Merge pull request #34 from BjossiAlfreds/makrondeath

Fixed ungibbable makron parts
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Yamagi 2023-05-13 15:22:28 +02:00 committed by GitHub
commit 81f809bea3
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 93 additions and 32 deletions

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@ -82,9 +82,6 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
return; return;
} }
if (targ->health < -999)
targ->health = -999;
targ->enemy = attacker; targ->enemy = attacker;
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD)) if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))

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@ -117,6 +117,7 @@ void SP_monster_mutant (edict_t *self);
void SP_monster_supertank (edict_t *self); void SP_monster_supertank (edict_t *self);
void SP_monster_boss2 (edict_t *self); void SP_monster_boss2 (edict_t *self);
void SP_monster_jorg (edict_t *self); void SP_monster_jorg (edict_t *self);
void SP_monster_makron (edict_t *self);
void SP_monster_boss3_stand (edict_t *self); void SP_monster_boss3_stand (edict_t *self);
void SP_monster_commander_body (edict_t *self); void SP_monster_commander_body (edict_t *self);
@ -259,6 +260,7 @@ spawn_t spawns[] = {
{"monster_supertank", SP_monster_supertank}, {"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2}, {"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand}, {"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_makron", SP_monster_makron},
{"monster_jorg", SP_monster_jorg}, {"monster_jorg", SP_monster_jorg},
{"monster_commander_body", SP_monster_commander_body}, {"monster_commander_body", SP_monster_commander_body},

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@ -696,7 +696,6 @@ void makron_attack(edict_t *self)
Makron Torso. This needs to be spawned in Makron Torso. This needs to be spawned in
--- ---
*/ */
void makron_torso_think (edict_t *self) void makron_torso_think (edict_t *self)
{ {
if (!self) if (!self)
@ -704,34 +703,97 @@ void makron_torso_think (edict_t *self)
return; return;
} }
if (++self->s.frame < 365) /* detach from the makron if the legs are gone completely */
self->nextthink = level.time + FRAMETIME; if (self->owner && (!self->owner->inuse || (self->owner->health <= self->owner->gib_health)))
else
{ {
self->s.frame = 346; self->owner = NULL;
self->nextthink = level.time + FRAMETIME;
}
} }
void makron_torso (edict_t *ent) /* if the makron is revived the torso was put back on him */
if (self->owner && self->owner->deadflag != DEAD_DEAD)
{ {
if (!ent) G_FreeEdict(self);
return;
}
if (++self->s.frame >= FRAME_death320)
{
self->s.frame = FRAME_death301;
}
self->nextthink = level.time + FRAMETIME;
}
static void makron_torso_origin (edict_t *self, edict_t *torso)
{
vec3_t v;
trace_t tr;
AngleVectors(self->s.angles, v, NULL, NULL);
VectorMA(self->s.origin, -84.0f, v, v);
tr = gi.trace(self->s.origin, torso->mins, torso->maxs, v, self, MASK_SOLID);
VectorCopy (tr.endpos, torso->s.origin);
}
void makron_torso_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
int n;
if (self->health > self->gib_health)
{ {
return; return;
} }
ent->movetype = MOVETYPE_NONE; gi.sound(self, CHAN_VOICE, gi.soundindex( "misc/udeath.wav"), 1, ATTN_NORM, 0);
ent->solid = SOLID_NOT;
VectorSet (ent->mins, -8, -8, 0); ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
VectorSet (ent->maxs, 8, 8, 8); damage, GIB_ORGANIC);
ent->s.frame = 346;
ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); for (n = 0; n < 4; n++)
ent->think = makron_torso_think; {
ent->nextthink = level.time + 2 * FRAMETIME; ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2",
ent->s.sound = gi.soundindex ("makron/spine.wav"); damage, GIB_METALLIC);
gi.linkentity (ent);
} }
G_FreeEdict(self);
}
void makron_torso (edict_t *self)
{
edict_t *torso;
if (!self)
{
return;
}
torso = G_Spawn();
VectorCopy(self->s.angles, torso->s.angles);
VectorSet(torso->mins, -24, -24, 0);
VectorSet(torso->maxs, 24, 24, 16);
makron_torso_origin(self, torso);
torso->gib_health = -800;
torso->takedamage = DAMAGE_YES;
torso->die = makron_torso_die;
torso->deadflag = DEAD_DEAD;
torso->owner = self;
torso->movetype = MOVETYPE_TOSS;
torso->solid = SOLID_BBOX;
torso->svflags = SVF_MONSTER|SVF_DEADMONSTER;
torso->clipmask = MASK_MONSTERSOLID;
torso->s.frame = FRAME_death301;
torso->s.modelindex = gi.modelindex("models/monsters/boss3/rider/tris.md2");
torso->think = makron_torso_think;
torso->nextthink = level.time + 2 * FRAMETIME;
torso->s.sound = gi.soundindex("makron/spine.wav");
gi.linkentity(torso);
}
// //
// death // death
@ -744,8 +806,8 @@ void makron_dead (edict_t *self)
return; return;
} }
VectorSet (self->mins, -60, -60, 0); VectorSet (self->mins, -48, -48, 0);
VectorSet (self->maxs, 60, 60, 72); VectorSet (self->maxs, 48, 48, 24);
self->movetype = MOVETYPE_TOSS; self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER; self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0; self->nextthink = 0;
@ -755,8 +817,6 @@ void makron_dead (edict_t *self)
void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{ {
edict_t *tempent;
int n; int n;
if (!self) if (!self)
@ -786,14 +846,13 @@ void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
self->deadflag = DEAD_DEAD; self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES; self->takedamage = DAMAGE_YES;
tempent = G_Spawn(); makron_torso (self);
VectorCopy (self->s.origin, tempent->s.origin);
VectorCopy (self->s.angles, tempent->s.angles); /* lower bbox since the torso is gone */
tempent->s.origin[1] -= 84; self->maxs[2] = 64;
makron_torso (tempent); gi.linkentity (self);
self->monsterinfo.currentmove = &makron_move_death2; self->monsterinfo.currentmove = &makron_move_death2;
} }
qboolean Makron_CheckAttack (edict_t *self) qboolean Makron_CheckAttack (edict_t *self)
@ -1011,6 +1070,7 @@ void MakronToss (edict_t *self)
} }
ent = G_Spawn (); ent = G_Spawn ();
ent->classname = "monster_makron";
ent->nextthink = level.time + 0.8; ent->nextthink = level.time + 0.8;
ent->think = MakronSpawn; ent->think = MakronSpawn;
ent->target = self->target; ent->target = self->target;

