yquake2remaster/doc
Jaime Moreira f2ea0b51b5 gl1_discardfb functionality expanded
Now also available in GL1. Includes a call to glClear at the beginning
of each frame, pointing to the same buffers that are discarded at the
end. When value is 1, operates over color, depth and stencil buffers.
When it's 2, only does depth and stencil, ignoring color. These
changes provide a performance improvement on mobile/embedded.
2024-09-24 16:33:39 -03:00
..
010_index.md
020_installation.md Fixed broken links in the documentation 2024-09-15 18:55:59 +04:00
030_configuration.md Show correct replacement for gl_lightmap cvar 2023-08-26 19:18:24 -04:00
040_cvarlist.md gl1_discardfb functionality expanded 2024-09-24 16:33:39 -03:00
050_commands.md game: Add spawn on start point 2022-09-04 23:40:55 +03:00
060_multiplayer.md Include downloads into the security considerations. 2024-06-22 16:57:30 +02:00
070_packaging.md
080_contributing.md
090_filelists.md Fixed broken links in the documentation 2024-09-15 18:55:59 +04:00