mirror of
https://github.com/yquake2/zaero.git
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Und weitere Dateien portiert
This commit is contained in:
parent
096c3faa1c
commit
3272fedbdb
10 changed files with 190 additions and 319 deletions
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@ -45,11 +45,6 @@ cvar_t *gamedir;
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cvar_t *sv_cheats;
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#ifdef CACHE_SOUND
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cvar_t *printSoundRejects;
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int internalSoundIndex(char *name);
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int (*actual_soundindex) (char *name);
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#endif
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void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
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void ClientThink (edict_t *ent, usercmd_t *cmd);
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@ -91,10 +86,6 @@ and global variables
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game_export_t *GetGameAPI (game_import_t *import)
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{
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gi = *import;
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#ifdef CACHE_SOUND
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actual_soundindex = gi.soundindex;
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gi.soundindex = internalSoundIndex;
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#endif
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globals.apiversion = GAME_API_VERSION;
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globals.Init = InitGame;
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globals.Shutdown = ShutdownGame;
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92
src/g_misc.c
92
src/g_misc.c
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@ -354,11 +354,11 @@ void path_corner_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface
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if (self->wait)
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{
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if(other->goalentity)
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{
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VectorSubtract (other->goalentity->s.origin, other->s.origin, v);
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other->ideal_yaw = vectoyaw (v);
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}
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if(other->goalentity)
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{
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VectorSubtract (other->goalentity->s.origin, other->s.origin, v);
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other->ideal_yaw = vectoyaw (v);
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}
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other->monsterinfo.pausetime = level.time + self->wait;
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other->monsterinfo.stand (other);
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@ -465,7 +465,7 @@ void SP_point_combat (edict_t *self)
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VectorSet (self->maxs, 8, 8, 16);
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self->svflags = SVF_NOCLIENT;
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gi.linkentity (self);
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};
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}
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/*QUAKED viewthing (0 .5 .8) (-8 -8 -8) (8 8 8)
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@ -500,7 +500,7 @@ Used as a positional target for spotlights, etc.
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void SP_info_null (edict_t *self)
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{
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G_FreeEdict (self);
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};
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}
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/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
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@ -510,7 +510,7 @@ void SP_info_notnull (edict_t *self)
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{
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VectorCopy (self->s.origin, self->absmin);
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VectorCopy (self->s.origin, self->absmax);
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};
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}
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/*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) START_OFF
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@ -611,7 +611,6 @@ void SP_func_wall (edict_t *self)
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// it must be TRIGGER_SPAWN
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if (!(self->spawnflags & 1))
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{
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// gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
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self->spawnflags |= 1;
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}
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@ -1294,44 +1293,44 @@ void SP_misc_viper (edict_t *ent)
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ent->movetype = MOVETYPE_PUSH;
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if (ent->spawnflags & 2)
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if (ent->spawnflags & 2)
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{
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ent->solid = SOLID_BBOX;
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}
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else
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{
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ent->solid = SOLID_NOT;
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}
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if(ent->model)
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{
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ent->s.modelindex = gi.modelindex (ent->model);
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}
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else
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{
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ent->s.modelindex = gi.modelindex ("models/ships/viper/tris.md2");
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}
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if(ent->model2)
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{
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ent->s.modelindex2 = gi.modelindex (ent->model2);
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}
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if(ent->model3)
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{
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ent->s.modelindex3 = gi.modelindex (ent->model3);
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}
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if(ent->model4)
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{
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ent->s.modelindex4 = gi.modelindex (ent->model4);
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}
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if (!(ent->spawnflags & 4))
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ent->solid = SOLID_BBOX;
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}
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else
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{
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VectorSet (ent->mins, -16, -16, 0);
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VectorSet (ent->maxs, 16, 16, 32);
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}
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ent->solid = SOLID_NOT;
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}
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if(ent->model)
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{
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ent->s.modelindex = gi.modelindex (ent->model);
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}
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else
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{
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ent->s.modelindex = gi.modelindex ("models/ships/viper/tris.md2");
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}
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if(ent->model2)
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{
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ent->s.modelindex2 = gi.modelindex (ent->model2);
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}
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if(ent->model3)
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{
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ent->s.modelindex3 = gi.modelindex (ent->model3);
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}
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if(ent->model4)
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{
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ent->s.modelindex4 = gi.modelindex (ent->model4);
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}
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if (!(ent->spawnflags & 4))
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{
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VectorSet (ent->mins, -16, -16, 0);
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VectorSet (ent->maxs, 16, 16, 32);
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}
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ent->think = func_train_find;
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ent->nextthink = level.time + FRAMETIME;
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@ -1845,7 +1844,9 @@ void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_
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// set angles
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for (i=0 ; i<3 ; i++)
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{
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other->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(dest->s.angles[i] - other->client->resp.cmd_angles[i]);
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}
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VectorClear (other->s.angles);
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VectorClear (other->client->ps.viewangles);
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@ -1901,7 +1902,6 @@ void SP_misc_teleporter_dest (edict_t *ent)
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gi.setmodel (ent, "models/objects/dmspot/tris.md2");
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ent->s.skinnum = 0;
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ent->solid = SOLID_BBOX;
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// ent->s.effects |= EF_FLIES;
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VectorSet (ent->mins, -32, -32, -24);
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VectorSet (ent->maxs, 32, 32, -16);
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gi.linkentity (ent);
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@ -10,7 +10,7 @@
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// the damages too, but I'm not sure that's such a good idea.
