yquake2remaster/src
Yamagi Burmeister eaa4aa46ce Don't screw up if 'sensitivity' is set to non-integral values.
Like most other cvars 'sensitivity' allowes for float values. But until
now mouse events were handled as integers which led to some confusing
problems. This was especially noticeable at values lower than 1, small
mouse movements were cut to 0 and discarded. Since the clients movement
code is written in floats and we're already using floats for joystick
movement switch the mouse event handling over to them, too.

This should have any impact on configs were 'sensitivity' is ste to
integral values. If it was set to decimal values the behaviour is now
correct.

This fixes #419.
2019-07-20 16:19:35 +02:00
..
backends Merge pull request #384 from devnexen/netbsd_little_update 2019-04-08 14:00:16 +02:00
client Don't screw up if 'sensitivity' is set to non-integral values. 2019-07-20 16:19:35 +02:00
common Fix link to cvar documentation in --help 2019-06-02 19:28:49 +02:00
game Push entitie slightly away from non horizontal surfaces. 2019-06-15 17:39:51 +02:00
server Fix case of map savegames name (save/bla/MAPNAME.sav/sv2) 2019-02-17 18:46:57 +01:00
win-wrapper quake2.exe wrapper puts Q2 window in foreground 2019-05-08 03:04:12 +02:00