mirror of
https://github.com/yquake2/zaero.git
synced 2024-11-25 13:21:52 +00:00
Den Savegamecode hoch auf 3.20 portiert. Muss noch mal ordentlich
durchgetestet werden, gerade auf 32Bit und Linux
This commit is contained in:
parent
347d281530
commit
2590b35e2a
2 changed files with 86 additions and 130 deletions
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@ -559,10 +559,10 @@ extern int meansOfDeath;
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extern edict_t *g_edicts;
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#define FOFS(x) (int)&(((edict_t *)0)->x)
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#define STOFS(x) (int)&(((spawn_temp_t *)0)->x)
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#define LLOFS(x) (int)&(((level_locals_t *)0)->x)
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#define CLOFS(x) (int)&(((gclient_t *)0)->x)
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#define FOFS(x) (size_t)&(((edict_t *)NULL)->x)
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#define STOFS(x) (size_t)&(((spawn_temp_t *)NULL)->x)
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#define LLOFS(x) (size_t)&(((level_locals_t *)NULL)->x)
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#define CLOFS(x) (size_t)&(((gclient_t *)NULL)->x)
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#define random() ((rand () & 0x7fff) / ((float)0x7fff))
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#define crandom() (2.0 * (random() - 0.5))
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@ -631,6 +631,8 @@ typedef enum {
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F_EDICT, // index on disk, pointer in memory
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F_ITEM, // index on disk, pointer in memory
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F_CLIENT, // index on disk, pointer in memory
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F_FUNCTION,
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F_MMOVE,
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F_IGNORE
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} fieldtype_t;
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206
src/g_save.c
206
src/g_save.c
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@ -1,13 +1,8 @@
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#include "g_local.h"
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#if defined(_DEBUG) && defined(_Z_TESTMODE)
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void InitTestWeapon(void);
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void InitTestItem(void);
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#endif
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#define Function(f) {#f, f}
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mmove_t mmove_reloc;
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field_t fields[] = {
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{"classname", FOFS(classname), F_LSTRING},
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@ -70,83 +65,33 @@ field_t fields[] = {
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{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
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{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP}
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};
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// -------- just for savegames ----------
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// all pointer fields should be listed here, or savegames
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// won't work properly (they will crash and burn).
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// this wasn't just tacked on to the fields array, because
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// these don't need names, we wouldn't want map fields using
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// some of these, and if one were accidentally present twice
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// it would double swizzle (fuck) the pointer.
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field_t savefields[] =
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{
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{"", FOFS(classname), F_LSTRING},
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{"", FOFS(target), F_LSTRING},
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{"", FOFS(targetname), F_LSTRING},
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{"", FOFS(killtarget), F_LSTRING},
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{"", FOFS(team), F_LSTRING},
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{"", FOFS(pathtarget), F_LSTRING},
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{"", FOFS(deathtarget), F_LSTRING},
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{"", FOFS(combattarget), F_LSTRING},
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{"", FOFS(model), F_LSTRING},
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{"", FOFS(model2), F_LSTRING},
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{"", FOFS(model3), F_LSTRING},
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{"", FOFS(model4), F_LSTRING},
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{"", FOFS(map), F_LSTRING},
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{"", FOFS(message), F_LSTRING},
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{"", FOFS(client), F_CLIENT},
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{"", FOFS(item), F_ITEM},
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{"", FOFS(goalentity), F_EDICT},
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{"", FOFS(movetarget), F_EDICT},
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{"", FOFS(enemy), F_EDICT},
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{"", FOFS(oldenemy), F_EDICT},
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{"", FOFS(activator), F_EDICT},
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{"", FOFS(groundentity), F_EDICT},
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{"", FOFS(teamchain), F_EDICT},
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{"", FOFS(teammaster), F_EDICT},
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{"", FOFS(owner), F_EDICT},
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{"", FOFS(mynoise), F_EDICT},
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{"", FOFS(mynoise2), F_EDICT},
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{"", FOFS(target_ent), F_EDICT},
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{"", FOFS(chain), F_EDICT},
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{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
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// evolve
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{"", FOFS(laser), F_EDICT},
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{"", FOFS(zRaduisList), F_EDICT},
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{"", FOFS(zSchoolChain), F_EDICT},
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{"", FOFS(rideWith[0]), F_EDICT},
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{"", FOFS(rideWith[1]), F_EDICT},
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{"", FOFS(mteam), F_LSTRING},
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{NULL, 0, F_INT}
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{0, 0, 0, 0}
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};
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field_t levelfields[] =
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{
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{"", LLOFS(changemap), F_LSTRING},
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{"", LLOFS(sight_client), F_EDICT},
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{"", LLOFS(sight_entity), F_EDICT},
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{"", LLOFS(sound_entity), F_EDICT},
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{"", LLOFS(sound2_entity), F_EDICT},
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{"changemap", LLOFS(changemap), F_LSTRING},
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{"sight_client", LLOFS(sight_client), F_EDICT},
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{"sight_entity", LLOFS(sight_entity), F_EDICT},
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{"sound_entity", LLOFS(sound_entity), F_EDICT},
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{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
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{NULL, 0, F_INT}
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};
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field_t clientfields[] =
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{
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{"", CLOFS(pers.weapon), F_ITEM},
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{"", CLOFS(pers.lastweapon), F_ITEM},
