Yamagi Quake II with Q2 Remaster support
Go to file
Daniel Gibson ef7ba41932 Update documentation for GLES3 and gl3_usefbo 2022-04-27 00:33:46 +02:00
doc Update documentation for GLES3 and gl3_usefbo 2022-04-27 00:33:46 +02:00
src Add gles3 renderer to videomenu 2022-04-27 00:33:46 +02:00
stuff Additional fix for missing sound effect in waste3 in DM 2021-12-11 14:29:13 +00:00
.gitignore Also ignore .d files as they got generated every time. 2015-11-12 19:15:37 +01:00
CHANGELOG Update CHANGELOG for 8.01. 2022-01-08 15:55:09 +01:00
CMakeLists.txt GLES3 support in CMake 2022-04-27 00:33:46 +02:00
LICENSE Add cURL to the LICENSE file. 2019-05-13 18:02:50 +02:00
Makefile GL3: build ref_gles3 in addition to ref_gl3 2022-04-27 00:33:46 +02:00
README.md Add NetBSD to README.md 2020-11-24 14:12:10 +01:00

README.md

Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.

Documentation

Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md

Releases

The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/