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void monster_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage, int kick, int hspread, int vspread, int flashtype)
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{
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ANIM_AIM(self, dir);
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ANIM_AIM(self, dir);
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fire_bullet (self, start, dir, damage, kick, hspread, vspread, MOD_UNKNOWN);
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gi.WriteByte (svc_muzzleflash2);
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@ -21,7 +21,7 @@ void monster_fire_bullet (edict_t *self, vec3_t start, vec3_t dir, int damage, i
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void monster_fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int flashtype)
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{
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ANIM_AIM(self, aimdir);
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ANIM_AIM(self, aimdir);
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fire_shotgun (self, start, aimdir, damage, kick, hspread, vspread, count, MOD_UNKNOWN);
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gi.WriteByte (svc_muzzleflash2);
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@ -32,13 +32,13 @@ void monster_fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damag
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void monster_fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype, int effect)
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{
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if(EMPNukeCheck(self, start))
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{
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if(EMPNukeCheck(self, start))
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{
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gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
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return;
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}
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return;
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}
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ANIM_AIM(self, dir);
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ANIM_AIM(self, dir);
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fire_blaster (self, start, dir, damage, speed, effect, false);
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gi.WriteByte (svc_muzzleflash2);
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@ -49,7 +49,7 @@ void monster_fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage,
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void monster_fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int flashtype)
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{
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ANIM_AIM(self, aimdir);
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ANIM_AIM(self, aimdir);
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fire_grenade (self, start, aimdir, damage, speed, 2.5, damage+40);
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gi.WriteByte (svc_muzzleflash2);
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@ -60,13 +60,13 @@ void monster_fire_grenade (edict_t *self, vec3_t start, vec3_t aimdir, int damag
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void monster_fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype)
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{
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if(EMPNukeCheck(self, start))
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{
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if(EMPNukeCheck(self, start))
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{
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gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
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return;
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}
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return;
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}
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ANIM_AIM(self, dir);
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ANIM_AIM(self, dir);
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fire_rocket (self, start, dir, damage, speed, damage+20, damage);
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gi.WriteByte (svc_muzzleflash2);
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@ -77,13 +77,13 @@ void monster_fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, i
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void monster_fire_railgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int flashtype)
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{
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if(EMPNukeCheck(self, start))
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{
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if(EMPNukeCheck(self, start))
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{
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gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
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return;
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}
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return;
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}
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ANIM_AIM(self, aimdir);
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ANIM_AIM(self, aimdir);
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fire_rail (self, start, aimdir, damage, kick);
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gi.WriteByte (svc_muzzleflash2);
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@ -94,13 +94,13 @@ void monster_fire_railgun (edict_t *self, vec3_t start, vec3_t aimdir, int damag
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void monster_fire_bfg (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype)
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{
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if(EMPNukeCheck(self, start))
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{
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if(EMPNukeCheck(self, start))
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{
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gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
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return;
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}
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return;
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}
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ANIM_AIM(self, aimdir);
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ANIM_AIM(self, aimdir);
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fire_bfg (self, start, aimdir, damage, speed, damage_radius);
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gi.WriteByte (svc_muzzleflash2);
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@ -163,7 +163,7 @@ void M_CheckGround (edict_t *ent)
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return;
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}
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// if the hull point one-quarter unit down is solid the entity is on ground
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// if the hull point one-quarter unit down is solid the entity is on ground
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point[0] = ent->s.origin[0];
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point[1] = ent->s.origin[1];
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point[2] = ent->s.origin[2] - 0.25;
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@ -177,10 +177,6 @@ void M_CheckGround (edict_t *ent)
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return;
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}
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// ent->groundentity = trace.ent;
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// ent->groundentity_linkcount = trace.ent->linkcount;
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// if (!trace.startsolid && !trace.allsolid)
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// VectorCopy (trace.endpos, ent->s.origin);
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if (!trace.startsolid && !trace.allsolid)
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{
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VectorCopy (trace.endpos, ent->s.origin);
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@ -196,9 +192,9 @@ void M_CatagorizePosition (edict_t *ent)
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vec3_t point;
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int cont;
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//
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// get waterlevel
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//
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//
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// get waterlevel
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//
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point[0] = ent->s.origin[0];
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point[1] = ent->s.origin[1];
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point[2] = ent->s.origin[2] + ent->mins[2] + 1;
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@ -418,12 +414,12 @@ void M_MoveFrame (edict_t *self)
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}
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index = self->s.frame - move->firstframe;
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if (move->frame[index].aifunc)
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if (move->frame[index].aifunc) {
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if (!(self->monsterinfo.aiflags & AI_HOLD_FRAME))
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move->frame[index].aifunc (self, move->frame[index].dist * self->monsterinfo.scale);
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else
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move->frame[index].aifunc (self, 0);
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}
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if (move->frame[index].thinkfunc)
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move->frame[index].thinkfunc (self);
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}
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@ -465,7 +461,7 @@ void monster_use (edict_t *self, edict_t *other, edict_t *activator)
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if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY))
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return;
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// delay reaction so if the monster is teleported, its sound is still heard
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// delay reaction so if the monster is teleported, its sound is still heard
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self->enemy = activator;
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FoundTarget (self);
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}
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@ -499,7 +495,7 @@ void monster_triggered_spawn (edict_t *self)
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// some sort of spawn effect
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// TODO good enough?
