mirror of
https://github.com/yquake2/zaero.git
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Funktionierende Savegames, vielleichet...
This commit is contained in:
parent
75ec3fea54
commit
5a6e8255b6
1 changed files with 161 additions and 137 deletions
298
src/g_save.c
298
src/g_save.c
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@ -6,16 +6,11 @@ mmove_t mmove_reloc;
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"model", FOFS(model), F_LSTRING},
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{"model2", FOFS(model2), F_LSTRING},
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{"model3", FOFS(model3), F_LSTRING},
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{"model4", FOFS(model4), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"aspeed", FOFS(aspeed), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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@ -35,17 +30,24 @@ field_t fields[] = {
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"mangle", FOFS(mangle), F_VECTOR},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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// Knightmare- hack for setting alpha, allows mappers to specify
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// an entity's alpha value with the key "salpha"
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#ifdef KMQUAKE2_ENGINE_MOD
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{"salpha", FOFS(s.alpha), F_FLOAT},
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#endif
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// zaero
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{"mangle", FOFS(mangle), F_VECTOR},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mins", FOFS(mins), F_VECTOR},
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{"maxs", FOFS(maxs), F_VECTOR},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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@ -57,6 +59,10 @@ field_t fields[] = {
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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@ -90,8 +96,8 @@ field_t clientfields[] =
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{"newweapon", CLOFS(newweapon), F_ITEM},
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// evolve
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{"zCameraTrack", CLOFS(zCameraTrack), F_EDICT},
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{"zCameraLocalEntitiy", CLOFS(zCameraLocalEntity), F_EDICT},
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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};
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@ -107,69 +113,78 @@ is loaded.
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*/
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void InitGame (void)
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{
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gi.dprintf ("==== InitGame ====\n");
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gi.dprintf ("==== InitGame ====\n");
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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gun_x = gi.cvar ("gun_x", "0", 0);
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gun_y = gi.cvar ("gun_y", "0", 0);
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gun_z = gi.cvar ("gun_z", "0", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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//FIXME: sv_ prefix is wrong for these
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sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
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sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
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sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
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sv_gravity = gi.cvar ("sv_gravity", "800", 0);
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// noset vars
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dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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// latched vars
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sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
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gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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//maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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zdmflags = gi.cvar ("zdmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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//Knightmare- increase maxentities
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//maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", va("%i",MAX_EDICTS), CVAR_LATCH);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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//spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
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//needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
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//filterban = gi.cvar ("filterban", "1", 0);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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gamedir = gi.cvar ("gamedir", "baseq2", CVAR_SERVERINFO);
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run_pitch = gi.cvar ("run_pitch", "0.002", 0);
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run_roll = gi.cvar ("run_roll", "0.005", 0);
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bob_up = gi.cvar ("bob_up", "0.005", 0);
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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// items
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InitItems ();
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// flood control
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//flood_msgs = gi.cvar ("flood_msgs", "4", 0);
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//flood_persecond = gi.cvar ("flood_persecond", "4", 0);
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//flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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// dm map list
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//sv_maplist = gi.cvar ("sv_maplist", "", 0);
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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// items
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InitItems ();
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// initialize all entities for this game
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.max_edicts = game.maxentities;
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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// initialize all clients for this game
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients+1;
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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// get at the gl_polyblend client variable
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gi.cvar("gl_polyblend", "1", CVAR_USERINFO);
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// initialize all entities for this game
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game.maxentities = maxentities->value;
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g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
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globals.edicts = g_edicts;
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globals.max_edicts = game.maxentities;
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// initialize all clients for this game
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients+1;
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}
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//=========================================================
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@ -487,23 +502,24 @@ void WriteEdict (FILE *f, edict_t *ent)
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field_t *field;
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edict_t temp;
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// all of the ints, floats, and vectors stay as they are
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temp = *ent;
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// all of the ints, floats, and vectors stay as they are
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temp = *ent;
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// change the pointers to lengths or indexes
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for (field=fields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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// change the pointers to lengths or indexes
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for (field=fields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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// write the block
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fwrite (&temp, sizeof(temp), 1, f);
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// write the block
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fwrite (&temp, sizeof(temp), 1, f);
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// now write any allocated data following the edict
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for (field=fields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)ent);
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}
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// now write any allocated data following the edict
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for (field=fields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)ent);
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}
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}
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/*
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@ -637,82 +653,90 @@ No clients are connected yet.
