"); - sound_pain1 = gi.soundindex ("floater/fltpain1.wav"); - sound_pain2 = gi.soundindex ("floater/fltpain2.wav"); - sound_sight = gi.soundindex ("floater/fltsght1.wav"); -} - - /*QUAKED monster_floater (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_floater (edict_t *self) @@ -610,7 +595,13 @@ void SP_monster_floater (edict_t *self) return; } - SP_monster_floater_precache(); + sound_attack2 = gi.soundindex ("floater/fltatck2.wav"); + sound_attack3 = gi.soundindex ("floater/fltatck3.wav"); + sound_death1 = gi.soundindex ("floater/fltdeth1.wav"); + sound_idle = gi.soundindex ("floater/fltidle1.wav"); + sound_pain1 = gi.soundindex ("floater/fltpain1.wav"); + sound_pain2 = gi.soundindex ("floater/fltpain2.wav"); + sound_sight = gi.soundindex ("floater/fltsght1.wav"); gi.soundindex ("floater/fltatck1.wav"); @@ -632,7 +623,6 @@ void SP_monster_floater (edict_t *self) self->monsterinfo.stand = floater_stand; self->monsterinfo.walk = floater_walk; self->monsterinfo.run = floater_run; -// self->monsterinfo.dodge = floater_dodge; self->monsterinfo.attack = floater_attack; self->monsterinfo.melee = floater_melee; self->monsterinfo.sight = floater_sight; @@ -649,3 +639,4 @@ void SP_monster_floater (edict_t *self) flymonster_start (self); } + diff --git a/src/m_flyer.c b/src/m_flyer.c index d2446b9..ccba84c 100644 --- a/src/m_flyer.c +++ b/src/m_flyer.c @@ -48,152 +48,152 @@ void flyer_pop_blades (edict_t *self) mframe_t flyer_frames_stand [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t flyer_move_stand = {FRAME_stand01, FRAME_stand45, flyer_frames_stand, NULL}; mframe_t flyer_frames_walk [] = { - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL} }; mmove_t flyer_move_walk = {FRAME_stand01, FRAME_stand45, flyer_frames_walk, NULL}; mframe_t flyer_frames_run [] = { - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL} }; mmove_t flyer_move_run = {FRAME_stand01, FRAME_stand45, flyer_frames_run, NULL}; @@ -217,24 +217,24 @@ void flyer_stand (edict_t *self) mframe_t flyer_frames_start [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, flyer_nextmove + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, flyer_nextmove} }; mmove_t flyer_move_start = {FRAME_start01, FRAME_start06, flyer_frames_start, NULL}; mframe_t flyer_frames_stop [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, flyer_nextmove + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, flyer_nextmove} }; mmove_t flyer_move_stop = {FRAME_stop01, FRAME_stop07, flyer_frames_stop, NULL}; @@ -251,96 +251,96 @@ void flyer_start (edict_t *self) mframe_t flyer_frames_rollright [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_rollright = {FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, NULL}; mframe_t flyer_frames_rollleft [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_rollleft = {FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, NULL}; mframe_t flyer_frames_pain3 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_pain3 = {FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run}; mframe_t flyer_frames_pain2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_pain2 = {FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run}; mframe_t flyer_frames_pain1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_pain1 = {FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run}; mframe_t flyer_frames_defense [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, // Hold this frame - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, // Hold this frame + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_defense = {FRAME_defens01, FRAME_defens06, flyer_frames_defense, NULL}; mframe_t flyer_frames_bankright [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_bankright = {FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, NULL}; mframe_t flyer_frames_bankleft [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t flyer_move_bankleft = {FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, NULL}; @@ -380,23 +380,23 @@ void flyer_fireright (edict_t *self) mframe_t flyer_frames_attack2 [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, -10, flyer_fireleft, // left gun - ai_charge, -10, flyer_fireright, // right gun - ai_charge, -10, flyer_fireleft, // left gun - ai_charge, -10, flyer_fireright, // right gun - ai_charge, -10, flyer_fireleft, // left gun - ai_charge, -10, flyer_fireright, // right gun - ai_charge, -10, flyer_fireleft, // left gun - ai_charge, -10, flyer_fireright, // right gun - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, -10, flyer_fireleft}, // left gun + {ai_charge, -10, flyer_fireright}, // right gun + {ai_charge, -10, flyer_fireleft}, // left gun + {ai_charge, -10, flyer_fireright}, // right gun + {ai_charge, -10, flyer_fireleft}, // left gun + {ai_charge, -10, flyer_fireright}, // right gun + {ai_charge, -10, flyer_fireleft}, // left gun + {ai_charge, -10, flyer_fireright}, // right gun + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t flyer_move_attack2 = {FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run}; @@ -421,47 +421,44 @@ void flyer_slash_right (edict_t *self) mframe_t flyer_frames_start_melee [] = { - ai_charge, 0, flyer_pop_blades, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, flyer_pop_blades}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t flyer_move_start_melee = {FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee}; mframe_t flyer_frames_end_melee [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t flyer_move_end_melee = {FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run}; mframe_t flyer_frames_loop_melee [] = { - ai_charge, 0, NULL, // Loop Start - ai_charge, 0, NULL, - ai_charge, 0, flyer_slash_left, // Left Wing Strike - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, flyer_slash_right, // Right Wing Strike - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL // Loop Ends + {ai_charge, 0, NULL}, // Loop Start + {ai_charge, 0, NULL}, + {ai_charge, 0, flyer_slash_left}, // Left Wing Strike + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, flyer_slash_right}, // Right Wing Strike + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} // Loop Ends }; mmove_t flyer_move_loop_melee = {FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee}; void flyer_loop_melee (edict_t *self) { -/* if (random() <= 0.5) - self->monsterinfo.currentmove = &flyer_move_attack1; - else */ self->monsterinfo.currentmove = &flyer_move_loop_melee; } @@ -469,9 +466,6 @@ void flyer_loop_melee (edict_t *self) void flyer_attack (edict_t *self) { -/* if (random() <= 0.5) - self->monsterinfo.currentmove = &flyer_move_attack1; - else */ self->monsterinfo.currentmove = &flyer_move_attack2; } @@ -493,8 +487,6 @@ void flyer_nextmove (edict_t *self) void flyer_melee (edict_t *self) { -// flyer.nextmove = ACTION_attack1; -// self->monsterinfo.currentmove = &flyer_move_stop; self->monsterinfo.currentmove = &flyer_move_start_melee; } @@ -549,18 +541,6 @@ void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, } -void SP_monster_flyer_precache(void) -{ - sound_sight = gi.soundindex ("flyer/flysght1.wav"); - sound_idle = gi.soundindex ("flyer/flysrch1.wav"); - sound_pain1 = gi.soundindex ("flyer/flypain1.wav"); - sound_pain2 = gi.soundindex ("flyer/flypain2.wav"); - sound_slash = gi.soundindex ("flyer/flyatck2.wav"); - sound_sproing = gi.soundindex ("flyer/flyatck1.wav"); - sound_die = gi.soundindex ("flyer/flydeth1.wav"); -} - - /*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_flyer (edict_t *self) @@ -578,7 +558,13 @@ void SP_monster_flyer (edict_t *self) self->target = NULL; } - SP_monster_flyer_precache(); + sound_sight = gi.soundindex ("flyer/flysght1.wav"); + sound_idle = gi.soundindex ("flyer/flysrch1.wav"); + sound_pain1 = gi.soundindex ("flyer/flypain1.wav"); + sound_pain2 = gi.soundindex ("flyer/flypain2.wav"); + sound_slash = gi.soundindex ("flyer/flyatck2.wav"); + sound_sproing = gi.soundindex ("flyer/flyatck1.wav"); + sound_die = gi.soundindex ("flyer/flydeth1.wav"); gi.soundindex ("flyer/flyatck3.wav"); @@ -611,3 +597,4 @@ void SP_monster_flyer (edict_t *self) flymonster_start (self); } +