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self->s.event = EV_PLAYER_TELEPORT;
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MonsterPlayerKillBox(self);
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MonsterPlayerKillBox(self);
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}
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void monster_triggered_spawn_use (edict_t *self, edict_t *other, edict_t *activator)
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@ -565,7 +561,6 @@ qboolean monster_start (edict_t *self)
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{
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self->spawnflags &= ~4;
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self->spawnflags |= 1;
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// gi.dprintf("fixed spawnflags on %s at %s\n", self->classname, vtos(self->s.origin));
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}
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if (!(self->monsterinfo.aiflags & AI_GOOD_GUY))
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@ -765,3 +760,4 @@ void swimmonster_start (edict_t *self)
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self->think = swimmonster_start_go;
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monster_start (self);
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}
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113
src/g_phys.c
113
src/g_phys.c
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@ -54,9 +54,9 @@ void SV_CheckVelocity (edict_t *ent)
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{
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int i;
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//
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// bound velocity
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//
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//
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// bound velocity
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//
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for (i=0 ; i<3 ; i++)
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{
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if (ent->velocity[i] > sv_maxvelocity->value)
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@ -144,7 +144,7 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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return blocked;
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}
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@ -225,9 +225,9 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
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blocked |= 2; // step
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}
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//
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// run the impact function
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//
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//
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// run the impact function
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//
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SV_Impact (ent, &trace);
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if (!ent->inuse)
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break; // removed by the impact function
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@ -235,7 +235,7 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
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time_left -= time_left * trace.fraction;
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// cliped to another plane
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// cliped to another plane
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if (numplanes >= MAX_CLIP_PLANES)
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{ // this shouldn't really happen
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VectorCopy (vec3_origin, ent->velocity);
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@ -245,14 +245,14 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
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VectorCopy (trace.plane.normal, planes[numplanes]);
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numplanes++;
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//
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// modify original_velocity so it parallels all of the clip planes
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//
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//
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// modify original_velocity so it parallels all of the clip planes
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//
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for (i=0 ; i<numplanes ; i++)
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{
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ClipVelocity (original_velocity, planes[i], new_velocity, 1);
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for (j=0 ; j<numplanes ; j++)
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if (j != i)
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if ((j != i) && !VectorCompare (planes[i], planes[j]))
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{
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if (DotProduct (new_velocity, planes[j]) < 0)
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break; // not ok
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@ -269,7 +269,6 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
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{ // go along the crease
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if (numplanes != 2)
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{
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// gi.dprintf ("clip velocity, numplanes == %i\n",numplanes);
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VectorCopy (vec3_origin, ent->velocity);
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return 7;
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}
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@ -278,10 +277,10 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
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VectorScale (dir, d, ent->velocity);
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}
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//
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||||
// if original velocity is against the original velocity, stop dead
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// to avoid tiny occilations in sloping corners
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||||
//
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||||
//
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||||
// if original velocity is against the original velocity, stop dead
|
||||
// to avoid tiny occilations in sloping corners
|
||||
//
|
||||
if (DotProduct (ent->velocity, primal_velocity) <= 0)
|
||||
{
|
||||
VectorCopy (vec3_origin, ent->velocity);
|
||||
|
@ -410,11 +409,11 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
|
|||
maxs[i] = pusher->absmax[i] + move[i];
|
||||
}
|
||||
|
||||
// we need this for pushing things later
|
||||
// we need this for pushing things later
|
||||
VectorSubtract (vec3_origin, amove, org);
|
||||
AngleVectors (org, forward, right, up);
|
||||
|
||||
// save the pusher's original position
|
||||
// save the pusher's original position
|
||||
pushed_p->ent = pusher;
|
||||
VectorCopy (pusher->s.origin, pushed_p->origin);
|
||||
VectorCopy (pusher->s.angles, pushed_p->angles);
|
||||
|
@ -422,12 +421,12 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
|
|||
pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW];
|
||||
pushed_p++;
|
||||
|
||||
// move the pusher to it's final position
|
||||
// move the pusher to it's final position
|
||||
VectorAdd (pusher->s.origin, move, pusher->s.origin);
|
||||
VectorAdd (pusher->s.angles, amove, pusher->s.angles);
|
||||
gi.linkentity (pusher);
|
||||
|
||||
// see if any solid entities are inside the final position
|
||||
// see if any solid entities are inside the final position
|
||||
check = g_edicts+1;
|
||||
for (e = 1; e < globals.num_edicts; e++, check++)
|
||||
{
|
||||
|
@ -442,7 +441,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
|
|||
if (!check->area.prev)
|
||||
continue; // not linked in anywhere
|
||||
|
||||
// if the entity is standing on the pusher, it will definitely be moved
|
||||
// if the entity is standing on the pusher, it will definitely be moved
|
||||
if (check->groundentity != pusher)
|
||||
{
|
||||
// see if the ent needs to be tested
|
||||
|
@ -526,7 +525,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
|
|||
return false;
|
||||
}
|
||||
|
||||
//FIXME: is there a better way to handle this?
