mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-01-20 08:21:08 +00:00
d9f2cea1e7
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
463 lines
8.4 KiB
C
463 lines
8.4 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Jump in into the game.so and support functions.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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game_locals_t game;
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level_locals_t level;
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game_import_t gi;
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game_export_t globals;
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spawn_temp_t st;
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int sm_meat_index;
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int snd_fry;
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int meansOfDeath;
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edict_t *g_edicts;
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cvar_t *deathmatch;
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cvar_t *coop;
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cvar_t *dmflags;
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cvar_t *skill;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *capturelimit;
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cvar_t *instantweap;
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cvar_t *password;
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cvar_t *maxclients;
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cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *filterban;
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_rollspeed;
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cvar_t *sv_rollangle;
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cvar_t *gun_x;
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cvar_t *gun_y;
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cvar_t *gun_z;
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cvar_t *run_pitch;
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cvar_t *run_roll;
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cvar_t *bob_up;
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cvar_t *bob_pitch;
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cvar_t *bob_roll;
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cvar_t *sv_cheats;
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cvar_t *flood_msgs;
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cvar_t *flood_persecond;
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cvar_t *flood_waitdelay;
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cvar_t *sv_maplist;
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cvar_t *aimfix;
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void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
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void ClientThink(edict_t *ent, usercmd_t *cmd);
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qboolean ClientConnect(edict_t *ent, char *userinfo);
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void ClientUserinfoChanged(edict_t *ent, char *userinfo);
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void ClientDisconnect(edict_t *ent);
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void ClientBegin(edict_t *ent);
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void ClientCommand(edict_t *ent);
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void RunEntity(edict_t *ent);
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void WriteGame(char *filename, qboolean autosave);
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void ReadGame(char *filename);
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void WriteLevel(char *filename);
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void ReadLevel(char *filename);
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void InitGame(void);
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void G_RunFrame(void);
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/* =================================================================== */
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void
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ShutdownGame(void)
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{
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gi.dprintf("==== ShutdownGame ====\n");
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gi.FreeTags(TAG_LEVEL);
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gi.FreeTags(TAG_GAME);
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}
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/*
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* Returns a pointer to the structure with
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* all entry points and global variables
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*/
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game_export_t *
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GetGameAPI(game_import_t *import)
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{
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gi = *import;
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globals.apiversion = GAME_API_VERSION;
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globals.Init = InitGame;
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globals.Shutdown = ShutdownGame;
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globals.SpawnEntities = SpawnEntities;
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globals.WriteGame = WriteGame;
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globals.ReadGame = ReadGame;
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globals.WriteLevel = WriteLevel;
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globals.ReadLevel = ReadLevel;
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globals.ClientThink = ClientThink;
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globals.ClientConnect = ClientConnect;
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globals.ClientUserinfoChanged = ClientUserinfoChanged;
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globals.ClientDisconnect = ClientDisconnect;
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globals.ClientBegin = ClientBegin;
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globals.ClientCommand = ClientCommand;
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globals.RunFrame = G_RunFrame;
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globals.ServerCommand = ServerCommand;
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globals.edict_size = sizeof(edict_t);
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return &globals;
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}
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void
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Sys_Error(char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, error);
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vsprintf(text, error, argptr);
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va_end(argptr);
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gi.error(ERR_FATAL, "%s", text);
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}
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void
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Com_Printf(char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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va_start(argptr, msg);
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vsprintf(text, msg, argptr);
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va_end(argptr);
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gi.dprintf("%s", text);
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}
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/* ====================================================================== */
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void
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ClientEndServerFrames(void)
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{
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int i;
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edict_t *ent;
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/* calc the player views now that all
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pushing and damage has been added */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse || !ent->client)
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{
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continue;
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}
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ClientEndServerFrame(ent);
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}
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}
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/*
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* Returns the created target changelevel
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*/
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edict_t *
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CreateTargetChangeLevel(char *map)
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{
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edict_t *ent;
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ent = G_Spawn();
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ent->classname = "target_changelevel";
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Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
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ent->map = level.nextmap;
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return ent;
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}
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/*
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* The timelimit or fraglimit has been exceeded
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*/
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void
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EndDMLevel(void)
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{
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edict_t *ent;
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char *s, *t, *f;
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static const char *seps = " ,\n\r";
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/* stay on same level flag */
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if ((int)dmflags->value & DF_SAME_LEVEL)
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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if (*level.forcemap)
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{
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BeginIntermission(CreateTargetChangeLevel(level.forcemap));
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return;
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}
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/* see if it's in the map list */
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if (*sv_maplist->string)
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{
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s = strdup(sv_maplist->string);
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f = NULL;
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t = strtok(s, seps);
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while (t != NULL)
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{
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if (Q_stricmp(t, level.mapname) == 0)
