diff --git a/src/m_infantry.c b/src/m_infantry.c index 98ec35e..240c119 100644 --- a/src/m_infantry.c +++ b/src/m_infantry.c @@ -28,28 +28,28 @@ static int sound_idle; mframe_t infantry_frames_stand [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL} }; mmove_t infantry_move_stand = {FRAME_stand50, FRAME_stand71, infantry_frames_stand, NULL}; @@ -61,55 +61,55 @@ void infantry_stand (edict_t *self) mframe_t infantry_frames_fidget [] = { - ai_stand, 1, NULL, - ai_stand, 0, NULL, - ai_stand, 1, NULL, - ai_stand, 3, NULL, - ai_stand, 6, NULL, - ai_stand, 3, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 1, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 1, NULL, - ai_stand, 0, NULL, - ai_stand, -1, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 1, NULL, - ai_stand, 0, NULL, - ai_stand, -2, NULL, - ai_stand, 1, NULL, - ai_stand, 1, NULL, - ai_stand, 1, NULL, - ai_stand, -1, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, -1, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, -1, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 1, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, -1, NULL, - ai_stand, -1, NULL, - ai_stand, 0, NULL, - ai_stand, -3, NULL, - ai_stand, -2, NULL, - ai_stand, -3, NULL, - ai_stand, -3, NULL, - ai_stand, -2, NULL + {ai_stand, 1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 3, NULL}, + {ai_stand, 6, NULL}, + {ai_stand, 3, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, -1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, -2, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, -1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, -1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, -1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, -1, NULL}, + {ai_stand, -1, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, -3, NULL}, + {ai_stand, -2, NULL}, + {ai_stand, -3, NULL}, + {ai_stand, -3, NULL}, + {ai_stand, -2, NULL} }; mmove_t infantry_move_fidget = {FRAME_stand01, FRAME_stand49, infantry_frames_fidget, infantry_stand}; @@ -121,18 +121,18 @@ void infantry_fidget (edict_t *self) mframe_t infantry_frames_walk [] = { - ai_walk, 5, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 5, NULL, - ai_walk, 4, NULL, - ai_walk, 5, NULL, - ai_walk, 6, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 4, NULL, - ai_walk, 5, NULL + {ai_walk, 5, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 5, NULL}, + {ai_walk, 6, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 5, NULL} }; mmove_t infantry_move_walk = {FRAME_walk03, FRAME_walk14, infantry_frames_walk, NULL}; @@ -143,14 +143,14 @@ void infantry_walk (edict_t *self) mframe_t infantry_frames_run [] = { - ai_run, 10, NULL, - ai_run, 20, NULL, - ai_run, 5, NULL, - ai_run, 7, NULL, - ai_run, 30, NULL, - ai_run, 35, NULL, - ai_run, 2, NULL, - ai_run, 6, NULL + {ai_run, 10, NULL}, + {ai_run, 20, NULL}, + {ai_run, 5, NULL}, + {ai_run, 7, NULL}, + {ai_run, 30, NULL}, + {ai_run, 35, NULL}, + {ai_run, 2, NULL}, + {ai_run, 6, NULL} }; mmove_t infantry_move_run = {FRAME_run01, FRAME_run08, infantry_frames_run, NULL}; @@ -165,31 +165,31 @@ void infantry_run (edict_t *self) mframe_t infantry_frames_pain1 [] = { - ai_move, -3, NULL, - ai_move, -2, NULL, - ai_move, -1, NULL, - ai_move, -2, NULL, - ai_move, -1, NULL, - ai_move, 1, NULL, - ai_move, -1, NULL, - ai_move, 1, NULL, - ai_move, 6, NULL, - ai_move, 2, NULL + {ai_move, -3, NULL}, + {ai_move, -2, NULL}, + {ai_move, -1, NULL}, + {ai_move, -2, NULL}, + {ai_move, -1, NULL}, + {ai_move, 1, NULL}, + {ai_move, -1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 6, NULL}, + {ai_move, 2, NULL} }; mmove_t infantry_move_pain1 = {FRAME_pain101, FRAME_pain110, infantry_frames_pain1, infantry_run}; mframe_t