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{"", CLOFS(pers.lastweapon2), F_ITEM},
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{"", CLOFS(newweapon), F_ITEM},
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{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"pers.lastweapon2", CLOFS(pers.lastweapon2), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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// evolve
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{"", CLOFS(zCameraTrack), F_EDICT},
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{"", CLOFS(zCameraLocalEntity), F_EDICT},
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{"zCameraTrack", CLOFS(zCameraTrack), F_EDICT},
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{"zCameraLocalEntitiy", CLOFS(zCameraLocalEntity), F_EDICT},
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{NULL, 0, F_INT}
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};
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@ -204,23 +149,10 @@ void InitGame (void)
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bob_roll = gi.cvar ("bob_roll", "0.002", 0);
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gamedir = gi.cvar ("gamedir", "baseq2", CVAR_SERVERINFO);
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#ifdef CACHE_SOUND
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printSoundRejects = gi.cvar("printsoundrejects", "0", CVAR_SERVERINFO);
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#endif
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// items
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InitItems ();
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#if defined(_DEBUG) && defined(_Z_TESTMODE)
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gi.dprintf ("==== InitTestWeapon ====\n");
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InitTestWeapon();
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gi.dprintf ("==== InitTestItem ====\n");
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InitTestItem();
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#endif
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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@ -248,6 +180,9 @@ void WriteField1 (FILE *f, field_t *field, byte *base)
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int len;
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int index;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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@ -288,16 +223,38 @@ void WriteField1 (FILE *f, field_t *field, byte *base)
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*(int *)p = index;
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break;
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//relative to code segment
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case F_FUNCTION:
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if (*(byte **)p == NULL)
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index = 0;
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else
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index = *(byte **)p - ((byte *)InitGame);
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*(int *)p = index;
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break;
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//relative to data segment
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case F_MMOVE:
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if (*(byte **)p == NULL)
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index = 0;
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else
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index = *(byte **)p - (byte *)&mmove_reloc;
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*(int *)p = index;
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break;
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default:
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gi.error ("WriteEdict: unknown field type");
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}
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}
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void WriteField2 (FILE *f, field_t *field, byte *base)
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{
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int len;
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void *p;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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@ -309,6 +266,8 @@ void WriteField2 (FILE *f, field_t *field, byte *base)
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fwrite (*(char **)p, len, 1, f);
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}
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break;
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default:
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break;
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}
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}
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@ -318,6 +277,9 @@ void ReadField (FILE *f, field_t *field, byte *base)
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int len;
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int index;
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if (field->flags & FFL_SPAWNTEMP)
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return;
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p = (void *)(base + field->ofs);
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switch (field->type)
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{
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@ -334,17 +296,11 @@ void ReadField (FILE *f, field_t *field, byte *base)
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*(char **)p = NULL;
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else
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{
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*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
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fread (*(char **)p, len, 1, f);
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}
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break;
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case F_GSTRING:
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len = *(int *)p;
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if (!len)
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*(char **)p = NULL;
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else
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{
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*(char **)p = gi.TagMalloc (len, TAG_GAME);
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/*
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SBF: FIXME - 32 extra bytes alloc'd since the saved
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string might not be long enough
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*/
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*(char **)p = gi.TagMalloc (32+len, TAG_LEVEL);
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fread (*(char **)p, len, 1, f);
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}
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break;
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@ -370,6 +326,24 @@ void ReadField (FILE *f, field_t *field, byte *base)
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*(gitem_t **)p = &itemlist[index];
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break;
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//relative to code segment
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case F_FUNCTION:
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index = *(int *)p;
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if ( index == 0 )
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*(byte **)p = NULL;
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else
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*(byte **)p = ((byte *)InitGame) + index;
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break;
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//relative to data segment
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case F_MMOVE:
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index = *(int *)p;
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if (index == 0)
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*(byte **)p = NULL;
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else
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*(byte **)p = (byte *)&mmove_reloc + index;
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break;
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default:
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gi.error ("ReadEdict: unknown field type");
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}
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last save position.
