From 7b568379efd13a14efc8ec6a01858d39f40e1c54 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Wed, 7 Oct 2009 09:32:19 +0000 Subject: [PATCH] Hover, Gladiator und Gunner --- src/m_gladiator.c | 212 +++++++++--------- src/m_gunner.c | 436 +++++++++++++++++------------------- src/m_hover.c | 558 +++++++++++++++++++++++----------------------- 3 files changed, 592 insertions(+), 614 deletions(-) diff --git a/src/m_gladiator.c b/src/m_gladiator.c index bda4945..d7bf294 100644 --- a/src/m_gladiator.c +++ b/src/m_gladiator.c @@ -44,13 +44,13 @@ void gladiator_cleaver_swing (edict_t *self) mframe_t gladiator_frames_stand [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t gladiator_move_stand = {FRAME_stand1, FRAME_stand7, gladiator_frames_stand, NULL}; @@ -62,22 +62,22 @@ void gladiator_stand (edict_t *self) mframe_t gladiator_frames_walk [] = { - ai_walk, 15, NULL, - ai_walk, 7, NULL, - ai_walk, 6, NULL, - ai_walk, 5, NULL, - ai_walk, 2, NULL, - ai_walk, 0, NULL, - ai_walk, 2, NULL, - ai_walk, 8, NULL, - ai_walk, 12, NULL, - ai_walk, 8, NULL, - ai_walk, 5, NULL, - ai_walk, 5, NULL, - ai_walk, 2, NULL, - ai_walk, 2, NULL, - ai_walk, 1, NULL, - ai_walk, 8, NULL + {ai_walk, 15, NULL}, + {ai_walk, 7, NULL}, + {ai_walk, 6, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 0, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 8, NULL}, + {ai_walk, 12, NULL}, + {ai_walk, 8, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 1, NULL}, + {ai_walk, 8, NULL} }; mmove_t gladiator_move_walk = {FRAME_walk1, FRAME_walk16, gladiator_frames_walk, NULL}; @@ -89,12 +89,12 @@ void gladiator_walk (edict_t *self) mframe_t gladiator_frames_run [] = { - ai_run, 23, NULL, - ai_run, 14, NULL, - ai_run, 14, NULL, - ai_run, 21, NULL, - ai_run, 12, NULL, - ai_run, 13, NULL + {ai_run, 23, NULL}, + {ai_run, 14, NULL}, + {ai_run, 14, NULL}, + {ai_run, 21, NULL}, + {ai_run, 12, NULL}, + {ai_run, 13, NULL} }; mmove_t gladiator_move_run = {FRAME_run1, FRAME_run6, gladiator_frames_run, NULL}; @@ -120,23 +120,23 @@ void GaldiatorMelee (edict_t *self) mframe_t gladiator_frames_attack_melee [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, gladiator_cleaver_swing, - ai_charge, 0, NULL, - ai_charge, 0, GaldiatorMelee, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, gladiator_cleaver_swing, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, GaldiatorMelee, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, gladiator_cleaver_swing}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GaldiatorMelee}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, gladiator_cleaver_swing}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GaldiatorMelee}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t gladiator_move_attack_melee = {FRAME_melee1, FRAME_melee17, gladiator_frames_attack_melee, gladiator_run}; @@ -164,15 +164,15 @@ void GladiatorGun (edict_t *self) mframe_t gladiator_frames_attack_gun [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, GladiatorGun, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GladiatorGun}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t gladiator_move_attack_gun = {FRAME_attack1, FRAME_attack9, gladiator_frames_attack_gun, gladiator_run}; @@ -197,24 +197,24 @@ void gladiator_attack(edict_t *self) mframe_t gladiator_frames_pain [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t gladiator_move_pain = {FRAME_pain1, FRAME_pain6, gladiator_frames_pain, gladiator_run}; mframe_t gladiator_frames_pain_air [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t gladiator_move_pain_air = {FRAME_painup1, FRAME_painup7, gladiator_frames_pain_air, gladiator_run}; @@ -261,28 +261,28 @@ void gladiator_dead (edict_t *self) mframe_t gladiator_frames_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t gladiator_move_death = {FRAME_death1, FRAME_death22, gladiator_frames_death, gladiator_dead}; @@ -290,7 +290,7 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -306,7 +306,7 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -315,21 +315,6 @@ void gladiator_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int da } -void SP_monster_gladiator_precache(void) -{ - sound_pain1 = gi.soundindex ("gladiator/pain.wav"); - sound_pain2 = gi.soundindex ("gladiator/gldpain2.wav"); - sound_die = gi.soundindex ("gladiator/glddeth2.wav"); - sound_gun = gi.soundindex ("gladiator/railgun.wav"); - sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); - sound_cleaver_hit = gi.soundindex ("gladiator/melee2.wav"); - sound_cleaver_miss = gi.soundindex ("gladiator/melee3.wav"); - sound_idle = gi.soundindex ("gladiator/gldidle1.wav"); - sound_search = gi.soundindex ("gladiator/gldsrch1.wav"); - sound_sight = gi.soundindex ("gladiator/sight.wav"); -} - - /*QUAKED monster_gladiator (1 .5 0) (-32 -32 -24) (32 32 64) Ambush Trigger_Spawn Sight */ void SP_monster_gladiator (edict_t *self) @@ -340,7 +325,17 @@ void SP_monster_gladiator (edict_t *self) return; } - SP_monster_gladiator_precache(); + + sound_pain1 = gi.soundindex ("gladiator/pain.wav"); + sound_pain2 = gi.soundindex ("gladiator/gldpain2.wav"); + sound_die = gi.soundindex ("gladiator/glddeth2.wav"); + sound_gun = gi.soundindex ("gladiator/railgun.wav"); + sound_cleaver_swing = gi.soundindex ("gladiator/melee1.wav"); + sound_cleaver_hit = gi.soundindex ("gladiator/melee2.wav"); + sound_cleaver_miss = gi.soundindex ("gladiator/melee3.wav"); + sound_idle = gi.soundindex ("gladiator/gldidle1.wav"); + sound_search = gi.soundindex ("gladiator/gldsrch1.wav"); + sound_sight = gi.soundindex ("gladiator/sight.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; @@ -371,3 +366,4 @@ void SP_monster_gladiator (edict_t *self) walkmonster_start (self); } + diff --git a/src/m_gunner.c b/src/m_gunner.c index d39f61d..f117935 100644 --- a/src/m_gunner.c +++ b/src/m_gunner.c @@ -46,59 +46,59 @@ void gunner_stand (edict_t *self); mframe_t gunner_frames_fidget [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, gunner_idlesound, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, gunner_idlesound}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t gunner_move_fidget = {FRAME_stand31, FRAME_stand70, gunner_frames_fidget, gunner_stand}; @@ -112,38 +112,38 @@ void gunner_fidget (edict_t *self) mframe_t gunner_frames_stand [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, gunner_fidget, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, gunner_fidget}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, gunner_fidget, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, gunner_fidget}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, gunner_fidget + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, gunner_fidget} }; mmove_t gunner_move_stand = {FRAME_stand01, FRAME_stand30, gunner_frames_stand, NULL}; @@ -155,19 +155,19 @@ void gunner_stand (edict_t *self) mframe_t gunner_frames_walk [] = { - ai_walk, 0, NULL, - ai_walk, 3, NULL, - ai_walk, 4, NULL, - ai_walk, 5, NULL, - ai_walk, 7, NULL, - ai_walk, 2, NULL, - ai_walk, 6, NULL, - ai_walk, 4, NULL, - ai_walk, 2, NULL, - ai_walk, 7, NULL, - ai_walk, 5, NULL, - ai_walk, 7, NULL, - ai_walk, 4, NULL + {ai_walk, 0, NULL}, + {ai_walk, 3, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 7, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 6, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 7, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 7, NULL}, + {ai_walk, 4, NULL} }; mmove_t gunner_move_walk = {FRAME_walk07, FRAME_walk19, gunner_frames_walk, NULL}; @@ -178,14 +178,14 @@ void gunner_walk (edict_t *self) mframe_t gunner_frames_run [] = { - ai_run, 26, NULL, - ai_run, 9, NULL, - ai_run, 9, NULL, - ai_run, 