$PROCESSOR_ARCHITECTURE seems to contain the architecture of the host, but we need the architecture the current MinGW shell is targeting. $MINGW_CHOST seems to be just that, and on my system it's either i686-w64-mingw32 (mingw32.exe) or x86_64-w64-mingw32 (mingw64.exe) (No idea what it looks like for Windows on ARM...) As fixing this would otherwise break existing savegames, I bumped the SAVEGAMEVER to "YQ2-4" and added a quirk for older savegameversions: On Windows i386 savegames that contain "AMD64" instead of "i386" as architecture are also accepted. (For YQ2-1 this didn't seem necessary, apparently "i386" was hardcoded) |
||
---|---|---|
doc | ||
src | ||
stuff | ||
.gitignore | ||
CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README.md |
Yamagi Quake II
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Documentation
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
Releases
The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
Unsupported preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/