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Merge pull request #40 from NeonKnightOA/varfix-240114
Replacement of YQ2OSTYPE and YQ2ARCH with YQ2_OSTYPE and YQ2_ARCH
This commit is contained in:
commit
52b1697846
1 changed files with 9 additions and 9 deletions
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@ -61,12 +61,12 @@
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* created on other systems or architectures. This will
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* created on other systems or architectures. This will
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* crash q2 in spectacular ways
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* crash q2 in spectacular ways
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*/
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*/
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#ifndef YQ2OSTYPE
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#ifndef YQ2_OSTYPE
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#error YQ2OSTYPE should be defined by the build system
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#error YQ2_OSTYPE should be defined by the build system
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#endif
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#endif
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#ifndef YQ2ARCH
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#ifndef YQ2_ARCH
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#error YQ2ARCH should be defined by the build system
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#error YQ2_ARCH should be defined by the build system
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#endif
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#endif
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/*
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/*
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@ -771,8 +771,8 @@ WriteGame(const char *filename, qboolean autosave)
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Q_strlcpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver));
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Q_strlcpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver));
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Q_strlcpy(sv.game, GAMEVERSION, sizeof(sv.game));
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Q_strlcpy(sv.game, GAMEVERSION, sizeof(sv.game));
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Q_strlcpy(sv.os, YQ2OSTYPE, sizeof(sv.os) - 1);
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Q_strlcpy(sv.os, YQ2_OSTYPE, sizeof(sv.os) - 1);
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Q_strlcpy(sv.arch, YQ2ARCH, sizeof(sv.arch));
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Q_strlcpy(sv.arch, YQ2_ARCH, sizeof(sv.arch));
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fwrite(&sv, sizeof(sv), 1, f);
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fwrite(&sv, sizeof(sv), 1, f);
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@ -874,16 +874,16 @@ ReadGame(const char *filename)
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fclose(f);
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fclose(f);
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gi.error("Savegame from another game.so.\n");
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gi.error("Savegame from another game.so.\n");
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}
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}
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else if (strcmp(sv.os, YQ2OSTYPE) != 0)
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else if (strcmp(sv.os, YQ2_OSTYPE) != 0)
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{
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{
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fclose(f);
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fclose(f);
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gi.error("Savegame from another os.\n");
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gi.error("Savegame from another os.\n");
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}
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}
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else if (strcmp(sv.arch, YQ2ARCH) != 0)
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else if (strcmp(sv.arch, YQ2_ARCH) != 0)
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{
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{
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#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
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#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
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// before savegame version "YQ2-4" (and after version 1),
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// before savegame version "YQ2-4" (and after version 1),
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// the official Win32 binaries accidentally had the YQ2ARCH "AMD64"
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// the official Win32 binaries accidentally had the YQ2_ARCH "AMD64"
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// instead of "i386" set due to a bug in the Makefile.
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// instead of "i386" set due to a bug in the Makefile.
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// This quirk allows loading those savegames anyway
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// This quirk allows loading those savegames anyway
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if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0)
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if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0)
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