infantry_frames_pain2 [] = { - ai_move, -3, NULL, - ai_move, -3, NULL, - ai_move, 0, NULL, - ai_move, -1, NULL, - ai_move, -2, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 2, NULL, - ai_move, 5, NULL, - ai_move, 2, NULL + {ai_move, -3, NULL}, + {ai_move, -3, NULL}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, -2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 5, NULL}, + {ai_move, 2, NULL} }; mmove_t infantry_move_pain2 = {FRAME_pain201, FRAME_pain210, infantry_frames_pain2, infantry_run}; @@ -224,18 +224,18 @@ void infantry_pain (edict_t *self, edict_t *other, float kick, int damage) vec3_t aimangles[] = { - 0.0, 5.0, 0.0, - 10.0, 15.0, 0.0, - 20.0, 25.0, 0.0, - 25.0, 35.0, 0.0, - 30.0, 40.0, 0.0, - 30.0, 45.0, 0.0, - 25.0, 50.0, 0.0, - 20.0, 40.0, 0.0, - 15.0, 35.0, 0.0, - 40.0, 35.0, 0.0, - 70.0, 35.0, 0.0, - 90.0, 35.0, 0.0 + {0.0, 5.0, 0.0}, + {10.0, 15.0, 0.0}, + {20.0, 25.0, 0.0}, + {25.0, 35.0, 0.0}, + {30.0, 40.0, 0.0}, + {30.0, 45.0, 0.0}, + {25.0, 50.0, 0.0}, + {20.0, 40.0, 0.0}, + {15.0, 35.0, 0.0}, + {40.0, 35.0, 0.0}, + {70.0, 35.0, 0.0}, + {90.0, 35.0, 0.0} }; void InfantryMachineGun (edict_t *self) @@ -301,71 +301,71 @@ void infantry_dead (edict_t *self) mframe_t infantry_frames_death1 [] = { - ai_move, -4, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, -1, NULL, - ai_move, -4, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, -1, NULL, - ai_move, 3, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, -2, NULL, - ai_move, 2, NULL, - ai_move, 2, NULL, - ai_move, 9, NULL, - ai_move, 9, NULL, - ai_move, 5, NULL, - ai_move, -3, NULL, - ai_move, -3, NULL + {ai_move, -4, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, -4, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, 3, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, -2, NULL}, + {ai_move, 2, NULL}, + {ai_move, 2, NULL}, + {ai_move, 9, NULL}, + {ai_move, 9, NULL}, + {ai_move, 5, NULL}, + {ai_move, -3, NULL}, + {ai_move, -3, NULL} }; mmove_t infantry_move_death1 = {FRAME_death101, FRAME_death120, infantry_frames_death1, infantry_dead}; // Off with his head mframe_t infantry_frames_death2 [] = { - ai_move, 0, NULL, - ai_move, 1, NULL, - ai_move, 5, NULL, - ai_move, -1, NULL, - ai_move, 0, NULL, - ai_move, 1, NULL, - ai_move, 1, NULL, - ai_move, 4, NULL, - ai_move, 3, NULL, - ai_move, 0, NULL, - ai_move, -2, InfantryMachineGun, - ai_move, -2, InfantryMachineGun, - ai_move, -3, InfantryMachineGun, - ai_move, -1, InfantryMachineGun, - ai_move, -2, InfantryMachineGun, - ai_move, 0, InfantryMachineGun, - ai_move, 2, InfantryMachineGun, - ai_move, 2, InfantryMachineGun, - ai_move, 3, InfantryMachineGun, - ai_move, -10, InfantryMachineGun, - ai_move, -7, InfantryMachineGun, - ai_move, -8, InfantryMachineGun, - ai_move, -6, NULL, - ai_move, 4, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 1, NULL}, + {ai_move, 5, NULL}, + {ai_move, -1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 4, NULL}, + {ai_move, 3, NULL}, + {ai_move, 0, NULL}, + {ai_move, -2, InfantryMachineGun}, + {ai_move, -2, InfantryMachineGun}, + {ai_move, -3, InfantryMachineGun}, + {ai_move, -1, InfantryMachineGun}, + {ai_move, -2, InfantryMachineGun}, + {ai_move, 0, InfantryMachineGun}, + {ai_move, 2, InfantryMachineGun}, + {ai_move, 2, InfantryMachineGun}, + {ai_move, 3, InfantryMachineGun}, + {ai_move, -10, InfantryMachineGun}, + {ai_move, -7, InfantryMachineGun}, + {ai_move, -8, InfantryMachineGun}, + {ai_move, -6, NULL}, + {ai_move, 4, NULL}, + {ai_move, 0, NULL} }; mmove_t infantry_move_death2 = {FRAME_death201, FRAME_death225, infantry_frames_death2, infantry_dead}; mframe_t infantry_frames_death3 