|
||||
// see if anything we moved has touched a trigger
|
||||
for (p=pushed_p-1 ; p>=pushed ; p--)
|
||||
G_TouchTriggers (p->ent);
|
||||
|
@ -554,7 +552,6 @@ void SV_Physics_Pusher (edict_t *ent)
|
|||
// make sure all team slaves can move before commiting
|
||||
// any moves or calling any think functions
|
||||
// if the move is blocked, all moved objects will be backed out
|
||||
//retry:
|
||||
pushed_p = pushed;
|
||||
for (part = ent ; part ; part=part->teamchain)
|
||||
{
|
||||
|
@ -585,11 +582,6 @@ void SV_Physics_Pusher (edict_t *ent)
|
|||
// otherwise, just stay in place until the obstacle is gone
|
||||
if (part->blocked)
|
||||
part->blocked (part, obstacle);
|
||||
#if 0
|
||||
// if the pushed entity went away and the pusher is still there
|
||||
if (!obstacle->inuse && part->inuse)
|
||||
goto retry;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -612,7 +604,7 @@ Non moving objects can only think
|
|||
*/
|
||||
void SV_Physics_None (edict_t *ent)
|
||||
{
|
||||
// regular thinking
|
||||
// regular thinking
|
||||
SV_RunThink (ent);
|
||||
}
|
||||
|
||||
|
@ -625,7 +617,7 @@ A moving object that doesn't obey physics
|
|||
*/
|
||||
void SV_Physics_Noclip (edict_t *ent)
|
||||
{
|
||||
// regular thinking
|
||||
// regular thinking
|
||||
if (!SV_RunThink (ent))
|
||||
return;
|
||||
|
||||
|
@ -659,9 +651,9 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
qboolean wasinwater;
|
||||
qboolean isinwater;
|
||||
vec3_t old_origin;
|
||||
float speed;
|
||||
float speed = 0;
|
||||
|
||||
// regular thinking
|
||||
// regular thinking
|
||||
SV_RunThink (ent);
|
||||
|
||||
// if not a team captain, so movement will be handled elsewhere
|
||||
|
@ -671,12 +663,12 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
if (ent->velocity[2] > 0)
|
||||
ent->groundentity = NULL;
|
||||
|
||||
// check for the groundentity going away
|
||||
// check for the groundentity going away
|
||||
if (ent->groundentity)
|
||||
if (!ent->groundentity->inuse)
|
||||
ent->groundentity = NULL;
|
||||
|
||||
// if onground, return without moving
|
||||
// if onground, return without moving
|
||||
if ( ent->groundentity )
|
||||
return;
|
||||
|
||||
|
@ -684,16 +676,16 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
|
||||
SV_CheckVelocity (ent);
|
||||
|
||||
// add gravity
|
||||
// add gravity
|
||||
if (ent->movetype != MOVETYPE_FLY
|
||||
&& ent->movetype != MOVETYPE_FLYMISSILE
|
||||
&& ent->movetype != MOVETYPE_BOUNCEFLY)
|
||||
&& ent->movetype != MOVETYPE_BOUNCEFLY)
|
||||
SV_AddGravity (ent);
|
||||
|
||||
// move angles
|
||||
// move angles
|
||||
VectorMA (ent->s.angles, FRAMETIME, ent->avelocity, ent->s.angles);
|
||||
|
||||
// move origin
|
||||
// move origin
|
||||
VectorScale (ent->velocity, FRAMETIME, move);
|
||||
trace = SV_PushEntity (ent, move);
|
||||
if (!ent->inuse)
|
||||
|
@ -703,28 +695,28 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
{
|
||||
if (ent->movetype == MOVETYPE_BOUNCE)
|
||||
backoff = 1.5;
|
||||
else if(ent->movetype == MOVETYPE_BOUNCEFLY)
|
||||
{
|
||||
else if(ent->movetype == MOVETYPE_BOUNCEFLY)
|
||||
{
|
||||
backoff = 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
backoff = 1;
|
||||
|
||||
if(ent->movetype == MOVETYPE_BOUNCEFLY)
|
||||
{
|
||||
speed = VectorLength(ent->velocity);
|
||||
}
|
||||
if(ent->movetype == MOVETYPE_BOUNCEFLY)
|
||||
{
|
||||
speed = VectorLength(ent->velocity);
|
||||
}
|
||||
|
||||
ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff);
|
||||
|
||||
if(ent->movetype == MOVETYPE_BOUNCEFLY)
|
||||
{
|
||||
VectorNormalize (ent->velocity);
|
||||
VectorScale (ent->velocity, speed, ent->velocity);
|
||||
}
|
||||
else
|
||||
if(ent->movetype == MOVETYPE_BOUNCEFLY)
|
||||
{
|
||||
VectorNormalize (ent->velocity);
|
||||
VectorScale (ent->velocity, speed, ent->velocity);
|
||||
}
|
||||
else
|
||||
|
||||
// stop if on ground
|
||||
// stop if on ground
|
||||
if (trace.plane.normal[2] > 0.7)
|
||||
{
|
||||
if (ent->velocity[2] < 60 || ent->movetype != MOVETYPE_BOUNCE)
|
||||
|
@ -735,12 +727,9 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
VectorCopy (vec3_origin, ent->avelocity);
|
||||
}
|
||||
}
|
||||
|
||||
// if (ent->touch)
|
||||
// ent->touch (ent, trace.ent, &trace.plane, trace.surface);
|
||||
}
|
||||
|
||||
// check for water transition
|
||||
// check for water transition
|
||||
wasinwater = (ent->watertype & MASK_WATER);
|
||||
ent->watertype = gi.pointcontents (ent->s.origin);
