mirror of
https://github.com/yquake2/zaero.git
synced 2024-11-22 12:01:30 +00:00
Einige Dateien aufgeraemunt
This commit is contained in:
parent
2590b35e2a
commit
096c3faa1c
6 changed files with 166 additions and 357 deletions
47
src/g_ai.c
47
src/g_ai.c
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@ -519,8 +519,6 @@ qboolean FindTarget (edict_t *self)
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if (r == RANGE_FAR)
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if (r == RANGE_FAR)
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return false;
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return false;
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// this is where we would check invisibility
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// is client in an spot too dark to be seen?
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// is client in an spot too dark to be seen?
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if (client->light_level <= 5)
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if (client->light_level <= 5)
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return false;
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return false;
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@ -756,7 +754,7 @@ void ai_run_missile(edict_t *self)
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self->monsterinfo.attack (self);
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self->monsterinfo.attack (self);
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self->monsterinfo.attack_state = AS_STRAIGHT;
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self->monsterinfo.attack_state = AS_STRAIGHT;
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}
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}
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};
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}
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/*
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/*
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@ -834,11 +832,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
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{
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{
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if ((level.time - self->enemy->teleport_time) > 5.0)
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if ((level.time - self->enemy->teleport_time) > 5.0)
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{
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{
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if (self->goalentity == self->enemy)
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if (self->goalentity == self->enemy) {
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if (self->movetarget)
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if (self->movetarget)
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self->goalentity = self->movetarget;
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self->goalentity = self->movetarget;
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else
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else
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self->goalentity = NULL;
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self->goalentity = NULL;
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}
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self->monsterinfo.aiflags &= ~AI_SOUND_TARGET;
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self->monsterinfo.aiflags &= ~AI_SOUND_TARGET;
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if (self->monsterinfo.aiflags & AI_TEMP_STAND_GROUND)
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if (self->monsterinfo.aiflags & AI_TEMP_STAND_GROUND)
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self->monsterinfo.aiflags &= ~(AI_STAND_GROUND | AI_TEMP_STAND_GROUND);
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self->monsterinfo.aiflags &= ~(AI_STAND_GROUND | AI_TEMP_STAND_GROUND);
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@ -921,20 +920,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
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VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
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VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
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}
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}
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// look for other coop players here
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// if (coop && self->monsterinfo.search_time < level.time)
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// {
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// if (FindTarget (self))
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// return true;
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// }
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enemy_infront = infront(self, self->enemy);
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enemy_infront = infront(self, self->enemy);
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enemy_range = range(self, self->enemy);
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enemy_range = range(self, self->enemy);
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VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
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VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
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enemy_yaw = vectoyaw(temp);
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enemy_yaw = vectoyaw(temp);
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// JDC self->ideal_yaw = enemy_yaw;
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if (self->monsterinfo.attack_state == AS_MISSILE)
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if (self->monsterinfo.attack_state == AS_MISSILE)
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{
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{
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ai_run_missile (self);
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ai_run_missile (self);
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@ -1004,16 +995,10 @@ void ai_run (edict_t *self, float dist)
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}
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}
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if (self->monsterinfo.attack_state == AS_FLY_STRAFE)
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if (self->monsterinfo.attack_state == AS_FLY_STRAFE)
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{
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if (self->monsterinfo.flyStrafeTimeout < level.time)
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self->monsterinfo.attack_state == AS_STRAIGHT;
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else
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{
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{
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ai_fly_strafe(self, dist);
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ai_fly_strafe(self, dist);
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//if (random() < 0.5)
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return;
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return;
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}
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}
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}
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if (ai_checkattack (self, dist))
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if (ai_checkattack (self, dist))
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return;
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return;
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@ -1026,8 +1011,6 @@ void ai_run (edict_t *self, float dist)
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if (enemy_vis)
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if (enemy_vis)
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{
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{
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// if (self.aiflags & AI_LOST_SIGHT)
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// dprint("regained sight\n");
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M_MoveToGoal (self, dist);
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M_MoveToGoal (self, dist);
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self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
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self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
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VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
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VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
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@ -1035,18 +1018,10 @@ void ai_run (edict_t *self, float dist)
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return;
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return;
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}
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}
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// coop will change to another enemy if visible
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if (coop->value)
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{ // FIXME: insane guys get mad with this, which causes crashes!
