f5d9c49f20
There's an "enable alt joy keys" command now. If a key is bound to that command, all joystick buttons (incl. hat and triggers) are turned from K_JOYx into K_JOYx_ALT, which allows two keybindings on the same key, one with the altselector pressed and one without. If there's no keybinding for K_JOYx_ALT, it will use the binding for just K_JOYx as a fallback (if it exists). This is especially handy to create direct bindings for all the weapons on the (limited amount of) Joystick buttons. |
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doc | ||
src | ||
stuff | ||
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CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
This is the Yamagi Quake II Client, an enhanced version of id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64 bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD, Windows and OS X (experimental).
This code is build upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any questions read through the documentation! The current version can be found here: doc/01_index.md
Releases
The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2