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@ -408,7 +408,7 @@ void G_SetStats (edict_t *ent)
// health // health
// //
ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health; ent->client->ps.stats[STAT_HEALTH_ICON] = level.pic_health;
ent->client->ps.stats[STAT_HEALTH] = ent->health; ent->client->ps.stats[STAT_HEALTH] = (ent->health < -99) ? -99 : ent->health;
// //
// ammo // ammo

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@ -747,6 +747,7 @@ extern void SP_monster_makron ( edict_t * self ) ;
extern void MakronPrecache ( void ) ; extern void MakronPrecache ( void ) ;
extern qboolean Makron_CheckAttack ( edict_t * self ) ; extern qboolean Makron_CheckAttack ( edict_t * self ) ;
extern void makron_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ; extern void makron_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void makron_torso_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
extern void makron_dead ( edict_t * self ) ; extern void makron_dead ( edict_t * self ) ;
extern void makron_torso ( edict_t * ent ) ; extern void makron_torso ( edict_t * ent ) ;
extern void makron_torso_think ( edict_t * self ) ; extern void makron_torso_think ( edict_t * self ) ;

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@ -747,6 +747,7 @@
{"MakronPrecache", (byte *)MakronPrecache}, {"MakronPrecache", (byte *)MakronPrecache},
{"Makron_CheckAttack", (byte *)Makron_CheckAttack}, {"Makron_CheckAttack", (byte *)Makron_CheckAttack},
{"makron_die", (byte *)makron_die}, {"makron_die", (byte *)makron_die},
{"makron_torso_die", (byte *)makron_torso_die},
{"makron_dead", (byte *)makron_dead}, {"makron_dead", (byte *)makron_dead},
{"makron_torso", (byte *)makron_torso}, {"makron_torso", (byte *)makron_torso},
{"makron_torso_think", (byte *)makron_torso_think}, {"makron_torso_think", (byte *)makron_torso_think},