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if (FindTarget (self))
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return;
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}
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if ((self->monsterinfo.search_time) && (level.time > (self->monsterinfo.search_time + 20)))
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if ((self->monsterinfo.search_time) && (level.time > (self->monsterinfo.search_time + 20)))
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{
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{
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M_MoveToGoal (self, dist);
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M_MoveToGoal (self, dist);
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self->monsterinfo.search_time = 0;
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self->monsterinfo.search_time = 0;
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// dprint("search timeout\n");
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return;
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return;
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}
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}
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@ -1059,7 +1034,6 @@ void ai_run (edict_t *self, float dist)
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if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT))
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if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT))
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{
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{
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// just lost sight of the player, decide where to go first
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// just lost sight of the player, decide where to go first
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// dprint("lost sight of player, last seen at "); dprint(vtos(self.last_sighting)); dprint("\n");
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self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN);
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self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN);
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self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP);
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self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP);
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new = true;
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new = true;
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@ -1068,14 +1042,12 @@ void ai_run (edict_t *self, float dist)
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if (self->monsterinfo.aiflags & AI_PURSUE_NEXT)
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if (self->monsterinfo.aiflags & AI_PURSUE_NEXT)
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{
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{
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self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT;
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self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT;
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// dprint("reached current goal: "); dprint(vtos(self.origin)); dprint(" "); dprint(vtos(self.last_sighting)); dprint(" "); dprint(ftos(vlen(self.origin - self.last_sighting))); dprint("\n");
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// give ourself more time since we got this far
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// give ourself more time since we got this far
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self->monsterinfo.search_time = level.time + 5;
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self->monsterinfo.search_time = level.time + 5;
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if (self->monsterinfo.aiflags & AI_PURSUE_TEMP)
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if (self->monsterinfo.aiflags & AI_PURSUE_TEMP)
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{
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{
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// dprint("was temp goal; retrying original\n");
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self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP;
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self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP;
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marker = NULL;
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marker = NULL;
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VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting);
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VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting);
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@ -1096,9 +1068,6 @@ void ai_run (edict_t *self, float dist)
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VectorCopy (marker->s.origin, self->monsterinfo.last_sighting);
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VectorCopy (marker->s.origin, self->monsterinfo.last_sighting);
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self->monsterinfo.trail_time = marker->timestamp;
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self->monsterinfo.trail_time = marker->timestamp;
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self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW];
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self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW];
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// dprint("heading is "); dprint(ftos(self.ideal_yaw)); dprint("\n");
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// debug_drawline(self.origin, self.last_sighting, 52);
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new = true;
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new = true;
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}
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}
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}
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}
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@ -1115,8 +1084,6 @@ void ai_run (edict_t *self, float dist)
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if (new)
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if (new)
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{
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{
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// gi.dprintf("checking for course correction\n");
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tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID);
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tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID);
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if (tr.fraction < 1)
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if (tr.fraction < 1)
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{
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{
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@ -1144,7 +1111,6 @@ void ai_run (edict_t *self, float dist)
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{
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{
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VectorSet(v, d2 * left * 0.5, -16, 0);
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VectorSet(v, d2 * left * 0.5, -16, 0);
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G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target);
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G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target);
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// gi.dprintf("incomplete path, go part way and adjust again\n");
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}
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}
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VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
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VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
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self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
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self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
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@ -1152,8 +1118,6 @@ void ai_run (edict_t *self, float dist)
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VectorCopy (left_target, self->monsterinfo.last_sighting);
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VectorCopy (left_target, self->monsterinfo.last_sighting);
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VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
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VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
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self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
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self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
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// gi.dprintf("adjusted left\n");
