From 4e97fe4c7473633f97850dac41a33057065fb3f1 Mon Sep 17 00:00:00 2001 From: David Carlier Date: Wed, 7 Apr 2021 18:09:58 +0100 Subject: [PATCH] game data packing representation of the headers --- src/savegame/savegame.c | 61 +++++++++++++++++++---------------------- 1 file changed, 28 insertions(+), 33 deletions(-) diff --git a/src/savegame/savegame.c b/src/savegame/savegame.c index 741b080..118d4c5 100644 --- a/src/savegame/savegame.c +++ b/src/savegame/savegame.c @@ -121,6 +121,15 @@ typedef struct mmove_t *mmovePtr; } mmoveList_t; +typedef struct +{ + char ver[32]; + char game[32]; + char os[32]; + char arch[32]; +} savegameHeader_t; + + /* ========================================================= */ /* @@ -739,12 +748,9 @@ ReadClient(FILE *f, gclient_t *client, short save_ver) void WriteGame(const char *filename, qboolean autosave) { + savegameHeader_t sv; FILE *f; int i; - char str_ver[32]; - char str_game[32]; - char str_os[32]; - char str_arch[32]; if (!autosave) { @@ -759,20 +765,14 @@ WriteGame(const char *filename, qboolean autosave) } /* Savegame identification */ - memset(str_ver, 0, sizeof(str_ver)); - memset(str_game, 0, sizeof(str_game)); - memset(str_os, 0, sizeof(str_os)); - memset(str_arch, 0, sizeof(str_arch)); + memset(&sv, 0, sizeof(sv)); - strncpy(str_ver, SAVEGAMEVER, sizeof(str_ver)); - strncpy(str_game, GAMEVERSION, sizeof(str_game)); - strncpy(str_os, YQ2OSTYPE, sizeof(str_os) - 1); - strncpy(str_arch, YQ2ARCH, sizeof(str_arch)); + strncpy(sv.ver, SAVEGAMEVER, sizeof(sv.ver)); + strncpy(sv.game, GAMEVERSION, sizeof(sv.game)); + strncpy(sv.os, YQ2OSTYPE, sizeof(sv.os) - 1); + strncpy(sv.arch, YQ2ARCH, sizeof(sv.arch)); - fwrite(str_ver, sizeof(str_ver), 1, f); - fwrite(str_game, sizeof(str_game), 1, f); - fwrite(str_os, sizeof(str_os), 1, f); - fwrite(str_arch, sizeof(str_arch), 1, f); + fwrite(&sv, sizeof(sv), 1, f); game.autosaved = autosave; fwrite(&game, sizeof(game), 1, f); @@ -794,12 +794,10 @@ WriteGame(const char *filename, qboolean autosave) void ReadGame(const char *filename) { + savegameHeader_t sv; FILE *f; int i; - char str_ver[32]; - char str_game[32]; - char str_os[32]; - char str_arch[32]; + short save_ver = 0; gi.FreeTags(TAG_GAME); @@ -812,10 +810,7 @@ ReadGame(const char *filename) } /* Sanity checks */ - fread(str_ver, sizeof(str_ver), 1, f); - fread(str_game, sizeof(str_game), 1, f); - fread(str_os, sizeof(str_os), 1, f); - fread(str_arch, sizeof(str_arch), 1, f); + fread(&sv, sizeof(sv), 1, f); static const struct { const char* verstr; @@ -829,7 +824,7 @@ ReadGame(const char *filename) for (i=0; i < sizeof(version_mappings)/sizeof(version_mappings[0]); ++i) { - if (strcmp(version_mappings[i].verstr, str_ver) == 0) + if (strcmp(version_mappings[i].verstr, sv.ver) == 0) { save_ver = version_mappings[i].vernum; break; @@ -844,12 +839,12 @@ ReadGame(const char *filename) if (save_ver == 1) { - if (strcmp(str_game, GAMEVERSION) != 0) + if (strcmp(sv.game, GAMEVERSION) != 0) { fclose(f); gi.error("Savegame from another game.so.\n"); } - else if (strcmp(str_os, OSTYPE_1) != 0) + else if (strcmp(sv.os, OSTYPE_1) != 0) { fclose(f); gi.error("Savegame from another os.\n"); @@ -857,13 +852,13 @@ ReadGame(const char *filename) #ifdef _WIN32 /* Windows was forced to i386 */ - if (strcmp(str_arch, "i386") != 0) + if (strcmp(sv.arch, "i386") != 0) { fclose(f); gi.error("Savegame from another architecture.\n"); } #else - if (strcmp(str_arch, ARCH_1) != 0) + if (strcmp(sv.arch, ARCH_1) != 0) { fclose(f); gi.error("Savegame from another architecture.\n"); @@ -872,24 +867,24 @@ ReadGame(const char *filename) } else // all newer savegame versions { - if (strcmp(str_game, GAMEVERSION) != 0) + if (strcmp(sv.game, GAMEVERSION) != 0) { fclose(f); gi.error("Savegame from another game.so.\n"); } - else if (strcmp(str_os, YQ2OSTYPE) != 0) + else if (strcmp(sv.os, YQ2OSTYPE) != 0) { fclose(f); gi.error("Savegame from another os.\n"); } - else if (strcmp(str_arch, YQ2ARCH) != 0) + else if (strcmp(sv.arch, YQ2ARCH) != 0) { #if defined(_WIN32) && (defined(__i386__) || defined(_M_IX86)) // before savegame version "YQ2-4" (and after version 1), // the official Win32 binaries accidentally had the YQ2ARCH "AMD64" // instead of "i386" set due to a bug in the Makefile. // This quirk allows loading those savegames anyway - if (save_ver >= 4 || strcmp(str_arch, "AMD64") != 0) + if (save_ver >= 4 || strcmp(sv.arch, "AMD64") != 0) #endif { fclose(f);