|
||||
isinwater = ent->watertype & MASK_WATER;
|
||||
|
@ -755,7 +744,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
else if (wasinwater && !isinwater)
|
||||
gi.positioned_sound (ent->s.origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0);
|
||||
|
||||
// move teamslaves
|
||||
// move teamslaves
|
||||
for (slave = ent->teamchain; slave; slave = slave->teamchain)
|
||||
{
|
||||
VectorCopy (ent->s.origin, slave->s.origin);
|
||||
|
@ -910,6 +899,8 @@ void SV_Physics_Step (edict_t *ent)
|
|||
|
||||
gi.linkentity (ent);
|
||||
G_TouchTriggers (ent);
|
||||
if (!ent->inuse)
|
||||
return;
|
||||
|
||||
if (ent->groundentity)
|
||||
if (!wasonground)
|
||||
|
@ -921,8 +912,6 @@ void SV_Physics_Step (edict_t *ent)
|
|||
SV_RunThink (ent);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SV_Physics_FallFloat (edict_t *ent)
|
||||
{
|
||||
float gravVal = ent->gravity * sv_gravity->value * FRAMETIME;
|
||||
|
@ -971,7 +960,6 @@ void SV_Physics_FallFloat (edict_t *ent)
|
|||
}
|
||||
}
|
||||
else
|
||||
//if (ent->waterlevel)
|
||||
{
|
||||
// where's the midpoint? above or below the water?
|
||||
const double WATER_MASS = 500.0;
|
||||
|
@ -1080,8 +1068,6 @@ void SV_Physics_Ride (edict_t *ent)
|
|||
adjustRiders(ent);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//============================================================================
|
||||
/*
|
||||
================
|
||||
|
@ -1126,3 +1112,4 @@ void G_RunEntity (edict_t *ent)
|
|||
gi.error ("SV_Physics: bad movetype %i", (int)ent->movetype);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -267,7 +267,7 @@ spawn_t spawns[] = {
|
|||
{"turret_base", SP_turret_base},
|
||||
{"turret_driver", SP_turret_driver},
|
||||
|
||||
// evolve map entities
|
||||
// evolve map entities
|
||||
{"sound_echo", SP_sound_echo},
|
||||
{"misc_ired", SP_misc_lasertripbomb},
|
||||
{"trigger_laser", SP_trigger_laser},
|
||||
|
@ -279,7 +279,7 @@ spawn_t spawns[] = {
|
|||
{"monster_handler", SP_monster_handler},
|
||||
{"misc_commdish", SP_misc_commdish},
|
||||
|
||||
// mirror level's
|
||||
// mirror level's
|
||||
{"load_mirrorlevel", SP_load_mirrorlevel},
|
||||
|
||||
{"misc_crate", SP_misc_crate},
|
||||
|
@ -341,7 +341,7 @@ void ED_CallSpawn (edict_t *ent)
|
|||
ED_NewString
|
||||
=============
|
||||
*/
|
||||
char *ED_NewString (char *string)
|
||||
char *ED_NewString (const char *string)
|
||||
{
|
||||
char *newb, *new_p;
|
||||
int i,l;
|
||||
|
@ -369,9 +369,6 @@ char *ED_NewString (char *string)
|
|||
return newb;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
ED_ParseField
|
||||
|
@ -380,7 +377,7 @@ Takes a key/value pair and sets the binary values
|
|||
in an edict
|
||||
===============
|
||||
*/
|
||||
void ED_ParseField (char *key, char *value, edict_t *ent)
|
||||
void ED_ParseField (const char *key, const char *value, edict_t *ent)
|
||||
{
|
||||
field_t *f;
|
||||
byte *b;
|
||||
|
@ -421,6 +418,8 @@ void ED_ParseField (char *key, char *value, edict_t *ent)
|
|||
break;
|
||||
case F_IGNORE:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -440,15 +439,15 @@ char *ED_ParseEdict (char *data, edict_t *ent)
|
|||
{
|
||||
qboolean init;
|
||||
char keyname[256];
|
||||
char *com_token;
|
||||
const char *com_token;
|
||||
|
||||
init = false;
|
||||
memset (&st, 0, sizeof(st));
|
||||
|
||||
// go through all the dictionary pairs
|
||||
// go through all the dictionary pairs
|
||||
while (1)
|
||||
{
|
||||
// parse key
|
||||
// parse key
|
||||
com_token = COM_Parse (&data);
|
||||
if (com_token[0] == '}')
|
||||
break;
|
||||
|
@ -457,7 +456,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
|
|||
|
||||
strncpy (keyname, com_token, sizeof(keyname)-1);
|
||||
|
||||
// parse value
|
||||
// parse value
|
||||
com_token = COM_Parse (&data);
|
||||
if (!data)
|
||||
gi.error ("ED_ParseEntity: EOF without closing brace");
|
||||
|
@ -467,8 +466,8 @@ char *ED_ParseEdict (char *data, edict_t *ent)
|
|||
|
||||
init = true;
|
||||
|
||||
// keynames with a leading underscore are used for utility comments,
|
||||
// and are immediately discarded by quake
|
||||
// keynames with a leading underscore are used for utility comments,
|
||||
// and are immediately discarded by quake
|
||||
if (keyname[0] == '_')
|
||||
continue;
|
||||
|
||||
|
@ -544,11 +543,11 @@ Creates a server's entity / program execution context by
|
|||
parsing textual entity definitions out of an ent file.