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// debug_drawline(self.origin, self.last_sighting, 152);
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}
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}
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else if (right >= center && right > left)
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else if (right >= center && right > left)
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{
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{
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@ -1161,7 +1125,6 @@ void ai_run (edict_t *self, float dist)
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{
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{
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VectorSet(v, d2 * right * 0.5, 16, 0);
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VectorSet(v, d2 * right * 0.5, 16, 0);
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G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target);
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G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target);
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// gi.dprintf("incomplete path, go part way and adjust again\n");
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}
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}
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VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
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VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
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self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
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self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
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@ -1169,11 +1132,8 @@ void ai_run (edict_t *self, float dist)
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VectorCopy (right_target, self->monsterinfo.last_sighting);
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VectorCopy (right_target, self->monsterinfo.last_sighting);
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VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
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VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
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self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
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self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
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// gi.dprintf("adjusted right\n");
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// debug_drawline(self.origin, self.last_sighting, 152);
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}
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}
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}
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}
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// else gi.dprintf("course was fine\n");
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}
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}
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M_MoveToGoal (self, dist);
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M_MoveToGoal (self, dist);
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@ -1183,3 +1143,4 @@ void ai_run (edict_t *self, float dist)
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if (self)
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if (self)
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self->goalentity = save;
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self->goalentity = save;
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}
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}
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39
src/g_cmds.c
39
src/g_cmds.c
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@ -1,6 +1,7 @@
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#include "g_local.h"
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#include "g_local.h"
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#include "m_player.h"
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#include "m_player.h"
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char *ClientTeam (edict_t *ent)
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char *ClientTeam (edict_t *ent)
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{
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{
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char *p;
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char *p;
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@ -22,7 +23,6 @@ char *ClientTeam (edict_t *ent)
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return value;
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return value;
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}
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}
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// if ((int)(dmflags->value) & DF_SKINTEAMS)
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return ++p;
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return ++p;
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}
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}
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@ -314,7 +314,7 @@ void Cmd_God_f (edict_t *ent)
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{
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{
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char *msg;
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char *msg;
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if (deathmatch->value && !sv_cheats->value)
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if ((deathmatch->value || coop->value) && !sv_cheats->value)
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{
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{
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gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
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gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
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return;
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return;
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@ -343,7 +343,7 @@ void Cmd_Notarget_f (edict_t *ent)
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{
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{
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char *msg;
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char *msg;
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if (deathmatch->value && !sv_cheats->value)
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if ((deathmatch->value || coop->value) && !sv_cheats->value)
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{
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{
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gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
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gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
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return;
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return;
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@ -370,7 +370,7 @@ void Cmd_Noclip_f (edict_t *ent)
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{
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{
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char *msg;
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char *msg;
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if (deathmatch->value && !sv_cheats->value)
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if ((deathmatch->value || coop->value) && !sv_cheats->value)
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{
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{
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gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
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gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
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return;
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return;
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@ -398,16 +398,16 @@ struct altsel_s
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} alternates[] =
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} alternates[] =
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{
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{
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{0}, // filler
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{0}, // filler
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{2,"Blaster", "Flare Gun"},
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{2,{"Blaster", "Flare Gun"}},
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{1,"Shotgun"},
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{1,{"Shotgun"}},
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{1,"Super Shotgun"},
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{1,{"Super Shotgun"}},
