mirror of
https://github.com/yquake2/zaero.git
synced 2024-11-22 03:51:13 +00:00
Port the new savegame system
This commit is contained in:
parent
59bfb6f8c4
commit
6d456db7d1
5 changed files with 1077 additions and 980 deletions
4
Makefile
4
Makefile
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@ -91,7 +91,7 @@ ZAERO_OBJS = \
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build/g_misc.o \
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build/g_monster.o \
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build/g_phys.o \
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build/g_save.o \
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build/savegame.o \
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build/g_spawn.o \
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build/g_svcmds.o \
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build/g_target.o \
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@ -174,7 +174,7 @@ build/g_monster.o: src/g_monster.c
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build/g_phys.o: src/g_phys.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_save.o: src/g_save.c
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build/savegame.o: src/savegame/savegame.c
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$(CC) $(CFLAGS) -o $@ -c $<
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build/g_spawn.o: src/g_spawn.c
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@ -24,7 +24,7 @@
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#define Z_FREE(block) gi.TagFree(block)
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// the "gamename" client command will print this plus compile date
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#define GAMEVERSION "Zaero 1.1"
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#define GAMEVERSION "zaero"
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// protocol bytes that can be directly added to messages
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#define svc_muzzleflash 1
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742
src/g_save.c
742
src/g_save.c
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@ -1,742 +0,0 @@
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#include "g_local.h"
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#define Function(f) {#f, f}
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mmove_t mmove_reloc;
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"model", FOFS(model), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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{"deathtarget", FOFS(deathtarget), F_LSTRING},
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{"killtarget", FOFS(killtarget), F_LSTRING},
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{"combattarget", FOFS(combattarget), F_LSTRING},
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{"message", FOFS(message), F_LSTRING},
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{"team", FOFS(team), F_LSTRING},
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{"wait", FOFS(wait), F_FLOAT},
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{"delay", FOFS(delay), F_FLOAT},
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{"random", FOFS(random), F_FLOAT},
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{"move_origin", FOFS(move_origin), F_VECTOR},
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{"move_angles", FOFS(move_angles), F_VECTOR},
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{"style", FOFS(style), F_INT},
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{"count", FOFS(count), F_INT},
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{"health", FOFS(health), F_INT},
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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// Knightmare- hack for setting alpha, allows mappers to specify
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// an entity's alpha value with the key "salpha"
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#ifdef KMQUAKE2_ENGINE_MOD
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{"salpha", FOFS(s.alpha), F_FLOAT},
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#endif
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// zaero
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{"mangle", FOFS(mangle), F_VECTOR},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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// temp spawn vars -- only valid when the spawn function is called
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{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
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{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
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{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
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{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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{0, 0, 0, 0}
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};
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field_t levelfields[] =
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{
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"pers.lastweapon2", CLOFS(pers.lastweapon2), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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// evolve
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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};
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/*
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============
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InitGame
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This will be called when the dll is first loaded, which
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only happens when a new game is started or a save game
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is loaded.
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============
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*/
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame ====\n");
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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//maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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//Knightmare- increase maxentities
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//maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", va("%i",MAX_EDICTS), CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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//spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
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//needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
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//filterban = gi.cvar ("filterban", "1", 0);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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// flood control
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//flood_msgs = gi.cvar ("flood_msgs", "4", 0);
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//flood_persecond = gi.cvar ("flood_persecond", "4", 0);
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//flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
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// dm map list
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//sv_maplist = gi.cvar ("sv_maplist", "", 0);
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// items
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InitItems ();
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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// initialize all entities for this game
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.max_edicts = game.maxentities;
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// initialize all clients for this game
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients+1;
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}
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//=========================================================
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void WriteField1 (FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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case F_GSTRING:
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if ( *(char **)p )
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len = strlen(*(char **)p) + 1;
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else
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len = 0;
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*(int *)p = len;
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break;
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case F_EDICT:
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if ( *(edict_t **)p == NULL)
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index = -1;
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else
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index = *(edict_t **)p - g_edicts;
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*(int *)p = index;
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break;
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case F_CLIENT:
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if ( *(gclient_t **)p == NULL)
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index = -1;
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else
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index = *(gclient_t **)p - game.clients;
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*(int *)p = index;
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break;
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case F_ITEM:
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if ( *(edict_t **)p == NULL)
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index = -1;
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else
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index = *(gitem_t **)p - itemlist;
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*(int *)p = index;
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break;
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//relative to code segment
