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game data packing representation of the headers
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f3912680ac
commit
4e97fe4c74
1 changed files with 28 additions and 33 deletions
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@ -121,6 +121,15 @@ typedef struct
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mmove_t *mmovePtr;
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} mmoveList_t;
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typedef struct
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{
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char ver[32];
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char game[32];
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char os[32];
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char arch[32];
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} savegameHeader_t;
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/* ========================================================= */
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/*
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@ -739,12 +748,9 @@ ReadClient(FILE *f, gclient_t *client, short save_ver)
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void
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WriteGame(const char *filename, qboolean autosave)
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{
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savegameHeader_t sv;
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FILE *f;
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int i;
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char str_ver[32];
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char str_game[32];
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char str_os[32];
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char str_arch[32];
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if (!autosave)
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{
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@ -759,20 +765,14 @@ WriteGame(const char *filename, qboolean autosave)
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}
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/* Savegame identification */
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memset(str_ver, 0, sizeof(str_ver));
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memset(str_game, 0, sizeof(str_game));
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memset(str_os, 0, sizeof(str_os));
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memset(str_arch, 0, sizeof(str_arch));
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memset(&sv, 0, sizeof(sv));
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strncpy(str_ver, SAVEGAMEVER, sizeof(str_ver));
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strncpy(str_game, GAMEVERSION, sizeof(str_game));
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strncpy(str_os, YQ2OSTYPE, sizeof(str_os) - 1);
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strncpy(str_arch, YQ2ARCH, sizeof(str_arch));
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strncpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver));
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strncpy(sv.game, GAMEVERSION, sizeof(sv.game));
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strncpy(sv.os, YQ2OSTYPE, sizeof(sv.os) - 1);
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strncpy(sv.arch, YQ2ARCH, sizeof(sv.arch));
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fwrite(str_ver, sizeof(str_ver), 1, f);
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fwrite(str_game, sizeof(str_game), 1, f);
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fwrite(str_os, sizeof(str_os), 1, f);
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fwrite(str_arch, sizeof(str_arch), 1, f);
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fwrite(&sv, sizeof(sv), 1, f);
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game.autosaved = autosave;
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fwrite(&game, sizeof(game), 1, f);
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@ -794,12 +794,10 @@ WriteGame(const char *filename, qboolean autosave)
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void
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ReadGame(const char *filename)
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{
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savegameHeader_t sv;
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FILE *f;
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int i;
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char str_ver[32];
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char str_game[32];
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char str_os[32];
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char str_arch[32];
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short save_ver = 0;
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gi.FreeTags(TAG_GAME);
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@ -812,10 +810,7 @@ ReadGame(const char *filename)
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}
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/* Sanity checks */
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fread(str_ver, sizeof(str_ver), 1, f);
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fread(str_game, sizeof(str_game), 1, f);
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fread(str_os, sizeof(str_os), 1, f);
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fread(str_arch, sizeof(str_arch), 1, f);
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fread(&sv, sizeof(sv), 1, f);
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static const struct {
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const char* verstr;
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@ -829,7 +824,7 @@ ReadGame(const char *filename)
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for (i=0; i < sizeof(version_mappings)/sizeof(version_mappings[0]); ++i)
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{
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if (strcmp(version_mappings[i].verstr, str_ver) == 0)
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if (strcmp(version_mappings[i].verstr, sv.ver) == 0)
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{
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save_ver = version_mappings[i].vernum;
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break;
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@ -844,12 +839,12 @@ ReadGame(const char *filename)
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if (save_ver == 1)
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{
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if (strcmp(str_game, GAMEVERSION) != 0)
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if (strcmp(sv.game, GAMEVERSION) != 0)
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{
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fclose(f);
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gi.error("Savegame from another game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE_1) != 0)
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else if (strcmp(sv.os, OSTYPE_1) != 0)
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{
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fclose(f);
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gi.error("Savegame from another os.\n");
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@ -857,13 +852,13 @@ ReadGame(const char *filename)
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#ifdef _WIN32
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/* Windows was forced to i386 */
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if (strcmp(str_arch, "i386") != 0)
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if (strcmp(sv.arch, "i386") != 0)
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{
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fclose(f);
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gi.error("Savegame from another architecture.\n");
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}
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#else
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if (strcmp(str_arch, ARCH_1) != 0)
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if (strcmp(sv.arch, ARCH_1) != 0)
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{
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fclose(f);
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gi.error("Savegame from another architecture.\n");
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@ -872,24 +867,24 @@ ReadGame(const char *filename)
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}
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else // all newer savegame versions
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{
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if (strcmp(str_game, GAMEVERSION) != 0)
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if (strcmp(sv.game, GAMEVERSION) != 0)
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{
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fclose(f);
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gi.error("Savegame from another game.so.\n");
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}
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else if (strcmp(str_os, YQ2OSTYPE) != 0)
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else if (strcmp(sv.os, YQ2OSTYPE) != 0)
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{
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fclose(f);
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gi.error("Savegame from another os.\n");
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}
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else if (strcmp(str_arch, YQ2ARCH) != 0)
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else if (strcmp(sv.arch, YQ2ARCH) != 0)
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{
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#if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86))
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// before savegame version "YQ2-4" (and after version 1),
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// the official Win32 binaries accidentally had the YQ2ARCH "AMD64"
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// instead of "i386" set due to a bug in the Makefile.
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// This quirk allows loading those savegames anyway
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if (save_ver >= 4 || strcmp(str_arch, "AMD64") != 0)
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if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0)
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#endif
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{
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fclose(f);
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