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{1,"Machinegun"},
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{1,{"Machinegun"}},
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{1,"Chaingun"},
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{1,{"Chaingun"}},
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{1,"Grenade Launcher"},
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{1,{"Grenade Launcher"}},
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{1,"Rocket Launcher"},
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{1,{"Rocket Launcher"}},
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{1,"HyperBlaster"},
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{1,{"HyperBlaster"}},
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{2,"Railgun", "Sniper Rifle"},
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{2,{"Railgun", "Sniper Rifle"}},
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{2,"BFG10K", "Sonic Cannon"}
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{2,{"BFG10K", "Sonic Cannon"}}
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};
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};
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qboolean tryUse(edict_t *ent, char *s)
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qboolean tryUse(edict_t *ent, char *s)
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@ -455,7 +455,6 @@ void findNext(edict_t *ent, struct altsel_s *ptr, int offset)
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void altSelect(edict_t *ent, int num)
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void altSelect(edict_t *ent, int num)
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{
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{
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int index = 0;
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int offset = -1;
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int offset = -1;
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int i = 0;
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int i = 0;
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struct altsel_s *ptr = NULL;
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struct altsel_s *ptr = NULL;
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@ -485,7 +484,7 @@ void altSelect(edict_t *ent, int num)
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offset = 0;
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offset = 0;
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else
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else
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{
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{
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offset = ((++offset) % ptr->num);
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offset = ((offset + 1) % (ptr->num));
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}
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}
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// now select this offset
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// now select this offset
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@ -539,8 +538,6 @@ void Cmd_Use_f (edict_t *ent)
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}
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}
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/*
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/*
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==================
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==================
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Cmd_Drop_f
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Cmd_Drop_f
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||||||
|
@ -556,7 +553,6 @@ void Cmd_Drop_f (edict_t *ent)
|
||||||
|
|
||||||
s = gi.args();
|
s = gi.args();
|
||||||
it = FindItem (s);
|
it = FindItem (s);
|
||||||
|
|
||||||
if (!it)
|
if (!it)
|
||||||
{
|
{
|
||||||
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
|
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
|
||||||
|
@ -665,7 +661,6 @@ void Cmd_WeapPrev_f (edict_t *ent)
|
||||||
for (i=1 ; i<=MAX_ITEMS ; i++)
|
for (i=1 ; i<=MAX_ITEMS ; i++)
|
||||||
{
|
{
|
||||||
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
|
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
|
||||||
// index = (selected_weapon + i)%MAX_ITEMS;
|
|
||||||
if (!cl->pers.inventory[index])
|
if (!cl->pers.inventory[index])
|
||||||
continue;
|
continue;
|
||||||
it = &itemlist[index];
|
it = &itemlist[index];
|
||||||
|
@ -676,7 +671,6 @@ void Cmd_WeapPrev_f (edict_t *ent)
|
||||||
if (! (it->flags & IT_WEAPON) )
|
if (! (it->flags & IT_WEAPON) )
|
||||||
continue;
|
continue;
|
||||||
it->use (ent, it);
|
it->use (ent, it);
|
||||||
// if (cl->pers.weapon == it)
|
|
||||||
if (cl->newweapon == it)
|
if (cl->newweapon == it)
|
||||||
return; // successful
|
return; // successful
|
||||||
}
|
}
|
||||||
|
@ -705,7 +699,6 @@ void Cmd_WeapNext_f (edict_t *ent)
|
||||||
for (i=1 ; i<=MAX_ITEMS ; i++)
|
for (i=1 ; i<=MAX_ITEMS ; i++)
|
||||||
{
|
{
|
||||||
index = (selected_weapon + i)%MAX_ITEMS;
|
index = (selected_weapon + i)%MAX_ITEMS;
|
||||||
// index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
|
|
||||||
if (!cl->pers.inventory[index])
|
if (!cl->pers.inventory[index])
|
||||||
continue;
|
continue;
|
||||||
it = &itemlist[index];
|
it = &itemlist[index];
|
||||||
|
@ -716,7 +709,6 @@ void Cmd_WeapNext_f (edict_t *ent)
|
||||||
if (! (it->flags & IT_WEAPON) )
|
if (! (it->flags & IT_WEAPON) )
|
||||||
continue;
|
continue;
|
||||||
it->use (ent, it);
|
it->use (ent, it);
|
||||||
// if (cl->pers.weapon == it)
|
|
||||||
if (cl->newweapon == it)
|
if (cl->newweapon == it)
|
||||||
return; // successful
|
return; // successful
|
||||||
}
|
}
|
||||||
|
@ -1128,3 +1120,4 @@ void ClientCommand (edict_t *ent)
|
||||||
else // anything that doesn't match a command will be a chat
|
else // anything that doesn't match a command will be a chat
|
||||||
Cmd_Say_f (ent, false, true);
|
Cmd_Say_f (ent, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -79,11 +79,9 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
|
||||||
|
|
||||||
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
|
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
|
||||||
{
|
{
|
||||||
// targ->svflags |= SVF_DEADMONSTER; // now treat as a different content type
|
|
||||||
if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY) && !(targ->spawnflags & 16))
|
if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY) && !(targ->spawnflags & 16))
|
||||||
{
|
{
|
||||||
level.killed_monsters++;
|
level.killed_monsters++;
|
||||||
|
|
||||||
if (coop->value && attacker->client)
|
if (coop->value && attacker->client)
|
||||||
attacker->client->resp.score++;
|
attacker->client->resp.score++;
|
||||||
// medics won't heal monsters that they kill themselves
|
// medics won't heal monsters that they kill themselves
|
||||||
|
@ -119,7 +117,6 @@ void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage)
|
||||||
damage = 255;
|
damage = 255;
|
||||||
gi.WriteByte (svc_temp_entity);
|
gi.WriteByte (svc_temp_entity);
|
||||||
gi.WriteByte (type);
|
gi.WriteByte (type);
|
||||||
// gi.WriteByte (damage);
|
|
||||||
gi.WritePosition (origin);
|
gi.WritePosition (origin);
|
||||||
gi.WriteDir (normal);
|
gi.WriteDir (normal);
|
||||||
gi.multicast (origin, MULTICAST_PVS);
|
gi.multicast (origin, MULTICAST_PVS);
|
||||||
|
@ -156,7 +153,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
|
||||||
gclient_t *client;
|
gclient_t *client;
|
||||||
int save;
|
int save;
|
||||||
int power_armor_type;
|
int power_armor_type;
|
||||||
int index;
|
int index = 0;
|
||||||
int damagePerCell;
|
int damagePerCell;
|
||||||
int pa_te_type;
|
int pa_te_type;
|
||||||
int power;
|
int power;
|
||||||
|
@ -255,7 +252,7 @@ static int CheckPowerArmor (edict_t *ent, vec3_t point, vec3_t normal, int damag
|
||||||
|
|
||||||
if (client)
|
if (client)
|
||||||
client->pers.inventory[index] -= power_used;
|
client->pers.inventory[index] -= power_used;
|
||||||
else if (ent->svflags & SVF_MONSTER)
|
else
|
||||||
ent->monsterinfo.power_armor_power -= power_used;
|
ent->monsterinfo.power_armor_power -= power_used;
|
||||||
return save;
|
return save;
|
||||||
}
|
}
|
||||||
|
@ -355,18 +352,16 @@ void M_ReactToDamage (edict_t *targ, edict_t *attacker)
|
||||||
(strcmp(attacker->classname, "monster_jorg") != 0) &&
|
(strcmp(attacker->classname, "monster_jorg") != 0) &&
|
||||||
(!(attacker->mteam && targ->mteam && strcmp(attacker->mteam, targ->mteam) == 0)))
|
(!(attacker->mteam && targ->mteam && strcmp(attacker->mteam, targ->mteam) == 0)))
|
||||||
{
|
{
|
||||||
if (targ->enemy)
|
if (targ->enemy && targ->enemy->client)
|
||||||
if (targ->enemy->client)
|
|
||||||
targ->oldenemy = targ->enemy;
|
targ->oldenemy = targ->enemy;
|
||||||
targ->enemy = attacker;
|
targ->enemy = attacker;
|
||||||
if (!(targ->monsterinfo.aiflags & AI_DUCKED))
|
if (!(targ->monsterinfo.aiflags & AI_DUCKED))
|
||||||
FoundTarget (targ);
|
FoundTarget (targ);
|
||||||
}
|
}
|
||||||
else if(attacker->enemy)
|
// otherwise get mad at whoever they are mad at (help our buddy) unless it is us!