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case F_FUNCTION:
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if (*(byte **)p == NULL)
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index = 0;
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else
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index = *(byte **)p - ((byte *)InitGame);
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*(int *)p = index;
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break;
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//relative to data segment
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case F_MMOVE:
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if (*(byte **)p == NULL)
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index = 0;
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else
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index = *(byte **)p - (byte *)&mmove_reloc;
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*(int *)p = index;
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break;
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default:
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gi.error ("WriteEdict: unknown field type");
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}
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}
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void WriteField2 (FILE *f, field_t *field, byte *base)
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{
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int len;
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void *p;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_LSTRING:
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case F_GSTRING:
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if ( *(char **)p )
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{
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len = strlen(*(char **)p) + 1;
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fwrite (*(char **)p, len, 1, f);
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}
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break;
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default:
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break;
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}
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}
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void ReadField (FILE *f, field_t *field, byte *base)
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{
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void *p;
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int len;
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int index;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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case F_INT:
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case F_FLOAT:
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case F_ANGLEHACK:
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case F_VECTOR:
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case F_IGNORE:
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break;
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case F_LSTRING:
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len = *(int *)p;
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if (!len)
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*(char **)p = NULL;
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else
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{
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/*
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SBF: FIXME - 32 extra bytes alloc'd since the saved
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string might not be long enough
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*/
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*(char **)p = gi.TagMalloc (32+len, TAG_LEVEL);
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fread (*(char **)p, len, 1, f);
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}
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break;
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case F_EDICT:
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index = *(int *)p;
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if ( index == -1 )
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*(edict_t **)p = NULL;
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else
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*(edict_t **)p = &g_edicts[index];
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break;
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case F_CLIENT:
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index = *(int *)p;
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if ( index == -1 )
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*(gclient_t **)p = NULL;
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else
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*(gclient_t **)p = &game.clients[index];
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break;
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case F_ITEM:
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index = *(int *)p;
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if ( index == -1 )
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*(gitem_t **)p = NULL;
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else
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*(gitem_t **)p = &itemlist[index];
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break;
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//relative to code segment
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case F_FUNCTION:
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index = *(int *)p;
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if ( index == 0 )
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*(byte **)p = NULL;
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else
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*(byte **)p = ((byte *)InitGame) + index;
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break;
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//relative to data segment
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case F_MMOVE:
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index = *(int *)p;
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if (index == 0)
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*(byte **)p = NULL;
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else
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*(byte **)p = (byte *)&mmove_reloc + index;
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break;
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default:
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gi.error ("ReadEdict: unknown field type");
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}
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}
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//=========================================================
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/*
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==============
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WriteClient
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void WriteClient (FILE *f, gclient_t *client)
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{
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field_t *field;
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gclient_t temp;
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// all of the ints, floats, and vectors stay as they are
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temp = *client;
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// change the pointers to lengths or indexes
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for (field=clientfields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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// write the block
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fwrite (&temp, sizeof(temp), 1, f);
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// now write any allocated data following the edict
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for (field=clientfields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)client);
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}
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}
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/*
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==============
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ReadClient
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All pointer variables (except function pointers) must be handled specially.
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==============
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*/
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void ReadClient (FILE *f, gclient_t *client)
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{
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field_t *field;
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fread (client, sizeof(*client), 1, f);
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for (field=clientfields ; field->name ; field++)
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{
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ReadField (f, field, (byte *)client);
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}
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}
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/*
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============
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WriteGame
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This will be called whenever the game goes to a new level,
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and when the user explicitly saves the game.
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Game information include cross level data, like multi level
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triggers, help computer info, and all client states.
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A single player death will automatically restore from the
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last save position.