|
||||
==============
|
||||
*/
|
||||
void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
||||
void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
|
||||
{
|
||||
edict_t *ent;
|
||||
int inhibit;
|
||||
char *com_token;
|
||||
const char *com_token;
|
||||
int i;
|
||||
float skill_level;
|
||||
int oldmaxent;
|
||||
|
@ -564,9 +563,6 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
SaveClientData ();
|
||||
|
||||
gi.FreeTags (TAG_LEVEL);
|
||||
#ifdef CACHE_SOUND
|
||||
initSoundList();
|
||||
#endif
|
||||
|
||||
memset (&level, 0, sizeof(level));
|
||||
memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
|
||||
|
@ -580,8 +576,8 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
|
||||
ent = NULL;
|
||||
inhibit = 0;
|
||||
|
||||
// parse ents
|
||||
|
||||
// parse ents
|
||||
while (1)
|
||||
{
|
||||
// parse the opening brace
|
||||
|
@ -602,7 +598,6 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
|
||||
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
|
||||
|
||||
|
||||
// remove things (except the world) from different skill levels or deathmatch
|
||||
if (ent != g_edicts)
|
||||
{
|
||||
|
@ -618,7 +613,7 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
else
|
||||
{
|
||||
if (((!coop->value) && (ent->spawnflags2 & SPAWNFLAG2_NOT_SINGLE)) ||
|
||||
((coop->value) && (ent->spawnflags2 & SPAWNFLAG2_NOT_COOP)) ||
|
||||
((coop->value) && (ent->spawnflags2 & SPAWNFLAG2_NOT_COOP)) ||
|
||||
((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
|
||||
((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
|
||||
(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
|
||||
|
@ -640,9 +635,6 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
|
||||
gi.dprintf("%i entities created\n", globals.num_edicts);
|
||||
gi.dprintf ("%i entities inhibited\n", inhibit);
|
||||
#ifdef CACHE_SOUND
|
||||
printSoundNum();
|
||||
#endif
|
||||
|
||||
G_FindTeams ();
|
||||
|
||||
|
@ -654,30 +646,6 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
|
||||
//===================================================================
|
||||
|
||||
#if 0
|
||||
// cursor positioning
|
||||
xl <value>
|
||||
xr <value>
|
||||
yb <value>
|
||||
yt <value>
|
||||
xv <value>
|
||||
yv <value>
|
||||
|
||||
// drawing
|
||||
statpic <name>
|
||||
pic <stat>
|
||||
picn <name>
|
||||
num <fieldwidth> <stat>
|
||||
string <stat>
|
||||
|
||||
// control
|
||||
if <stat>
|
||||
ifeq <stat> <value>
|
||||
ifbit <stat> <value>
|
||||
endif
|
||||
|
||||
#endif
|
||||
|
||||
char *single_statusbar =
|
||||
"yb -24 "
|
||||
|
||||
|
@ -897,12 +865,8 @@ void SP_worldspawn (edict_t *ent)
|
|||
|
||||
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
|
||||
|
||||
#ifndef CACHE_SOUND
|
||||
PrecacheItem (FindItem ("Blaster"));
|
||||
#else
|
||||
precacheAllItems();
|
||||
#endif
|
||||
|
||||
|
||||
gi.soundindex ("player/lava1.wav");
|
||||
gi.soundindex ("player/lava2.wav");
|
||||
|
||||
|
@ -965,9 +929,9 @@ void SP_worldspawn (edict_t *ent)
|
|||
gi.modelindex ("models/objects/gibs/skull/tris.md2");
|
||||
gi.modelindex ("models/objects/gibs/head2/tris.md2");
|
||||
|
||||
//
|
||||
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
||||
//
|
||||
//
|
||||
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
||||
//
|
||||
|
||||
// 0 normal
|
||||
gi.configstring(CS_LIGHTS+0, "m");
|
||||
|
|
|
@ -73,7 +73,7 @@ void SP_target_speaker (edict_t *ent)
|
|||
else
|
||||
strncpy (buffer, st.noise, sizeof(buffer));
|
||||
ent->noise_index = gi.soundindex (buffer);
|
||||
|
||||
|
||||
if (!ent->volume)
|
||||
ent->volume = 1.0;
|
||||
|
||||
|
@ -436,11 +436,11 @@ void use_target_blaster (edict_t *self, edict_t *other, edict_t *activator)
|
|||
{
|
||||
int effect;
|
||||
|
||||