|
||||||
// otherwise get mad at whoever they are mad at (help our buddy)
|
else if (attacker->enemy && attacker->enemy != targ)
|
||||||
{
|
{
|
||||||
if (targ->enemy)
|
if (targ->enemy && targ->enemy->client)
|
||||||
if (targ->enemy->client)
|
|
||||||
targ->oldenemy = targ->enemy;
|
targ->oldenemy = targ->enemy;
|
||||||
targ->enemy = attacker->enemy;
|
targ->enemy = attacker->enemy;
|
||||||
if (!(targ->monsterinfo.aiflags & AI_DUCKED))
|
if (!(targ->monsterinfo.aiflags & AI_DUCKED))
|
||||||
|
@ -526,10 +521,8 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
|
||||||
SpawnDamage (te_sparks, point, normal, take);
|
SpawnDamage (te_sparks, point, normal, take);
|
||||||
|
|
||||||
|
|
||||||
if (targ->takedamage != DAMAGE_IMMORTAL)
|
|
||||||
targ->health = targ->health - take;
|
targ->health = targ->health - take;
|
||||||
|
|
||||||
// kill the entity
|
|
||||||
if (targ->health <= 0)
|
if (targ->health <= 0)
|
||||||
{
|
{
|
||||||
if ((targ->svflags & SVF_MONSTER) || (client))
|
if ((targ->svflags & SVF_MONSTER) || (client))
|
||||||
|
@ -647,3 +640,4 @@ void T_RadiusDamagePosition (vec3_t origin, edict_t *inflictor, edict_t *attacke
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
14
src/g_func.c
14
src/g_func.c
|
@ -146,8 +146,6 @@ void Move_Calc (edict_t *ent, vec3_t dest, void(*func)(edict_t*), int smoothSpee
|
||||||
}
|
}
|
||||||
|
|
||||||
// smooth speed change
|
// smooth speed change
|
||||||
// ent->think = Think_SmoothAccelMove;
|
|
||||||
// ent->nextthink = level.time + FRAMETIME;
|
|
||||||
Think_SmoothAccelMove(ent);
|
Think_SmoothAccelMove(ent);
|
||||||
}
|
}
|
||||||
else if (ent->moveinfo.speed == ent->moveinfo.accel && ent->moveinfo.speed == ent->moveinfo.decel)
|
else if (ent->moveinfo.speed == ent->moveinfo.accel && ent->moveinfo.speed == ent->moveinfo.decel)
|
||||||
|
@ -291,7 +289,7 @@ void plat_CalcAcceleratedMove(moveinfo_t *moveinfo)
|
||||||
}
|
}
|
||||||
|
|
||||||
moveinfo->decel_distance = decel_dist;
|
moveinfo->decel_distance = decel_dist;
|
||||||
};
|
}
|
||||||
|
|
||||||
void plat_Accelerate (moveinfo_t *moveinfo)
|
void plat_Accelerate (moveinfo_t *moveinfo)
|
||||||
{
|
{
|
||||||
|
@ -362,7 +360,7 @@ void plat_Accelerate (moveinfo_t *moveinfo)
|
||||||
|
|
||||||
// we are at constant velocity (move_speed)
|
// we are at constant velocity (move_speed)
|
||||||
return;
|
return;
|
||||||
};
|
}
|
||||||
|
|
||||||
void Think_AccelMove (edict_t *ent)
|
void Think_AccelMove (edict_t *ent)
|
||||||
{
|
{
|
||||||
|
@ -430,8 +428,6 @@ void Think_SmoothAccelMove (edict_t *ent)
|
||||||
ent->think = Think_SmoothAccelMove;
|
ent->think = Think_SmoothAccelMove;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void plat_go_down (edict_t *ent);
|
void plat_go_down (edict_t *ent);
|
||||||
|
|
||||||
void plat_hit_top (edict_t *ent)
|
void plat_hit_top (edict_t *ent)
|
||||||
|
@ -514,7 +510,6 @@ void Use_Plat (edict_t *ent, edict_t *other, edict_t *activator)
|
||||||
|
|
||||||
void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
void Touch_Plat_Center (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
edict_t *trigger = ent;
|
|
||||||
if (!other->client)
|
if (!other->client)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -794,8 +789,6 @@ void SP_func_rotating (edict_t *ent)
|
||||||
if (!ent->dmg)
|
if (!ent->dmg)
|
||||||
ent->dmg = 2;
|
ent->dmg = 2;
|
||||||
|
|
||||||
// ent->moveinfo.sound_middle = "doors/hydro1.wav";
|
|
||||||
|
|
||||||
ent->use = rotating_use;
|
ent->use = rotating_use;
|
||||||
if (ent->dmg)
|
if (ent->dmg)
|
||||||
ent->blocked = rotating_blocked;
|
ent->blocked = rotating_blocked;
|
||||||
|
@ -1495,8 +1488,6 @@ void SP_func_door_rotating (edict_t *ent)
|
||||||
|
|
||||||
if (!ent->wait)
|
if (!ent->wait)
|
||||||
ent->wait = 3;
|
ent->wait = 3;
|
||||||
//if (!ent->dmg)
|
|
||||||
// ent->dmg = 2;
|
|
||||||
|
|
||||||
if (ent->sounds != 1)
|
if (ent->sounds != 1)
|
||||||
{
|
{
|
||||||