9, NULL, - ai_run, 15, NULL, - ai_run, 10, NULL, - ai_run, 13, NULL, - ai_run, 6, NULL + {ai_run, 26, NULL}, + {ai_run, 9, NULL}, + {ai_run, 9, NULL}, + {ai_run, 9, NULL}, + {ai_run, 15, NULL}, + {ai_run, 10, NULL}, + {ai_run, 13, NULL}, + {ai_run, 6, NULL} }; mmove_t gunner_move_run = {FRAME_run01, FRAME_run08, gunner_frames_run, NULL}; @@ -200,12 +200,12 @@ void gunner_run (edict_t *self) mframe_t gunner_frames_runandshoot [] = { - ai_run, 32, NULL, - ai_run, 15, NULL, - ai_run, 10, NULL, - ai_run, 18, NULL, - ai_run, 8, NULL, - ai_run, 20, NULL + {ai_run, 32, NULL}, + {ai_run, 15, NULL}, + {ai_run, 10, NULL}, + {ai_run, 18, NULL}, + {ai_run, 8, NULL}, + {ai_run, 20, NULL} }; mmove_t gunner_move_runandshoot = {FRAME_runs01, FRAME_runs06, gunner_frames_runandshoot, NULL}; @@ -217,47 +217,47 @@ void gunner_runandshoot (edict_t *self) mframe_t gunner_frames_pain3 [] = { - ai_move, -3, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, 1, NULL + {ai_move, -3, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 1, NULL} }; mmove_t gunner_move_pain3 = {FRAME_pain301, FRAME_pain305, gunner_frames_pain3, gunner_run}; mframe_t gunner_frames_pain2 [] = { - ai_move, -2, NULL, - ai_move, 11, NULL, - ai_move, 6, NULL, - ai_move, 2, NULL, - ai_move, -1, NULL, - ai_move, -7, NULL, - ai_move, -2, NULL, - ai_move, -7, NULL + {ai_move, -2, NULL}, + {ai_move, 11, NULL}, + {ai_move, 6, NULL}, + {ai_move, 2, NULL}, + {ai_move, -1, NULL}, + {ai_move, -7, NULL}, + {ai_move, -2, NULL}, + {ai_move, -7, NULL} }; mmove_t gunner_move_pain2 = {FRAME_pain201, FRAME_pain208, gunner_frames_pain2, gunner_run}; mframe_t gunner_frames_pain1 [] = { - ai_move, 2, NULL, - ai_move, 0, NULL, - ai_move, -5, NULL, - ai_move, 3, NULL, - ai_move, -1, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, 2, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, -2, NULL, - ai_move, -2, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 2, NULL}, + {ai_move, 0, NULL}, + {ai_move, -5, NULL}, + {ai_move, 3, NULL}, + {ai_move, -1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 2, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, -2, NULL}, + {ai_move, -2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t gunner_move_pain1 = {FRAME_pain101, FRAME_pain118, gunner_frames_pain1, gunner_run}; @@ -299,17 +299,17 @@ void gunner_dead (edict_t *self) mframe_t gunner_frames_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, -7, NULL, - ai_move, -3, NULL, - ai_move, -5, NULL, - ai_move, 8, NULL, - ai_move, 6, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -7, NULL}, + {ai_move, -3, NULL}, + {ai_move, -5, NULL}, + {ai_move, 8, NULL}, + {ai_move, 6, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t gunner_move_death = {FRAME_death01, FRAME_death11, gunner_frames_death, gunner_dead}; @@ -317,7 +317,7 @@ void gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -333,7 +333,7 @@ void gunner_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -376,14 +376,14 @@ void gunner_duck_up (edict_t *self) mframe_t gunner_frames_duck [] = { - ai_move, 1, gunner_duck_down, - ai_move, 1, NULL, - ai_move, 1, gunner_duck_hold, - ai_move, 0, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, 0, gunner_duck_up, - ai_move, -1, NULL + {ai_move, 1, gunner_duck_down}, + {ai_move, 1, NULL}, + {ai_move, 1, gunner_duck_hold}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, 0, gunner_duck_up}, + {ai_move, -1, NULL} }; mmove_t gunner_move_duck = {FRAME_duck01, FRAME_duck08, gunner_frames_duck, gunner_run}; @@ -440,7 +440,7 @@ void GunnerGrenade (edict_t *self) flash_number = MZ2_GUNNER_GRENADE_2; else if (self->s.frame == FRAME_attak111) flash_number = MZ2_GUNNER_GRENADE_3; - else // (self->s.frame == FRAME_attak114) + else flash_number = MZ2_GUNNER_GRENADE_4; AngleVectors (self->s.angles, forward, right, NULL); @@ -454,74 +454,64 @@ void GunnerGrenade (edict_t *self) mframe_t gunner_frames_attack_chain [] = { - /* - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - */ - ai_charge, 0, gunner_opengun, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, gunner_opengun}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t gunner_move_attack_chain = {FRAME_attak209, FRAME_attak215, gunner_frames_attack_chain, gunner_fire_chain}; mframe_t gunner_frames_fire_chain [] = { - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire, - ai_charge, 0, GunnerFire + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire}, + {ai_charge, 0, GunnerFire} }; mmove_t gunner_move_fire_chain = {FRAME_attak216, FRAME_attak223, gunner_frames_fire_chain, gunner_refire_chain}; mframe_t gunner_frames_endfire_chain [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t gunner_move_endfire_chain = {FRAME_attak224, FRAME_attak230, gunner_frames_endfire_chain, gunner_run}; mframe_t gunner_frames_attack_grenade [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, GunnerGrenade, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, GunnerGrenade, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, GunnerGrenade, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, GunnerGrenade, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GunnerGrenade}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GunnerGrenade}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GunnerGrenade}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, GunnerGrenade}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} }; mmove_t gunner_move_attack_grenade = {FRAME_attak101, FRAME_attak121, gunner_frames_attack_grenade, gunner_run}; @@ -557,19 +547,6 @@ void gunner_refire_chain(edict_t *self) self->monsterinfo.currentmove = &gunner_move_endfire_chain; } - -void SP_monster_gunner_precache(void) -{ - sound_death = gi.soundindex ("gunner/death1.wav"); - sound_pain = gi.soundindex ("gunner/gunpain2.wav"); - sound_pain2 = gi.soundindex ("gunner/gunpain1.wav"); - sound_idle = gi.soundindex ("gunner/gunidle1.wav"); - sound_open = gi.soundindex ("gunner/gunatck1.wav"); - sound_search = gi.soundindex ("gunner/gunsrch1.wav"); - sound_sight = gi.soundindex ("gunner/sight1.wav"); -} - - /*QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_gunner (edict_t *self) @@ -580,7 +557,13 @@ void SP_monster_gunner (edict_t *self) return; } - SP_monster_gunner_precache(); + sound_death = gi.soundindex ("gunner/death1.wav"); + sound_pain = gi.soundindex ("gunner/gunpain2.wav"); + sound_pain2 = gi.soundindex ("gunner/gunpain1.wav"); + sound_idle = gi.soundindex ("gunner/gunidle1.wav"); + sound_open = gi.soundindex ("gunner/gunatck1.wav"); + sound_search = gi.soundindex ("gunner/gunsrch1.wav"); + sound_sight = gi.soundindex ("gunner/sight1.wav"); gi.soundindex ("gunner/gunatck2.wav"); gi.soundindex ("gunner/gunatck3.wav"); @@ -614,3 +597,4 @@ void SP_monster_gunner (edict_t *self) walkmonster_start (self); } + diff --git a/src/m_hover.c b/src/m_hover.c index 140b43f..bcc309f 100644 --- a/src/m_hover.c +++ b/src/m_hover.c @@ -45,357 +45,357 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage mframe_t hover_frames_stand [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL}; mframe_t hover_frames_stop1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL}; mframe_t hover_frames_stop2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL}; mframe_t hover_frames_takeoff [] = { - ai_move, 0, NULL, - ai_move, -2, NULL, - ai_move, 5, NULL, - ai_move, -1, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, 2, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, -6, NULL, - ai_move, -9, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, 2, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, 2, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, 