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============
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*/
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void WriteGame (const char *filename, qboolean autosave)
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{
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FILE *f;
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int i;
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char str[16];
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if (!autosave)
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||||
SaveClientData ();
|
||||
|
||||
f = fopen (filename, "wb");
|
||||
if (!f)
|
||||
gi.error ("Couldn't open %s", filename);
|
||||
|
||||
memset (str, 0, sizeof(str));
|
||||
strcpy (str, __DATE__);
|
||||
fwrite (str, sizeof(str), 1, f);
|
||||
|
||||
game.autosaved = autosave;
|
||||
fwrite (&game, sizeof(game), 1, f);
|
||||
game.autosaved = false;
|
||||
|
||||
for (i=0 ; i<game.maxclients ; i++)
|
||||
WriteClient (f, &game.clients[i]);
|
||||
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
void ReadGame (const char *filename)
|
||||
{
|
||||
FILE *f;
|
||||
int i;
|
||||
char str[16];
|
||||
|
||||
gi.FreeTags (TAG_GAME);
|
||||
|
||||
f = fopen (filename, "rb");
|
||||
if (!f)
|
||||
gi.error ("Couldn't open %s", filename);
|
||||
|
||||
fread (str, sizeof(str), 1, f);
|
||||
if (strcmp (str, __DATE__))
|
||||
{
|
||||
fclose (f);
|
||||
gi.error ("Savegame from an older version.\n");
|
||||
}
|
||||
|
||||
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
|
||||
globals.edicts = g_edicts;
|
||||
|
||||
fread (&game, sizeof(game), 1, f);
|
||||
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
|
||||
for (i=0 ; i<game.maxclients ; i++)
|
||||
ReadClient (f, &game.clients[i]);
|
||||
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
//==========================================================
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
WriteEdict
|
||||
|
||||
All pointer variables (except function pointers) must be handled specially.
|
||||
==============
|
||||
*/
|
||||
void WriteEdict (FILE *f, edict_t *ent)
|
||||
{
|
||||
field_t *field;
|
||||
edict_t temp;
|
||||
|
||||
// all of the ints, floats, and vectors stay as they are
|
||||
temp = *ent;
|
||||
|
||||
// change the pointers to lengths or indexes
|
||||
for (field=fields ; field->name ; field++)
|
||||
{
|
||||
WriteField1 (f, field, (byte *)&temp);
|
||||
}
|
||||
|
||||
// write the block
|
||||
fwrite (&temp, sizeof(temp), 1, f);
|
||||
|
||||
// now write any allocated data following the edict
|
||||
for (field=fields ; field->name ; field++)
|
||||
{
|
||||
WriteField2 (f, field, (byte *)ent);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
WriteLevelLocals
|
||||
|
||||
All pointer variables (except function pointers) must be handled specially.
|
||||
==============
|
||||
*/
|
||||
void WriteLevelLocals (FILE *f)
|
||||
{
|
||||
field_t *field;
|
||||
level_locals_t temp;
|
||||
|
||||
// all of the ints, floats, and vectors stay as they are
|
||||
temp = level;
|
||||
|
||||
// change the pointers to lengths or indexes
|
||||
for (field=levelfields ; field->name ; field++)
|
||||
{
|
||||
WriteField1 (f, field, (byte *)&temp);
|
||||
}
|
||||
|
||||
// write the block
|
||||
fwrite (&temp, sizeof(temp), 1, f);
|
||||
|
||||
// now write any allocated data following the edict
|
||||
for (field=levelfields ; field->name ; field++)
|
||||
{
|
||||
WriteField2 (f, field, (byte *)&level);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
ReadEdict
|
||||
|
||||
All pointer variables (except function pointers) must be handled specially.
|
||||
==============
|
||||
*/
|
||||
void ReadEdict (FILE *f, edict_t *ent)
|
||||
{
|
||||
field_t *field;
|
||||
|
||||
fread (ent, sizeof(*ent), 1, f);
|
||||
|
||||
for (field=fields ; field->name ; field++)
|
||||
{
|
||||
ReadField (f, field, (byte *)ent);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
ReadLevelLocals
|
||||
|
||||
All pointer variables (except function pointers) must be handled specially.