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============
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*/
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void WriteGame (char *filename, qboolean autosave)
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void WriteGame (const char *filename, qboolean autosave)
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{
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FILE *f;
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int i;
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fclose (f);
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}
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void ReadGame (char *filename)
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void ReadGame (const char *filename)
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{
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FILE *f;
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int i;
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char str[16];
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gi.FreeTags (TAG_GAME);
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#ifdef CACHE_SOUND
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initSoundList();
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#endif
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f = fopen (filename, "rb");
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if (!f)
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gi.error ("Couldn't open %s", filename);
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@ -503,7 +475,6 @@ void ReadGame (char *filename)
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//==========================================================
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/*
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==============
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WriteEdict
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@ -516,15 +487,11 @@ void WriteEdict (FILE *f, edict_t *ent)
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field_t *field;
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edict_t temp;
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if (Q_stricmp(ent->classname, "misc_viper") == 0)
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{
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temp = *ent;
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}
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// all of the ints, floats, and vectors stay as they are
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temp = *ent;
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// change the pointers to lengths or indexes
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for (field=savefields ; field->name ; field++)
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for (field=fields ; field->name ; field++)
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{
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WriteField1 (f, field, (byte *)&temp);
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}
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fwrite (&temp, sizeof(temp), 1, f);
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// now write any allocated data following the edict
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for (field=savefields ; field->name ; field++)
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for (field=fields ; field->name ; field++)
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{
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WriteField2 (f, field, (byte *)ent);
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}
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@ -570,7 +537,6 @@ void WriteLevelLocals (FILE *f)
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}
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}
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/*
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==============
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ReadEdict
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@ -584,7 +550,7 @@ void ReadEdict (FILE *f, edict_t *ent)
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fread (ent, sizeof(*ent), 1, f);
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for (field=savefields ; field->name ; field++)
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for (field=fields ; field->name ; field++)
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{
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ReadField (f, field, (byte *)ent);
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}
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@ -609,17 +575,13 @@ void ReadLevelLocals (FILE *f)
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}
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}
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//==========================================================
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/*
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=================
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WriteLevel
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=================
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*/
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void WriteLevel (char *filename)
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void WriteLevel (const char *filename)
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{
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int i;
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edict_t *ent;
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@ -654,8 +616,6 @@ void WriteLevel (char *filename)
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fwrite (&i, sizeof(i), 1, f);
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fclose (f);
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// write out zaero between level
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}
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@ -663,7 +623,7 @@ void WriteLevel (char *filename)
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=================
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ReadLevel
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SpawnEntities will already have been called on the
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SpawnEntities will allready have been called on the
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level the same way it was when the level was saved.
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That is necessary to get the baselines
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@ -675,7 +635,7 @@ calling ReadLevel.
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No clients are connected yet.
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=================
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*/
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void ReadLevel (char *filename)
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void ReadLevel (const char *filename)
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{
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int entnum;
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FILE *f;
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@ -690,9 +650,7 @@ void ReadLevel (char *filename)
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// free any dynamic memory allocated by loading the level
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// base state
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gi.FreeTags (TAG_LEVEL);
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#ifdef CACHE_SOUND
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initSoundList();
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#endif
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// wipe all the entities
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memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
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globals.num_edicts = maxclients->value+1;
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@ -707,11 +665,7 @@ void ReadLevel (char *filename)
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// check function pointer base address
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fread (&base, sizeof(base), 1, f);
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if (base != (void *)InitGame)
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{
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fclose (f);
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gi.error ("ReadLevel: function pointers have moved");
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}
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gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
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// load the level locals
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ReadLevelLocals (f);
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