diff --git a/src/z_camera.c b/src/z_camera.c index 949f196..1bfd938 100644 --- a/src/z_camera.c +++ b/src/z_camera.c @@ -110,15 +110,8 @@ char *getSkinName(char *s, char *buffer) void zCam_SetLocalCopy(struct edict_s *player, char *s) { -// char model[255]; - if(player->client->zCameraLocalEntity) { -/* - player->client->zCameraLocalEntity->s.modelindex = gi.modelindex(getSkinModel(s, model)); - player->client->zCameraLocalEntity->s.renderfx |= RF_CUSTOMSKIN; - player->client->zCameraLocalEntity->s.skinnum = gi.imageindex(getSkinName(s, model)); -*/ player->client->zCameraLocalEntity->s.modelindex = gi.modelindex("models/objects/gibs/head2/tris.md2"); } } diff --git a/src/z_handler.c b/src/z_handler.c index 4940399..965198d 100644 --- a/src/z_handler.c +++ b/src/z_handler.c @@ -10,8 +10,6 @@ handler handler #include "z_handler.h" - - void handler_standWhatNext (edict_t *self); void handler_standSitWhatNext (edict_t *self); void handler_stand (edict_t *self); @@ -23,10 +21,6 @@ void hound_sight (edict_t *self, edict_t *other); void infantry_sight (edict_t *self, edict_t *other); static int sound_attack; -static int sound_scratch; -static int sound_sitdown; -static int sound_standup; - void handler_sight (edict_t *self, edict_t *other) { @@ -38,175 +32,160 @@ void handler_sight (edict_t *self, edict_t *other) // STAND // - - mframe_t handler_frames_stand1 [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL + {ai_stand, 0, NULL} }; mmove_t handler_stand1 = {FRAME_stand1start, FRAME_stand1end, handler_frames_stand1, handler_standSitWhatNext}; - void handler_scratch(edict_t *self) { -// gi.sound (self, CHAN_VOICE, sound_scratch, 1, ATTN_NORM, 0); } - - mframe_t handler_frames_stand2 [] = { - ai_stand, 0, handler_scratch, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, handler_scratch}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, }; mmove_t handler_stand2 = {FRAME_stand2start, FRAME_stand2end, handler_frames_stand2, handler_standSitWhatNext}; - - - mframe_t handler_frames_stand3 [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, }; mmove_t handler_stand3 = {FRAME_stand3start, FRAME_stand3end, handler_frames_stand3, handler_standWhatNext}; void handler_standup(edict_t *self) { -// gi.sound (self, CHAN_VOICE, sound_standup, 1, ATTN_NORM, 0); } - mframe_t handler_frames_stand4 [] = { - ai_stand, 0, handler_standup, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, handler_standup}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, - ai_stand, 0, NULL, + {ai_stand, 0, NULL}, }; mmove_t handler_stand4 = {FRAME_stand4start, FRAME_stand4end, handler_frames_stand4, handler_standWhatNext}; - - void handler_sitdown(edict_t *self) { -// gi.sound (self, CHAN_VOICE, sound_sitdown, 1, ATTN_NORM, 0); } - mframe_t handler_frames_stand5 [] = { - ai_stand, 0, handler_sitdown, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, handler_sitdown}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, }; mmove_t handler_stand5 = {FRAME_stand5start, FRAME_stand5end, handler_frames_stand5, handler_standSitWhatNext}; @@ -255,8 +234,6 @@ void handler_standSitWhatNext (edict_t *self) void handler_stand (edict_t *self) { - float r = random(); - if(self->monsterinfo.currentmove != &handler_stand1 && self->monsterinfo.currentmove != &handler_stand2 && self->monsterinfo.currentmove != &handler_stand3 && @@ -269,18 +246,14 @@ void handler_stand (edict_t *self) - // // PAIN // void handler_pain (edict_t *self, edict_t *other, float kick, int damage) { -// if (self->health < (self->max_health / 2)) -// self->s.skinnum = 1; } - // // ATTACK and MELEE // @@ -330,26 +303,26 @@ void StartCount(edict_t *self) mframe_t handler_frames_attack1 [] = { - ai_run, 