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, -6, NULL, - ai_move, -11, NULL, - ai_move, -3, NULL, - ai_move, -11, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -6, NULL}, + {ai_move, -11, NULL}, + {ai_move, -3, NULL}, + {ai_move, -11, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t infantry_move_death3 = {FRAME_death301, FRAME_death309, infantry_frames_death3, infantry_dead}; @@ -374,7 +374,7 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam { int n; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -390,7 +390,7 @@ void infantry_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int dam if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -442,11 +442,11 @@ void infantry_duck_up (edict_t *self) mframe_t infantry_frames_duck [] = { - ai_move, -2, infantry_duck_down, - ai_move, -5, infantry_duck_hold, - ai_move, 3, NULL, - ai_move, 4, infantry_duck_up, - ai_move, 0, NULL + {ai_move, -2, infantry_duck_down}, + {ai_move, -5, infantry_duck_hold}, + {ai_move, 3, NULL}, + {ai_move, 4, infantry_duck_up}, + {ai_move, 0, NULL} }; mmove_t infantry_move_duck = {FRAME_duck01, FRAME_duck05, infantry_frames_duck, infantry_run}; @@ -483,21 +483,21 @@ void infantry_fire (edict_t *self) mframe_t infantry_frames_attack1 [] = { - ai_charge, 4, NULL, - ai_charge, -1, NULL, - ai_charge, -1, NULL, - ai_charge, 0, infantry_cock_gun, - ai_charge, -1, NULL, - ai_charge, 1, NULL, - ai_charge, 1, NULL, - ai_charge, 2, NULL, - ai_charge, -2, NULL, - ai_charge, -3, NULL, - ai_charge, 1, infantry_fire, - ai_charge, 5, NULL, - ai_charge, -1, NULL, - ai_charge, -2, NULL, - ai_charge, -3, NULL + {ai_charge, 4, NULL}, + {ai_charge, -1, NULL}, + {ai_charge, -1, NULL}, + {ai_charge, 0, infantry_cock_gun}, + {ai_charge, -1, NULL}, + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL}, + {ai_charge, 2, NULL}, + {ai_charge, -2, NULL}, + {ai_charge, -3, NULL}, + {ai_charge, 1, infantry_fire}, + {ai_charge, 5, NULL}, + {ai_charge, -1, NULL}, + {ai_charge, -2, NULL}, + {ai_charge, -3, NULL} }; mmove_t infantry_move_attack1 = {FRAME_attak101, FRAME_attak115, infantry_frames_attack1, infantry_run}; @@ -518,14 +518,14 @@ void infantry_smack (edict_t *self) mframe_t infantry_frames_attack2 [] = { - ai_charge, 3, NULL, - ai_charge, 6, NULL, - ai_charge, 0, infantry_swing, - ai_charge, 8, NULL, - ai_charge, 5, NULL, - ai_charge, 8, infantry_smack, - ai_charge, 6, NULL, - ai_charge, 3, NULL, + {ai_charge, 3, NULL}, + {ai_charge, 6, NULL}, + {ai_charge, 0, infantry_swing}, + {ai_charge, 8, NULL}, + {ai_charge, 5, NULL}, + {ai_charge, 8, infantry_smack}, + {ai_charge, 6, NULL}, + {ai_charge, 3, NULL}, }; mmove_t infantry_move_attack2 = {FRAME_attak201, FRAME_attak208, infantry_frames_attack2, infantry_run}; @@ -537,8 +537,17 @@ void infantry_attack(edict_t *self) self->monsterinfo.currentmove = &infantry_move_attack1; } -void SP_monster_infantry_precache(void) + +/*QUAKED monster_infantry (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight +*/ +void SP_monster_infantry (edict_t *self) { + if (deathmatch->value) + { + G_FreeEdict (self); + return; + } + sound_pain1 = gi.soundindex ("infantry/infpain1.wav"); sound_pain2 = gi.soundindex ("infantry/infpain2.wav"); sound_die1 = gi.soundindex ("infantry/infdeth1.wav"); @@ -552,19 +561,7 @@ void SP_monster_infantry_precache(void) sound_sight = gi.soundindex ("infantry/infsght1.wav"); sound_search = gi.soundindex ("infantry/infsrch1.wav"); sound_idle = gi.soundindex ("infantry/infidle1.wav"); -} - -/*QUAKED monster_infantry (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight -*/ -void SP_monster_infantry (edict_t *self) -{ - if (deathmatch->value) - { - G_FreeEdict (self); - return; - } - - SP_monster_infantry_precache(); + self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; @@ -621,3 +618,4 @@ void handler_ConvertToInfantry(edict_t *self) infantry_run (self); } + diff --git a/src/m_insane.c b/src/m_insane.c index be31f5d..5a26a9d 100644 --- a/src/m_insane.c +++ b/src/m_insane.c @@ -48,367 +48,367 @@ void insane_onground (edict_t *self); mframe_t insane_frames_stand_normal [] = { - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, insane_checkdown + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, insane_checkdown} }; mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand}; mframe_t insane_frames_stand_insane [] = { - ai_stand, 0, insane_shake, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, insane_checkdown + {ai_stand, 0, insane_shake}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, insane_checkdown} }; mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand}; mframe_t insane_frames_uptodown [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, insane_moan, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_moan}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 2.7, NULL, - ai_move, 4.1, NULL, - ai_move, 6, NULL, - ai_move, 7.6, NULL, - ai_move, 3.6, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, insane_fist, - ai_move, 0, NULL, - ai_move, 0, NULL, + {ai_move, 2.7, NULL}, + {ai_move, 4.1, NULL}, + {ai_move, 6, NULL}, + {ai_move, 7.6, NULL}, + {ai_move, 3.6, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_fist}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, insane_fist, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_fist}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground}; mframe_t insane_frames_downtoup [] = { - ai_move, -0.7, NULL, // 41 - ai_move, -1.2, NULL, // 42 - ai_move, -1.5, NULL, // 43 - ai_move, -4.5, NULL, // 44 - ai_move, -3.5, NULL, // 45 - ai_move, -0.2, NULL, // 46 - ai_move, 0, NULL, // 47 - ai_move, -1.3, NULL, // 48 - ai_move, -3, NULL, // 49 - ai_move, -2, NULL, // 50 - ai_move, 0, NULL, // 51 - ai_move, 0, NULL, // 52 - ai_move, 0, NULL, // 53 - ai_move, -3.3, NULL, // 54 - ai_move, -1.6, NULL, // 55 - ai_move, -0.3, NULL, // 56 - ai_move, 0, NULL, // 57 - ai_move, 0, NULL, // 58 - ai_move, 0, NULL // 59 + {ai_move, -0.7, NULL}, // 41 + {ai_move, -1.2, NULL}, // 42 + {ai_move, -1.5, NULL}, // 43 + {ai_move, -4.5, NULL}, // 44 + {ai_move, -3.5, NULL}, // 45 + {ai_move, -0.2, NULL}, // 46 + {ai_move, 0, NULL}, // 47 + {ai_move, -1.3, NULL}, // 48 + {ai_move, -3, NULL}, // 49 + {ai_move, -2, NULL}, // 50 + {ai_move, 0, NULL}, // 51 + {ai_move, 0, NULL}, // 52 + {ai_move, 0, NULL}, // 53 + {ai_move, -3.3, NULL}, // 54 + {ai_move, -1.6, NULL}, // 55 + {ai_move, -0.3, NULL}, // 56 + {ai_move, 0, NULL}, // 57 + {ai_move, 0, NULL}, // 58 + {ai_move, 0, NULL} // 59 }; mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand}; mframe_t insane_frames_jumpdown [] = { - ai_move, 0.2, NULL, - ai_move, 11.5, NULL, - ai_move, 5.1, NULL, - ai_move, 7.1, NULL, - ai_move, 0, NULL + {ai_move, 0.2, NULL}, + {ai_move, 11.5, NULL}, + {ai_move, 5.1, NULL}, + {ai_move, 7.1, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground}; mframe_t insane_frames_down [] = { - ai_move, 0, NULL, // 100 - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, // 110 - ai_move, -1.7, NULL, - ai_move, -1.6, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, insane_fist, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, // 120 - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, // 130 - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, insane_moan, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, // 140 - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, // 150 - ai_move, 