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{
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/* it's in the list, go to the next one */
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t = strtok(NULL, seps);
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if (t == NULL) /* end of list, go to first one */
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{
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if (f == NULL) /* there isn't a first one, same level */
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(f));
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}
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(t));
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}
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free(s);
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return;
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}
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if (!f)
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{
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f = t;
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}
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t = strtok(NULL, seps);
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}
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free(s);
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}
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if (level.nextmap[0]) /* go to a specific map */
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{
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BeginIntermission(CreateTargetChangeLevel(level.nextmap));
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}
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else /* search for a changelevel */
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{
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ent = G_Find(NULL, FOFS(classname), "target_changelevel");
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if (!ent)
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{
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/* the map designer didn't include a changelevel,
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so create a fake ent that goes back to the same level */
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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BeginIntermission(ent);
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}
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}
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void
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CheckDMRules(void)
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{
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int i;
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gclient_t *cl;
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if (level.intermissiontime)
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{
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return;
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}
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if (!deathmatch->value)
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{
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return;
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}
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if (ctf->value && CTFCheckRules())
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{
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EndDMLevel();
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return;
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}
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if (CTFInMatch())
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{
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return; /* no checking in match mode */
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}
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if (timelimit->value)
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{
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if (level.time >= timelimit->value * 60)
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{
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gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
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EndDMLevel();
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return;
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}
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}
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if (fraglimit->value)
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{
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for (i = 0; i < maxclients->value; i++)
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{
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cl = game.clients + i;
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if (!g_edicts[i + 1].inuse)
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{
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continue;
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}
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if (cl->resp.score >= fraglimit->value)
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{
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gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
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EndDMLevel();
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return;
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}
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}
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}
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}
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void
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ExitLevel(void)
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{
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int i;
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edict_t *ent;
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char command[256];
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level.exitintermission = 0;
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level.intermissiontime = 0;
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if (CTFNextMap())
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{
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return;
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}
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Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
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gi.AddCommandString(command);
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ClientEndServerFrames();
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level.changemap = NULL;
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/* clear some things before going to next level */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse)
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{
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continue;
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}
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if (ent->health > ent->client->pers.max_health)
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{
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ent->health = ent->client->pers.max_health;
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}
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}
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gibsthisframe = 0;
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debristhisframe = 0;
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}
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/*
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* Advances the world by 0.1 seconds
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*/
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void
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G_RunFrame(void)
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{
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int i;
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edict_t *ent;
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level.framenum++;
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level.time = level.framenum * FRAMETIME;
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gibsthisframe = 0;
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debristhisframe = 0;
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/* choose a client for monsters to target this frame */
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AI_SetSightClient();
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/* exit intermissions */
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if (level.exitintermission)
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{
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ExitLevel();
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return;
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}
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/* treat each object in turn even
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the world gets a chance to think */
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ent = &g_edicts[0];
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for (i = 0; i < globals.num_edicts; i++, ent++)
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{
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if (!ent->inuse)
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{
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continue;
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}
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level.current_entity = ent;
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VectorCopy(ent->s.origin, ent->s.old_origin);
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/* if the ground entity moved, make sure we are still on it */
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if ((ent->groundentity) &&
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(ent->groundentity->linkcount != ent->groundentity_linkcount))
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{
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ent->groundentity = NULL;
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if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
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(ent->svflags & SVF_MONSTER))
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{
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M_CheckGround(ent);
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}
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}
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if ((i > 0) && (i <= maxclients->value))
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{
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ClientBeginServerFrame(ent);
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continue;
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}
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G_RunEntity(ent);
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}
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/* see if it is time to end a deathmatch */
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CheckDMRules();
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/* build the playerstate_t structures for all players */
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ClientEndServerFrames();
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}
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