0, StartCount, - ai_run, 0, CheckForEnemy, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, + {ai_run, 0, StartCount}, + {ai_run, 0, CheckForEnemy}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, CheckIdleLoop, - ai_charge, 0, NULL, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, CheckIdleLoop}, + {ai_charge, 0, NULL}, - ai_charge, 0, NULL, - ai_charge, 0, handler_createHound, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, + {ai_charge, 0, NULL}, + {ai_charge, 0, handler_createHound}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, }; mmove_t handler_move_attack1 = {FRAME_attack1Start, FRAME_attack1End, handler_frames_attack1, handler_ConvertToInfantry}; @@ -363,10 +336,6 @@ void handler_attack (edict_t *self) self->powerarmor_time = 0; } - - - - /* === Death Stuff Starts @@ -401,15 +370,9 @@ void SP_monster_hound_precache(); void SP_monster_handler_precache(void) { - //SP_monster_infantry_precache(); SP_monster_hound_precache(); sound_attack = gi.soundindex("monsters/guard/hhattack.wav"); -/* - sound_scratch = gi.soundindex("monsters/guard/hhscratch.wav"); - sound_sitdown = gi.soundindex("monsters/guard/hhsitdown.wav"); - sound_standup = gi.soundindex("monsters/guard/hhstandup.wav"); -*/ } @@ -472,3 +435,4 @@ Z = -24 to 8 walkmonster_start (self); } + diff --git a/src/z_hound.c b/src/z_hound.c index 5322b1b..191136a 100644 --- a/src/z_hound.c +++ b/src/z_hound.c @@ -43,26 +43,26 @@ void hound_sight (edict_t *self, edict_t *other) mframe_t hound_frames_stand1 [] = { - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, // 10 + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, // 10 - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL} }; mmove_t hound_stand1 = {FRAME_stand1start, FRAME_stand1end, hound_frames_stand1, hound_stand}; @@ -70,29 +70,29 @@ mmove_t hound_stand1 = {FRAME_stand1start, FRAME_stand1end, hound_frames_stand1, mframe_t hound_frames_stand2 [] = { - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, // 10 + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, // 10 - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, - ai_schoolStand, 0, NULL, // 20 + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, + {ai_schoolStand, 0, NULL}, // 20 - ai_schoolStand, 0, NULL + {ai_schoolStand, 0, NULL} }; mmove_t hound_stand2 = {FRAME_stand2start, FRAME_stand2end, hound_frames_stand2, hound_stand}; @@ -117,13 +117,13 @@ void hound_stand (edict_t *self) mframe_t hound_frames_run [] = { - ai_schoolRun, 60, NULL, - ai_schoolRun, 60, NULL, - ai_schoolRun, 40, NULL, - ai_schoolRun, 30, NULL, - ai_schoolRun, 30, NULL, - ai_schoolRun, 30, NULL, - ai_schoolRun, 40, NULL + {ai_schoolRun, 60, NULL}, + {ai_schoolRun, 60, NULL}, + {ai_schoolRun, 40, NULL}, + {ai_schoolRun, 30, NULL}, + {ai_schoolRun, 30, NULL}, + {ai_schoolRun, 30, NULL}, + {ai_schoolRun, 40, NULL} }; mmove_t hound_move_run = {FRAME_runStart, FRAME_runEnd, hound_frames_run, NULL}; @@ -143,14 +143,14 @@ void hound_run (edict_t *self) mframe_t hound_frames_walk [] = { - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL, - ai_schoolWalk, 7, NULL + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL}, + {ai_schoolWalk, 7, NULL} }; mmove_t hound_move_walk = {FRAME_walkStart, FRAME_walkEnd, hound_frames_walk, hound_walk}; @@ -168,23 +168,23 @@ void hound_walk (edict_t *self) mframe_t hound_frames_pain1 [] = { - ai_move, 6, NULL, - ai_move, 16, NULL, - ai_move, -6, NULL, - ai_move, -7, NULL, + {ai_move, 6, NULL}, + {ai_move, 16, NULL}, + {ai_move, -6, NULL}, + {ai_move, -7, NULL}, }; mmove_t hound_move_pain1 = {FRAME_pain1Start, FRAME_pain1End, hound_frames_pain1, hound_run}; mframe_t hound_frames_pain2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 