0.5, NULL, - ai_move, 0, NULL, - ai_move, -0.2, insane_scream, - ai_move, 0, NULL, - ai_move, 0.2, NULL, - ai_move, 0.4, NULL, - ai_move, 0.6, NULL, - ai_move, 0.8, NULL, - ai_move, 0.7, NULL, - ai_move, 0, insane_checkup // 160 + {ai_move, 0, NULL}, // 100 + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, // 110 + {ai_move, -1.7, NULL}, + {ai_move, -1.6, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_fist}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, // 120 + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, // 130 + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_moan}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, // 140 + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, // 150 + {ai_move, 0.5, NULL}, + {ai_move, 0, NULL}, + {ai_move, -0.2, insane_scream}, + {ai_move, 0, NULL}, + {ai_move, 0.2, NULL}, + {ai_move, 0.4, NULL}, + {ai_move, 0.6, NULL}, + {ai_move, 0.8, NULL}, + {ai_move, 0.7, NULL}, + {ai_move, 0, insane_checkup} // 160 }; mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground}; mframe_t insane_frames_walk_normal [] = { - ai_walk, 0, insane_scream, - ai_walk, 2.5, NULL, - ai_walk, 3.5, NULL, - ai_walk, 1.7, NULL, - ai_walk, 2.3, NULL, - ai_walk, 2.4, NULL, - ai_walk, 2.2, NULL, - ai_walk, 4.2, NULL, - ai_walk, 5.6, NULL, - ai_walk, 3.3, NULL, - ai_walk, 2.4, NULL, - ai_walk, 0.9, NULL, - ai_walk, 0, NULL + {ai_walk, 0, insane_scream}, + {ai_walk, 2.5, NULL}, + {ai_walk, 3.5, NULL}, + {ai_walk, 1.7, NULL}, + {ai_walk, 2.3, NULL}, + {ai_walk, 2.4, NULL}, + {ai_walk, 2.2, NULL}, + {ai_walk, 4.2, NULL}, + {ai_walk, 5.6, NULL}, + {ai_walk, 3.3, NULL}, + {ai_walk, 2.4, NULL}, + {ai_walk, 0.9, NULL}, + {ai_walk, 0, NULL} }; mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk}; mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run}; mframe_t insane_frames_walk_insane [] = { - ai_walk, 0, insane_scream, // walk 1 - ai_walk, 3.4, NULL, // walk 2 - ai_walk, 3.6, NULL, // 3 - ai_walk, 2.9, NULL, // 4 - ai_walk, 2.2, NULL, // 5 - ai_walk, 2.6, NULL, // 6 - ai_walk, 0, NULL, // 7 - ai_walk, 0.7, NULL, // 8 - ai_walk, 4.8, NULL, // 9 - ai_walk, 5.3, NULL, // 10 - ai_walk, 1.1, NULL, // 11 - ai_walk, 2, NULL, // 12 - ai_walk, 0.5, NULL, // 13 - ai_walk, 0, NULL, // 14 - ai_walk, 0, NULL, // 15 - ai_walk, 4.9, NULL, // 16 - ai_walk, 6.7, NULL, // 17 - ai_walk, 3.8, NULL, // 18 - ai_walk, 2, NULL, // 19 - ai_walk, 0.2, NULL, // 20 - ai_walk, 0, NULL, // 21 - ai_walk, 3.4, NULL, // 22 - ai_walk, 6.4, NULL, // 23 - ai_walk, 5, NULL, // 24 - ai_walk, 1.8, NULL, // 25 - ai_walk, 0, NULL // 26 + {ai_walk, 0, insane_scream}, // walk 1 + {ai_walk, 3.4, NULL}, // walk 2 + {ai_walk, 3.6, NULL}, // 3 + {ai_walk, 2.9, NULL}, // 4 + {ai_walk, 2.2, NULL}, // 5 + {ai_walk, 2.6, NULL}, // 6 + {ai_walk, 0, NULL}, // 7 + {ai_walk, 0.7, NULL}, // 8 + {ai_walk, 4.8, NULL}, // 9 + {ai_walk, 5.3, NULL}, // 10 + {ai_walk, 1.1, NULL}, // 11 + {ai_walk, 2, NULL}, // 12 + {ai_walk, 0.5, NULL}, // 13 + {ai_walk, 0, NULL}, // 14 + {ai_walk, 0, NULL}, // 15 + {ai_walk, 4.9, NULL}, // 16 + {ai_walk, 6.7, NULL}, // 17 + {ai_walk, 3.8, NULL}, // 18 + {ai_walk, 2, NULL}, // 19 + {ai_walk, 0.2, NULL}, // 20 + {ai_walk, 0, NULL}, // 21 + {ai_walk, 3.4, NULL}, // 22 + {ai_walk, 6.4, NULL}, // 23 + {ai_walk, 5, NULL}, // 24 + {ai_walk, 1.8, NULL}, // 25 + {ai_walk, 0, NULL} // 26 }; mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk}; mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run}; mframe_t insane_frames_stand_pain [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run}; mframe_t insane_frames_stand_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead}; mframe_t insane_frames_crawl [] = { - ai_walk, 