|
@ -1734,7 +1725,6 @@ void train_next (edict_t *self)
|
||||||
again:
|
again:
|
||||||
if (!self->target)
|
if (!self->target)
|
||||||
{
|
{
|
||||||
// gi.dprintf ("train_next: no next target\n");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
100
src/g_items.c
100
src/g_items.c
|
@ -46,16 +46,6 @@ void Action_Push(edict_t *ent);
|
||||||
void Use_PlasmaShield (edict_t *ent, gitem_t *item);
|
void Use_PlasmaShield (edict_t *ent, gitem_t *item);
|
||||||
|
|
||||||
|
|
||||||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
|
||||||
|
|
||||||
void Weapon_LineDraw (edict_t *ent);
|
|
||||||
void Weapon_Test (edict_t *ent);
|
|
||||||
|
|
||||||
qboolean Pickup_TestItem (edict_t *ent, edict_t *other);
|
|
||||||
void Drop_TestItem (edict_t *ent, gitem_t *item);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//======================================================================
|
//======================================================================
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -435,8 +425,6 @@ void Use_Breather (edict_t *ent, gitem_t *item)
|
||||||
ent->client->breather_framenum += 300;
|
ent->client->breather_framenum += 300;
|
||||||
else
|
else
|
||||||
ent->client->breather_framenum = level.framenum + 300;
|
ent->client->breather_framenum = level.framenum + 300;
|
||||||
|
|
||||||
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//======================================================================
|
//======================================================================
|
||||||
|
@ -450,8 +438,6 @@ void Use_Envirosuit (edict_t *ent, gitem_t *item)
|
||||||
ent->client->enviro_framenum += 300;
|
ent->client->enviro_framenum += 300;
|
||||||
else
|
else
|
||||||
ent->client->enviro_framenum = level.framenum + 300;
|
ent->client->enviro_framenum = level.framenum + 300;
|
||||||
|
|
||||||
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//======================================================================
|
//======================================================================
|
||||||
|
@ -476,8 +462,6 @@ void Use_Silencer (edict_t *ent, gitem_t *item)
|
||||||
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
||||||
ValidateSelectedItem (ent);
|
ValidateSelectedItem (ent);
|
||||||
ent->client->silencer_shots += 30;
|
ent->client->silencer_shots += 30;
|
||||||
|
|
||||||
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//======================================================================
|
//======================================================================
|
||||||
|
@ -527,7 +511,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
|
||||||
max = ent->client->pers.max_cells;
|
max = ent->client->pers.max_cells;
|
||||||
else if (item->tag == AMMO_SLUGS)
|
else if (item->tag == AMMO_SLUGS)
|
||||||
max = ent->client->pers.max_slugs;
|
max = ent->client->pers.max_slugs;
|
||||||
// [evolve
|
|
||||||
else if (item->tag == AMMO_LASERTRIPBOMB)
|
else if (item->tag == AMMO_LASERTRIPBOMB)
|
||||||
max = ent->client->pers.max_tbombs;
|
max = ent->client->pers.max_tbombs;
|
||||||
else if (item->tag == AMMO_FLARES)
|
else if (item->tag == AMMO_FLARES)
|
||||||
|
@ -538,7 +521,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
|
||||||
max = ent->client->pers.max_a2k;
|
max = ent->client->pers.max_a2k;
|
||||||
else if (item->tag == AMMO_PLASMASHIELD)
|
else if (item->tag == AMMO_PLASMASHIELD)
|
||||||
max = ent->client->pers.max_plasmashield;
|
max = ent->client->pers.max_plasmashield;
|
||||||
// evolve]
|
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -973,7 +955,7 @@ void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf
|
||||||
|
|
||||||
//======================================================================
|
//======================================================================
|
||||||
|
|
||||||
void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
|
||||||
{
|
{
|
||||||
if (other == ent->owner)
