Yamagi Quake II with Q2 Remaster support
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Yamagi f1b6b82721 Pull the major release card and switch the semantics of vid_fullscreen
One of the most common bug reports is, that the fullscreen mode doesn't
behave like users expect. This is caused by `vid_fullscreen 1` setting
desktop fullscreen mode (a fullscreen windows) and not the native
fullscreen mode. This commits switches the semantics:

* 1: Native fullscreen, like Vanilla Quake II.
* 2: Desktop fullscreen.

With this alt-tab reverts to native fullscreen. While at it improve the
documentation, suggest setting `r_mode -2` when using `vid_fullscreen
2`. Change the menu strings to make things clearer, set `r_mode -2` when
selecting 'fullscreen window' in the menu.

I pondered several other options:

* Introducing a second cvar for the desktop fullscreen, like we did in
  dhewm3. This has the problem, that in Quake II vi_fullscreen is
  special and used to communicate changed to the renderer configuration
  between the client and renderer. A second fullscreen cvar would
  complicate this already shaky mechanism even more.
* Setting `r_mode -2` when `vid_fullscreen 2`. This might not be what
  the user wants and causes problems when we're unable to get the
  desktop resolution.
2021-03-10 10:30:21 +01:00
doc Pull the major release card and switch the semantics of vid_fullscreen 2021-03-10 10:30:21 +01:00
src Pull the major release card and switch the semantics of vid_fullscreen 2021-03-10 10:30:21 +01:00
stuff Fix validation errors with unnormalized samplers 2021-02-23 22:07:32 +01:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Update CHANGELOG for 7.45. 2020-10-17 15:37:12 +02:00
CMakeLists.txt Proposing to make vulkan support eventually optional. 2020-12-23 09:50:37 +00:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile Merge pull request #642 from DanielGibson/fix-lm-glitch 2021-01-13 18:11:03 +01:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/