0, insane_scream, - ai_walk, 1.5, NULL, - ai_walk, 2.1, NULL, - ai_walk, 3.6, NULL, - ai_walk, 2, NULL, - ai_walk, 0.9, NULL, - ai_walk, 3, NULL, - ai_walk, 3.4, NULL, - ai_walk, 2.4, NULL + {ai_walk, 0, insane_scream}, + {ai_walk, 1.5, NULL}, + {ai_walk, 2.1, NULL}, + {ai_walk, 3.6, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 0.9, NULL}, + {ai_walk, 3, NULL}, + {ai_walk, 3.4, NULL}, + {ai_walk, 2.4, NULL} }; mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; mframe_t insane_frames_crawl_pain [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run}; mframe_t insane_frames_crawl_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead}; mframe_t insane_frames_cross [] = { - ai_move, 0, insane_moan, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, insane_moan}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross}; mframe_t insane_frames_struggle_cross [] = { - ai_move, 0, insane_scream, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, insane_scream}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross}; @@ -459,9 +459,6 @@ void insane_pain (edict_t *self, edict_t *other, float kick, int damage) { int l,r; -// if (self->health < (self->max_health / 2)) -// self->s.skinnum = 1; - if (level.time < self->pain_debounce_time) return; @@ -504,14 +501,15 @@ void insane_onground (edict_t *self) void insane_checkdown (edict_t *self) { -// if ( (self->s.frame == FRAME_stand94) || (self->s.frame == FRAME_stand65) ) if (self->spawnflags & 32) // Always stand return; if (random() < 0.3) + { if (random() < 0.5) self->monsterinfo.currentmove = &insane_move_uptodown; else self->monsterinfo.currentmove = &insane_move_jumpdown; + } } void insane_checkup (edict_t *self) @@ -597,8 +595,16 @@ void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag } -void SP_misc_insane_precache(void) +/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND +*/ +void SP_misc_insane (edict_t *self) { + if (deathmatch->value) + { + G_FreeEdict (self); + return; + } + sound_fist = gi.soundindex ("insane/insane11.wav"); sound_shake = gi.soundindex ("insane/insane5.wav"); sound_moan = gi.soundindex ("insane/insane7.wav"); @@ -610,22 +616,6 @@ void SP_misc_insane_precache(void) sound_scream[5] = gi.soundindex ("insane/insane8.wav"); sound_scream[6] = gi.soundindex ("insane/insane9.wav"); sound_scream[7] = gi.soundindex ("insane/insane10.wav"); -} - - -/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND -*/ -void SP_misc_insane (edict_t *self) -{ -// static int skin = 0; //@@ - - if (deathmatch->value) - { - G_FreeEdict (self); - return; - } - - SP_misc_insane_precache(); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; @@ -650,12 +640,6 @@ void SP_misc_insane (edict_t *self) self->monsterinfo.sight = NULL; self->monsterinfo.aiflags |= AI_GOOD_GUY; -//@@ -// self->s.skinnum = skin; -// skin++; -// if (skin > 12) -// skin = 0; - gi.linkentity (self); if (self->spawnflags & 16) // Stand Ground @@ -678,3 +662,4 @@ void SP_misc_insane (edict_t *self) self->s.skinnum = rand()%3; } } + diff --git a/src/m_medic.c b/src/m_medic.c index ba39b22..9dd529a 100644 --- a/src/m_medic.c +++ b/src/m_medic.c @@ -102,96 +102,96 @@ void medic_sight (edict_t *self, edict_t *other) mframe_t medic_frames_stand [] = { - ai_stand, 0, medic_idle, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, - ai_stand, 0, NULL, + {ai_stand, 0, medic_idle}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, }; mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL}; @@ -204,18 +204,18 @@ void medic_stand (edict_t *self) mframe_t medic_frames_walk [] = { - ai_walk, 6.2, NULL, - ai_walk, 18.1, NULL, - ai_walk, 1, NULL, - ai_walk, 9, NULL, - ai_walk, 10, NULL, - ai_walk, 