Einige Dateien aufgeraemunt

This commit is contained in:
Yamagi Burmeister 2009-04-10 15:13:00 +00:00
parent 2590b35e2a
commit 096c3faa1c
6 changed files with 166 additions and 357 deletions

View file

@ -452,12 +452,12 @@ qboolean FindTarget (edict_t *self)
if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
return false;
// if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry or hearing
// something
// if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry or hearing
// something
// revised behavior so they will wake up if they "see" a player make a noise
// but not weapon impact/explosion noises
// revised behavior so they will wake up if they "see" a player make a noise
// but not weapon impact/explosion noises
heardit = false;
if ((level.sight_entity_framenum >= (level.framenum - 1)) && !(self->spawnflags & 1) )
@ -519,8 +519,6 @@ qboolean FindTarget (edict_t *self)
if (r == RANGE_FAR)
return false;
// this is where we would check invisibility
// is client in an spot too dark to be seen?
if (client->light_level <= 5)
return false;
@ -597,9 +595,9 @@ qboolean FindTarget (edict_t *self)
self->enemy = client;
}
//
// got one
//
//
// got one
//
FoundTarget (self);
if (!(self->monsterinfo.aiflags & AI_SOUND_TARGET) && (self->monsterinfo.sight))
@ -664,7 +662,7 @@ qboolean M_CheckAttack (edict_t *self)
return true;
}
// missile attack
// missile attack
if (!self->monsterinfo.attack)
return false;
@ -756,7 +754,7 @@ void ai_run_missile(edict_t *self)
self->monsterinfo.attack (self);
self->monsterinfo.attack_state = AS_STRAIGHT;
}
};
}
/*
@ -824,7 +822,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
vec3_t temp;
qboolean hesDeadJim;
// this causes monsters to run blindly to the combat point w/o firing
// this causes monsters to run blindly to the combat point w/o firing
if (self->goalentity)
{
if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
@ -834,11 +832,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
{
if ((level.time - self->enemy->teleport_time) > 5.0)
{
if (self->goalentity == self->enemy)
if (self->goalentity == self->enemy) {
if (self->movetarget)
self->goalentity = self->movetarget;
else
self->goalentity = NULL;
}
self->monsterinfo.aiflags &= ~AI_SOUND_TARGET;
if (self->monsterinfo.aiflags & AI_TEMP_STAND_GROUND)
self->monsterinfo.aiflags &= ~(AI_STAND_GROUND | AI_TEMP_STAND_GROUND);
@ -853,7 +852,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
enemy_vis = false;
// see if the enemy is dead
// see if the enemy is dead
hesDeadJim = false;
if ((!self->enemy) || (!self->enemy->inuse))
{
@ -913,7 +912,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
self->show_hostile = level.time + 1; // wake up other monsters
// check knowledge of enemy
// check knowledge of enemy
enemy_vis = visible(self, self->enemy);
if (enemy_vis)
{
@ -921,20 +920,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
}
// look for other coop players here
// if (coop && self->monsterinfo.search_time < level.time)
// {
// if (FindTarget (self))
// return true;
// }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
// JDC self->ideal_yaw = enemy_yaw;
if (self->monsterinfo.attack_state == AS_MISSILE)
{
ai_run_missile (self);
@ -1004,16 +995,10 @@ void ai_run (edict_t *self, float dist)
}
if (self->monsterinfo.attack_state == AS_FLY_STRAFE)
{
if (self->monsterinfo.flyStrafeTimeout < level.time)
self->monsterinfo.attack_state == AS_STRAIGHT;
else
{
ai_fly_strafe(self, dist);
//if (random() < 0.5)
return;
}
}
if (ai_checkattack (self, dist))
return;
@ -1026,8 +1011,6 @@ void ai_run (edict_t *self, float dist)
if (enemy_vis)
{
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M_MoveToGoal (self, dist);
self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
@ -1035,18 +1018,10 @@ void ai_run (edict_t *self, float dist)
return;
}
// coop will change to another enemy if visible
if (coop->value)
{ // FIXME: insane guys get mad with this, which causes crashes!
if (FindTarget (self))
return;
}
if ((self->monsterinfo.search_time) && (level.time > (self->monsterinfo.search_time + 20)))
{
M_MoveToGoal (self, dist);
self->monsterinfo.search_time = 0;
// dprint("search timeout\n");
return;
}
@ -1059,7 +1034,6 @@ void ai_run (edict_t *self, float dist)
if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT))
{
// just lost sight of the player, decide where to go first
// dprint("lost sight of player, last seen at "); dprint(vtos(self.last_sighting)); dprint("\n");
self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN);
self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP);
new = true;
@ -1068,14 +1042,12 @@ void ai_run (edict_t *self, float dist)
if (self->monsterinfo.aiflags & AI_PURSUE_NEXT)
{
self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT;
// dprint("reached current goal: "); dprint(vtos(self.origin)); dprint(" "); dprint(vtos(self.last_sighting)); dprint(" "); dprint(ftos(vlen(self.origin - self.last_sighting))); dprint("\n");
// give ourself more time since we got this far
self->monsterinfo.search_time = level.time + 5;
if (self->monsterinfo.aiflags & AI_PURSUE_TEMP)
{
// dprint("was temp goal; retrying original\n");
self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP;
marker = NULL;
VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting);
@ -1096,9 +1068,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (marker->s.origin, self->monsterinfo.last_sighting);
self->monsterinfo.trail_time = marker->timestamp;
self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW];
// dprint("heading is "); dprint(ftos(self.ideal_yaw)); dprint("\n");
// debug_drawline(self.origin, self.last_sighting, 52);
new = true;
}
}
@ -1115,8 +1084,6 @@ void ai_run (edict_t *self, float dist)
if (new)
{
// gi.dprintf("checking for course correction\n");
tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID);
if (tr.fraction < 1)
{
@ -1144,7 +1111,6 @@ void ai_run (edict_t *self, float dist)
{
VectorSet(v, d2 * left * 0.5, -16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
}
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1152,8 +1118,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (left_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted left\n");
// debug_drawline(self.origin, self.last_sighting, 152);
}
else if (right >= center && right > left)
{
@ -1161,7 +1125,6 @@ void ai_run (edict_t *self, float dist)
{
VectorSet(v, d2 * right * 0.5, 16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
}
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1169,11 +1132,8 @@ void ai_run (edict_t *self, float dist)
VectorCopy (right_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted right\n");
// debug_drawline(self.origin, self.last_sighting, 152);
}
}
// else gi.dprintf("course was fine\n");
}
M_MoveToGoal (self, dist);
@ -1183,3 +1143,4 @@ void ai_run (edict_t *self, float dist)
if (self)
self->goalentity = save;
}

View file

@ -1,6 +1,7 @@
#include "g_local.h"
#include "m_player.h"
char *ClientTeam (edict_t *ent)
{
char *p;
@ -22,7 +23,6 @@ char *ClientTeam (edict_t *ent)
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
@ -314,7 +314,7 @@ void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
if ((deathmatch->value || coop->value) && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
@ -343,7 +343,7 @@ void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
if ((deathmatch->value || coop->value) && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
@ -370,7 +370,7 @@ void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
if ((deathmatch->value || coop->value) && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
@ -398,16 +398,16 @@ struct altsel_s
} alternates[] =
{
{0}, // filler
{2,"Blaster", "Flare Gun"},
{1,"Shotgun"},
{1,"Super Shotgun"},
{1,"Machinegun"},
{1,"Chaingun"},
{1,"Grenade Launcher"},
{1,"Rocket Launcher"},
{1,"HyperBlaster"},
{2,"Railgun", "Sniper Rifle"},
{2,"BFG10K", "Sonic Cannon"}
{2,{"Blaster", "Flare Gun"}},
{1,{"Shotgun"}},
{1,{"Super Shotgun"}},
{1,{"Machinegun"}},
{1,{"Chaingun"}},
{1,{"Grenade Launcher"}},
{1,{"Rocket Launcher"}},
{1,{"HyperBlaster"}},
{2,{"Railgun", "Sniper Rifle"}},
{2,{"BFG10K", "Sonic Cannon"}}
};
qboolean tryUse(edict_t *ent, char *s)
@ -455,7 +455,6 @@ void findNext(edict_t *ent, struct altsel_s *ptr, int offset)
void altSelect(edict_t *ent, int num)
{
int index = 0;
int offset = -1;
int i = 0;
struct altsel_s *ptr = NULL;
@ -485,7 +484,7 @@ void altSelect(edict_t *ent, int num)
offset = 0;
else
{
offset = ((++offset) % ptr->num);
offset = ((offset + 1) % (ptr->num));
}
// now select this offset
@ -539,8 +538,6 @@ void Cmd_Use_f (edict_t *ent)
}
/*
==================
Cmd_Drop_f
@ -556,7 +553,6 @@ void Cmd_Drop_f (edict_t *ent)
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
@ -665,7 +661,6 @@ void Cmd_WeapPrev_f (edict_t *ent)
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
// index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
@ -676,7 +671,6 @@ void Cmd_WeapPrev_f (edict_t *ent)
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// if (cl->pers.weapon == it)
if (cl->newweapon == it)
return; // successful
}
@ -705,7 +699,6 @@ void Cmd_WeapNext_f (edict_t *ent)
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + i)%MAX_ITEMS;
// index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
@ -716,7 +709,6 @@ void Cmd_WeapNext_f (edict_t *ent)
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// if (cl->pers.weapon == it)
if (cl->newweapon == it)
return; // successful
}
@ -1128,3 +1120,4 @@ void ClientCommand (edict_t *ent)
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}

View file

@ -15,7 +15,7 @@ qboolean CanDamage (edict_t *targ, edict_t *inflictor)
vec3_t dest;
trace_t trace;
// bmodels need special checking because their origin is 0,0,0
// bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH)
{
VectorAdd (targ->absmin, targ->absmax, dest);
@ -79,11 +79,9 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
{
// targ->svflags |= SVF_DEADMONSTER; // now treat as a different content type
if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY) && !(targ->spawnflags & 16))
{
level.killed_monsters++;
if (coop->value && attacker->client)
attacker->client->resp.score++;
// medics won't heal monsters that they kill themselves
@ -119,7 +117,6 @@ void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage)
damage = 255;
gi.WriteByte (svc_temp_entity);
gi.WriteByte (type);
// gi.WriteByte (damage);
gi.WritePosition (origin);
gi.WriteDir (normal);
gi.multicast (origin, MULTICAST_PVS);
@ -156,7 +153,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
gclient_t *client;
int save;
int power_armor_type;
int index;
int index = 0;
int damagePerCell;
int pa_te_type;
int power;
@ -255,7 +252,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
if (client)
client->pers.inventory[index] -= power_used;
else if (ent->svflags & SVF_MONSTER)
else
ent->monsterinfo.power_armor_power -= power_used;
return save;
}
@ -355,18 +352,16 @@ void M_ReactToDamage (edict_t *targ, edict_t *attacker)
(strcmp(attacker->classname, "monster_jorg") != 0) &&
(!(attacker->mteam && targ->mteam && strcmp(attacker->mteam, targ->mteam) == 0)))
{
if (targ->enemy)
if (targ->enemy->client)
if (targ->enemy && targ->enemy->client)
targ->oldenemy = targ->enemy;
targ->enemy = attacker;
if (!(targ->monsterinfo.aiflags & AI_DUCKED))
FoundTarget (targ);
}
else if(attacker->enemy)
// otherwise get mad at whoever they are mad at (help our buddy)
// otherwise get mad at whoever they are mad at (help our buddy) unless it is us!
else if (attacker->enemy && attacker->enemy != targ)
{
if (targ->enemy)
if (targ->enemy->client)
if (targ->enemy && targ->enemy->client)
targ->oldenemy = targ->enemy;
targ->enemy = attacker->enemy;
if (!(targ->monsterinfo.aiflags & AI_DUCKED))
@ -433,14 +428,14 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
VectorNormalize(dir);
// bonus damage for suprising a monster
// bonus damage for suprising a monster
if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0))
damage *= 2;
if (targ->flags & FL_NO_KNOCKBACK)
knockback = 0;
// knockback code moved foreward to take into account for DAMAGE_ARMORMOSTLY now
// knockback code moved foreward to take into account for DAMAGE_ARMORMOSTLY now
take = damage;
save = 0;
@ -486,7 +481,7 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
//treat cheat/powerup savings the same as armor
asave += save;
// figure momentum add
// figure momentum add
if (!(dflags & DAMAGE_NO_KNOCKBACK))
{
if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_BOUNCEFLY) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP))
@ -517,7 +512,7 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker))
return;
// do the damage
// do the damage
if (take)
{
if ((targ->svflags & SVF_MONSTER) || (client))
@ -526,10 +521,8 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
SpawnDamage (te_sparks, point, normal, take);
if (targ->takedamage != DAMAGE_IMMORTAL)
targ->health = targ->health - take;
// kill the entity
if (targ->health <= 0)
{
if ((targ->svflags & SVF_MONSTER) || (client))
@ -647,3 +640,4 @@ void T_RadiusDamagePosition (vec3_t origin, edict_t *inflictor, edict_t *attacke
}
}
}