|
||||
==============
|
||||
*/
|
||||
void ReadLevelLocals (FILE *f)
|
||||
{
|
||||
field_t *field;
|
||||
|
||||
fread (&level, sizeof(level), 1, f);
|
||||
|
||||
for (field=levelfields ; field->name ; field++)
|
||||
{
|
||||
ReadField (f, field, (byte *)&level);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
WriteLevel
|
||||
|
||||
=================
|
||||
*/
|
||||
void WriteLevel (const char *filename)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
FILE *f;
|
||||
void *base;
|
||||
|
||||
f = fopen (filename, "wb");
|
||||
if (!f)
|
||||
gi.error ("Couldn't open %s", filename);
|
||||
|
||||
// write out edict size for checking
|
||||
i = sizeof(edict_t);
|
||||
fwrite (&i, sizeof(i), 1, f);
|
||||
|
||||
// write out a function pointer for checking
|
||||
base = (void *)InitGame;
|
||||
fwrite (&base, sizeof(base), 1, f);
|
||||
|
||||
// write out level_locals_t
|
||||
WriteLevelLocals (f);
|
||||
|
||||
// write out all the entities
|
||||
for (i=0 ; i<globals.num_edicts ; i++)
|
||||
{
|
||||
ent = &g_edicts[i];
|
||||
if (!ent->inuse)
|
||||
continue;
|
||||
fwrite (&i, sizeof(i), 1, f);
|
||||
WriteEdict (f, ent);
|
||||
}
|
||||
i = -1;
|
||||
fwrite (&i, sizeof(i), 1, f);
|
||||
|
||||
fclose (f);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
ReadLevel
|
||||
|
||||
SpawnEntities will allready have been called on the
|
||||
level the same way it was when the level was saved.
|
||||
|
||||
That is necessary to get the baselines
|
||||
set up identically.
|
||||
|
||||
The server will have cleared all of the world links before
|
||||
calling ReadLevel.
|
||||
|
||||
No clients are connected yet.
|
||||
=================
|
||||
*/
|
||||
void ReadLevel (const char *filename)
|
||||
{
|
||||
int entnum;
|
||||
FILE *f;
|
||||
int i;
|
||||
void *base;
|
||||
edict_t *ent;
|
||||
|
||||
f = fopen (filename, "rb");
|
||||
if (!f)
|
||||
gi.error ("Couldn't open %s", filename);
|
||||
|
||||
// free any dynamic memory allocated by loading the level
|
||||
// base state
|
||||
gi.FreeTags (TAG_LEVEL);
|
||||
|
||||
// wipe all the entities
|
||||
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
|
||||
globals.num_edicts = maxclients->value+1;
|
||||
|
||||
// check edict size
|
||||
fread (&i, sizeof(i), 1, f);
|
||||
if (i != sizeof(edict_t))
|
||||
{
|
||||
fclose (f);
|
||||
gi.error ("ReadLevel: mismatched edict size");
|
||||
}
|
||||
|
||||
// check function pointer base address
|
||||
fread (&base, sizeof(base), 1, f);
|
||||
/*#ifdef _WIN32
|
||||
if (base != (void *)InitGame)
|
||||
{
|
||||
fclose (f);
|
||||
gi.error ("ReadLevel: function pointers have moved");
|
||||
}
|
||||
#else
|
||||
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
|
||||
#endif*/
|
||||
|
||||
// load the level locals
|
||||
ReadLevelLocals (f);
|
||||
|
||||
// load all the entities
|
||||
while (1)
|
||||
{
|
||||
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
|
||||
{
|
||||
fclose (f);
|
||||
gi.error ("ReadLevel: failed to read entnum");
|
||||
}
|
||||
if (entnum == -1)
|
||||
break;
|
||||
if (entnum >= globals.num_edicts)
|
||||
globals.num_edicts = entnum+1;
|
||||
|
||||
ent = &g_edicts[entnum];
|
||||
ReadEdict (f, ent);
|
||||
|
||||
// let the server rebuild world links for this ent
|
||||
memset (&ent->area, 0, sizeof(ent->area));
|
||||
gi.linkentity (ent);
|
||||
}
|
||||
|
||||
fclose (f);
|
||||
|
||||
// mark all clients as unconnected
|
||||
for (i=0 ; i<maxclients->value ; i++)
|
||||
{
|
||||
ent = &g_edicts[i+1];
|
||||
ent->client = game.clients + i;
|
||||
ent->client->pers.connected = false;