9, NULL, - ai_walk, 11, NULL, - ai_walk, 11.6, NULL, - ai_walk, 2, NULL, - ai_walk, 9.9, NULL, - ai_walk, 14, NULL, - ai_walk, 9.3, NULL + {ai_walk, 6.2, NULL}, + {ai_walk, 18.1, NULL}, + {ai_walk, 1, NULL}, + {ai_walk, 9, NULL}, + {ai_walk, 10, NULL}, + {ai_walk, 9, NULL}, + {ai_walk, 11, NULL}, + {ai_walk, 11.6, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 9.9, NULL}, + {ai_walk, 14, NULL}, + {ai_walk, 9.3, NULL} }; mmove_t medic_move_walk = {FRAME_walk1, FRAME_walk12, medic_frames_walk, NULL}; @@ -227,12 +227,12 @@ void medic_walk (edict_t *self) mframe_t medic_frames_run [] = { - ai_run, 18, NULL, - ai_run, 22.5, NULL, - ai_run, 25.4, NULL, - ai_run, 23.4, NULL, - ai_run, 24, NULL, - ai_run, 35.6, NULL + {ai_run, 18, NULL}, + {ai_run, 22.5, NULL}, + {ai_run, 25.4, NULL}, + {ai_run, 23.4, NULL}, + {ai_run, 24, NULL}, + {ai_run, 35.6, NULL} }; mmove_t medic_move_run = {FRAME_run1, FRAME_run6, medic_frames_run, NULL}; @@ -264,34 +264,34 @@ void medic_run (edict_t *self) mframe_t medic_frames_pain1 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t medic_move_pain1 = {FRAME_paina1, FRAME_paina8, medic_frames_pain1, medic_run}; mframe_t medic_frames_pain2 [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t medic_move_pain2 = {FRAME_painb1, FRAME_painb15, medic_frames_pain2, medic_run}; @@ -358,36 +358,36 @@ void medic_dead (edict_t *self) mframe_t medic_frames_death [] = { - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL, - ai_move, 0, NULL + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; mmove_t medic_move_death = {FRAME_death1, FRAME_death30, medic_frames_death, medic_dead}; @@ -399,7 +399,7 @@ void medic_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if ((self->enemy) && (self->enemy->owner == self)) self->enemy->owner = NULL; -// check for gib + // check for gib if (self->health <= self->gib_health) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); @@ -415,7 +415,7 @@ void medic_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage if (self->deadflag == DEAD_DEAD) return; -// regular death + // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; @@ -453,22 +453,22 @@ void medic_duck_up (edict_t *self) mframe_t medic_frames_duck [] = { - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, medic_duck_down, - ai_move, -1, medic_duck_hold, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, medic_duck_up, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL, - ai_move, -1, NULL + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, medic_duck_down}, + {ai_move, -1, medic_duck_hold}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, medic_duck_up}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL} }; mmove_t medic_move_duck = {FRAME_duck1, FRAME_duck16, medic_frames_duck, medic_run}; @@ -485,22 +485,22 @@ void medic_dodge (edict_t *self, edict_t *attacker, float eta) mframe_t medic_frames_attackHyperBlaster [] = { - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, medic_fire_blaster + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, medic_fire_blaster} }; mmove_t medic_move_attackHyperBlaster = {FRAME_attack15, FRAME_attack30, medic_frames_attackHyperBlaster, medic_run}; @@ -515,20 +515,20 @@ void medic_continue (edict_t *self) mframe_t medic_frames_attackBlaster [] = { - ai_charge, 0, NULL, - ai_charge, 5, NULL, - ai_charge, 5, NULL, - ai_charge, 3, NULL, - ai_charge, 2, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, NULL, - ai_charge, 0, NULL, - ai_charge, 0, medic_fire_blaster, - ai_charge, 0, NULL, - ai_charge, 0, medic_continue // Change to medic_continue... Else, go to frame 32 + {ai_charge, 0, NULL}, + {ai_charge, 5, NULL}, + {ai_charge, 5, NULL}, + {ai_charge, 