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14 lines
228 B
GLSL
14 lines
228 B
GLSL
#version 450
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layout(location = 0) in vec4 color;
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layout(location = 0) out vec4 fragmentColor;
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void main()
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{
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vec2 cxy = 2.0 * gl_PointCoord - 1.0;
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if(dot(cxy, cxy) > 1.0)
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discard;
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fragmentColor = color;
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}
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