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*/
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void ReadLevel (const char *filename)
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{
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int entnum;
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FILE *f;
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int i;
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void *base;
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edict_t *ent;
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int entnum;
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FILE *f;
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int i;
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void *base;
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edict_t *ent;
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f = fopen (filename, "rb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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f = fopen (filename, "rb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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// free any dynamic memory allocated by loading the level
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// base state
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gi.FreeTags (TAG_LEVEL);
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// free any dynamic memory allocated by loading the level
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// base state
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gi.FreeTags (TAG_LEVEL);
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// wipe all the entities
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memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
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globals.num_edicts = maxclients->value+1;
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// wipe all the entities
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memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
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globals.num_edicts = maxclients->value+1;
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// check edict size
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fread (&i, sizeof(i), 1, f);
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if (i != sizeof(edict_t))
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{
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fclose (f);
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gi.error ("ReadLevel: mismatched edict size");
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}
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// check edict size
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fread (&i, sizeof(i), 1, f);
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if (i != sizeof(edict_t))
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{
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fclose (f);
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gi.error ("ReadLevel: mismatched edict size");
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}
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// check function pointer base address
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fread (&base, sizeof(base), 1, f);
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gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
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// check function pointer base address
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fread (&base, sizeof(base), 1, f);
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/*#ifdef _WIN32
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if (base != (void *)InitGame)
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{
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fclose (f);
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gi.error ("ReadLevel: function pointers have moved");
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}
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#else
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gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
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#endif*/
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// load the level locals
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ReadLevelLocals (f);
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// load the level locals
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ReadLevelLocals (f);
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// load all the entities
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while (1)
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{
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if (fread (&entnum, sizeof(entnum), 1, f) != 1)
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{
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fclose (f);
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gi.error ("ReadLevel: failed to read entnum");
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}
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if (entnum == -1)
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break;
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if (entnum >= globals.num_edicts)
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globals.num_edicts = entnum+1;
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// load all the entities
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while (1)
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{
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if (fread (&entnum, sizeof(entnum), 1, f) != 1)
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{
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fclose (f);
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gi.error ("ReadLevel: failed to read entnum");
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}
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if (entnum == -1)
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break;
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if (entnum >= globals.num_edicts)
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globals.num_edicts = entnum+1;
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ent = &g_edicts[entnum];
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ReadEdict (f, ent);
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ent = &g_edicts[entnum];
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ReadEdict (f, ent);
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// let the server rebuild world links for this ent
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memset (&ent->area, 0, sizeof(ent->area));
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gi.linkentity (ent);
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}
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// let the server rebuild world links for this ent
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memset (&ent->area, 0, sizeof(ent->area));
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gi.linkentity (ent);
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}
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fclose (f);
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fclose (f);
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// mark all clients as unconnected
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for (i=0 ; i<maxclients->value ; i++)
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{
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ent = &g_edicts[i+1];
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ent->client = game.clients + i;
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ent->client->pers.connected = false;
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}
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// mark all clients as unconnected
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for (i=0 ; i<maxclients->value ; i++)
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{
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ent = &g_edicts[i+1];
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ent->client = game.clients + i;
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ent->client->pers.connected = false;
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}
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// do any load time things at this point
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for (i=0 ; i<globals.num_edicts ; i++)
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{
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ent = &g_edicts[i];
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// do any load time things at this point
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for (i=0 ; i<globals.num_edicts ; i++)
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{
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ent = &g_edicts[i];
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if (!ent->inuse)
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continue;
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if (!ent->inuse)
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continue;
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// fire any cross-level triggers
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if (ent->classname)
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if (strcmp(ent->classname, "target_crosslevel_target") == 0)
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ent->nextthink = level.time + ent->delay;
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}
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// fire any cross-level triggers
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if (ent->classname)
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if (strcmp(ent->classname, "target_crosslevel_target") == 0)
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ent->nextthink = level.time + ent->delay;
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}
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}
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