6, NULL, - ai_move, 16, NULL, - ai_move, -6, NULL, - ai_move, -7, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 6, NULL}, + {ai_move, 16, NULL}, + {ai_move, -6, NULL}, + {ai_move, -7, NULL}, + {ai_move, 0, NULL}, }; mmove_t hound_move_pain2 = {FRAME_pain2Start, FRAME_pain2End, hound_frames_pain2, hound_run}; @@ -241,29 +241,29 @@ void hound_bite2 (edict_t *self) mframe_t hound_frames_attack1 [] = { - ai_schoolCharge, 0, hound_launch, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, hound_bite, - ai_schoolCharge, 0, hound_bite2 + {ai_schoolCharge, 0, hound_launch}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, hound_bite}, + {ai_schoolCharge, 0, hound_bite2} }; mmove_t hound_move_attack1 = {FRAME_attack1Start, FRAME_attack1End, hound_frames_attack1, hound_run}; mframe_t hound_frames_attack2 [] = { - ai_schoolCharge, 0, hound_launch, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, NULL, - ai_schoolCharge, 0, hound_bite, - ai_schoolCharge, 0, hound_bite2, - ai_schoolCharge, 0, hound_bite2, - ai_schoolCharge, 0, hound_bite2, - ai_schoolCharge, 0, NULL, + {ai_schoolCharge, 0, hound_launch}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, NULL}, + {ai_schoolCharge, 0, hound_bite}, + {ai_schoolCharge, 0, hound_bite2}, + {ai_schoolCharge, 0, hound_bite2}, + {ai_schoolCharge, 0, hound_bite2}, + {ai_schoolCharge, 0, NULL}, }; mmove_t hound_move_attack2 = {FRAME_attack2Start, FRAME_attack2End, hound_frames_attack2, hound_run}; @@ -280,13 +280,9 @@ void hound_attack (edict_t *self) } } - - // // ATTACK // - - void hound_jump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf) { if (self->health <= 0) @@ -376,13 +372,13 @@ void hound_check_landing2 (edict_t *self) mframe_t hound_frames_handlerjump [] = { - ai_charge, 0, NULL, - ai_charge, 20, hound_jump_takeoff, - ai_move, 40, NULL, - ai_move, 30, hound_check_landing2, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_charge, 0, NULL}, + {ai_charge, 20, hound_jump_takeoff}, + {ai_move, 40, NULL}, + {ai_move, 30, hound_check_landing2}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, }; @@ -392,13 +388,13 @@ mmove_t hound_move_handlerjump = {FRAME_hattack1Sep, FRAME_hattack1End, hound_fr mframe_t hound_frames_jump [] = { - ai_charge, 20, NULL, - ai_charge, 20, hound_jump_takeoff, - ai_move, 40, NULL, - ai_move, 30, hound_check_landing, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_charge, 20, NULL}, + {ai_charge, 20, hound_jump_takeoff}, + {ai_move, 40, NULL}, + {ai_move, 30, hound_check_landing}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hound_move_jump = {FRAME_leapStart, FRAME_leapEnd, hound_frames_jump, hound_run}; @@ -407,15 +403,12 @@ void hound_jump (edict_t *self) self->monsterinfo.currentmove = &hound_move_jump; } - /* === attack check routines === */ - - qboolean hound_check_melee (edict_t *self) { if (range (self, self->enemy) == RANGE_MELEE) @@ -466,7 +459,6 @@ qboolean hound_checkattack (edict_t *self) if (hound_check_jump(self)) { self->monsterinfo.attack_state = AS_MISSILE; - // FIXME play a jump sound here return true; } @@ -492,18 +484,18 @@ void hound_dead (edict_t *self) mframe_t hound_frames_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t hound_move_death = {FRAME_die1Start, FRAME_die1End, hound_frames_death, hound_dead}; @@ -511,7 +503,7 @@ void hound_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -527,7 +519,7 @@ void hound_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -620,8 +612,6 @@ void hound_createHound(edict_t *self, float healthPercent) hound = G_Spawn(); - //*hound = *self; - hound->s.modelindex = gi.modelindex ("models/monsters/guard/hound/tris.md2"); VectorSet (hound->mins, -16, -16, -24); VectorSet (hound->maxs, 16, 16, 24); @@ -663,12 +653,10 @@ void hound_createHound(edict_t *self, float healthPercent) hound->think = monster_think; hound->nextthink = level.time + FRAMETIME; - //monster_start(hound); - gi.linkentity (hound); - // move the fucker now!!! - ai_move (hound, 20); + // move the fucker now!!! + ai_move (hound, 20); } diff --git a/src/z_item.c b/src/z_item.c index 14f3d0f..735c3ce 100644 --- a/src/z_item.c +++ b/src/z_item.c @@ -229,11 +229,6 @@ void Use_Visor (edict_t *ent, gitem_t *item) } - - - - - /* ================= EMP Nuke @@ -287,7 +282,6 @@ void Weapon_EMPNuke (edict_t *ent) void empnukeFinish(edict_t *ent) { -// gi.sound(ent, CHAN_VOICE, gi.soundindex("items/empnuke/empdie.wav"), 1, ATTN_NORM, 0); G_FreeEdict(ent); } @@ -304,8 +298,6 @@ void empBlastAnim(edict_t *ent) ent->s.frame = 0; ent->s.skinnum = 0; -// ent->s.sound = gi.soundindex ("items/empnuke/empactive.wav"); - ent->think = empnukeFinish; ent->nextthink = level.time + 30; } @@ -320,7 +312,6 @@ void fire_empnuke(edict_t *ent, vec3_t center, int radius) { edict_t *empnuke; -// gi.sound(ent, CHAN_VOICE, gi.soundindex("items/empnuke/empfire.wav"), 1, ATTN_NORM, 0); gi.sound(ent, CHAN_VOICE, gi.soundindex("items/empnuke/emp_trg.wav"), 1, ATTN_NORM, 0); empnuke = G_Spawn(); @@ -328,21 +319,13 @@ void fire_empnuke(edict_t *ent, vec3_t center, int radius) empnuke->dmg = radius; VectorCopy(center, empnuke->s.origin); empnuke->classname = "EMPNukeCenter"; -/// empnuke->svflags |= SVF_NOCLIENT; empnuke->movetype = MOVETYPE_NONE; empnuke->s.modelindex = gi.modelindex("models/objects/b_explode/tris.md2"); empnuke->s.skinnum = 0; -// empnuke->s.renderfx = RF_TRANSLUCENT | RF_FULLBRIGHT; -// empnuke->s.renderfx = RF_TRANSLUCENT; empnuke->think = empBlastAnim; empnuke->nextthink = level.time + FRAMETIME; - -// empnuke->think = G_FreeEdict; -// empnuke->nextthink = level.time + 30; gi.linkentity (empnuke); - -// gi.sound(empnuke, CHAN_VOICE, gi.soundindex("items/empnuke/emp_exp.wav"), 1, ATTN_NORM, 0); } @@ -367,16 +350,12 @@ qboolean EMPNukeCheck(edict_t *ent, vec3_t pos) return false; } - - /* ================= Plasma Shield ================= */ - - void PlasmaShield_die (edict_t *self) { if (deathmatch->value) @@ -419,7 +398,6 @@ void Use_PlasmaShield (edict_t *ent, gitem_t *item) } PlasmaShield = G_Spawn(); -// PlasmaShield->owner = ent; PlasmaShield->classname = "PlasmaShield"; PlasmaShield->movetype = MOVETYPE_PUSH; PlasmaShield->solid = SOLID_BBOX; @@ -432,7 +410,6 @@ void Use_PlasmaShield (edict_t *ent, gitem_t *item) VectorMA (ent->s.origin, 50, forward, PlasmaShield->s.origin); - // fuge the bbox VectorScale(forward, 10, frontbottomleft); VectorMA(frontbottomleft, -30, right, frontbottomleft); VectorMA(frontbottomleft, -30, up, frontbottomleft); @@ -509,10 +486,6 @@ void SP_misc_crate_small(edict_t *self) setupCrate(self); } -/******************************************* - func_barrier -*/ - qboolean thruBarrier(edict_t *targ, edict_t *inflictor) { trace_t tr; @@ -534,9 +507,9 @@ qboolean thruBarrier(edict_t *targ, edict_t *inflictor) e = tr.ent; } + return true; } - void barrier_think(edict_t *self) { if (self->timeout > level.time) @@ -592,9 +565,6 @@ void SP_func_barrier(edict_t *self) gi.linkentity(self); } -/********************************************* - misc_seat -*/ void SP_misc_seat(edict_t *self) { self->s.modelindex = gi.modelindex("models/objects/seat/tris.md2"); @@ -604,3 +574,4 @@ void SP_misc_seat(edict_t *self) // make this pushable setupCrate(self); } + diff --git a/src/z_mtest.c b/src/z_mtest.c index 30fc9bd..1318759 100644 --- a/src/z_mtest.c +++ b/src/z_mtest.c @@ -557,5 +557,5 @@ void Drop_TestItem (edict_t *ent, gitem_t *item) ValidateSelectedItem (ent); } - #endif +