3, NULL}, + {ai_charge, 2, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, medic_fire_blaster}, + {ai_charge, 0, NULL}, + {ai_charge, 0, medic_continue} // Change to medic_continue... Else, go to frame 32 }; mmove_t medic_move_attackBlaster = {FRAME_attack1, FRAME_attack14, medic_frames_attackBlaster, medic_run}; @@ -542,16 +542,16 @@ void ED_CallSpawn (edict_t *ent); static vec3_t medic_cable_offsets[] = { - 45.0, -9.2, 15.5, - 48.4, -9.7, 15.2, - 47.8, -9.8, 15.8, - 47.3, -9.3, 14.3, - 45.4, -10.1, 13.1, - 41.9, -12.7, 12.0, - 37.8, -15.8, 11.2, - 34.3, -18.4, 10.7, - 32.7, -19.7, 10.4, - 32.7, -19.7, 10.4 + {45.0, -9.2, 15.5}, + {48.4, -9.7, 15.2}, + {47.8, -9.8, 15.8}, + {47.3, -9.3, 14.3}, + {45.4, -10.1, 13.1}, + {41.9, -12.7, 12.0}, + {37.8, -15.8, 11.2}, + {34.3, -18.4, 10.7}, + {32.7, -19.7, 10.4}, + {32.7, -19.7, 10.4} }; void medic_cable_attack (edict_t *self) @@ -642,34 +642,34 @@ void medic_hook_retract (edict_t *self) mframe_t medic_frames_attackCable [] = { - ai_move, 2, NULL, - ai_move, 3, NULL, - ai_move, 5, NULL, - ai_move, 4.4, NULL, - ai_charge, 4.7, NULL, - ai_charge, 5, NULL, - ai_charge, 6, NULL, - ai_charge, 4, NULL, - ai_charge, 0, NULL, - ai_move, 0, medic_hook_launch, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, 0, medic_cable_attack, - ai_move, -15, medic_hook_retract, - ai_move, -1.5, NULL, - ai_move, -1.2, NULL, - ai_move, -3, NULL, - ai_move, -2, NULL, - ai_move, 0.3, NULL, - ai_move, 0.7, NULL, - ai_move, 1.2, NULL, - ai_move, 1.3, NULL + {ai_move, 2, NULL}, + {ai_move, 3, NULL}, + {ai_move, 5, NULL}, + {ai_move, 4.4, NULL}, + {ai_charge, 4.7, NULL}, + {ai_charge, 5, NULL}, + {ai_charge, 6, NULL}, + {ai_charge, 4, NULL}, + {ai_charge, 0, NULL}, + {ai_move, 0, medic_hook_launch}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, 0, medic_cable_attack}, + {ai_move, -15, medic_hook_retract}, + {ai_move, -1.5, NULL}, + {ai_move, -1.2, NULL}, + {ai_move, -3, NULL}, + {ai_move, -2, NULL}, + {ai_move, 0.3, NULL}, + {ai_move, 0.7, NULL}, + {ai_move, 1.2, NULL}, + {ai_move, 1.3, NULL} }; mmove_t medic_move_attackCable = {FRAME_attack33, FRAME_attack60, medic_frames_attackCable, medic_run}; @@ -694,21 +694,6 @@ qboolean medic_checkattack (edict_t *self) } -void SP_monster_medic_precache(void) -{ - sound_idle1 = gi.soundindex ("medic/idle.wav"); - sound_pain1 = gi.soundindex ("medic/medpain1.wav"); - sound_pain2 = gi.soundindex ("medic/medpain2.wav"); - sound_die = gi.soundindex ("medic/meddeth1.wav"); - sound_sight = gi.soundindex ("medic/medsght1.wav"); - sound_search = gi.soundindex ("medic/medsrch1.wav"); - sound_hook_launch = gi.soundindex ("medic/medatck2.wav"); - sound_hook_hit = gi.soundindex ("medic/medatck3.wav"); - sound_hook_heal = gi.soundindex ("medic/medatck4.wav"); - sound_hook_retract = gi.soundindex ("medic/medatck5.wav"); -} - - /*QUAKED monster_medic (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_medic (edict_t *self) @@ -719,7 +704,16 @@ void SP_monster_medic (edict_t *self) return; } - SP_monster_medic_precache(); + sound_idle1 = gi.soundindex ("medic/idle.wav"); + sound_pain1 = gi.soundindex ("medic/medpain1.wav"); + sound_pain2 = gi.soundindex ("medic/medpain2.wav"); + sound_die = gi.soundindex ("medic/meddeth1.wav"); + sound_sight = gi.soundindex ("medic/medsght1.wav"); + sound_search = gi.soundindex ("medic/medsrch1.wav"); + sound_hook_launch = gi.soundindex ("medic/medatck2.wav"); + sound_hook_hit = gi.soundindex ("medic/medatck3.wav"); + sound_hook_heal = gi.soundindex ("medic/medatck4.wav"); + sound_hook_retract = gi.soundindex ("medic/medatck5.wav"); gi.soundindex ("medic/medatck1.wav"); @@ -754,3 +748,4 @@ void SP_monster_medic (edict_t *self) walkmonster_start (self); } +