|
if (other == ent->owner)
|
||||||
return;
|
return;
|
||||||
|
@ -981,7 +963,7 @@ void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t
|
||||||
Touch_Item (ent, other, plane, surf);
|
Touch_Item (ent, other, plane, surf);
|
||||||
}
|
}
|
||||||
|
|
||||||
void drop_make_touchable (edict_t *ent)
|
static void drop_make_touchable (edict_t *ent)
|
||||||
{
|
{
|
||||||
ent->touch = Touch_Item;
|
ent->touch = Touch_Item;
|
||||||
if (deathmatch->value)
|
if (deathmatch->value)
|
||||||
|
@ -1600,7 +1582,6 @@ always owned, never in the world
|
||||||
/* pickup */ "Grenades",
|
/* pickup */ "Grenades",
|
||||||
/* width */ 3,
|
/* width */ 3,
|
||||||
5,
|
5,
|
||||||
// "grenades",
|
|
||||||
"Grenades",
|
"Grenades",
|
||||||
IT_AMMO|IT_WEAPON,
|
IT_AMMO|IT_WEAPON,
|
||||||
NULL,
|
NULL,
|
||||||
|
@ -1984,8 +1965,6 @@ always owned, never in the world
|
||||||
/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
|
/* precache */ "items/empnuke/emp_trg.wav" //items/empnuke/emp_act.wav items/empnuke/emp_spin.wav items/empnuke/emp_idle.wav
|
||||||
},
|
},
|
||||||
|
|
||||||
// EVOLVE]
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// POWERUP ITEMS
|
// POWERUP ITEMS
|
||||||
//
|
//
|
||||||
|
@ -2602,80 +2581,6 @@ security pass for the security level
|
||||||
/* precache */ ""
|
/* precache */ ""
|
||||||
},
|
},
|
||||||
|
|
||||||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
|
||||||
|
|
||||||
/* weapon_ldraw (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
||||||
always owned, never in the world
|
|
||||||
*/
|
|
||||||
{
|
|
||||||
"weapon_linedraw",
|
|
||||||
NULL,
|
|
||||||
Use_Weapon,
|
|
||||||
NULL,
|
|
||||||
Weapon_LineDraw,
|
|
||||||
"misc/w_pkup.wav",
|
|
||||||
NULL, 0,
|
|
||||||
"models/weapons/v_blast/tris.md2",
|
|
||||||
/* icon */ "w_blaster",
|
|
||||||
/* pickup */ "Line Draw",
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
NULL,
|
|
||||||
IT_WEAPON,
|
|
||||||
NULL,
|
|
||||||
0,
|
|
||||||
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
/* weapon_testweapon (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
||||||
loaded from weapon.cfg
|
|
||||||
*/
|
|
||||||
{
|
|
||||||
"weapon_test",
|
|
||||||
Pickup_Weapon,
|
|
||||||
Use_Weapon,
|
|
||||||
Drop_Weapon,
|
|
||||||
Weapon_Test,
|
|
||||||
"misc/w_pkup.wav",
|
|
||||||
"models/weapons/v_blast/tris.md2", EF_ROTATE,
|
|
||||||
"models/weapons/v_blast/tris.md2",
|
|
||||||
/* icon */ "w_blaster",
|
|
||||||
/* pickup */ "Test",
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
"Shells",
|
|
||||||
IT_WEAPON,
|
|
||||||
NULL,
|
|
||||||
0,
|
|
||||||
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
/* weapon_testitem (.3 .3 1) (-16 -16 -16) (16 16 16)
|
|
||||||
loaded from item.cfg
|
|
||||||
*/
|
|
||||||
{
|
|
||||||
"item_test",
|
|
||||||
Pickup_TestItem,
|
|
||||||
NULL,
|
|
||||||
Drop_TestItem,
|
|
||||||
NULL,
|
|
||||||
"misc/w_pkup.wav",
|
|
||||||
"models/weapons/v_blast/tris.md2", 0,
|
|
||||||
"models/weapons/v_blast/tris.md2",
|
|
||||||
/* icon */ "w_blaster",
|
|
||||||
/* pickup */ "Test",
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
NULL,
|
|
||||||
0,
|
|
||||||
NULL,
|
|
||||||
0,
|
|
||||||
/* precache */ "weapons/blastf1a.wav misc/lasfly.wav"
|
|
||||||
},
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// end of list marker
|
// end of list marker
|
||||||
{NULL}
|
{NULL}
|
||||||
};
|
};
|
||||||
|
@ -2779,3 +2684,4 @@ void SetItemNames (void)
|
||||||
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
|
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
|
||||||
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
|
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
// g_local.h -- local definitions for game module
|
// g_local.h -- local definitions for game module
|
||||||
|
|
||||||
#include "q_shared.h"
|
#include "q_shared.h"
|
||||||
|
#include "z_anim.h"
|
||||||
|
|
||||||