View file

@ -146,8 +146,6 @@ void Move_Calc (edict_t *ent, vec3_t dest, void(*func)(edict_t*), int smoothSpee
}
// smooth speed change
// ent->think = Think_SmoothAccelMove;
// ent->nextthink = level.time + FRAMETIME;
Think_SmoothAccelMove(ent);
}
else if (ent->moveinfo.speed == ent->moveinfo.accel && ent->moveinfo.speed == ent->moveinfo.decel)
@ -291,7 +289,7 @@ void plat_CalcAcceleratedMove(moveinfo_t *moveinfo)
}
moveinfo->decel_distance = decel_dist;
};
}
void plat_Accelerate (moveinfo_t *moveinfo)
{
@ -362,7 +360,7 @@ void plat_Accelerate (moveinfo_t *moveinfo)
// we are at constant velocity (move_speed)
return;
};
}
void Think_AccelMove (edict_t *ent)
{
@ -430,8 +428,6 @@ void Think_SmoothAccelMove (edict_t *ent)
ent->think = Think_SmoothAccelMove;
}
void plat_go_down (edict_t *ent);
void plat_hit_top (edict_t *ent)
@ -514,7 +510,6 @@ void Use_Plat (edict_t *ent, edict_t *other, edict_t *activator)
void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
edict_t *trigger = ent;
if (!other->client)
return;
@ -541,9 +536,9 @@ void plat_spawn_inside_trigger (edict_t *ent)
edict_t *trigger;
vec3_t tmin, tmax;
//
// middle trigger
//
//
// middle trigger
//
trigger = G_Spawn();
trigger->touch = Touch_Plat_Center;
trigger->movetype = MOVETYPE_NONE;
@ -794,8 +789,6 @@ void SP_func_rotating (edict_t *ent)
if (!ent->dmg)
ent->dmg = 2;
// ent->moveinfo.sound_middle = "doors/hydro1.wav";
ent->use = rotating_use;
if (ent->dmg)
ent->blocked = rotating_blocked;
@ -1280,8 +1273,8 @@ void door_blocked (edict_t *self, edict_t *other)
return;
// if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast
// if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast
if (self->moveinfo.wait >= 0)
{
if (self->moveinfo.state == STATE_DOWN)
@ -1495,8 +1488,6 @@ void SP_func_door_rotating (edict_t *ent)
if (!ent->wait)
ent->wait = 3;
//if (!ent->dmg)
// ent->dmg = 2;
if (ent->sounds != 1)
{
@ -1734,7 +1725,6 @@ void train_next (edict_t *self)
again:
if (!self->target)
{
// gi.dprintf ("train_next: no next target\n");
return;
}

View file

@ -46,16 +46,6 @@ void Action_Push(edict_t *ent);
void Use_PlasmaShield (edict_t *ent, gitem_t *item);
#if defined(_DEBUG) && defined(_Z_TESTMODE)
void Weapon_LineDraw (edict_t *ent);
void Weapon_Test (edict_t *ent);
qboolean Pickup_TestItem (edict_t *ent, edict_t *other);
void Drop_TestItem (edict_t *ent, gitem_t *item);
#endif
//======================================================================
/*
@ -435,8 +425,6 @@ void Use_Breather (edict_t *ent, gitem_t *item)
ent->client->breather_framenum += 300;
else
ent->client->breather_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
@ -450,8 +438,6 @@ void Use_Envirosuit (edict_t *ent, gitem_t *item)
ent->client->enviro_framenum += 300;
else
ent->client->enviro_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
@ -476,8 +462,6 @@ void Use_Silencer (edict_t *ent, gitem_t *item)
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
ent->client->silencer_shots += 30;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
@ -527,7 +511,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
max = ent->client->pers.max_cells;
else if (item->tag == AMMO_SLUGS)
max = ent->client->pers.max_slugs;
// [evolve
else if (item->tag == AMMO_LASERTRIPBOMB)
max = ent->client->pers.max_tbombs;
else if (item->tag == AMMO_FLARES)
@ -538,7 +521,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
max = ent->client->pers.max_a2k;
else if (item->tag == AMMO_PLASMASHIELD)
max = ent->client->pers.max_plasmashield;
// evolve]
else
return false;
@ -973,7 +955,7 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf
//======================================================================
void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (other == ent->owner)
return;
@ -981,7 +963,7 @@ void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t
Touch_Item (ent, other, plane, surf);
}
void drop_make_touchable (edict_t *ent)
static void drop_make_touchable (edict_t *ent)
{
ent->touch = Touch_Item;
if (deathmatch->value)
@ -1600,7 +1582,6 @@ always owned, never in the world
/* pickup */ "Grenades",
/* width */ 3,
5,
// "grenades",
"Grenades",
IT_AMMO|IT_WEAPON,
NULL,
@ -1984,8 +1965,6 @@ always owned, never in the world
/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
},
// EVOLVE]
//
// POWERUP ITEMS
//
@ -2602,80 +2581,6 @@ security pass for the security level
/* precache */ ""
},
#if defined(_DEBUG) && defined(_Z_TESTMODE)
/* weapon_ldraw (.3 .3 1) (-16 -16 -16) (16 16 16)
always owned, never in the world
*/
{
"weapon_linedraw",
NULL,
Use_Weapon,
NULL,
Weapon_LineDraw,
"misc/w_pkup.wav",
NULL, 0,
"models/weapons/v_blast/tris.md2",
/* icon */ "w_blaster",
/* pickup */ "Line Draw",
0,
0,
NULL,
IT_WEAPON,
NULL,
0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
},
/* weapon_testweapon (.3 .3 1) (-16 -16 -16) (16 16 16)
loaded from weapon.cfg
*/
{
"weapon_test",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Test,
"misc/w_pkup.wav",
"models/weapons/v_blast/tris.md2", EF_ROTATE,
"models/weapons/v_blast/tris.md2",
/* icon */ "w_blaster",
/* pickup */ "Test",
0,
0,
"Shells",
IT_WEAPON,
NULL,
0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
},
/* weapon_testitem (.3 .3 1) (-16 -16 -16) (16 16 16)
loaded from item.cfg
*/
{
"item_test",
Pickup_TestItem,
NULL,
Drop_TestItem,
NULL,
"misc/w_pkup.wav",
"models/weapons/v_blast/tris.md2", 0,
"models/weapons/v_blast/tris.md2",
/* icon */ "w_blaster",
/* pickup */ "Test",
0,
0,
NULL,
0,
NULL,
0,
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
},
#endif
// end of list marker
{NULL}
};
@ -2779,3 +2684,4 @@ void SetItemNames (void)
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
}

View file

@ -1,6 +1,7 @@
// g_local.h -- local definitions for game module
#include "q_shared.h"
#include "z_anim.h"
// define GAME_INCLUDE so that game.h does not define the
// short, server-visible gclient_t and edict_t structures,
@ -24,9 +25,6 @@
// Zaero includes
#include "z_debug.h"
#ifdef CACHE_SOUND
#include "z_list.h"
#endif
// the "gamename" client command will print this plus compile date
#define GAMEVERSION "Zaero 1.1"
@ -600,9 +598,6 @@ extern cvar_t *gamedir;
extern cvar_t *grenadeammotype;
extern cvar_t *grenadeammo;
extern cvar_t *bettyammo;
#ifdef CACHE_SOUND
extern cvar_t *printSoundRejects;
#endif
#define world (&g_edicts[0])
@ -803,7 +798,6 @@ edict_t *PlayerTrail_PickFirst (edict_t *self);
edict_t *PlayerTrail_PickNext (edict_t *self);
edict_t *PlayerTrail_LastSpot (void);
//
// g_client.c
//
@ -825,6 +819,7 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
// g_svcmds.c
//
void ServerCommand (void);
qboolean SV_FilterPacket (char *from);
//
// p_view.c
@ -863,24 +858,6 @@ void G_RunEntity (edict_t *ent);
void SaveClientData (void);
void FetchClientEntData (edict_t *ent);
#if defined(_DEBUG) && defined(_Z_TESTMODE)
//
// z_mtest.c
//
void Cmd_TestItem (edict_t *ent);
#endif
//
// z_trigger.c
//
#ifdef CACHE_SOUND
void printSoundNum();
void initSoundList();
#endif
//
// z_item.c
//
@ -1050,10 +1027,6 @@ struct gclient_s
float respawn_time; // can respawn when time > this
#if defined(_DEBUG) && defined(_Z_TESTMODE)
struct edict_s *lineDraw;
#endif
// used for blinding
int flashTime;
int flashBase;
@ -1239,11 +1212,6 @@ struct edict_s
float weaponsound_time;
#if defined(_DEBUG) && defined(_Z_TESTMODE)
//can't teach an old dog new tricks
void *extra_data;
#endif
// schooling info
edict_t *zRaduisList, *zSchoolChain;
float zDistance;
@ -1272,10 +1240,7 @@ struct edict_s
int bossFireCount;
};
//zaero debug includes (need type info)
#include "z_frames.h"
#include "z_anim.h"
// Zaero dmflags
#define ZDM_NO_GL_POLYBLEND_DAMAGE 1
#define ZDM_ZAERO_ITEMS 2