|
||||
}
|
||||
|
||||
// do any load time things at this point
|
||||
for (i=0 ; i<globals.num_edicts ; i++)
|
||||
{
|
||||
ent = &g_edicts[i];
|
||||
|
||||
if (!ent->inuse)
|
||||
continue;
|
||||
|
||||
// fire any cross-level triggers
|
||||
if (ent->classname)
|
||||
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
|
||||
ent->nextthink = level.time + ent->delay;
|
||||
}
|
||||
}
|
||||
|
235
src/q_shared.c
235
src/q_shared.c
|
@ -326,7 +326,6 @@ BoxOnPlaneSide
|
|||
Returns 1, 2, or 1 + 2
|
||||
==================
|
||||
*/
|
||||
#if !id386
|
||||
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
|
||||
{
|
||||
float dist1, dist2;
|
||||
|
@ -393,240 +392,6 @@ dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
|
|||
|
||||
return sides;
|
||||
}
|
||||
#else
|
||||
#pragma warning( disable: 4035 )
|
||||
|
||||
__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
|
||||
{
|
||||
static int bops_initialized;
|
||||
static int Ljmptab[8];
|
||||
|
||||
__asm {
|
||||
|
||||
push ebx
|
||||
|
||||
cmp bops_initialized, 1
|
||||
je initialized
|
||||
mov bops_initialized, 1
|
||||
|
||||
mov Ljmptab[0*4], offset Lcase0
|
||||
mov Ljmptab[1*4], offset Lcase1
|
||||
mov Ljmptab[2*4], offset Lcase2
|
||||
mov Ljmptab[3*4], offset Lcase3
|
||||
mov Ljmptab[4*4], offset Lcase4
|
||||
mov Ljmptab[5*4], offset Lcase5
|
||||
mov Ljmptab[6*4], offset Lcase6
|
||||
mov Ljmptab[7*4], offset Lcase7
|
||||
|
||||
initialized:
|
||||
|
||||
mov edx,ds:dword ptr[4+12+esp]
|
||||
mov ecx,ds:dword ptr[4+4+esp]
|
||||
xor eax,eax
|
||||
mov ebx,ds:dword ptr[4+8+esp]
|
||||
mov al,ds:byte ptr[17+edx]
|
||||
cmp al,8
|
||||
jge Lerror
|
||||
fld ds:dword ptr[0+edx]
|
||||
fld st(0)
|
||||
jmp dword ptr[Ljmptab+eax*4]
|
||||
Lcase0:
|
||||
fmul ds:dword ptr[ebx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase1:
|
||||
fmul ds:dword ptr[ecx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase2:
|
||||
fmul ds:dword ptr[ebx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase3:
|
||||
fmul ds:dword ptr[ecx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase4:
|
||||
fmul ds:dword ptr[ebx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase5:
|
||||
fmul ds:dword ptr[ecx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase6:
|
||||
fmul ds:dword ptr[ebx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ecx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
jmp LSetSides
|
||||
Lcase7:
|
||||
fmul ds:dword ptr[ecx]
|
||||
fld ds:dword ptr[0+4+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[4+ecx]
|
||||
fld ds:dword ptr[0+8+edx]
|
||||
fxch st(2)
|
||||
fmul ds:dword ptr[4+ebx]
|
||||
fxch st(2)
|
||||
fld st(0)
|
||||
fmul ds:dword ptr[8+ecx]
|
||||
fxch st(5)
|
||||
faddp st(3),st(0)
|
||||
fmul ds:dword ptr[8+ebx]
|
||||
fxch st(1)
|
||||
faddp st(3),st(0)
|
||||
fxch st(3)
|
||||
faddp st(2),st(0)
|
||||
LSetSides:
|
||||
faddp st(2),st(0)
|
||||
fcomp ds:dword ptr[12+edx]
|
||||
xor ecx,ecx
|
||||
fnstsw ax
|
||||
fcomp ds:dword ptr[12+edx]
|
||||
and ah,1
|
||||
xor ah,1
|
||||
add cl,ah
|
||||
fnstsw ax
|
||||
and ah,1
|
||||
add ah,ah
|
||||
add cl,ah
|
||||
pop ebx
|
||||
mov eax,ecx
|
||||
ret
|
||||
Lerror:
|
||||
int 3
|
||||
}
|
||||
}
|
||||
#pragma warning( default: 4035 )
|
||||
#endif
|
||||
|
||||
void ClearBounds (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
|
|
1074
src/savegame/savegame.c
Normal file
1074
src/savegame/savegame.c
Normal file
File diff suppressed because it is too large
Load diff
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Reference in a new issue