// define GAME_INCLUDE so that game.h does not define the
|
// define GAME_INCLUDE so that game.h does not define the
|
||||||
// short, server-visible gclient_t and edict_t structures,
|
// short, server-visible gclient_t and edict_t structures,
|
||||||
|
@ -24,9 +25,6 @@
|
||||||
|
|
||||||
// Zaero includes
|
// Zaero includes
|
||||||
#include "z_debug.h"
|
#include "z_debug.h"
|
||||||
#ifdef CACHE_SOUND
|
|
||||||
#include "z_list.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// the "gamename" client command will print this plus compile date
|
// the "gamename" client command will print this plus compile date
|
||||||
#define GAMEVERSION "Zaero 1.1"
|
#define GAMEVERSION "Zaero 1.1"
|
||||||
|
@ -600,9 +598,6 @@ extern cvar_t *gamedir;
|
||||||
extern cvar_t *grenadeammotype;
|
extern cvar_t *grenadeammotype;
|
||||||
extern cvar_t *grenadeammo;
|
extern cvar_t *grenadeammo;
|
||||||
extern cvar_t *bettyammo;
|
extern cvar_t *bettyammo;
|
||||||
#ifdef CACHE_SOUND
|
|
||||||
extern cvar_t *printSoundRejects;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define world (&g_edicts[0])
|
#define world (&g_edicts[0])
|
||||||
|
|
||||||
|
@ -803,7 +798,6 @@ edict_t *PlayerTrail_PickFirst (edict_t *self);
|
||||||
edict_t *PlayerTrail_PickNext (edict_t *self);
|
edict_t *PlayerTrail_PickNext (edict_t *self);
|
||||||
edict_t *PlayerTrail_LastSpot (void);
|
edict_t *PlayerTrail_LastSpot (void);
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// g_client.c
|
// g_client.c
|
||||||
//
|
//
|
||||||
|
@ -825,6 +819,7 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
|
||||||
// g_svcmds.c
|
// g_svcmds.c
|
||||||
//
|
//
|
||||||
void ServerCommand (void);
|
void ServerCommand (void);
|
||||||
|
qboolean SV_FilterPacket (char *from);
|
||||||
|
|
||||||
//
|
//
|
||||||
// p_view.c
|
// p_view.c
|
||||||
|
@ -863,24 +858,6 @@ void G_RunEntity (edict_t *ent);
|
||||||
void SaveClientData (void);
|
void SaveClientData (void);
|
||||||
void FetchClientEntData (edict_t *ent);
|
void FetchClientEntData (edict_t *ent);
|
||||||
|
|
||||||
|
|
||||||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
|
||||||
|
|
||||||
//
|
|
||||||
// z_mtest.c
|
|
||||||
//
|
|
||||||
void Cmd_TestItem (edict_t *ent);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//
|
|
||||||
// z_trigger.c
|
|
||||||
//
|
|
||||||
#ifdef CACHE_SOUND
|
|
||||||
void printSoundNum();
|
|
||||||
void initSoundList();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// z_item.c
|
// z_item.c
|
||||||
//
|
//
|
||||||
|
@ -1050,10 +1027,6 @@ struct gclient_s
|
||||||
|
|
||||||
float respawn_time; // can respawn when time > this
|
float respawn_time; // can respawn when time > this
|
||||||
|
|
||||||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
|
||||||
struct edict_s *lineDraw;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// used for blinding
|
// used for blinding
|
||||||
int flashTime;
|
int flashTime;
|
||||||
int flashBase;
|
int flashBase;
|
||||||
|
@ -1239,11 +1212,6 @@ struct edict_s
|
||||||
|
|
||||||
float weaponsound_time;
|
float weaponsound_time;
|
||||||
|
|
||||||
#if defined(_DEBUG) && defined(_Z_TESTMODE)
|
|
||||||
//can't teach an old dog new tricks
|
|
||||||
void *extra_data;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// schooling info
|
// schooling info
|
||||||
edict_t *zRaduisList, *zSchoolChain;
|
edict_t *zRaduisList, *zSchoolChain;
|
||||||
float zDistance;
|
float zDistance;
|
||||||
|
@ -1272,10 +1240,7 @@ struct edict_s
|
||||||
int bossFireCount;
|
int bossFireCount;
|
||||||
};
|
};
|
||||||
|
|
||||||
//zaero debug includes (need type info)
|
|
||||||
#include "z_frames.h"
|
|
||||||
#include "z_anim.h"
|
|
||||||
|
|
||||||
// Zaero dmflags
|
// Zaero dmflags
|
||||||
#define ZDM_NO_GL_POLYBLEND_DAMAGE 1
|
#define ZDM_NO_GL_POLYBLEND_DAMAGE 1
|
||||||
#define ZDM_ZAERO_ITEMS 2
|
#define ZDM_ZAERO_ITEMS 2
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue