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https://github.com/yquake2/zaero.git
synced 2024-11-10 06:32:04 +00:00
Implemented Yamagi's commands to switch weapons
'cycleweap' defines a custom group of weapons. Press the bound key repeteadly to to skip weapons inside this group. 'prefweap' defines a "panic button" where the first weapon found will be used, no cycling.
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82f72cca77
commit
1e7596aeef
1 changed files with 266 additions and 1 deletions
267
src/g_cmds.c
267
src/g_cmds.c
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@ -1105,6 +1105,264 @@ void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
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}
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}
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/* Yamagi's cycleweap / prefweap */
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static gitem_t *
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cycle_weapon(edict_t *ent)
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{
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gclient_t *cl;
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gitem_t *noammo_fallback;
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gitem_t *noweap_fallback;
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gitem_t *weap;
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gitem_t *ammo;
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int i;
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int start;
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int num_weaps;
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const char *weapname = NULL;
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if (!ent)
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{
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return NULL;
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}
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cl = ent->client;
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if (!cl)
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{
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return NULL;
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}
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num_weaps = gi.argc();
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/* find where we want to start the search for the next eligible weapon */
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if (cl->newweapon)
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{
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weapname = cl->newweapon->classname;
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}
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else if (cl->pers.weapon)
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{
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weapname = cl->pers.weapon->classname;
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}
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if (weapname)
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{
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for (i = 1; i < num_weaps; i++)
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{
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if (Q_stricmp(weapname, gi.argv(i)) == 0)
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{
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break;
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}
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}
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i++;
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if (i >= num_weaps)
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{
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i = 1;
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}
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}
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else
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{
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i = 1;
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}
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start = i;
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noammo_fallback = NULL;
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noweap_fallback = NULL;
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/* find the first eligible weapon in the list we can switch to */
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do
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{
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weap = FindItemByClassname(gi.argv(i));
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if (weap && weap != cl->pers.weapon && (weap->flags & IT_WEAPON) && weap->use)
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{
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if (cl->pers.inventory[ITEM_INDEX(weap)] > 0)
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{
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if (weap->ammo)
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{
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ammo = FindItem(weap->ammo);
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if (ammo)
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{
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if (cl->pers.inventory[ITEM_INDEX(ammo)] >= get_ammo_usage(weap))
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{
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return weap;
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}
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if (!noammo_fallback)
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{
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noammo_fallback = weap;
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}
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}
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}
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else
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{
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return weap;
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}
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}
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else if (!noweap_fallback)
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{
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noweap_fallback = weap;
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}
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}
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i++;
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if (i >= num_weaps)
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{
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i = 1;
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}
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} while (i != start);
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/* if no weapon was found, the fallbacks will be used for
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printing the appropriate error message to the console
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*/
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if (noammo_fallback)
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{
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return noammo_fallback;
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}
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return noweap_fallback;
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}
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static void
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Cmd_CycleWeap_f(edict_t *ent)
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{
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gitem_t *weap;
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if (!ent)
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{
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return;
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}
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if (gi.argc() <= 1)
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{
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gi.cprintf(ent, PRINT_HIGH, "Usage: cycleweap classname1 classname2 .. classnameN\n");
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return;
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}
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weap = cycle_weapon(ent);
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if (weap)
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{
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if (ent->client->pers.inventory[ITEM_INDEX(weap)] <= 0)
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{
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gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
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}
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else
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{
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weap->use(ent, weap);
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}
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}
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}
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static gitem_t *
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preferred_weapon(edict_t *ent)
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{
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gclient_t *cl;
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gitem_t *noammo_fallback;
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gitem_t *noweap_fallback;
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gitem_t *weap;
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gitem_t *ammo;
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int i;
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int num_weaps;
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if (!ent)
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{
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return NULL;
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}
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cl = ent->client;
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if (!cl)
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{
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return NULL;
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}
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num_weaps = gi.argc();
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noammo_fallback = NULL;
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noweap_fallback = NULL;
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/* find the first eligible weapon in the list we can switch to */
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for (i = 1; i < num_weaps; i++)
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{
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weap = FindItemByClassname(gi.argv(i));
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if (weap && (weap->flags & IT_WEAPON) && weap->use)
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{
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if (cl->pers.inventory[ITEM_INDEX(weap)] > 0)
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{
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if (weap->ammo)
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{
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ammo = FindItem(weap->ammo);
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if (ammo)
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{
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if (cl->pers.inventory[ITEM_INDEX(ammo)] >= get_ammo_usage(weap))
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{
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return weap;
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}
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if (!noammo_fallback)
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{
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noammo_fallback = weap;
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}
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}
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}
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else
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{
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return weap;
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}
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}
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else if (!noweap_fallback)
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{
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noweap_fallback = weap;
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}
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}
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}
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/* if no weapon was found, the fallbacks will be used for
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printing the appropriate error message to the console
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*/
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if (noammo_fallback)
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{
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return noammo_fallback;
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}
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return noweap_fallback;
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}
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static void
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Cmd_PrefWeap_f(edict_t *ent)
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{
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gitem_t *weap;
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if (!ent)
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{
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return;
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}
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if (gi.argc() <= 1)
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{
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gi.cprintf(ent, PRINT_HIGH, "Usage: prefweap classname1 classname2 .. classnameN\n");
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return;
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}
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weap = preferred_weapon(ent);
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if (weap)
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{
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if (ent->client->pers.inventory[ITEM_INDEX(weap)] <= 0)
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{
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gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", weap->pickup_name);
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}
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else
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{
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weap->use(ent, weap);
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}
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}
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}
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/*
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=================
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ClientCommand
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@ -1248,7 +1506,14 @@ void ClientCommand (edict_t *ent)
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else if(Q_stricmp (cmd, "anim") == 0)
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anim_player_cmd(ent);
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#endif
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else if (Q_stricmp(cmd, "cycleweap") == 0)
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{
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Cmd_CycleWeap_f(ent);
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}
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else if (Q_stricmp(cmd, "prefweap") == 0)
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{
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Cmd_PrefWeap_f(ent);
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}
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else // anything that doesn't match a command will be a chat
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Cmd_Say_f (ent, false, true);
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}
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