3, NULL, - ai_move, 2, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, -2, NULL}, + {ai_move, 5, NULL}, + {ai_move, -1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 2, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, -6, NULL}, + {ai_move, -9, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 2, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 3, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL}; mframe_t hover_frames_pain3 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run}; mframe_t hover_frames_pain2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run}; mframe_t hover_frames_pain1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, -8, NULL, - ai_move, -4, NULL, - ai_move, -6, NULL, - ai_move, -4, NULL, - ai_move, -3, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 3, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, 3, NULL, - ai_move, 2, NULL, - ai_move, 7, NULL, - ai_move, 1, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 5, NULL, - ai_move, 3, NULL, - ai_move, 4, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, -8, NULL}, + {ai_move, -4, NULL}, + {ai_move, -6, NULL}, + {ai_move, -4, NULL}, + {ai_move, -3, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 3, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 3, NULL}, + {ai_move, 2, NULL}, + {ai_move, 7, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 5, NULL}, + {ai_move, 3, NULL}, + {ai_move, 4, NULL} }; mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run}; mframe_t hover_frames_land [] = { - ai_move, 0, NULL + {ai_move, 0, NULL} }; mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL}; mframe_t hover_frames_forward [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL}; mframe_t hover_frames_walk [] = { - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL} }; mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL}; mframe_t hover_frames_run [] = { - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL, - ai_run, 10, NULL + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL} }; mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL}; mframe_t hover_frames_death1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, -10,NULL, - ai_move, 3, NULL, - ai_move, 5, NULL, - ai_move, 4, NULL, - ai_move, 7, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -10,NULL}, + {ai_move, 3, NULL}, + {ai_move, 5, NULL}, + {ai_move, 4, NULL}, + {ai_move, 7, NULL} }; mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead}; mframe_t hover_frames_backward [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL}; mframe_t hover_frames_start_attack [] = { - ai_charge, 1, NULL, - ai_charge, 1, NULL, - ai_charge, 1, NULL + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL} }; mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack}; mframe_t hover_frames_attack1 [] = { - ai_charge, -10, hover_fire_blaster, - ai_charge, -10, hover_fire_blaster, - ai_charge, 0, hover_reattack, + {ai_charge, -10, hover_fire_blaster}, + {ai_charge, -10, hover_fire_blaster}, + {ai_charge, 0, hover_reattack}, }; mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL}; mframe_t hover_frames_end_attack [] = { - ai_charge, 1, NULL, - ai_charge, 1, NULL + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL} }; mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run}; @@ -523,7 +523,7 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -539,7 +539,7 @@ void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); else @@ -594,9 +594,6 @@ void hover_dodge (edict_t *self, edict_t *attacker, float eta) } self->monsterinfo.flyStrafeTimeout = level.time + /*eta + */ 1.0; - - //if (random() < 0.5) - // self->monsterinfo.currentmove = &hover_move_run; } void SP_monster_hover_precache(void) @@ -654,3 +651,4 @@ void SP_monster_hover (edict_t *self) flymonster_start (self); } +