if(EMPNukeCheck(self, self->s.origin))
|
||||
{
|
||||
if(EMPNukeCheck(self, self->s.origin))
|
||||
{
|
||||
gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->spawnflags & 2)
|
||||
effect = 0;
|
||||
|
@ -832,3 +832,4 @@ void SP_target_earthquake (edict_t *self)
|
|||
|
||||
self->noise_index = gi.soundindex ("world/quake.wav");
|
||||
}
|
||||
|
||||
|
|
|
@ -577,7 +577,7 @@ void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane,
|
|||
if ( !(other->svflags & SVF_MONSTER))
|
||||
return;
|
||||
|
||||
// set XY even if not on ground, so the jump will clear lips
|
||||
// set XY even if not on ground, so the jump will clear lips
|
||||
other->velocity[0] = self->movedir[0] * self->speed;
|
||||
other->velocity[1] = self->movedir[1] * self->speed;
|
||||
|
||||
|
|
|
@ -68,11 +68,11 @@ void turret_breach_fire (edict_t *self)
|
|||
VectorMA (start, self->move_origin[1], r, start);
|
||||
VectorMA (start, self->move_origin[2], u, start);
|
||||
|
||||
if(EMPNukeCheck(self, start))
|
||||
{
|
||||
if(EMPNukeCheck(self, start))
|
||||
{
|
||||
gi.sound (self, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
damage = 100 + random() * 50;
|
||||
speed = 550 + 50 * skill->value;
|
||||
|
@ -420,3 +420,4 @@ void SP_turret_driver (edict_t *self)
|
|||
|
||||
gi.linkentity (self);
|
||||
}
|
||||
|
||||
|
|
|
@ -155,9 +155,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
|
|||
{
|
||||
edict_t *t;
|
||||
|
||||
//
|
||||
// check for a delay
|
||||
//
|
||||
//
|
||||
// check for a delay
|
||||
//
|
||||
if (ent->delay)
|
||||
{
|
||||
// create a temp object to fire at a later time
|
||||
|
@ -175,10 +175,10 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
|
|||
}
|
||||
|
||||
|
||||
//
|
||||
// print the message
|
||||
//
|
||||
if ((ent->message) && (activator) && !(activator->svflags & SVF_MONSTER))
|
||||
//
|
||||
// print the message
|
||||
//
|
||||
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
|
||||
{
|
||||
gi.centerprintf (activator, "%s", ent->message);
|
||||
if (ent->noise_index)
|
||||
|
@ -187,9 +187,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
|
|||
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
//
|
||||
// kill killtargets
|
||||
//
|
||||
//
|
||||
// kill killtargets
|
||||
//
|
||||
if (ent->killtarget)
|
||||
{
|
||||
t = NULL;
|
||||
|
@ -204,9 +204,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// fire targets
|
||||
//
|
||||
//
|
||||
// fire targets
|
||||
//
|
||||
if (ent->target)
|
||||
{
|
||||
t = NULL;
|
||||
|
@ -315,8 +315,14 @@ float vectoyaw (vec3_t vec)
|
|||
{
|
||||
float yaw;
|
||||
|
||||
if (vec[YAW] == 0 && vec[PITCH] == 0)
|
||||
if (/*vec[YAW] == 0 &&*/ vec[PITCH] == 0)
|
||||
{
|
||||
yaw = 0;
|
||||
if (vec[YAW] > 0)
|
||||
yaw = 90;
|
||||
else if (vec[YAW] < 0)
|
||||
yaw = -90;
|
||||
}
|
||||
else
|
||||
{
|
||||
yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
|
||||
|
@ -343,7 +349,12 @@ void vectoangles (vec3_t value1, vec3_t angles)
|
|||
}
|
||||
else
|
||||
{
|
||||
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
|
||||
if (value1[0])
|
||||
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
|
||||
else if (value1[1] > 0)
|
||||
yaw = 90;
|
||||
else
|
||||
yaw = -90;
|
||||
if (yaw < 0)
|
||||
yaw += 360;
|
||||
|
||||
|
@ -425,7 +436,6 @@ void G_FreeEdict (edict_t *ed)
|
|||
|
||||
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
|
||||
{
|
||||
// gi.dprintf("tried to free special edict\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -433,7 +443,7 @@ void G_FreeEdict (edict_t *ed)
|
|||
ed->classname = "freed";
|
||||
ed->freetime = level.time;
|
||||
ed->inuse = false;
|
||||
ed->nextthink = 0; // just in case freed before a nextthink...
|
||||
ed->nextthink = 0; // just in case freed before a nextthink...
|
||||
}
|
||||
|
||||
|
||||
|
@ -498,9 +508,6 @@ void G_TouchSolids (edict_t *ent)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
|
@ -538,8 +545,6 @@ qboolean KillBox (edict_t *ent)
|
|||
return true; // all clear
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
MonsterKillBox
|
||||
|
@ -572,8 +577,6 @@ qboolean MonsterKillBox (edict_t *ent)
|
|||
return true; // all clear
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
MonsterPlayerKillBox
|
||||
|
@ -611,3 +614,4 @@ qboolean MonsterPlayerKillBox (edict_t *ent)
|
|||
|
||||
return true; // all clear
|
||||
}
|
||||
|
||||
|
|
|
@ -322,11 +322,6 @@ void blaster_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *
|
|||
if (other == self->owner)
|
||||
return;
|
||||
|
||||
// if(other->owner == self->owner && strcmp(other->classname, "PlasmaShield") == 0)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (surf && (surf->flags & SURF_SKY))
|
||||
{
|
||||
G_FreeEdict (self);
|
||||
|
@ -389,8 +384,6 @@ void fire_blaster (edict_t *self, vec3_t start, vec3_t dir, int damage, int spee
|
|||
bolt->spawnflags = 1;
|
||||
gi.linkentity (bolt);
|
||||
|
||||
// if (self->client)
|
||||
// check_dodge (self, bolt->s.origin, dir, speed);
|
||||
|
||||
tr = gi.trace (self->s.origin, NULL, NULL, bolt->s.origin, bolt, MASK_SHOT);
|
||||
if (tr.fraction < 1.0)
|
||||
|
@ -468,11 +461,6 @@ static void Grenade_Touch (edict_t *ent, edict_t *other, cplane_t *plane, csurfa
|
|||
if (other == ent->owner)
|
||||
return;
|
||||
|
||||
// if(other->owner == ent->owner && strcmp(other->classname, "PlasmaShield") == 0)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (surf && (surf->flags & SURF_SKY))
|
||||
{
|
||||
G_FreeEdict (ent);
|
||||
|
@ -582,37 +570,6 @@ void fire_grenade2 (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int
|
|||
fire_rocket
|
||||
=================
|
||||
*/
|
||||
|
||||
#ifdef _SHANETEST
|
||||
|
||||
void animrocket(edict_t *ent)
|
||||
{
|
||||
ent->s.frame++;
|
||||
|
||||
if((ent->s.frame % 2) == 0)
|
||||
ent->s.skinnum++;
|
||||
|
||||
if(ent->s.frame > 12)
|
||||
{
|
||||
gi.WriteByte (svc_temp_entity);
|
||||
if (ent->waterlevel)
|
||||
gi.WriteByte (TE_ROCKET_EXPLOSION_WATER);
|
||||
else
|
||||
gi.WriteByte (TE_ROCKET_EXPLOSION);
|
||||
gi.WritePosition (ent->s.origin);
|
||||
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||||
|
||||
G_FreeEdict (ent);
|
||||
}
|
||||
else
|
||||
{
|
||||
ent->nextthink = level.time + FRAMETIME;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void rocket_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||
{
|
||||
vec3_t origin;
|
||||
|
@ -621,11 +578,6 @@ void rocket_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *su
|
|||
if (other == ent->owner)
|
||||
return;
|
||||
|
||||
// if(other->owner == ent->owner && strcmp(other->classname, "PlasmaShield") == 0)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (surf && (surf->flags & SURF_SKY))
|
||||
{
|
||||
G_FreeEdict (ent);
|
||||
|
@ -658,24 +610,6 @@ void rocket_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *su
|
|||
|
||||
T_RadiusDamage(ent, ent->owner, ent->radius_dmg, other, ent->dmg_radius, MOD_R_SPLASH);
|
||||
|
||||
#ifdef _SHANETEST
|
||||
|
||||
VectorClear (ent->velocity);
|
||||
ent->movetype = 0;
|
||||
ent->clipmask = 0;
|
||||
ent->solid = 0;
|
||||
ent->s.effects = 0;
|
||||
// ent->s.renderfx = RF_TRANSLUCENT | RF_FULLBRIGHT;
|
||||
ent->s.renderfx = RF_TRANSLUCENT | RF_FULLBRIGHT;
|
||||
ent->s.modelindex = gi.modelindex ("models/objects/r_explode/tris.md2");
|
||||
ent->touch = NULL;
|
||||
ent->nextthink = level.time + FRAMETIME;
|
||||
ent->think = animrocket;
|
||||
ent->s.sound = 0;
|
||||
VectorCopy (origin, ent->s.origin);
|
||||
|
||||
#else
|
||||
|
||||
gi.WriteByte (svc_temp_entity);
|
||||
if (ent->waterlevel)
|
||||
gi.WriteByte (TE_ROCKET_EXPLOSION_WATER);
|
||||
|
@ -685,8 +619,6 @@ void rocket_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *su
|
|||
gi.multicast (ent->s.origin, MULTICAST_PHS);
|
||||
|
||||
G_FreeEdict (ent);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void fire_rocket (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_damage)
|
||||
|
@ -770,7 +702,6 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
|
|||
gi.WritePosition (start);
|
||||
gi.WritePosition (tr.endpos);
|
||||
gi.multicast (self->s.origin, MULTICAST_PHS);
|
||||
// gi.multicast (start, MULTICAST_PHS);
|
||||
if (water)
|
||||
{
|
||||
gi.WriteByte (svc_temp_entity);
|
||||
|
@ -841,11 +772,6 @@ void bfg_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
|
|||
if (other == self->owner)
|
||||
return;
|
||||
|
||||
// if(other->owner == self->owner && strcmp(other->classname, "PlasmaShield") == 0)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (surf && (surf->flags & SURF_SKY))
|
||||
{
|
||||
G_FreeEdict (self);
|
||||
|
@ -993,3 +919,4 @@ void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, f
|
|||
|
||||
gi.linkentity (bfg);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue