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Funktionierende Savegames, vielleichet...
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1 changed files with 161 additions and 137 deletions
60
src/g_save.c
60
src/g_save.c
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@ -6,16 +6,11 @@ mmove_t mmove_reloc;
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"model", FOFS(model), F_LSTRING},
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{"model2", FOFS(model2), F_LSTRING},
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{"model3", FOFS(model3), F_LSTRING},
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{"model4", FOFS(model4), F_LSTRING},
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{"spawnflags", FOFS(spawnflags), F_INT},
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{"speed", FOFS(speed), F_FLOAT},
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{"accel", FOFS(accel), F_FLOAT},
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{"decel", FOFS(decel), F_FLOAT},
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{"aspeed", FOFS(aspeed), F_FLOAT},
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{"target", FOFS(target), F_LSTRING},
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{"targetname", FOFS(targetname), F_LSTRING},
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{"pathtarget", FOFS(pathtarget), F_LSTRING},
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@ -35,17 +30,24 @@ field_t fields[] = {
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{"sounds", FOFS(sounds), F_INT},
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{"light", 0, F_IGNORE},
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{"dmg", FOFS(dmg), F_INT},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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{"mangle", FOFS(mangle), F_VECTOR},
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{"mass", FOFS(mass), F_INT},
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{"volume", FOFS(volume), F_FLOAT},
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{"attenuation", FOFS(attenuation), F_FLOAT},
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{"map", FOFS(map), F_LSTRING},
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{"origin", FOFS(s.origin), F_VECTOR},
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{"angles", FOFS(s.angles), F_VECTOR},
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{"angle", FOFS(s.angles), F_ANGLEHACK},
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// Knightmare- hack for setting alpha, allows mappers to specify
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// an entity's alpha value with the key "salpha"
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#ifdef KMQUAKE2_ENGINE_MOD
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{"salpha", FOFS(s.alpha), F_FLOAT},
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#endif
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// zaero
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{"mangle", FOFS(mangle), F_VECTOR},
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{"active", FOFS(active), F_INT},
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{"spawnflags2", FOFS(spawnflags2), F_INT},
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{"mins", FOFS(mins), F_VECTOR},
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{"maxs", FOFS(maxs), F_VECTOR},
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{"mteam", FOFS(mteam), F_LSTRING},
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{"mirrortarget", 0, F_IGNORE},
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{"mirrorlevelsave", 0, F_IGNORE},
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@ -57,6 +59,10 @@ field_t fields[] = {
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{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
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{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
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{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
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//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
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{"item", FOFS(item), F_ITEM},
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{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
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{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
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{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
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@ -90,8 +96,8 @@ field_t clientfields[] =
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{"newweapon", CLOFS(newweapon), F_ITEM},
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// evolve
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{"zCameraTrack", CLOFS(zCameraTrack), F_EDICT},
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{"zCameraLocalEntitiy", CLOFS(zCameraLocalEntity), F_EDICT},
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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};
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@ -128,17 +134,23 @@ void InitGame (void)
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gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
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maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
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//maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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//Knightmare- increase maxentities
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//maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", va("%i",MAX_EDICTS), CVAR_LATCH);
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// change anytime vars
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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zdmflags = gi.cvar ("zdmflags", "0", CVAR_SERVERINFO);
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fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
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timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
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password = gi.cvar ("password", "", CVAR_USERINFO);
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//spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
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//needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
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//filterban = gi.cvar ("filterban", "1", 0);
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g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
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@ -148,7 +160,13 @@ void InitGame (void)
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bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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gamedir = gi.cvar ("gamedir", "baseq2", CVAR_SERVERINFO);
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// flood control
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//flood_msgs = gi.cvar ("flood_msgs", "4", 0);
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//flood_persecond = gi.cvar ("flood_persecond", "4", 0);
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//flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
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// dm map list
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//sv_maplist = gi.cvar ("sv_maplist", "", 0);
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// items
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InitItems ();
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@ -167,9 +185,6 @@ void InitGame (void)
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game.maxclients = maxclients->value;
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game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
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globals.num_edicts = game.maxclients+1;
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// get at the gl_polyblend client variable
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gi.cvar("gl_polyblend", "1", CVAR_USERINFO);
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}
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//=========================================================
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@ -504,6 +519,7 @@ void WriteEdict (FILE *f, edict_t *ent)
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{
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WriteField2 (f, field, (byte *)ent);
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}
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}
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/*
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@ -665,7 +681,15 @@ void ReadLevel (const char *filename)
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// check function pointer base address
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fread (&base, sizeof(base), 1, f);
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/*#ifdef _WIN32
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if (base != (void *)InitGame)
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{
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fclose (f);
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gi.error ("ReadLevel: function pointers have moved");
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}
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#else
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gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
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#endif*/
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// load the level locals
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ReadLevelLocals (f);
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